 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*
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白 bái - white*
& I5 s8 d2 X* N白方 bái fāng - white player*0 r. _, t" D% \
败 (敗) bài - failure*7 s/ a7 L4 R4 R0 U
败着 (敗著) bài zhāo - losing move1 B& @; h ]/ \2 E
扳 bān - hane6 i) ]# z" N. ]+ j
扳断 bān duàn - hane through' ?9 Q1 W, m% ?9 v
板六 bǎn liù - rectangular six" {' `' q& f" }1 I+ `' N! ^. V
半劫 bàn jié - half-point ko
; K5 Q4 Z- F; Y1 c7 d7 G棒接 bàng jiē - pole connection1 y9 L! N# m3 G% {2 N. `: r
包围 (包圍) bāo wéi - surround*6 m9 v7 k1 d. y& @) P+ H$ n U7 s
薄 báo - thin*- D0 b$ t" e# ?% S' r- d; m
保留 bǎoliú - retain; preserve*
* p4 s) q* x; N! K- f抱吃 bào chī - capturing technique by atari
; C7 l2 o) g8 @本身劫 běn shēn jié - local ko threat/ }2 P' U9 [7 _* _$ S6 t( r6 x
本身劫材 běn shēn jié cái - local ko threat
, e1 L4 O) n& A, o. x0 k$ Q, r本手 běn shǒu - proper move
& w0 I9 a4 ~6 c, h9 d3 |+ H笨重 bèn zhòng - heavy*1 \+ I) @, `+ N; T$ ^8 S
崩 bēng - collapse*' o" e1 Y9 x: ~1 u. W& o
崩溃 (崩潰) bēng kuì - collapse*
% W: z" V" k7 c- Q, s: h逼 bī - checking extension
# `' w) o- Q! y! m# M鼻顶 (鼻頂) bí dǐng - nose tesuji
) ]7 r& k7 N$ {- N. r0 g* X8 k比气 (比氣) bǐ qì - capturing race2 a9 r. N8 z8 n" f" S
比赛 (比賽) bǐ sài - tournament*, Q( `1 L+ F) W9 S
边 (邊) biān - side*: v6 o1 ], ]2 g1 v4 S% p. X
变化 (變化) biàn huà - variation*
3 K8 i/ }# F. z5 p. M B变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
# S" U& M' w7 m8 s9 ^; V1 W变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
9 k( }/ C6 d/ }! P k变着 (變著) biàn zhāo - unusual play! _7 r' X( D7 J# }3 q3 ^( `* @7 i6 j
并 (並) bìng - horizontal stretch
) u5 L& y+ L7 g! r步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
) L0 s: m/ M1 V2 [3 c/ R补强 (補强) bǔ qiáng - reinforce** @9 K6 N$ P6 C; L: k
布局 (佈局) bù jú - opening
2 ~5 p- d1 `. j6 h7 q) x5 }不利 bù lì - disadvantageous*) h% o4 V& g5 ]6 s0 M% u0 Y
不入 bù rù - suicide1 l6 x* u: _; I: m b# Q, n* u' M+ {3 M
不入子 bù rù zǐ - suicide1 V0 m" T. V: U9 T# O7 I: h/ ] @& l
不提三目 bù tí sān mù - three points without capturing* W1 x7 |1 A+ q3 |
不提五目 bù tí wǔ mù - five points without capturing3 x: T+ b# L W
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9 W \; Z, j( I! ~2 `3 |! XC/ m8 |* n6 i& g* T$ S6 Y
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)) T7 D1 g! Z/ ]# H
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game). s/ m; ]8 s6 l8 U0 i% z
参考 (參考) cān kǎo - reference*7 e+ T8 u; b. @% p0 |! S% F' {
残忍 cánrěn - bloody or merciless*9 O1 d; P/ d ]/ |! o3 ]' D
拆 chāi - extension: T( m0 _# J: E0 G0 j( I8 w2 F
拆逼 chāi bī - checking extension! T+ J* P& ~# t. g) a- N" d' _
拆二 chāi èr - two-space extension9 |9 l2 E+ [3 `" \6 e. u) `% \' s
拆三 chāi sān - three-space extension' m! U# Y6 l/ ?3 P% Z% h9 A
拆四 chāi sì - four-space extension
: v2 b+ l F. s拆五 chāi wǔ - five-space extension% `9 s& W r" g: c- @
拆一 chāi yī - one-space extension
- s) u: n9 A; r W0 I缠绕 (纏繞) chánrǎo - harassment technique
* M. ~. }) T m! e* u( v, y0 O长 (長) cháng - stretch
) X d z, M G( v长考 (長考) cháng kǎo - think for a long time$ t/ B/ p, d* r, u' e5 z
长气 (長氣) cháng qì - increase liberties
5 I& S4 h$ J+ t长生 (長生) cháng shēng - eternal life
1 S W: e, |. u) x7 P: O场合定式 (場合定式) chǎng hé dìng shì - situational joseki
' v: R- a4 Z3 w, R7 W+ \+ D, m5 I超大飞 (超大飛) chāo dà fēi - very large knight's move/ q$ U) Q O; m# F- _
超高目 chāo gāo mù - 4-6 point2 h _7 A! K4 t$ |+ b2 s1 B" p
超时负 / 超时 (超時) chāo shí fù - lose by time
2 b7 @' s; s, v ?) C; b! y F+ D: c超时胜 chāo shí shèng - win on time
& L) ^) j2 `( c# I; w; M成功 chéng gōng - success*1 @9 }& V# u! [; p/ M0 b
成立 chéng lì - possible*8 T6 N" L; B2 v
秤砣 chèng tuó - two-stone edge squeeze% D5 @7 t6 O6 D/ c. F
吃 chī - capture
5 o) G! T4 X* \( S吃亏 (吃虧) chī kuī - loss*
