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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
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A
, J( S9 v2 p- n1 X7 u安定 āndìng - settle*5 v9 ^. W- i! x' F

# k7 A7 W6 V# h3 l- h  P1 A2 N
  z8 Y6 ~* w3 F7 [) ?B
/ e! C# `* y: l+ F+ C, ]白 bái - white*6 x+ M( Z# i  ~
白方 bái fāng - white player*
$ z: S/ D; V6 ~+ B败 (敗) bài - failure*
# B8 O5 X5 c4 E3 d7 u败着 (敗著) bài zhāo - losing move
, b) T9 U7 y; ~+ ]# k扳 bān - hane
% V/ A. y8 k7 }0 a# U扳断 bān duàn - hane through
; B& e) }- h# N# V. ^* v# X板六 bǎn liù - rectangular six! ^$ N2 Z* j5 N" i2 t
半劫 bàn jié - half-point ko
% Q9 c& a; n5 ~$ w' n7 m棒接 bàng jiē - pole connection4 A: i8 O- o1 a) y8 r7 l
包围 (包圍) bāo wéi - surround*
& g$ m9 X- c. E, }薄 báo - thin*
  @: }  r8 {" d4 R& N$ `/ q2 L保留 bǎoliú - retain; preserve*0 l. p  Q# H" {% L8 Z/ x. O( N. ~
抱吃 bào chī - capturing technique by atari  r0 t4 |* e- ~! J1 v6 ?
本身劫 běn shēn jié - local ko threat
* T+ P- p$ d6 f* b  A+ A# B/ S% S2 E本身劫材 běn shēn jié cái - local ko threat
* x# q! M; B: V8 [" n! D本手 běn shǒu - proper move
( H/ p7 L, L3 w1 K笨重 bèn zhòng - heavy*
* N2 b* l7 F6 p+ V2 K4 H+ P1 `崩 bēng - collapse*/ p- n! `9 b: Z
崩溃 (崩潰) bēng kuì - collapse*
/ _: i+ N$ W! a( I' |% _逼 bī - checking extension
9 L0 C" [1 ]! U鼻顶 (鼻頂) bí dǐng - nose tesuji" w% R. F$ a3 [7 k5 `' k+ T
比气 (比氣) bǐ qì - capturing race
* j) T( D2 [7 e+ q比赛 (比賽) bǐ sài - tournament*
7 J+ {; ~7 K7 F! r边 (邊) biān - side*
$ Q  ]; u5 v) G9 m! b, s变化 (變化) biàn huà - variation*
1 |7 {. X: t" B& L* f! U  ?& Q7 K变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening$ I" e1 Z' H0 n. T5 \
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening; x  ]; a9 [' W6 x
变着 (變著) biàn zhāo - unusual play4 Y" [7 I. k0 [0 G- b0 N- l
并 (並) bìng - horizontal stretch
6 }+ e, Z1 }. y9 J8 |3 L步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)& B# s: Y/ U' E; X2 }0 `. |
补强 (補强) bǔ qiáng - reinforce*
, I$ ^$ v) K. X+ y( j6 f* w布局 (佈局) bù jú - opening; e  R! a; B, c
不利 bù lì - disadvantageous*9 ~. Q. ^* x8 i" {/ w( O
不入 bù rù - suicide7 \, L7 i" e' x/ K0 }6 K7 k
不入子 bù rù zǐ - suicide
) O4 _( C+ U* D: p, t& v- b不提三目 bù tí sān mù - three points without capturing
  e3 h, l# E5 I不提五目 bù tí wǔ mù - five points without capturing
7 w: [& \5 w' n& a' W& m( S) l6 Q- k2 W
- \1 m# x0 r% u9 k( J3 O4 a& Y8 ]
C# b7 }. c! T0 V% A; T
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
4 _: q4 x0 e7 ?猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)9 z8 y% R) i, `7 e0 E7 H! o% ^
参考 (參考) cān kǎo - reference*2 y! k1 c7 @( v+ \# Z" P, S
残忍 cánrěn - bloody or merciless*
' c. c  P- j  E0 P2 B拆 chāi - extension) j4 n% y+ a9 o1 P2 B: X
拆逼 chāi bī - checking extension9 f; x: A" H, o5 ~6 m
拆二 chāi èr - two-space extension8 q7 i, d/ z% T1 @. K0 N
拆三 chāi sān - three-space extension6 P+ Q) [6 U0 |5 s  v2 ]( X5 C
拆四 chāi sì - four-space extension6 O9 X' o# D5 J3 Q& {4 h
拆五 chāi wǔ - five-space extension
% i, v# n# {# y* u  x. y0 }拆一 chāi yī - one-space extension4 L4 n& f+ H# e7 Z% G- [
缠绕 (纏繞) chánrǎo - harassment technique
; g9 W3 p0 n# V; `6 g长 (長) cháng - stretch
/ r" T  ?. d! g: c& A长考 (長考) cháng kǎo - think for a long time& O5 ]/ S' }4 ]$ F' D' K6 j' J
长气 (長氣) cháng qì - increase liberties6 |" |5 n8 N! e& B. A0 q
长生 (長生) cháng shēng - eternal life
- E0 ^& M, ^$ A8 C/ [& g6 i场合定式 (場合定式) chǎng hé dìng shì - situational joseki
9 _; [& u6 Q$ j0 P9 x超大飞 (超大飛) chāo dà fēi - very large knight's move( k$ s* w4 }& x) L; @3 S" H4 d
超高目 chāo gāo mù - 4-6 point
& k5 u4 [: ?, T. a4 Y; O! g; ^超时负 / 超时 (超時) chāo shí fù  - lose by time
$ v. e, f+ \) B) o超时胜 chāo shí shèng - win on time
% `/ d: B9 V" `. D/ ^成功 chéng gōng - success*
7 M9 v9 t, a9 G& p3 |9 ]: J成立 chéng lì - possible*& S( i" H% p3 x3 e) {& J
秤砣 chèng tuó - two-stone edge squeeze
5 W" y. ?' D% j6 q3 f) l+ n" A+ U吃 chī - capture) C: }  Z+ q; A4 J# t
吃亏 (吃虧) chī kuī - loss*
- k! `6 ]  u2 L' X持棋 chí qí - jigo1 E9 d! J! U+ O/ x; [/ B% @& d8 P
冲 (衝) chōng - push through; s- W% p' o8 `9 \' Q
重复 (重複) chóng fù - overconcentrated
  J2 c: t2 `% b+ R3 l初段 chū duàn - 1 dan0 U! v. M4 w) b, f* P3 `
初级 (初級) chū jí - beginner level*' t* G  U( j  N8 V6 s* f# G
出头 (出頭) chū tóu - getting ahead" a( m* \% X# e
刺 cì - peep
$ @1 Q, l: q+ l. U: ^" n次序 cì xù - sequence*# e1 S/ n5 ^: e" b
错误 (錯誤) cuò wù - mistake*
$ I7 S/ V3 P7 Q4 P) \" a7 e错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
; F$ t3 P# k# a% q% g: B& Q( e! \; g( X
- ~: u# A/ W! s
D
8 w0 j. b' {) n' H- K/ q6 d搭 dā - attach" ^* Z: \* B( v# O  M
打 dǎ - atari
9 ^6 }: u+ l6 G2 ?打吃 dǎ chī - atari
5 ]5 L, i$ P9 P  ]打二还一 (打二還一) dǎ èr huán yī - capture two recapture one* P# [  g" ~7 _2 \, L
打挂 (打掛) dǎ guà - adjourn game
0 _  T4 Y' g% J/ N$ a打劫 dǎ jié - ko
3 [% ^% C! s8 N8 j5 {, T' f; L" x打入 dǎ rù - invasion
" ?! S; F, |3 R5 U' c打三还一 (打三還一) dǎ sān huán yī - capture three recapture one9 [1 K/ o& X7 e0 r8 Y& J  g
大 dà - large*% `. p" i: l* y6 x* p) J4 X; o
大场 (大場) dà chǎng - big point
! N7 i& G, j! H大飞 (大飛) dà fēi - large knight's move, R7 j3 r% L* Q, i! Y; D2 H
大局感 dà jú gǎn - whole board thinking+ T1 Q: v3 Z* ^) B+ Y7 s0 x0 E
大龙 (大龍) dà lóng - dragon*! B' W  W3 B: z
大模样 (大模樣) dà mó yàng - large-scale framework) q  e; m1 o' |' g1 |; m
大盘 (大盤) dà pán - large board (19x19)+ w) k7 ?8 {+ R" F1 Y( ^
大棋盘 (大棋盤) dà qí pán - large board (19x19)
! b9 Z; L7 z1 _3 m( V( H+ K大伸腿 dà shēn tuǐ - large monkey jump
: D; P+ h3 }2 K! i4 z7 j7 O大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
& |5 t) Q& r$ ^! ~. A1 c$ k- R3 n3 I大雪崩 (da4 xue3 beng1) - large avalanche) W/ r( k6 q- H, q
大压梁 (dà yā liáng) - Da Ya Liang
- j4 w: e8 i3 C' e7 D大眼 dà yǎn - eye with two or more spaces
1 b0 y" L: C, b  t大猪嘴 (大豬嘴) dà zhū zuǐ - j group
+ D& L% X  _% v7 }; |5 b+ E带钩 (帶鈎) dài gōu - long l group( r* }; O4 {0 e( p8 Z6 }7 `
单关 (單關) dān guān - one-space jump2 f: v$ s! F7 h& l
单官 (單官) dān guān - neutral point
2 Z% B3 q  F! j2 n单劫 (單劫) dān jié - half-point ko
" O) J7 J8 _4 d* E单行道 (單行道) dān xíng dào - one-way street*
3 o' ^  P; Q- X5 I挡 (擋) dǎng - block*
1 w5 u% b+ J/ x( `  [刀把五 dāo bǎ wǔ - bulky five" y1 o7 i! V, D8 r2 ?3 ~
刀板五 dāo bǎn wǔ - bulky five
7 ~1 l& V: {7 Z# w- {( Q刀柄五 dāo bìng wǔ - bulky five1 J& n/ @) d: T: t/ D8 a7 v
刀五 dāo wǔ - bulky five  J) a& ?6 n* J) A2 ?