p0 o7 {, Z# D) b持棋 chí qí - jigo3 g* ~6 d2 F* I, [' s/ W
冲 (衝) chōng - push through
7 N' H8 o" _- o p% @9 C$ }; r0 ~$ ^& g重复 (重複) chóng fù - overconcentrated
6 G5 h' i; `$ R# v/ L初段 chū duàn - 1 dan2 D O) o# F% S1 e$ r
初级 (初級) chū jí - beginner level*
+ e w- c! m g1 E出头 (出頭) chū tóu - getting ahead, C0 Y; ]. w4 A
刺 cì - peep7 S- k. R X* H. c% l2 @+ f1 Y0 |
次序 cì xù - sequence*
7 p2 l9 C4 p7 G1 q错误 (錯誤) cuò wù - mistake*
0 {9 c- b# d0 O* @$ `& S( y错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points) ~* \8 G J4 Z
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搭 dā - attach. c* j# h. V5 g8 Q, G4 B+ ~
打 dǎ - atari
' ?; g2 ]; b* ` c' P" H" y打吃 dǎ chī - atari
2 c! ~# `6 i. P# m, E& D& [9 D8 V) R打二还一 (打二還一) dǎ èr huán yī - capture two recapture one% H- e9 `& y6 U- {" z8 a
打挂 (打掛) dǎ guà - adjourn game
3 B' c- j0 k6 o% |1 ]打劫 dǎ jié - ko
1 p/ y' o8 L/ V9 U# R8 f0 m打入 dǎ rù - invasion8 g" K$ R, t; L% A V
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one5 P% a& Q+ D2 }+ R. ]0 S
大 dà - large*
7 `# Z2 ~8 K p) g) G1 h7 T& H大场 (大場) dà chǎng - big point
' ? f T# d g8 ?- x4 {大飞 (大飛) dà fēi - large knight's move
: |& n! ^* x4 n8 o; g" T大局感 dà jú gǎn - whole board thinking9 ^7 x1 ^1 I2 E6 ^& U/ g) }) T9 G
大龙 (大龍) dà lóng - dragon*
+ I% O8 T/ J& i0 b# f大模样 (大模樣) dà mó yàng - large-scale framework6 h4 S+ X" t7 V, y
大盘 (大盤) dà pán - large board (19x19)
: m6 {$ I$ } d1 }9 i5 ^+ Z+ [大棋盘 (大棋盤) dà qí pán - large board (19x19). S0 | z7 I3 P# l
大伸腿 dà shēn tuǐ - large monkey jump) M0 |8 p* X% g$ R
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
7 c" h" y K7 l; p/ _! g9 ]/ g大雪崩 (da4 xue3 beng1) - large avalanche6 G8 e# i6 Y: D* ]
大压梁 (dà yā liáng) - Da Ya Liang
$ m9 F" w* c( ?8 d0 H/ ?' Z大眼 dà yǎn - eye with two or more spaces( S9 c- I5 R& h! n" u1 f
大猪嘴 (大豬嘴) dà zhū zuǐ - j group2 N4 @8 W I P; W! t3 t% D
带钩 (帶鈎) dài gōu - long l group6 h8 b% p4 E4 A+ w
单关 (單關) dān guān - one-space jump
- h M1 ~% I: }单官 (單官) dān guān - neutral point
, ~3 L" x4 K; P4 J单劫 (單劫) dān jié - half-point ko
4 \9 w7 x* x/ B, e+ {单行道 (單行道) dān xíng dào - one-way street*$ f7 u% w7 N! X* z+ c0 Q2 w+ O
挡 (擋) dǎng - block*. I) N9 o& G/ M7 x
刀把五 dāo bǎ wǔ - bulky five4 }/ i5 {. ^' v) ^% F) k: A) B
刀板五 dāo bǎn wǔ - bulky five* r; A, ~9 G: L2 b
刀柄五 dāo bìng wǔ - bulky five
2 t F' K6 S- u. G$ R1 [刀五 dāo wǔ - bulky five
& W! {- c: W& v _- ~; B倒扑 (倒撲) dào pū - snapback0 |* G- _7 w& i, M F( {2 u
倒贴 (倒貼) dào tiē - reverse komi+ X: o( o9 [1 F
倒脱靴 (倒脫靴) dào tuō xuē - under the stones' O4 Z1 x) v0 e4 w8 \
低 dī - low*
4 g$ ]; L3 Q! \# R; a- }& |敌 (敵) dí - enemy*
+ a5 K! C; I+ `' f抵 dĭ - hold up; push against, to support, to resist*
0 H7 R. Q. \$ Z* T4 M抵抗 dǐkàng - to resist; resistance*
. ~9 c3 Z4 c* S' F# K% {# |敌人 (敵人) dí rén - enemy*
9 i; v- N. j3 R8 g地 dì - territory*/ D6 L3 E6 x- k, ?/ C+ d
地盘 (地盤) dì pán - territory*
7 _9 H$ ~$ r: I) F5 D4 t地域 dì yù - territory*1 u2 B/ n: ~; ]6 e* w
点 (點) diǎn - placement; point! Y M; l. N, i; o) t$ F
点方 (點方) diǎn fāng - eye-stealing tesuji
3 `6 |/ V' C% P) d& M点角 (點角) diǎn jiǎo - corner invasion p3 W! }/ R, l+ s) Q
点目 (點目) diǎn mù - counting1 ]( z; w& T0 `, l+ y
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
5 D( v5 R' l/ |' o, S) D7 F调子(調子) diào zi - choshi. w$ `% S1 F% `
丁四 dīng sì - farmer's hat; pyramid four
6 H. [* b; ~ z. z7 g顶 (頂) dǐng - bump8 c1 m8 h4 p+ X" f( b0 C
定式 dìng shì - joseki
: \- ], O4 w( Q6 V5 ~定型 dìng xíng - settle
! \$ k# y3 G1 x" I东坡棋 (東坡棋) dōng pō qí - mirror go
2 B. {) h8 V: K) Z* n* y5 K斗方 (鬥方) dǒu fāng - carpenter's square
% b6 p6 x6 k/ n) q/ }; f读秒 (讀秒) dú miǎo - byo-yomi; ^4 L: x, q4 Z4 U2 v w
渡 dù - bridge under8 u) z% A/ v1 ^" j( w
断 (斷) duàn - cut*
. s% @2 Z, x/ f" G段 duàn - dan
4 T. F1 i0 Y5 i" @% O对策 (對策) duìcè - countermeasure*4 b. _, e) y$ ~0 |( m( C
对局 (對局) duì jú - play game*& O$ ^# Y" ^& z
对杀 (對殺) duì shā - capturing race( c, U1 d4 W$ E2 Q" @. W& @
对弈 (對弈) duì yì - play game*
9 n. c% R* L! v; ~, p3 Y遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
0 | L) m8 G1 p" e7 B" A多元劫 duō yuán jié - multiple ko
" T9 K, ~/ P. e1 C" E$ _) m9 r4 P' @5 N/ X: d
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& x0 f7 q* W/ P" x+ r, Y; f# N9 ?恶手 (惡手) è shǒu - bad move
- P. ~/ p& L9 s( v- |/ q3 _1 ~: Z二间拆 (二間拆) èr jiān chāi - two-space extension! O2 t7 y( T1 A* ]! E1 s3 D
二间跳 (二間跳) èr jiān tiào - two-space jump
1 P% p; B- R ]2 j二连星 (二連星) èr lián xīng - ni ren sei
4 j3 _$ w* x7 d# h8 _二手劫 èr shǒu jié - two-step ko
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F
3 j, s- N3 k2 y, ^$ n3 d4 p发展 (發展) fā zhǎn - develop*4 o# `- A; j4 f' R$ _* r/ F6 B
法 fǎ method, way (also 下法 xiàfǎ)*
- v% y2 t7 V/ \反扳 fǎn bān - counter hane
- s& ]8 b% Y L6 Y) K+ ^3 |反打 fǎn dǎ - counter atari: |# s/ R) i/ |* Y. w
反攻 fǎn gōng - counter attack
/ [( T# |0 |! @8 A1 D ?反击 (反擊) fǎn jī - counter attack- a- N; V( S4 |1 _2 i
反夹 (反夾) fǎn jiā - counter pincer4 s- c9 `; @6 L& B3 s8 g u3 P( r6 u
反提 fǎn tí - recapture6 M) Y; i2 P8 W
方法 fāng fǎ - technique*7 n) U, I3 J- G7 v8 g
方四 fāng sì - square four$ G/ t @# s9 W& P
方向 fāng xiàng - direction*
7 }" v! [, i# o1 P方形 fāng xíng - mouth shape
' W6 O. D( x ]1 O7 b防 fáng - defend*6 M& A* A- f% ~9 B+ E! t8 ?, M# P
防守 fáng shǒu - defend*, l; c$ X, N8 z9 H: t" U
飞 (飛) fēi - knight's move0 t: U% ~8 e5 x5 O5 _
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
$ w G; l2 _& V飞压 (飛壓) fēi yā - press
+ J- p3 |4 L8 Q2 U废着 (廢著) fèi zhāo - useless move- C; m4 @5 E3 w' m+ D
废子 (廢子) fèi zǐ - useless stones
7 ]: L% N+ B1 M# i+ U$ p分投 fēn tóu - splitting move, h8 [9 ?6 F$ }* w. Q# Q
分先 fēn xiān - even game: d! Y8 [8 Q+ X$ e4 _
封 fēng - seal in*
$ s' P" c1 g) q+ F/ ?; k封手 fēng shǒu - sealed move$ k# o4 a+ F, h' ?
封锁 (封鎖) fēng suǒ - seal in*7 B5 |/ l0 Z: c* f
浮棋 fú qí - floating stones
, U x: |& E9 r9 u2 b+ c4 w浮子 fú zǐ - floating stones9 i3 V/ m/ T: m Y0 k
负 (負) fù - lose*6 \4 i2 `( U; H* O
复盘 (復盤) fù pán - game review* m1 X( b3 G. d/ G) C
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G
2 x5 |( L- f/ E概念 gài niàn - concept*8 d" Z$ A: ?8 \( }+ D! V& L
感觉 (感覺) gǎn jué - feeling** h- r5 _. r7 `8 U9 S1 i
高 gāo - high*
% p9 ]% ?* k1 |9 e$ s, Z7 z高级 (高級) gāo jí - advanced level*
+ Y" z2 U3 w8 b4 ?高目 gāo mù - 4-5 point. y9 o% G+ ^: G. l0 m
根据 (根據) gēn jù - base*6 j# M, g, r5 |% V! k8 r
根据地 (根據地) gēn jù dì - base*
2 s# V/ m0 {3 a/ p3 K- S1 C攻 gōng - attack*
$ b! L8 [- U% z0 e; D2 _2 S攻击 (攻擊) gōng jī - attack*
3 }3 Q3 U1 c0 Z; d共气 (gòngqì) - shared liberty
A' \3 x5 S" j$ G# W+ _2 a$ Y公气 (公氣) gōng qì - shared liberty. \+ E3 ]/ t7 F6 i- k. r( n0 b
攻守 gōng shǒu - attack and defence*
, i6 p$ o* t, Z, x7 z& B1 Z共活 gòng huó - seki# K# f w4 \* A2 N
孤棋 gū qí - floating stones) g) b: _, u {& F! g% c
挂角 (掛角) guà jiǎo - corner approach
7 j4 j3 L) m: ^" V. _2 h M+ v. s拐 guǎi - bend*
5 v# \, A7 G ~ h+ r4 B/ N怪着 (怪著) guài zhāo - ghost move
# ]) Y1 y0 ~) Y; m+ G# Q' G/ Z! `关 (關) guān - one-space jump/ z% X1 T& H' k
官子 guān zǐ - endgame
# C0 R# z a- P0 ~; D- V龟甲 (龜甲) guī jiǎ - tortoise shell- h. K) ?; ~ y* U/ @' w. b! L
规则 (規則) guī zé - rules*
1 Q, M; R1 D$ t鬼手 guǐ shǒu - ghost move
0 `" l- w( C+ ^" d" ^滚包 (滾包) gǔn bāo - squeeze& S) s9 P' T ?4 w2 \
滚打 (滾打) gǔn dǎ - squeeze# E' Z2 p: j. t1 _
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
( u* \; T$ c; E5 u% b9 X: I过分 (過分) guò fèn - overplay- g! [1 q; A+ G% T2 F& G
国手 (國手) guóshǒu - national champion*' ^ }( l i$ b& b L0 D# u6 p+ l
: v. x8 _6 D. G/ ]8 J
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% y: d# E8 Q; n& H韩国流布局 (Hánguóliúbùjú) - Korean Fuseki i+ X6 s/ y! k2 C# ~# V8 ?