倒扑 (倒撲) dào pū - snapback
# I: X5 s  V6 w# F! x2 b- |+ v- t, e倒贴 (倒貼) dào tiē - reverse komi
0 G5 Y- B2 [" l: |4 d倒脱靴 (倒脫靴) dào tuō xuē - under the stones
4 [6 B5 |; X0 x" H7 ~  ^6 c0 d低 dī - low*9 T& [5 Q8 W2 X; D7 R( W
敌 (敵) dí - enemy*- Z% k2 t" N. _  s- y' ?* C' v
抵 dĭ - hold up; push against, to support, to resist*5 p2 g- D7 \& |- L* C2 A
抵抗 dǐkàng - to resist; resistance*
. ~" m$ p: A; e1 k8 b" R0 u敌人 (敵人) dí rén - enemy** V3 w% c; j9 t/ U
地 dì - territory*
2 L9 @7 h. g, y2 c地盘 (地盤) dì pán - territory*
) q/ _3 s/ U) F地域 dì yù - territory*$ ]1 W3 ?- r* a( R. A. }
点 (點) diǎn - placement; point6 q2 s$ K8 p, G
点方 (點方) diǎn fāng - eye-stealing tesuji
3 g; r& b  Y" J! [* b7 D点角 (點角) diǎn jiǎo - corner invasion
0 W2 s& b: j6 S点目 (點目) diǎn mù - counting
2 Y1 J( M" b3 j0 @6 p) X点眼 (點眼) diǎn yǎn - placement inside opponent's eye
) o! w' y/ ?6 Y2 M4 h1 U( r调子(調子) diào zi - choshi7 z3 ?, r3 ~" b/ z" A$ ?4 w; D$ F* y
丁四 dīng sì - farmer's hat; pyramid four
/ p) T5 T3 t2 S* U% Q2 i, G顶 (頂) dǐng - bump+ C# k7 j% o% I8 s
定式 dìng shì - joseki% u( e( L. D  i# ~9 y/ T9 I
定型 dìng xíng - settle
8 u7 y6 P3 x) Z7 y3 x' c, \5 z东坡棋 (東坡棋) dōng pō qí - mirror go$ \/ p  Q' ^+ w! B8 p( L
斗方 (鬥方) dǒu fāng - carpenter's square
( P  i! _* M. M+ f+ n$ x1 q6 X2 D读秒 (讀秒) dú miǎo - byo-yomi
5 n' ~2 w1 _* P; `, k9 ~渡 dù - bridge under! f! C( H/ \/ b3 Q7 W
断 (斷) duàn - cut*8 `9 M; i; X6 I' o. p
段 duàn - dan9 g7 }( ?" B3 Q
对策 (對策) duìcè - countermeasure*
: B0 C  T2 I5 E) J& |5 c) b) d对局 (對局) duì jú - play game*9 v; `& z% A$ a+ p. P( u
对杀 (對殺) duì shā - capturing race3 V2 s' H) P7 ?+ z( n! h
对弈 (對弈) duì yì - play game*  N. V, b1 |# J9 P
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*  Y8 J/ K$ ~3 B1 e* _. K
多元劫 duō yuán jié - multiple ko- r& V" q' o# W5 @
% T2 R3 m7 \- @2 O  _7 E0 g

( x& |6 ?4 ~9 ?/ L/ {6 v+ DE+ ]1 Z5 C- m5 R) B
恶手 (惡手) è shǒu - bad move
3 k/ |7 F/ T1 q, w+ Q二间拆 (二間拆) èr jiān chāi - two-space extension
4 W% O- u: a, w. r二间跳 (二間跳) èr jiān tiào - two-space jump! [( K/ U, S7 |9 p  W
二连星 (二連星) èr lián xīng - ni ren sei. {- d3 \8 a% P+ N! d
二手劫 èr shǒu jié - two-step ko" y/ i+ v4 K3 x# D' Z
, ?# Y- Q; N8 K# P9 x

; Q3 Q) j- ?/ S( L1 _- U% _+ Y% [F+ U9 J/ R& u% t" {% j0 ]: W
发展 (發展) fā zhǎn - develop*
% m2 V' R$ t; x$ V7 g. d0 b法 fǎ method, way (also 下法 xiàfǎ)*
0 B1 @9 L# j, J  W7 T- L5 `反扳 fǎn bān - counter hane7 t( ?( P4 Q% f" i4 T" E$ F
反打 fǎn dǎ - counter atari
6 U& I/ d" ~  U8 s/ Z0 R反攻 fǎn gōng - counter attack
0 k0 y' `* a3 H8 H. w反击 (反擊) fǎn jī - counter attack6 g% C7 `. o9 }/ O9 W/ l
反夹 (反夾) fǎn jiā - counter pincer
4 j. G. ]6 x1 n/ E2 r1 p反提 fǎn tí - recapture
! w# Q. Y) }) y' |5 [方法 fāng fǎ - technique*7 m9 r0 U4 Q! a# ~; i2 m
方四 fāng sì - square four
! h2 o5 S$ ?  w# h- ^$ A方向 fāng xiàng - direction*. }4 D9 V% `7 J) u/ x+ ]0 |
方形 fāng xíng - mouth shape
  d1 ^: e) i: K7 `1 W. |, w防 fáng - defend*
0 K7 k5 y* Q, W3 ]* }" I! F防守 fáng shǒu - defend*
! ~: _9 V' S7 d飞 (飛) fēi - knight's move
# z' m. [' R9 A1 Q# M4 U7 W飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
0 x2 r% k  {# ?/ y3 d( Q飞压 (飛壓) fēi yā - press5 L* e5 y0 f( x: `; h* E/ Y/ q
废着 (廢著) fèi zhāo - useless move
  ]) ~- Q5 M& h6 T" P废子 (廢子) fèi zǐ - useless stones. l6 g1 Z) P0 ^8 {) A" L- @0 ]& |4 Z. A
分投 fēn tóu - splitting move4 h( r' U4 L$ X  n. S
分先 fēn xiān - even game) D! u# Z! _( k: Z2 j, P
封 fēng - seal in*
4 ^) N' U( y' l: N封手 fēng shǒu - sealed move' z7 I1 v4 Q1 h- s2 I
封锁 (封鎖) fēng suǒ - seal in*
# Y! w, i7 X. I! |: k. S浮棋 fú qí - floating stones
* b& D% v5 ]! S. I) G- P浮子 fú zǐ - floating stones
8 P* h- y7 |5 M- y# ^负 (負) fù - lose*
1 v( o1 a6 b4 C2 @0 Q* l8 |- R复盘 (復盤) fù pán - game review7 |. t9 A1 ]( f

( ?! N) S' H% o) B( {# ^1 K, I2 _9 U7 v
G
. U: z( P+ R4 g- u4 F概念 gài niàn - concept*& ~! P8 V3 a* G$ Q) X) E# d
感觉 (感覺) gǎn jué - feeling*
! d% u, f5 k1 |高 gāo - high*& e' m5 \9 e1 w9 N6 v/ d
高级 (高級) gāo jí - advanced level*
( D- K; a  v  H; {. D# X; d6 y8 Y高目 gāo mù - 4-5 point
: Z* J8 e: V: _+ j; U# U根据 (根據) gēn jù - base*
% X# [! D7 n$ }根据地 (根據地) gēn jù dì - base*
9 f' ?  e9 G8 R1 Z, @攻 gōng - attack*6 L7 @7 x. E2 W- y! k. c6 `$ h" C* j
攻击 (攻擊) gōng jī - attack*
: N5 K; e6 W7 ]( P7 \: O" ]共气 (gòngqì) - shared liberty; H1 l8 i2 p5 {
公气 (公氣) gōng qì - shared liberty. [6 d. Z5 c5 ~* A" B  `
攻守 gōng shǒu - attack and defence*6 |0 {( u5 T' g, M) l! c
共活 gòng huó - seki
! h+ I& ~8 s1 F孤棋 gū qí - floating stones6 h2 d. Z1 j; K6 T$ K9 ^2 e) x" A
挂角 (掛角) guà jiǎo - corner approach% G* y8 |$ \( S% l+ e4 j  Q
拐 guǎi - bend*
# H+ e* h1 M7 e0 ?9 v" G怪着 (怪著) guài zhāo - ghost move( s, B% m9 y/ r+ u
关 (關) guān - one-space jump
  l7 J, a' E  N0 L! K% j官子 guān zǐ - endgame
0 a3 ]! ~; m% i, O) p2 e+ ^" S2 N4 \龟甲 (龜甲) guī jiǎ - tortoise shell; k6 n& k3 U0 M. E