好点 (好點) hǎo diǎn - good point
" _. _2 @0 x4 b- H% ^和棋 hé qí - draw*
: `+ _4 f' x( m6 d4 D5 a/ H8 p/ X黑 hēi - black*5 a" w3 }9 r! Y7 Q% @* }
黑方 hēi fāng - black player*
. G# T9 c9 Z+ P! B" W黑先 hēi xiān - Black plays first*) {+ d, J! x5 Z& ? y% [4 ~3 }
猴子脸 hóuzǐ liǎn - Sake bottle shape4 Y# L( v/ C8 H
厚 hòu - thick*. V' }( r0 P% I0 Q& u: C* I
后悔 (後悔) hòu huǐ - regret*
8 a W: o0 W# p1 ]" }2 q后面推车 (後面推車) hòu miàn tuī chē - pushing from behind3 T/ |. J# r; Q6 k! A6 T8 |1 H
厚实 (厚實) hòu shí - thick*
4 w5 G- X2 ^9 U厚势 (厚勢) hòu shì - influence*, ^% ~5 o$ c( m6 n2 u* c, A
后 (後) hòu - after; later*
* ~" m% B: x( M! B8 m后手 (後手) hòu shǒu - gote
: H& g5 W& K) }2 ]. \- g# c后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
- E( s* v7 B' x5 c0 B3 Z5 H后续手段 (後續手段) hòu xù shǒu duàn - follow-up5 ~+ ^1 N' b, x) d( a) @
后中先 (後中先) hòu zhōng xiān - gote with hidden sente
6 z- ], k: o `: D7 x虎 hǔ - tiger's mouth$ h( [ E$ l- ]& y0 a) }1 ]
虎口 hǔ kǒu - tiger's mouth4 z7 \8 b/ N( b: m* g4 A
互破 hù pò - mutual damage: H% a5 Q6 }' x8 P& ~* r* c( m' i$ J% t \
互围 (互圍) hù wéi - mutual surrounding of territory
) Y, `- k+ l$ b$ n# s: h/ A4 f2 C花见劫 (花見劫) huā jiàn jié - picnic ko; ^0 U+ [+ s2 i. ^- S+ `! y
花六 huā liù - rabbity six% \: _- `) T/ g# X' A2 g
花五 huā wǔ - crossed five' v! d7 P6 ]: r- _, [
还原 (還原) huán yuán - transposition
- h: G) ~" `% o, _+ c8 g& t. f缓 (緩) huǎn - slow*
8 {$ A* z/ ^# \" {2 |缓慢 (緩慢) huǎn màn - slow*
6 \- b3 m* b/ [3 y8 d2 |缓气劫 (緩氣劫) huǎn qì jié - approach ko
2 J2 X) A6 Q3 @, ?/ |- R$ h缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
, W. T, e1 P9 @3 T6 v, R0 j/ \ o缓手 (緩手) huǎn shǒu - slow
4 E. j$ f4 {7 o& J" i缓征 (緩徵) huǎn zhēng - loose ladder
N6 w* ^3 m- P- i缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
; D9 w5 }) p$ z2 [$ M黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique) U: a! K" l L3 D' M. M9 m
回手 huí shǒu - take back*5 S9 R1 n- ]0 D+ E; v
回提 huí tí - recapture
6 H" }, ]2 d: |$ Y; t: G悔棋 huǐ qí - take back*6 T6 ]$ F* q8 Y2 I. N5 l% I
活棋 huó qí - living group
/ V5 q! ]" B5 i1 f% B! ~( _$ L
( j; [$ B$ ]% Q, n% e
J0 F) i( H; j5 p
急 jí - urgent*
# c6 R; I5 B1 U. I5 s; A级 (級) jí - kyu
" m5 w8 T V& G! N4 Q: K" c急所 jí suǒ - urgent point
$ t* }& x R/ J' b) r8 p9 Z0 M挤 (擠) jǐ - bump into diagonal; choke; atekomi
* j. ]' W3 ?) D5 n% s技巧 jì qiào - technique*' r+ Z& Z' ~6 M' e0 \
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*' h8 G8 q2 p' L; f K
佳 jiā - excellent*, U; _: p* j" N& u! C, J! I* @# U
夹 (夾) jiā - clamp; pincer8 }1 L" i7 ]' Q9 |
枷 jiā - net2 ?0 K$ K( r, t6 m- G
枷吃 jiā chī - net h c5 B d) L: p }
夹攻 jiā gōng - pincer
7 p% y) J9 R6 f$ {6 p' ~3 S" |2 U假劫 jiǎ jié - false ko threat& n# j% O* o8 |& }# g3 ^; Z
假双活 (假雙活) jiǎ shuāng huó - false seki8 ^! T: l+ x7 \+ H1 j
假眼 jiǎ yǎn - false eye
; [. S9 S! t4 \( ?假眼活 jiǎ yǎn huó - two-headed dragon P: ?- n7 B1 R3 A }' ~4 N, ?