规则 (規則) guī zé - rules*
5 D( o5 d4 Q( h! i鬼手 guǐ shǒu - ghost move9 L% |% r3 L5 X3 M6 ?/ I/ O; m
滚包 (滾包) gǔn bāo - squeeze
1 w/ v! D; X. }1 Z1 v滚打 (滾打) gǔn dǎ - squeeze
. C3 M7 m# b! D' @( d滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze5 ^' P, Z+ M, h( r5 v
过分 (過分) guò fèn - overplay( K  }8 J. R6 T% D* z+ o
国手 (國手) guóshǒu - national champion*7 ?- y4 P: e1 ]& \% Q& z7 f
7 s0 k' {1 L2 G: d7 W8 p9 A

  `" `$ D, r+ L0 q) T1 eH
$ Z, i- F. n' ~: i% v0 Z$ o韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
, R% }6 j7 \7 ?# L2 ]6 ~好点 (好點) hǎo diǎn - good point+ c1 n( c( h; _2 g3 m/ c
和棋 hé qí - draw*3 y7 Y( o7 S3 S7 u* M
黑 hēi - black*
( V- N+ B9 M  P2 V+ ~. f黑方 hēi fāng - black player*
* E5 N9 w7 ^8 }/ p5 }& Z! h3 a! A黑先 hēi xiān - Black plays first*
$ o- E% O. {. }猴子脸 hóuzǐ liǎn - Sake bottle shape9 H' M' S# P; `' G0 R
厚 hòu - thick*
9 d! ^" @  g% K1 W+ B: T) o- A' D后悔 (後悔) hòu huǐ - regret*2 g9 s$ [0 h/ D$ g! D3 H
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind& |* }% f: ?" c  a4 W. ^% q
厚实 (厚實) hòu shí - thick*$ E# j7 n( O7 |4 f- V0 v. \7 h- B' n
厚势 (厚勢) hòu shì - influence*
5 Q4 M1 E$ u* q后 (後) hòu - after; later*+ h* M% A$ o& x- \7 L
后手 (後手) hòu shǒu - gote
- ?- M4 f8 d" p2 w0 W后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
, i: t4 T# F* m9 Q# T. D7 }$ ^后续手段 (後續手段) hòu xù shǒu duàn - follow-up0 N! ~2 Y4 k! b- h
后中先 (後中先) hòu zhōng xiān - gote with hidden sente6 w( L: P3 Z8 X3 j/ Z
虎 hǔ - tiger's mouth0 M* M  _2 e1 b7 d" j- S" Y/ Y0 {
虎口 hǔ kǒu - tiger's mouth, P; ^1 ^6 w$ y1 b, M; ^: m
互破 hù pò - mutual damage, d2 K9 ?: q) ]1 N+ n" P" ]
互围 (互圍) hù wéi - mutual surrounding of territory
7 s- q& W  `) J3 }9 _! d* h$ ^花见劫 (花見劫) huā jiàn jié - picnic ko
* ^9 C; Y: `3 e* H+ K花六 huā liù - rabbity six9 w8 ~3 l6 j$ t; G4 M7 G% M6 B# B
花五 huā wǔ - crossed five
& I  W! n& n& H, o3 n: M& D还原 (還原) huán yuán - transposition; f1 {" V) }3 r4 r7 A) T- e( \
缓 (緩) huǎn - slow*
1 R, A, _6 A! _% C0 y  z缓慢 (緩慢) huǎn màn - slow*
5 k2 C1 w) i3 H# V# t4 B缓气劫 (緩氣劫) huǎn qì jié - approach ko0 `# h. T/ r! w0 B- F+ X
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
  I3 O6 Z( F* U3 p! O缓手 (緩手) huǎn shǒu - slow) X) H1 I: k+ Z3 }- `* M0 L: A
缓征 (緩徵) huǎn zhēng - loose ladder, g% w+ i9 \9 d/ e% B
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder: U& o4 S& _+ E& y( C+ K9 x
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique1 t+ H+ u: j6 Z8 Z, K
回手 huí shǒu - take back*
4 p) T* k; E6 }( ]8 x回提 huí tí - recapture8 M. U# U$ t( {) w
悔棋 huǐ qí - take back*" d4 T, d, }, L+ H) A& Q
活棋 huó qí - living group6 H6 [9 {3 ~- s# @

0 ^' t* t: o, F) y* s% s! N  n* A8 h5 l: j5 H% C2 e
J: K; L4 f) g2 [4 u! I
急 jí - urgent*7 B9 f! w) p+ x8 `/ @$ z
级 (級) jí - kyu+ Z+ `  a& @5 Q
急所 jí suǒ - urgent point: D/ c$ w% \9 i& [
挤 (擠) jǐ - bump into diagonal; choke; atekomi' v+ S2 Y) C6 u6 E+ b
技巧 jì qiào - technique*7 X2 Z/ z4 N& T  p: W
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*: y  K& N" o) s6 _" Y( X
佳 jiā - excellent*
8 y& D( Y1 Q7 ^! t% f4 W夹 (夾) jiā - clamp; pincer
. e$ [6 Q0 U$ p+ q- Q, D枷 jiā - net
" E) I, g" y/ ?0 O' v! x枷吃 jiā chī - net) _& V' z* r! f  Q
夹攻 jiā gōng - pincer
2 y5 N* d& l$ L+ E0 U+ Y假劫 jiǎ jié - false ko threat
' l9 \! J) q5 e- l( z假双活 (假雙活) jiǎ shuāng huó - false seki- A1 M. b2 O. N0 N
假眼 jiǎ yǎn - false eye
5 B4 S" N3 e/ Z/ Y+ c9 E假眼活 jiǎ yǎn huó - two-headed dragon7 T2 i, s  T( X6 E5 D6 T3 f# N) H
尖 jiān - diagonal# M; T0 J- P, a. b
尖冲 (尖衝) jiān chōng - shoulder hit
3 v) b+ g% e3 o% X" Y0 I& C( }2 r2 H尖顶 (尖頂) jiān dǐng - diagonal attachment
) z$ @0 E5 ?1 ?3 m, b2 b% s坚实 (堅實) jiān shí - solid! G$ o0 F4 N; h/ r2 v
见合 (見合) jiàn hé - miai
3 D; m, x7 M6 R6 ~教 jiāo - teach*
7 w2 Y1 F, W* k$ R1 k9 N1 k+ r' B交叉点 (交叉點) jiāo chā diǎn - point) K& T: u+ F9 Y9 x
交点 (交點) jiāo diǎn - point! s) X. m8 [3 Z; K
焦点 (焦點) jiāo diǎn - focal point*
9 g/ m/ _' a1 j. K交换 (交換) jiāo huàn - exchange*
: Z' n6 u2 u" M! i  ?% z7 S. ]角 jiǎo corner (angle, horn-shaped)*
6 k0 D8 N& y: m3 t8 d4 U叫吃 jiào chī - atari
9 D) J6 u# I6 a& f& R$ v, @% C! r( g教师 (教師) jiào shī - teacher*9 f  }: l, C+ \* q3 o
教室 jiào shì - classroom*
: o8 S3 u  I/ K5 W8 u/ \, y( S基本功 jī běn gōng - fundamentals*. y& ]! A6 U: C* |4 k0 L
接不归 (接不歸) jiē bù guī - connect and die: ?5 D0 Z" ~. S& y; a
劫 jié - ko9 m/ ~% [: U, d! B6 D
劫材 jié cái - ko threat: u/ O0 o" x2 p/ i* j
结果 (結果) jié guǒ - result*
3 B0 e9 K1 I5 L" \劫活 jié huó - live by ko/ S5 J) H5 Q; {! j1 n2 t1 p" o
诘棋 (詰棋) jié qí - life and death problem
& e& z3 x$ H0 B, R劫杀 (劫殺) jié shā - kill by ko
: @! V( Y+ ]% {' Z+ z( g劫争 jié zhēng - ko fight
0 K4 Y4 \+ K) w2 v: m, t解答 (jiě dá) - answer, solution*# [1 T( e; n% c
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
3 [, H: U; V, v& l8 I金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
5 ]' k: [  Q7 k- I4 \, |' K紧 (緊) jǐn - tight*8 S' L4 [) P# G) h% N% x
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties" _* m8 u; _$ ~" c
紧劫 (緊劫) jǐn jié - direct ko
# l+ i1 g) z) S9 u# e紧气 (緊氣) jǐn qì - reduce liberties
  y  e7 \5 Y1 D# t. x紧气劫 (緊氣劫) jǐn qì jié - direct ko
! B- J, e0 x0 L  q禁着点 (禁著點) jìn zhāo diǎn - illegal point
& h, j# U( N" `净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
6 j- g- l" p) W' m/ J/ ?$ j净活 (淨活) jìng huó - unconditional life
% L. ?9 ?2 x5 @! }净杀 (淨殺) jìng shā - unconditional death
( L9 |+ T/ X5 v: E9 m& P( k7 K! h! k净死 (淨死) jìng sǐ - unconditional death
( N/ |/ a8 |! s$ `救 jiù - rescue; save*
/ e* L! Q9 k% C2 }聚 jù - placement inside opponent's eye
/ K2 ?  ~; G$ _5 n8 g俱乐部 (俱樂部) jù lè bù - club*1 f7 M5 k5 L0 D* A
聚六 jù liù - six-space killable eye shape
' [8 M7 Q8 g6 i4 }聚三 jù sān - three-space killable eye shape
6 @/ }- k0 x0 d7 ^( ?; l' o, `聚四 jù sì - four-space killable eye shape4 R9 X" V  V3 `. F8 r& ?4 Y
聚五 jù wǔ - five-space killable eye shape$ @& [8 U/ q, j0 c
决战 juézhàn - decisive battle*, i, k8 N) N# Y9 Y
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
. r0 [2 j+ N, E4 U4 ?4 Q( D+ q

# O+ i! s# l6 a" ^0 G2 ~) PK
) t/ M8 B1 l* x6 m  Z( J卡眼 kǎ yǎn - falsify eye+ r* b$ z( Q  B4 @. B
开拆 (開拆) kāi chāi - extension4 @$ g9 N$ U5 S" |' p; e9 `9 Y/ s1 a' T
开花 (開花) kāi huā - ponnuki
; b# O+ l$ H% d# @) v, Z. y/ A( f开劫 (開劫) kāi jié - create ko+ \: m, P/ y& k: ^0 Q0 s1 {
开局 (開局) kāi jú - opening" x6 ^; K3 {0 C1 ~% a
看花劫 kàn huā jié - picnic ko
9 M3 o# v& q0 ~$ N" ^  V) v- f抗 kàng - to resist, fight; to oppose to defy*, J, y% h4 x8 r# k
靠 kào - attach one line higher than enemy stone
. i) Y+ D) T4 w1 }: b空 kōng - empty*
- M, ?. t( V; |* Z空间 (空間) kōng jiān - space** w2 u- i7 m( r3 I2 e7 M8 a2 _1 }$ u7 y
空三角 kōng sān jiǎo - empty triangle
, h5 n$ S' P9 v! q9 ]空 kòng - territory*
  n1 _/ `% ^, Z4 w( ]" l跨 kuā - attach at waist of knight's move
  t( M' v! W4 m+ G1 K# E跨断 (跨斷) kuā duàn - waist cut
3 z+ X7 N/ S* C: f; w- F快 kuài - fast*; W4 P. U# c8 a% I7 a
快棋 kuài qí - blitz game
. S2 e" O* \7 `( o7 H0 k! D* A宽 (寬) kuān - loose; wide*5 w. B+ K' {' X% X. c
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
& z9 @. D7 Q8 W  |/ E$ K& F宽气 (寬氣) kuān qì - increase liberties: c" B- z) K1 S  c( {. F- q' T
宽气劫 (寬氣劫) kuān qì jié - approach ko( b/ }' D1 ~$ g% d/ L
亏 (虧) kuī - loss*) A1 w3 D% g& N5 O6 ?4 g
亏损 (虧損) kuī sǔn - loss*
  s$ C4 [5 ~; r! {/ u' W7 C& A扩大 (擴大) kuò dà - enlarge; expand*
7 c1 R" [+ T, S/ Z0 U( U7 C( @* r扩张 (擴張) kuò zhāng - enlarge; expand*
7 y- t  u4 A* t$ I6 g[edit]
0 q) ]& L; b) h4 U4 I4 h0 [+ FL
; e3 z! H" w! t# f8 t' j赖皮劫 (賴皮劫) lài pí jié - many move approach ko3 h# T. I" D2 A  W
拦 (攔) lán - checking extension; prevent opponent's advance*
- d. r3 g8 [( B0 ?1 o+ \: ]! o拦逼 (攔逼) lán bī - checking extension
) \0 s# J1 k8 @# `' B烂柯 (爛柯) làn kē - ranka/ K: S3 _5 L7 ~
老师 (老師) lǎo shī - teacher*. x9 H* f9 W& t% U/ }* k) O
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil8 P9 {" P" y; l- Y& C. g* F- O4 v
类型 (類型) lèixíng – pattern, type*
9 D2 |% S. B6 y/ _6 k! z冷着 (冷著) lěng zhāo - unexpected move
, ^0 \, f! S' E9 X利 lì - profit*: f3 D9 {$ ]9 m9 m& Z
立 lì - descent; stand7 X4 l7 V  u, _  _/ \' g
利用 lì yòng - make use*/ O" }& `, q8 T  c" D' o8 [
连 (連) lián - connect; continuous*
& z+ ]8 {9 p( Z' O$ g! D连扳 (連扳) lián bān - double hane
  r3 w+ m! f7 j连环劫 (連環劫) lián huán jié - double ko5 F/ g3 A) y/ W9 d# V- Z
连接 (連接) lián jiē - connect*5 i+ @7 I5 \0 ?* V1 Y
联棋 (聯棋) lián qí - pair go) G& ~  E: E0 I2 [9 d+ L
恋子 (戀子) liàn zǐ - reluctance to sacrifice2 V6 H; `: H8 r* M" f+ v% O* {/ D" d
两分 (兩分) liǎng fēn - equal*
# l( x& h+ y% q( I: ]8 T两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")3 X7 u# r! p  m' z
劣势 (劣勢) liè shì - inferior*, C% D: A! u- L1 d. n" B' r9 z
裂型 (裂型) liè xíng - split shape
: y' V  J2 H3 h+ ]7 v龙 (龍) lóng - dragon*! W; [/ G3 n8 N% q6 R
漏着 (漏著) lòu zhāo - oversight
7 n" r6 V" R/ J0 ~! @9 B落子 luò zǐ - playing stone on board
6 w) d; d$ s! M, {+ ]: `7 w$ k. L* M- G" ^

& l0 l+ `. M1 I- SM) b% ?. j. D+ u3 Z
满意 (滿意) mǎnyì - satisfied*
& H3 U0 o) W0 K6 Y慢 màn - slow*
  [% K- D7 A  i$ [+ S  W+ A盲点 (盲點) máng diǎn - blind spot6 N) k& j7 K% E# h2 {* e! |
梅花六 méi huā liù - rabbity six, w. g/ g0 Q, ~9 a" M) S
梅花五 méi huā wǔ - crossed five
$ D' G' O8 f7 w% ~门吃 (門吃) mén chī - capturing technique by atari3 r1 K# P* z1 E  K) s
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
# I3 [+ x0 Q" e5 ~( ]- u( x2 ~7 `妙手 miào shǒu - excellent move
  Z" x2 L* \5 w2 U! ]妙着 (冷著) miào zhāo - excellent move
4 X2 n+ H0 I( ?) e' ~5 M模仿棋 mó fǎng qí - mirror go) d$ q$ M* F" b' }: Y; [! v2 Z
模样 (模樣) mó yàng - territorial framework
2 _- X: f+ L6 G: _' i% o6 K$ ^目 mù - point of territory