尖 jiān - diagonal3 a( \; u H; h8 U" ?
尖冲 (尖衝) jiān chōng - shoulder hit
- ~& n% ]% R4 c$ F尖顶 (尖頂) jiān dǐng - diagonal attachment
\! @( _/ q# M9 C坚实 (堅實) jiān shí - solid0 V. q8 r" l# P6 Y5 w% w
见合 (見合) jiàn hé - miai
5 ~; ~. e2 h$ Y8 U* {$ U" m1 o教 jiāo - teach*$ |5 I/ `) W! v0 K$ f' w
交叉点 (交叉點) jiāo chā diǎn - point5 B7 I" A Y/ H' g0 z
交点 (交點) jiāo diǎn - point& j4 d" L6 S8 B( J# E* R+ [, j. o! f
焦点 (焦點) jiāo diǎn - focal point*% f% J$ O& A3 J: ?) [
交换 (交換) jiāo huàn - exchange* w7 c7 M" p5 P7 U1 T
角 jiǎo corner (angle, horn-shaped)*( K. C! G! I1 @2 r& S3 d2 G
叫吃 jiào chī - atari- M v, Y, a" n" d7 Z+ q0 A
教师 (教師) jiào shī - teacher*5 j- w5 f' c% [, V
教室 jiào shì - classroom*. @& ?+ R5 b0 P# ?" x
基本功 jī běn gōng - fundamentals*
! n- a8 u- N5 n# _7 v, r接不归 (接不歸) jiē bù guī - connect and die4 O2 \& h0 c3 u& z* d+ l1 w
劫 jié - ko
+ E) @% F& z$ i2 K2 B# ^; s劫材 jié cái - ko threat" D4 A0 h }1 U7 R
结果 (結果) jié guǒ - result*' f' B# B0 m( P' {7 g
劫活 jié huó - live by ko+ l# ~/ O! R( `4 G5 s8 O. v
诘棋 (詰棋) jié qí - life and death problem
& Q" X% u5 e1 f8 ~0 q' C劫杀 (劫殺) jié shā - kill by ko
: m+ D. W* \% m. _5 b$ `/ z# P劫争 jié zhēng - ko fight" _" L+ f# H& x( ~
解答 (jiě dá) - answer, solution*% k! y9 c( m- D: x
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
0 \$ o: @- c; {( L6 Q金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg+ n: N4 I, P+ e \$ Q" l2 Y
紧 (緊) jǐn - tight*5 A, [$ c/ d3 K M' ]- D
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties. b% k' k$ h K( E b
紧劫 (緊劫) jǐn jié - direct ko
! t2 I: W9 i" f4 i紧气 (緊氣) jǐn qì - reduce liberties6 t% h, c- T6 ~& G3 Y& J1 t) o
紧气劫 (緊氣劫) jǐn qì jié - direct ko
# w. N6 r( d! x/ Q1 J; \7 T禁着点 (禁著點) jìn zhāo diǎn - illegal point
- l+ l- j1 A; c I2 Q, O$ T' E& u净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
( ]9 b" x# W" t- G5 p6 z8 C净活 (淨活) jìng huó - unconditional life
7 `; h2 i0 e( I$ @2 P K净杀 (淨殺) jìng shā - unconditional death" ?! U0 i0 t! M! N; c# I; J
净死 (淨死) jìng sǐ - unconditional death% }4 e+ |! P! i1 m- y, X( Z7 T
救 jiù - rescue; save*! @9 e2 X. l, k' ?; s' h9 P t: M
聚 jù - placement inside opponent's eye
# ?7 R- ~! C: A; P俱乐部 (俱樂部) jù lè bù - club*
6 [3 {' P6 S9 g# I/ Q7 s" ?聚六 jù liù - six-space killable eye shape) _/ _1 m" b( y
聚三 jù sān - three-space killable eye shape
2 V0 U% [5 ?8 _" n: i1 W6 s聚四 jù sì - four-space killable eye shape
- s0 d0 Y( {* C6 @聚五 jù wǔ - five-space killable eye shape; t1 d+ H4 N1 |! S. m
决战 juézhàn - decisive battle*
' j# B4 f0 W7 z8 O% j诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
9 D3 U/ D0 A! w) I' \$ y' L* r& m! {( b4 Y
# J) w$ |$ b0 x \) [$ {5 d
K3 y8 r; Z+ Q1 j4 u6 [8 ` k
卡眼 kǎ yǎn - falsify eye
$ ]3 x# {" O ~$ F/ s. ]/ T开拆 (開拆) kāi chāi - extension
/ w5 E/ x2 A2 K1 D0 m开花 (開花) kāi huā - ponnuki1 i H, [' E ?" O1 M
开劫 (開劫) kāi jié - create ko
; z2 e' E; x% M0 X$ z* E" y开局 (開局) kāi jú - opening
8 v* W! {7 y: t看花劫 kàn huā jié - picnic ko
" g7 ^9 A& |. ]$ N D抗 kàng - to resist, fight; to oppose to defy*
: y- ~* M1 v. I; F. N& X6 B; i靠 kào - attach one line higher than enemy stone; t5 @3 o# R' v& K' j6 m0 u' y
空 kōng - empty*3 m3 F% e5 {0 M% ^
空间 (空間) kōng jiān - space*
! z0 f+ [. f4 t空三角 kōng sān jiǎo - empty triangle
) u; L" N& K1 V+ t' h$ Z空 kòng - territory*
, V! c6 u" d$ y跨 kuā - attach at waist of knight's move+ h$ k( Z9 c, O; p5 N) b0 L$ R/ c% v
跨断 (跨斷) kuā duàn - waist cut
) r @4 }" ?# Q5 f0 a K/ r' M/ d快 kuài - fast*