  K, A1 x0 I3 {5 e+ l1 l4 D目外 mù wài - 3-5 point, J- A0 p7 H8 v  G5 u; c2 ~

; u: I$ a/ L' v9 v& j' W
0 [& Y  |7 s! N: W) V3 XN
. J$ J2 H5 U: c内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
) @; Z7 R& b% }( a- X逆官子 nì guān zǐ - reverse endgame move
$ ~% C; L5 ~# G% k逆先 nì xiān - reverse sente3 c- F# x; @+ i+ s
逆先手 nì xiān shǒu - reverse sente7 m4 \' J( n4 B( C5 L9 l+ L- F! K
逆转 (逆轉) nì zhuǎn - overturn game
: X, t& Z. q) q: q  |: |粘 nián - connect*
$ [, C# v% @9 O; _$ [5 S6 X凝形 níng xíng - overconcentrated shape# q, _7 [6 j) f7 u5 m
扭断 (扭斷) niǔ duàn - crosscut% ?' t9 F; w# z$ |: p2 F
扭十字 niǔ shí zì - crosscut, c0 u; w2 J: ~+ Z' V' Y( S" ~# b4 \
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut! f6 n, {8 j9 [/ V/ X* g8 r
扭羊头 (扭羊頭) niǔ yáng tóu - ladder0 i; w2 t$ t, N/ _- F# w/ V9 x3 _3 b

  ]9 o2 C! y9 m: Q9 ]* Q1 s! Z* G2 P4 z# M6 v  K
P
- O+ Z8 r* [* r5 G, f+ ^爬 pá - crawl*
  c* Q+ @, P5 V; u* L盘渡 (盤渡) pán dù - bridge under& M# c7 Q- F9 K, \" T
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
* e+ {2 s- u$ t3 f6 c盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner9 i2 K9 o% d8 n% z
抛劫 (拋劫) pāo jié - throw-in ko9 n( H  R7 F% K/ B* ?" Z
配合 pèi hé - coordination*
5 f/ N" V4 J* g: I5 k碰 pèng - attach to the side
7 K& w. [! C: Y; Z7 u便宜 pián yí - profit*
  q9 S8 p' V5 g) W. Y& W: y- B2 E骗着 (騙著) piàn zhāo - trick play, hamete
2 n! v7 E( N  `3 m1 x7 Q平衡 píng héng - balance*
; E" {' c: l) I- }/ H破 pò - break*( u* Q' ~5 h! S4 |
剖析 - pōuxī dissection / self-analysis
' ^; Z8 @- V6 c9 @+ e1 i破解 pòjiè - solution, answer to a problem*
& {7 L  A  S9 v8 b扑 (撲) pū - throw in
# X! p  N0 v: S0 x' w+ {1 \葡萄六 pú tao liù - rabbity six
$ n2 _% A- d4 e0 Q谱 (譜) pǔ - game record
) J3 l: ]2 k: x* r' Z1 P9 o$ D普通 pǔ tōng - common*0 [% Q& O) U, n8 I7 j$ a
[edit]3 F7 a1 J  {! i7 u3 u, {
Q
# y# ^' F! Y5 ~8 h4 i3 h欺着 (欺著) qī zhāo - trick play, hamete1 j( _6 A3 t; V5 p8 {
棋板 qí bǎn - go board
/ d9 Z9 X, y+ F6 y5 ?棋风 (棋風) qí fēng - playing style. M8 J' ^! t9 w9 \4 p+ h+ G; I& U
棋盒 qí hé - stone container
4 w5 D+ E% u+ m棋筋 qí jīn - key stones+ w& g- h! g. A1 x. W3 V9 N9 H
棋精 qí jīng - key stones
3 D+ T  K0 @% L% P1 {6 C6 [棋理 qí lǐ - go theory0 j, L. P: J9 H; U. r4 T
棋力 qí lì - strength in go
8 j9 \1 u( i0 w$ w2 v5 \棋盘 (棋盤) qí pán - go board
! r5 d) n9 l$ n+ C- [' R$ B* ^5 P$ c棋谱 (棋譜) qí pǔ - game record/ n5 R" v; G, i5 |$ W+ x5 Y0 D+ b
棋石 qí shí - stone; w6 f" X# T8 u7 y* Z  F/ }
棋手 qí shǒu - player*
5 F& o. Q2 D! o8 O( Q棋书 (棋書) qí shū - go book
# T. d' r' ]! T: {8 G棋院 qí yuàn - go institute# P$ `7 \' _5 |& c
棋形 qí xíng - shape# U1 ]$ F; \1 U" a/ {2 x. y
棋钟 (棋鐘) qí zhōng - clock*3 v5 \) ?% K# _& X$ m2 [8 v1 O
棋子 qí zǐ - stone3 q) U! U5 ?; A, A, c
弃 (棄) qì – abandon, to discard, throw away
' J# \, ]# A7 U$ Q" X$ [弃子(棄子) qìzǐ - sacrifice4 S) x; c  W4 w/ M- }: Y
气 (氣) qì - liberty3 q5 b# L8 y* T$ f+ X
气合 (氣合) qì hé - fighting spirit3 [+ d! B: G. `3 y- c, _
气紧 (氣緊) qì jǐn - shortage of liberties
; g: G' u1 s& R5 P2 Y# v1 X5 ~前 - in front, before*: j# G- ?+ [/ j4 Q9 r2 U8 N2 G
浅消 (淺消) qiǎn xiāo - erasure
( Q8 y( m- [& y) k墙 (牆) qiáng - wall*
) S! i- J: u) f$ R; p  q3 H4 D强 (強) qiáng - strong
0 }' K: `9 c, {/ @$ g% H墙壁 (牆壁) qiáng bì - wall*+ f6 T+ Y" g( W+ D* F) @$ o1 z8 o' T* Z
强棋 (強棋) qiáng qí - strong group
, I0 |7 C& T! X: o. O巧手 qiǎo shǒu - clever move
1 i! j- q5 y9 s# S( J巧着 (巧著) qiǎo zhāo - clever move
/ p& k5 X( _9 V! h8 `3 D切断 (切斷) qiè duàn - cut*
) H3 x0 ]. N3 @' U" b8 D1 z7 ~侵消 qīn xiāo - erasure
  |4 n0 C- [# h轻 (輕) qīng - light*
5 J* A, `: c5 o  K: k0 [侵入 qīng rù - invasion
0 G& l9 N1 e- K( @% p. ]8 |轻盈 (輕盈) qīng yíng - light*
- G& l# ^. W. i7 z* u0 h& |求活 qiú huó - make life
0 p! u6 b0 F" W$ `6 X5 h) ?4 C曲 qǔ - bend- e  d6 C6 e  X& z$ @
曲尺 qǔ chě - carpenter's square
( ?% L7 y0 l) l4 Z* {5 i曲三 qǔ sān - bent three
& [; h, u, ?' O3 ]1 ^2 y' h曲四 qǔ sì - bent four* i* ?2 T( c7 Q
觑 (覷) qù - peep
/ [1 ^3 J9 N7 U( H! r权利 quán lì - privilege1 T0 C) Y0 ~& o# R! `0 `1 j
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*& ?. i$ g+ t6 R9 U0 O: E+ \% o

" Q, o4 B# {/ A9 r. C. m
3 D: O* |3 _6 r- J: _# k$ x+ p! Z/ kR$ o: ?  n  I4 e* R; ]3 V% K& U
让子 (讓子) ràng zǐ - handicap6 Q2 n3 y7 d# Y; D, o. g
让子棋 (讓子棋) ràng zǐ qí - handicap game
4 r9 `, x" s- _. F. T' y认输 (認輸) rèn shū - resign*9 D# N; `" Q! q8 F
弱 ruò - weak*5 `/ b9 [) S/ H
弱棋 ruò qí - weak group# ]6 C* K9 Y4 ~& t
0 r, l" _. J$ D, K8 m
" Y- w  o* K% b) V5 \6 y7 X
S+ y; j0 B9 _6 J" i1 W+ p
三间拆 (三間拆) sān jiān chāi - three-space extension
; l# t1 M% @  \/ V9 E三间跳 (三間跳) sān jiān tiào - three-space jump+ d2 P3 r+ c  X! C
三劫 sān jié - triple ko4 P" m  X/ n1 w% r7 B: F
三劫循环 (三劫循環) sān jié xún huán - triple ko% I0 E# i* p& c* R
三连星 (三連星) sān lián xīng - san ren sei
/ t2 ~3 k& C  v& w: t- h三目正中 sān mù zhèng zhōng - center of three stones
% L; l; `; _5 K' F) w" N8 y三三 sān sān - 3-3 point
: M: H2 O  G* `; }8 A/ W8 M9 K0 q+ H三手劫 sān shǒu jié - two-move approach ko
* G& v9 u" E  o( O8 Y三子正中 sān zǐ zhèng zhōng - center of three stones6 u' p. J& v6 u" ~4 p1 \
杀 (殺) shā - kill*
7 O! c( B' F! \1 ~0 z; ~9 D杀棋 (殺棋) shā qí - kill1 T: g$ ?! t  x/ ^' ~% k
杀气 (殺氣) shā qì - capturing race' d2 L+ l# u$ _, s1 ^) P+ s( u9 I
上 shàng - upper*
, |5 c/ h4 T. W2 e! M上级 (上級) shàng jí - advanced level*
1 {8 s5 y, S2 i3 V4 _1 E% T上下同形 shàng xià tóng xíng - symmetrical position
1 d* b; g5 a, o0 d稍 shāo - somewhat; a little*
, M3 g6 j, V. q; h: }) U6 N: S7 g伸气 (伸氣) shēn qì - increase liberties; Q) E$ M5 n1 L
伸腿 shēn tuǐ - monkey jump
4 j: v/ \$ D" X  }2 H2 q生死劫 shēng sǐ jié - all-dominating ko/ W( m' ]! j6 M# e2 Y! r
胜 (勝) shèng - win*& \* \2 o. q5 `) x
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move+ K+ a+ ^% U6 }9 j( y. M# P
胜着 (勝著) shèng zhāo - winning move+ `/ i5 U1 Q; {
失败 (失敗) shī bài - failure*7 B1 b8 e* V/ O+ M: a3 ?' ~" M5 R
实地 (實地) shí dì - solid territory% |0 ^' @, V7 s1 H6 z4 ^8 q. n; R" \
十番棋 shí fān qí - ten-game match
" y: M& K) L4 I, }' a2 N) O# A实接 (實接) shí jiē - solid connection
  I4 L6 B; V6 p: y石塔 shí tǎ - two-stone edge squeeze
" O+ I7 F$ e1 o) O实战 (實戰) shí zhàn - actual game situation
# h1 y: P$ n  ]6 B实战手 (實戰手) shí zhàn shǒu - situational move! R. @! P- H  j& G& m/ n
势 (勢) shì - influence*# |3 h% Z/ U& s# [* g
室 shì - house; room*
2 e# T4 N4 {. L. n# B9 {, u势力 (勢力) shì lì - influence*6 o0 K! D$ t! h, ]3 m
试应手 (試應手) shì yìng shǒu - probe0 _6 ]4 \1 b$ |
收官 shōu guān - play endgame
* T$ `, }6 m3 {4 [' \" j& [, {0 P收官子 shōu guān zǐ - play endgame1 p; S6 U! e6 Z6 F* s: z: s- }
收后 (收後) shōu hòu - last play* g) |* J0 {6 `6 k4 C  j- ~. n/ i
收气 (收氣) shōu qì - reduce liberties
" ?- A) J& w' G. Z- y5 l守 shǒu - defend*  |* c3 V2 I* Z: y1 x1 @
手 shǒu - move
- |( g9 D6 C& p; d手段 shǒu duàn - technique*
, c. A4 p( a  W8 S7 @7 }0 G手割 shǒu gē - reorder sequence
: N$ Y$ O6 Z3 T8 y( S" X5 B2 a守角 shǒu jiǎo - corner enclosure% I9 r/ B2 x& M7 Q5 Q( d
手筋 shǒu jīn - tesuji
; a8 ]2 ^& f+ x. E- p手顺 (手順) shǒu shùn - sequence
) ~& ^0 w1 O, z2 }8 F8 s手谈 (手談) shǒu tán - hand talk- K: L, u' K6 h  f- D
授先 shòu xiān - one stone handicap! s; j, K& V' i  S8 h# @* R
授子 shǒu zǐ - handicap
+ Q$ G; Z4 @) z: j授子棋 shǒu zǐ qí - handicap game: j( Z1 f( `$ ?9 L' T6 v
书 (書) shū - book*
4 _/ u' D! U/ V0 w输 (輸) shū - lose*
0 f3 X( w5 s# f+ s" {( t/ Q. {书本 (書本) shū běn - book*
8 n4 c. M) E9 ?& m4 U2 M# i数目法 shǔmùfǎ - territory scoring
$ z, i& H" v* Q2 U, y' F; g" g数子法 shǔzǐfǎ - area scoring
' k/ U3 R& i. i0 r' o; x梳形 shū xíng - comb formation
$ I. {/ J; P3 |" B' b梳形板六 shū xíng bǎn liù - comb formation
" F; B; e$ \1 E双 (雙) shuāng - bamboo joint
: T. c  c5 ~# L$ B. g$ H2 |* m: u双吃 (雙吃) shuāng chī - double atari; o9 N$ b, V6 d4 B* \9 K
双打 (雙打) shuāng dǎ - double atari! r+ z+ K- _: \) m
双打吃 (雙打吃) shuāng dǎ chī - double atari
, J6 l+ Z4 J; A1 h, v* _2 J  p双倒扑 (雙倒撲) shuāng dào pū - double snapback7 ~" T3 u9 I. I1 d1 m2 B
双方 (雙方) shuāng fāng - both sides*
7 k9 j- U, D4 @0 w双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach" }  ~* K* S; w+ X$ {  [5 n
双挂 (雙掛) shuāng guà - double approach9 S: J) @& o* C" U& B
双虎 (雙虎) shuāng hǔ - trumpet connection
" [5 o/ C9 I+ ?7 b双活 (雙活) shuāng huó - seki
! w3 C* A4 x/ n双叫吃 (雙叫吃) shuāng jiào chī - double atari
6 p1 v) j. j3 w) Z! @# j  h" u% h3 j双劫 (雙劫) shuāng jié - double ko
; X; \3 q. U9 g0 S' I" l双征 (shuāng zhēng) - double ladder
! Z" w% f" W  E5 G9 m顺序 (順序) shùn xù - sequence*
2 @% u! W( g: G$ B" I/ _死活 sǐ huó - life and death
1 W  d" E0 O1 w& t# w) F8 F死活题 (死活題) sǐ huó tí - life and death problem
! V$ A3 X; g% L1 M  p- h死棋 sǐ qí - dead group
! d& m; @4 ]& t4 l# d) h5 O死子 sǐ zǐ - dead stone. o3 f' h$ J1 J! G9 j
四间拆 (四間拆) sì jiān chāi - four-space extension
2 ~5 E' C' W. E5 L/ V四角穿心 sì jiǎo chuān xīng - occupying four corners and center
: v/ R; z" W5 x' A* t. R四劫 sì jié - quadruple ko
- o8 r6 P: w! m; q四劫循环 (四劫循環) sì jié xún huán - quadruple ko
( J) N7 f& m' |' j  T四连星 (四連星) sì lián xīng - yon ren sei
0 Q3 `( F& I! J; p; l/ u松 (鬆) sōng - slack*
6 z' q& g2 u) v9 @( l6 Y松气 (鬆氣) sōng qì - increase liberties. U* v' b6 f8 B
松气劫 (鬆氣劫) sōng qì jié - approach ko
' n$ M# h4 q7 o$ s( M俗手 sú shǒu - crude move1 t- U, G4 p- Y: t% Z+ Y* b, l3 p
随手 (隨手) suí shǒu - hasty move
  I- H# Q! t! P, h5 Q& C9 \随手棋 (隨手棋) suí shǒu qí - hasty move+ n, S! l/ i3 E
损 (損) sǔn - loss*
) L! ?1 O! n9 V* T( D, w损劫 (損劫) sǔn jié - losing ko threat6 C  R0 u( x- ]7 L
损失 (損失) sǔn shī - loss*
8 K& h5 n# l% D7 M+ L顺序 (順序) sùn xù - sequence*
! E7 _, q! ?& T$ a7 f- b5 L( ]5 C- w

8 O' {  m9 C) w* C/ }  w. E6 ^T
  N  ^4 S6 ^% g  V4 j$ }: _台象 tái xiàng - Tower