# h; Q6 [# V2 e) C& n快棋 kuài qí - blitz game- T6 g5 w7 ^4 m3 Y& Y; f, Q
宽 (寬) kuān - loose; wide*7 t. Q- D1 O' L2 @& j
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
. ]# C P6 t. D: T3 V: E2 q' @: V% P宽气 (寬氣) kuān qì - increase liberties
$ E# v. o8 F3 V7 T- I6 F B. M宽气劫 (寬氣劫) kuān qì jié - approach ko( X6 ^8 E* p, [+ A/ ]* N3 ^
亏 (虧) kuī - loss*3 P2 Q- A# k' y& t. \- |
亏损 (虧損) kuī sǔn - loss*
/ b/ j0 z" @8 q7 J扩大 (擴大) kuò dà - enlarge; expand*
! X) M9 p: t. a/ I& q7 A$ o扩张 (擴張) kuò zhāng - enlarge; expand*+ L4 Q+ f- R7 _% \4 V) b2 w
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% _6 K+ v# w* m8 dL; w$ k4 R3 k: F. r2 v
赖皮劫 (賴皮劫) lài pí jié - many move approach ko* A" d* S L) F; r/ i: p
拦 (攔) lán - checking extension; prevent opponent's advance*
9 N+ E- Y1 {5 |+ X* \: T拦逼 (攔逼) lán bī - checking extension5 f; y1 o4 l3 j! Y6 w, z
烂柯 (爛柯) làn kē - ranka# g6 |! g- k* F5 s! F ~; V
老师 (老師) lǎo shī - teacher*1 a. u8 p; e. X3 O$ {1 P
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
! `' w, w( f. `8 V' a2 ?9 E类型 (類型) lèixíng – pattern, type*
0 s4 U1 u8 k! D: n7 Q冷着 (冷著) lěng zhāo - unexpected move
7 f c" F7 R6 p. \$ F8 J. {利 lì - profit*
, W. v& ~4 v1 I% R+ m立 lì - descent; stand) T% ^! w* @ N! k1 O* A7 x
利用 lì yòng - make use*
2 B3 N: @3 [( D( w0 ~8 e1 W连 (連) lián - connect; continuous*
/ K& l# _! h) Z8 e连扳 (連扳) lián bān - double hane( g# V% ^+ k4 l" l
连环劫 (連環劫) lián huán jié - double ko: j0 a" b# e2 \6 `! V9 c4 G
连接 (連接) lián jiē - connect*
) G! q9 n9 l5 d联棋 (聯棋) lián qí - pair go
) U+ B$ \: L2 G' S5 c恋子 (戀子) liàn zǐ - reluctance to sacrifice
( L2 F. q. b. p两分 (兩分) liǎng fēn - equal*5 L' J) K& i! [
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")$ p2 U* v, q5 r. N9 N( m
劣势 (劣勢) liè shì - inferior*
, E7 K2 a6 G& U% G裂型 (裂型) liè xíng - split shape+ x. t0 F+ W' D" K: Z
龙 (龍) lóng - dragon*
- b6 o' K2 P# A7 ]3 D0 E6 F漏着 (漏著) lòu zhāo - oversight
; n" M0 p1 A! X! c8 Y5 c' a( v落子 luò zǐ - playing stone on board7 S6 Z3 C6 H8 {8 F, I+ s$ q
/ A: Z! O8 [0 r; b$ |7 v) z9 X7 `" V! R9 ]: s% h
M* `. X5 W: G% l0 F' L( g6 U
满意 (滿意) mǎnyì - satisfied*
9 h/ ]2 d! g8 M# F. ]2 z. p+ |; x慢 màn - slow*
! p8 A- P/ ]( F* l' J( L0 E盲点 (盲點) máng diǎn - blind spot0 ]1 @% Y) @) Z3 R5 r: X
梅花六 méi huā liù - rabbity six1 [* J4 l8 _, Q0 O
梅花五 méi huā wǔ - crossed five
. G3 e4 s$ e' m! R% D门吃 (門吃) mén chī - capturing technique by atari# w S% e& K4 y" v7 x3 D, I
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
$ x+ k6 [- N4 [# g7 I) S妙手 miào shǒu - excellent move
/ A6 U9 M- n1 T& `- p妙着 (冷著) miào zhāo - excellent move
; h' T9 y& ^2 k5 S4 }1 |+ W# T模仿棋 mó fǎng qí - mirror go
5 G( b, k6 M* c* u, b$ k$ m模样 (模樣) mó yàng - territorial framework5 y! y# w: z, B" A$ Z, E8 @" |, Y
目 mù - point of territory
4 ^9 y5 e' }+ }8 h R目外 mù wài - 3-5 point
+ @# A$ z w5 x; W7 Y, n
3 ]( D; M5 J/ b( x! Z
9 D, t6 _9 ^8 j: i4 BN
4 i+ u$ F- v& H* s k2 ]3 b内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones# V) t7 q1 i0 B2 @' l! V
逆官子 nì guān zǐ - reverse endgame move
; K8 t% j: W' O1 m逆先 nì xiān - reverse sente! o4 F5 F) e7 g. g
逆先手 nì xiān shǒu - reverse sente
" @2 J5 R, n' G# J- J& @( |逆转 (逆轉) nì zhuǎn - overturn game* D) f$ m# E2 k( b4 e
粘 nián - connect*$ E' z- Y, \/ i9 ]/ I
凝形 níng xíng - overconcentrated shape
, m7 x; ]9 A& w; A1 P: d5 {扭断 (扭斷) niǔ duàn - crosscut
$ V' o( O; c; j扭十字 niǔ shí zì - crosscut
! o) i: @. T- m$ N8 Y0 [扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
. |4 x0 q8 m9 Z+ ~; \: r扭羊头 (扭羊頭) niǔ yáng tóu - ladder" ?( C$ S+ i& a# n5 g9 s
2 j9 ]% g9 @- G+ }- O
. N& _6 B% L. l2 d7 Z7 e2 tP: j: a; d |) A- R6 Y- |
爬 pá - crawl*& o' v) j5 Q% C# F( F% p
盘渡 (盤渡) pán dù - bridge under
! X8 S, D# ^0 I; c; P盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner5 k. `) O& x' K4 q. U/ D4 q
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner; g7 u6 V4 N* u6 G6 i- ]/ z
抛劫 (拋劫) pāo jié - throw-in ko
2 y) K- P' c: Q4 Y+ ]' t9 |, Z$ \配合 pèi hé - coordination*
' d3 Q2 |+ ^6 Y2 T碰 pèng - attach to the side/ ^/ c4 e. p3 Q1 c/ S' P# e
便宜 pián yí - profit*; O4 D0 p7 k& T/ H6 @
骗着 (騙著) piàn zhāo - trick play, hamete+ I- p# n, S. i1 s9 B
平衡 píng héng - balance*
4 `( }" U% _) p9 ~破 pò - break*9 E7 n! t' o3 E. F1 J# [! \+ \
剖析 - pōuxī dissection / self-analysis2 g1 d0 e; R$ q% z2 W% `
破解 pòjiè - solution, answer to a problem*( Z7 k @* {1 L, W7 b
扑 (撲) pū - throw in
] P% S& z5 b s. X' ?葡萄六 pú tao liù - rabbity six3 g5 S1 `. b3 Z
谱 (譜) pǔ - game record! f: r2 Y9 m& F! y8 h. T4 K h
普通 pǔ tōng - common*% c! U7 [7 S: L! k1 S- k
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/ V% I* J& p' d8 ?Q
( a: J3 C& o* h( w: P; V7 {欺着 (欺著) qī zhāo - trick play, hamete# p0 t7 h% {& b- W
棋板 qí bǎn - go board. S4 y0 r7 H: N" q/ U
棋风 (棋風) qí fēng - playing style
' {5 q J) C8 |' W0 e7 K. r1 q棋盒 qí hé - stone container9 V$ f2 Y, B4 q/ ^5 T. j# F, W. P
棋筋 qí jīn - key stones' t4 C/ d" ?0 }9 L3 i
棋精 qí jīng - key stones3 b4 B# d) n2 B" I5 `
棋理 qí lǐ - go theory' T" @$ b/ a4 C( C, A, e$ ]7 O
棋力 qí lì - strength in go
4 V% y9 p8 |0 `/ |) ]- v& ~棋盘 (棋盤) qí pán - go board6 I( a K) }* p' d2 K
棋谱 (棋譜) qí pǔ - game record
# ~5 G7 H& E% u3 b5 h! [$ _" Z棋石 qí shí - stone
$ w6 u0 ?& Z4 Q4 f8 L* i棋手 qí shǒu - player*# D. I% a* R9 a* t. A
棋书 (棋書) qí shū - go book
( n# Q7 z' `: N2 @1 J% Y- u; x棋院 qí yuàn - go institute) ?6 |" H1 }0 t2 O6 q& ]9 v! Z
棋形 qí xíng - shape
7 l& Y/ u- \6 `; S1 h1 u2 }棋钟 (棋鐘) qí zhōng - clock*
- R1 m7 K) m' o; W棋子 qí zǐ - stone
0 i( {, C c t5 \弃 (棄) qì – abandon, to discard, throw away, W/ a. n7 _. A9 h8 Y+ _ u
弃子(棄子) qìzǐ - sacrifice
# g4 m. p. \2 \( N3 C- I/ u气 (氣) qì - liberty5 P u. _ a9 H6 v9 }4 U
气合 (氣合) qì hé - fighting spirit) w9 ?- Y; K: ?( ]6 l
气紧 (氣緊) qì jǐn - shortage of liberties
- m# B0 q$ L- v/ z" {4 N前 - in front, before*/ T- h+ M: A, ]! |, r
浅消 (淺消) qiǎn xiāo - erasure
9 o- D b8 Q& _/ ]墙 (牆) qiáng - wall*, w9 J0 f% \ m8 C. l
强 (強) qiáng - strong
. J2 Q0 r3 S- }墙壁 (牆壁) qiáng bì - wall*0 Z! H, I" g# F9 |6 b
强棋 (強棋) qiáng qí - strong group7 G. t6 m* P$ c8 `6 L
巧手 qiǎo shǒu - clever move
; l" r/ i* C" ?1 B/ k0 S巧着 (巧著) qiǎo zhāo - clever move$ K0 G7 Z+ Z7 k. i0 a- G
切断 (切斷) qiè duàn - cut*
5 }+ A4 V0 Z0 y3 x8 m侵消 qīn xiāo - erasure. Y1 b! b( ?% p; w
轻 (輕) qīng - light*
8 Q, p2 y' T' H侵入 qīng rù - invasion! p2 D$ g( W! w' p' m
轻盈 (輕盈) qīng yíng - light*
) @- ^/ `* L. x- s; S1 o求活 qiú huó - make life( o& Y: d, f# j! v
曲 qǔ - bend
: W& X, L- y1 i+ y8 ]曲尺 qǔ chě - carpenter's square- Q; O4 ?$ O" Z; t+ |2 L* B
曲三 qǔ sān - bent three
; t5 \8 g4 i# ^( h; d曲四 qǔ sì - bent four" J8 E2 U/ V: G# n6 [
觑 (覷) qù - peep
s E: A, a' T7 u" X- `0 `+ O权利 quán lì - privilege. V9 `8 v3 H* J
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
: D) _% e5 @! M: C' v
, T A# \& X# Y u
/ ~' z# S; Q, M6 P; LR
- Y8 m9 x( M, B, |7 @/ F' N让子 (讓子) ràng zǐ - handicap
' r% F# G7 `7 B0 v! P" t让子棋 (讓子棋) ràng zǐ qí - handicap game8 N$ K: b E" m
认输 (認輸) rèn shū - resign*