+ X  j& t; a+ g* }弹性 (彈性) tán xìng - flexibility*
. z$ W" }7 z4 K$ V7 K% e搪 táng - block*0 G9 s# ~9 J5 \) G- M  S$ ?5 w
套劫 tāo jié - two stage ko
# f1 z) f, \; ?& Y& e; H2 a: S逃 táo - escape*
- c) F& x' |( D3 Y逃遁 táodùn - to escape, to run away, flee*
3 o/ E! W/ s0 B6 R逃生 táo shēng - escape*, t2 g. Z5 e, ]
腾挪 (騰挪) téng nuó - sabaki
2 b+ r" ~& h2 n# {% b4 d8 ~提 tí - remove from board2 g% E2 {% i( Y1 _
提劫 tí jié - taking the ko
; i2 L# _  M5 W- Q( ^提子 tí zǐ - remove from board- d! R. Y4 R# |$ m1 q
天王山 tiān wáng shān - tennouzan
' _) q/ p% }! n( }天下大劫 tiān xià dà jié - all-dominating ko0 S. x) Q' L" n$ ?$ Z1 P' m" r
天下劫 tiān xià jié - all-dominating ko4 P4 Z( e9 O) [$ A. Y8 Y8 ]
天元 tiān yuán - tengen
# B1 k8 O5 B; x0 T& u  j跳 tiào - jump*
4 R3 C) W: l+ g3 Y3 Y  p: F贴目 (貼目) tiē mù - komi$ e' P! O1 a4 U" O
铁柱 (鐵柱) tiě zhù - iron pillar*; A- o0 P% \+ I: J
挺 tǐng - push up; stand*6 q, c! L/ o  `% c' W  C1 C+ j
投降 tóu xiáng - resign*
. }& N- }! d0 t4 z+ X) L' B/ |投子 tóu zǐ - resign
  R" Z" _" D! J' a0 }* b. Y0 H透点 (透點) tòu diǎn - placement  V, n5 b% ~+ S8 u
图 (圖) tú - diagram*
: q: P& |/ H. H! d7 e& A3 l退 tuì - pull back* ^  \7 _4 b0 \# r* Z% P! h, R
托 tuō - underneath attachment. e# |2 ~+ y7 U% H- p% z& N0 g# Q
脱出 tuōchū - escape, break out; u& i* {! W! Y
脱骨 (脫骨) tuō gǔ - under the stones1 O( z) Q4 S$ ]7 n
脱先 (脫先) tuō xiān - tenuki9 W3 S; w- @& @* Z

- C2 N7 \: x1 u1 a; G# U
( |/ d2 y0 a; H3 v& q6 c3 p. u3 R0 DW
5 Z5 }7 G. v( K4 V/ q& u挖 wā - wedge" X: Y& U1 w0 l! i* Z; W6 G( U1 ?
外目 wài mù - 3-5 point, `: h& \" z1 l2 c" U8 I
外气 (外氣) wài qì - outside liberty  G4 @, c; c: X8 c; ^
弯三 (彎三) wān sān - bent three8 i4 f+ m7 v, g  u# O$ ~
弯四 (彎四) wān sì - bent four
: M( q  I1 K3 S- ^, |# L3 F万年劫 (萬年劫) wàn nián jié - ten thousand year ko6 Q8 G7 `' r( z# T1 R3 a0 |
围 (圍) wéi - surround*$ o0 J7 M+ b0 X+ w
围棋 (圍棋) wéi qí - go
$ Q8 |, O4 a4 C: J5 q尾巴 wěi bā - tail*4 r8 ~5 M  J+ \
味道 wèi dào - aji( k3 @# o9 L. D( X: g2 h
文凭 (文憑) wén píng - diploma  l6 O( w) _% P( b# a/ ]
稳当 (穩當) wěndang - stable; firm*
, _* Q- E/ p- \, n% L/ }问应手 (問應手) wèn yìng shǒu - probe* z1 b, T- q* H
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
( Q9 ]# }1 g) Q8 V, `4 O无理 (無理) wú lǐ - overplay
) @6 z7 S1 B9 Y1 l: B无忧劫 (無憂劫) wú yōu jiě - picnic ko
. J; U3 X7 V( m( Q! H' J* t; c五子棋 wú zǐ qí - gomoku narabe
. R! y; i, \' j: J5 }2 x五间拆 (五間拆) wǔ jiān chāi - five-space extension
) h6 ~7 E; S2 C, N五连星 (五連星) wǔ lián xīng - go ren sei  C* v" S0 @, N: V1 Y+ _
五五 wǔ wǔ - 5-5 point
* r) ]  C9 a5 j3 ]" M; a" u8 c7 f( C6 n2 x- Z
" g' M9 Y% N& \6 ^
X1 \8 F" ^! ^, ^" ~) u$ A8 x1 E
细棋 (細棋) xì qí - close game, n" h6 F9 G- _" p% d+ x
瞎劫 xiā jié - false ko threat" [& X5 X, l; G; N7 }
下 xià - lower*: R& P* X% Y. v
下法 xiàfǎ - method*% j8 l- N7 V  ?
先 xiān - before; first*8 h9 X& V1 d8 k9 J% p
先手 xiān shǒu - sente
$ U1 {$ ^! w0 h先手劫 xiān shǒu jié - a ko in which the player makes the first capture( X! v. K$ l, i. D( Z4 ^+ _$ X9 J5 H
先手利 xiān shǒu lì - forcing move
8 |+ _8 f0 `( `% |9 o先中后 (先中後) xiān zhōng hòu - sente with hidden gote% @8 M- W! a2 c' i
陷阱 xiànjǐng - a trap*: ~1 U. C  `$ M$ i, J0 |
象步 xiàng bù - elephant's move
, ^. U3 @3 a" @1 G象步飞 (象步飛) xiàng bù fēi - elephant's move
; }( |/ e; P/ B$ E, o象飞 (象飛) xiàng fēi - elephant's move
4 c4 a$ {+ Z1 c. I/ E向小目 xiàng xiǎo mù - facing 3-4 points
0 X1 K2 t4 x. ?/ P象眼 xiàng yǎn - center of elephant's move
  u2 y/ W% H+ n; h  y消劫 xiāo jié - ending the ko
7 k/ E& Y4 Z; }' W, E# N5 g小 xiǎo - small*  |+ h0 ~3 ?. y9 C1 }8 [
小飞 (小飛) xiǎo fēi - knight's move
- C- G8 v3 u" D' h! B; D+ b小尖 xiǎo jiān - diagonal
$ a# C  |  K5 r) j5 H4 P4 i0 j. d3 W小林流 xiǎo lín liú - kobayashi opening7 W1 q$ v  [2 ]
小目 xiǎo mù - 3-4 point5 @3 f  ?! N3 K  u, m& k9 d
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
2 p( N4 Z! S. y8 W; R& j  Y9 S: `小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)6 t) N7 o; e0 V7 u8 N- H
小伸腿 xiǎo shēn tuǐ - small monkey jump
( F  R9 h) x8 J. Q  ~$ r小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg+ F+ O! M9 ^1 p' t
效果 xiào guǒ - effect; result*  U0 Q7 V% }& }( z/ u8 Q0 Y* y. J
效率 xiào lǜ - efficiency*3 x1 ]9 T" J" k/ j! X8 f& p. H/ f
新布局 (新佈局) xīn bù jú - new opening
, Z/ ]9 h" L- m9 A新手 xīn shǒu - new move# I3 w" i6 _! h  a) h' o. F  _( |
星 xīng - star point
) C) ]" E; m' y7 Y- V" A星位 xīng wèi - star point1 ~8 Z4 X- c" T- g
形 xíng - shape*  F2 y# N5 c( N1 G' y
形势 (形勢) xíng shì - situation*) U0 a; e% W; C
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement9 Q9 Z' r: t$ \) ]2 ]/ k: n
形状 (形狀) xíng zhuàng - shape*3 `- p) d, I/ v$ a) f9 R6 V+ D( }
秀策流 xiù cè liú - shusaku opening8 [& F( L, W3 e5 _6 u6 s* e' o2 Y2 l
虚手 (虛手) xū shǒu - pass; L& @. b' x  M6 m/ V  ?
虚着 (虛著) xū zháo - pass' p; @! f3 B# J2 }3 ?
序盘 (序盤) xù pán - opening
! C- _4 e/ n- z, n( E% p" }学生 (學生) xué shēng - student*$ ^, N1 g) n: t' _
雪崩 xuě bēng - avalanche*1 B! B  X* E8 J0 e8 ~8 I
循环劫 (循環劫) xún huán jié - double ko
! h' A9 C  ]9 U: a8 J" t9 k$ {, i8 @
0 S/ i/ Y4 f+ Q1 _6 Y  Y
Y5 J2 C7 n& r5 b3 G- r  m9 U  j
压 (壓) yā - push down*
2 I, H1 l6 W! [* k$ Z* ?5 C压力 (壓力) yā lì - pressure*
9 h3 u. K6 Q3 F7 X延气 (延氣) yán qì - increase liberties! Q9 W: B2 e' D5 ?5 n" y- M
眼 yǎn - eye*& `. ~& c6 s3 _* f! y
眼位 yǎn wèi - eye potential; eye space* N! ]$ X  v6 x6 q( Z
眼气 (yǎn qì) - eye liberties
1 J( U- }* O6 @眼形 yǎn xíng - eye shape; eye space: f# S; q$ a5 U0 b0 W7 k8 R& b
妖刀 yāo dāo - magic sword
- F! U! s& k- N  {; P摇橹劫 (搖櫓劫) yáo lǔ jié - double ko  t: m6 w: H) \5 b6 H9 N/ T- I
要点 (要點) yào diǎn - vital point
4 a( L6 q( F2 @要子 yào zǐ - key stones/ @" q+ F# B* G; [. z' d
业余 (業餘) yè yú - amateur*6 C- m5 q6 Q% y2 c3 M" F
一方地 yī fāng dì - one-sided territory0 z/ c/ @4 d+ [! k
一间拆 (一間拆) yī jiān chāi - one-space extension
0 U7 I, u  h; ~5 r+ ]一间跳 (一間跳) yī jiān tiào - one-space jump8 p: k% x# k& f; Y
一手劫 yī shǒu jié - direct ko
1 x. q/ M+ Q1 \2 o一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker5 j. C$ q+ X8 e$ N% [# ~& d" j+ }
疑问手 (疑問手) yí wèn shǒu - questionable move9 T' P. G" I) d5 d  q( B
弈棋 yì qí - play game*
, I% [/ g0 n* p. O引征 yǐn zhēng - ladder breaker* n$ p) @8 |/ s5 B
赢 (贏) yíng - win*# G: d" \9 F9 p5 S+ i4 y
应氏 (應氏) yìng shì - ing's
% M7 v2 X/ @8 Y0 q1 O. P  Z$ d6 U硬腿 yìng tuǐ - first line descent
1 x, s" v6 ^6 G, M& d8 y" \8 T5 Z! W1 P优势 (優勢) yōu shì - superior*1 U) j: N$ p: \! `: J0 @  g
有利 yǒu lì - advantageous*8 Y1 M, a& g# T& Y$ X
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye: l- b; u  n& s. n% r+ X
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye1 x# R: R, q3 K( K
右 yòu - right*
% G4 T% U  u$ [# v2 d4 ^# Y! R4 ?余味 (餘味) yú wèi - aji
+ a9 ?2 |. F$ r愚形 yú xíng - dumpling shape
7 n+ D1 [6 {. K- i宇宙流 yǔ zhòu liú - cosmic style
' r' i/ q7 n5 t  k( G原则 (原則) yuán zé - principle*
- d% w( i% z! Y$ F院生 yuàn shēng - insei3 `( W' _: z9 M& g" k$ b

9 ^" Q5 a- c$ J6 }% f/ Z0 T- G* N/ S. R* F; y
Z) ?  b4 a  p. d7 P% K
枣 (zǎo) - jujube (Chinese Date Wood)*
$ R7 V/ N1 Z9 a" J' b扎钉 (扎釘) zhá dīng - iron pillar*
& }1 I# c; C9 s2 v( J长 (cháng) - stretch
9 ~& g: W& y2 q/ [' l' t& h胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
$ }- X/ k0 A; A* }7 v. E胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi7 W" N( j& @* _# J! v
着 (著) zhāo - move9 `3 d4 e: ^( }. q
真眼 zhēn yǎn - real eye
: W  R, v( W. ?镇 (鎮) zhèn - capping play
5 O* X6 Z" x) }& @0 |5 `' ]3 b' ]镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
4 E* [* _9 Q# D* p镇头 (鎮頭) zhèn tóu - capping play% G1 x9 A% l0 Z" L5 |/ }$ z' D
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
5 {  v: A+ Z4 a征 zhēng - ladder
; r6 S+ E3 x# a' x3 X2 V5 T4 B8 h1 `争棋 (爭棋) zhēng qí - official challenge match
+ E% i8 [5 V" ~: r1 M6 L8 a征子 zhēng zǐ - ladder
9 Q" C% c8 M, Y/ u  R) K征子劫 zhēng zǐ jié - ladder ko4 H: k$ w4 ~* b3 }, s( C  x1 R
整体 (整體) zhěng tǐ - chain
7 ?+ A# D- g8 a整型 zhěng xíng - settle
% P/ S8 K! }" I) D9 X) [2 B正解 zhèng jiě - solution*
4 d+ B9 M) I, N* C/ M. n正确 (正確) zhèng què - correct*+ c! _& m1 t9 \5 Z4 K& y
证书 (證書) zhèng shū - certificate*
4 E6 j- h0 s( X- H, }) }正着 (正著) zhèng zhāo - proper move
) ]! `" Y1 u2 u指导棋 (指導棋) zhí dǎo qí - teaching game
. e+ U  p: T' `1 \. u- P直二 zhí èr - straight two4 m9 L9 M9 c! o3 z
直三 zhí sān - straight three
1 G8 Y) W! O/ r- j. p直四 zhí sì - straight four
+ V9 G2 H9 m8 r+ L% |职业 (職業) zhí yè - professional*4 ?% j" l8 t8 A4 K. i9 n/ N
只此一手 zhǐ cǐ yī shǒu - only move
& h7 ~% N5 e  U+ o9 M7 o! z治孤 zhì gū - managing isolated weak group) w4 z" o0 h, _% V( }; `7 ^
中 zhōng - center*
& R) \6 B6 i! ^$ ^钟 (鐘) zhōng - clock*) f: V8 S' Y% y6 s6 D
中腹 zhōng fù - center*
5 |7 u, M7 b; W3 J2 U: @中国流 (中國流) zhōng guó liǔ - chinese opening( \' o7 E9 E2 m9 O( \6 }
中级 (中級) zhōng jí - intermediate level*# \6 s  p- q" S' m
终局 (終局) zhōng jú - end of game: J0 D% @+ v2 j- E8 T7 m
中盘 (中盤) zhōng pán - middle game
) Z4 `, w- ~- W5 l+ Z" O7 U  X# b6 W2 Q# l终盘 (終盤) zhōng pán - endgame
7 j2 l1 ~& p+ D' Y" j. |& [中心 zhōng xīn - center*
+ {- B, r0 ?1 u+ Z中央 zhōng yāng - center*7 b2 l3 v6 A8 h/ f% a7 O
中原 zhōng yuán - center*
0 K7 h" g' m5 v" G0 k0 c重 zhòng - heavy*
9 k% k$ ]9 Y6 J5 s* y主动 (主動) zhǔdòng - (to take the) initiative*
  G& L' p( N2 [$ {% N. n# T6 X, r3 L专业 (專業) zhuān yè - professional*
3 z( L+ Q2 \/ i2 W9 L转换 (轉換) zhuǎn huàn - exchange*
' F& J: F3 O+ a装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback; I, a" S: t4 B- `, X
装劫 (裝劫) zhuāng jié - a move that threatens a ko5 N3 p+ u, |0 G7 ]
撞气 (撞氣) zhuàng qì - reduce self liberties; B) b# l; W7 C% X
追 zhuī - chase*
% v! v! {8 o1 P' r9 K追捕 zhuī bǔ - chase*
/ }: ]6 ]! f1 G' {5 f. j9 L子 zǐ - stone; unit in chinese counting( X2 }. s; i% B5 x  U
自然流 zì rán liú - natural style' ]# E: G5 R+ t% Y
自杀 (自殺) zì shā - suicide*; H/ m( _- A3 X# ~
左 zuǒ - left** E5 l. S- S/ v; _
左右同形 zuǒ yòu tóng xíng - symmetrical position
) B2 i7 e& r. k) W做活 zuò huó - make life
& f3 l. }$ f' H  }8 |4 X  [( O( ?& H做劫 zuò jié - create ko
% ^5 `# m! a# _6 \8 J作战 zuòzhàn - combat*
- u, O$ @* d% O8 f做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
: \; }3 U0 h3 A' E  q1 u
理袁律师事务所
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