- _( n; {& P5 u1 W% \; p弱 ruò - weak*
( N% m4 t r; |* C0 M弱棋 ruò qí - weak group+ [8 _# I; b/ M7 n# J! \' g
" B4 b4 A1 q Y. Q7 M
6 x5 Q4 E+ o! s
S
# X, \: B! |$ r0 u) `三间拆 (三間拆) sān jiān chāi - three-space extension
* p: k7 j; }9 Q" b8 h; `/ @三间跳 (三間跳) sān jiān tiào - three-space jump
. h& g+ S# W3 o4 E' r3 F1 }, n S三劫 sān jié - triple ko- {3 V: z8 N# I. k" D2 J
三劫循环 (三劫循環) sān jié xún huán - triple ko
3 {4 h0 I E. I4 P9 E% N8 j三连星 (三連星) sān lián xīng - san ren sei* U2 h# w0 e5 _0 X
三目正中 sān mù zhèng zhōng - center of three stones
- x. O" d; C- z三三 sān sān - 3-3 point; w3 U1 J+ u$ |0 C" f
三手劫 sān shǒu jié - two-move approach ko
7 f) K w. _) ~, w6 r, E三子正中 sān zǐ zhèng zhōng - center of three stones
, _( s7 M# i3 P! s i5 B杀 (殺) shā - kill*
, [* f+ ~! j+ o7 Q杀棋 (殺棋) shā qí - kill+ U2 t) O( H2 j' ~
杀气 (殺氣) shā qì - capturing race
- v% y; ]' s. |- z2 u1 [上 shàng - upper*, V1 Q* J; |0 n) [4 E7 W
上级 (上級) shàng jí - advanced level*
C# O7 {$ X' G) [! s$ p上下同形 shàng xià tóng xíng - symmetrical position1 C9 n; M! Z8 t9 ]# t
稍 shāo - somewhat; a little*$ g0 l* ?" p# ~9 A8 i% V
伸气 (伸氣) shēn qì - increase liberties( U! u" I2 O( s( | }) q) M+ T# |$ r
伸腿 shēn tuǐ - monkey jump
* ^4 U' f9 @( e- `% y生死劫 shēng sǐ jié - all-dominating ko0 Q5 @7 S8 y5 k( K" r3 D" s) K
胜 (勝) shèng - win*
7 ?% T& }; X0 }8 G" ~; ~胜负手 (勝負手) shèng fù shǒu - all-or-nothing move, N; A+ ]$ e" X' ~+ d, g
胜着 (勝著) shèng zhāo - winning move
0 d5 `' i" b) h5 `' R/ d失败 (失敗) shī bài - failure*$ \& m8 ]: A: o7 t' x0 A( U. t. q N
实地 (實地) shí dì - solid territory- o+ q1 n8 Z3 k- G0 `
十番棋 shí fān qí - ten-game match4 w \$ n0 \6 y2 U. Z% ^4 ?% Q
实接 (實接) shí jiē - solid connection
- |- M9 ~4 }1 u石塔 shí tǎ - two-stone edge squeeze/ n9 d. A" n4 V% v- q% D
实战 (實戰) shí zhàn - actual game situation
$ t; g0 A- a A& X实战手 (實戰手) shí zhàn shǒu - situational move
! G; R( Y: M8 X X1 e7 e" o% Q4 s势 (勢) shì - influence*
1 i! O& |0 J, z2 [9 L# `- e, B室 shì - house; room*, ~/ [/ [6 P R2 h+ T( G
势力 (勢力) shì lì - influence*
9 Q5 H8 L6 \+ l+ G( p0 G- Y: P试应手 (試應手) shì yìng shǒu - probe
- Z+ k2 t! I- t; ]收官 shōu guān - play endgame% E9 P! w6 _4 ^' }
收官子 shōu guān zǐ - play endgame; W" |" G6 S7 _# L, x( f) a
收后 (收後) shōu hòu - last play
' q. D. S; D+ q, T& T0 X+ S7 b& `收气 (收氣) shōu qì - reduce liberties- q1 V# x0 e8 g8 S) f
守 shǒu - defend*! N J* W9 |8 m8 y( M" ~. J" ^' J p
手 shǒu - move5 T% M& m' O7 W4 e% s/ t$ C- S
手段 shǒu duàn - technique*6 i* ^9 x2 I8 s5 T. Z5 _6 b
手割 shǒu gē - reorder sequence
9 q2 a) d9 M" }. O守角 shǒu jiǎo - corner enclosure$ j4 h* D3 _( n. v1 W' Q# n7 ?4 e
手筋 shǒu jīn - tesuji3 a: p& y, B9 Z+ k8 l4 Q/ ^& }
手顺 (手順) shǒu shùn - sequence
; s9 F4 E$ h% E4 l% Y, a手谈 (手談) shǒu tán - hand talk; t# \1 C% m/ d: ~2 E
授先 shòu xiān - one stone handicap
+ r' s& z8 G; C1 i授子 shǒu zǐ - handicap
$ I& d3 s8 j* s( C' u授子棋 shǒu zǐ qí - handicap game+ j, x1 Z% ?7 k ?" i I
书 (書) shū - book*' a+ n( W( c0 N% x; ]
输 (輸) shū - lose*' P" q% N- E3 |0 `
书本 (書本) shū běn - book*
3 K, l! v7 f' s8 ^: h数目法 shǔmùfǎ - territory scoring
+ R" \) G6 Z$ i- h) p( c/ X数子法 shǔzǐfǎ - area scoring
( W {7 a; M& w4 I( s3 n" I梳形 shū xíng - comb formation& L/ L$ S4 h1 [7 F9 p9 |* u
梳形板六 shū xíng bǎn liù - comb formation
0 L# |4 C/ I3 i双 (雙) shuāng - bamboo joint5 K, M. `* L9 i- J+ u
双吃 (雙吃) shuāng chī - double atari x' ?0 ?7 _* l7 j- ]% o
双打 (雙打) shuāng dǎ - double atari, {6 k5 E0 }$ }6 P9 f o7 Q
双打吃 (雙打吃) shuāng dǎ chī - double atari5 u* Q; {* c2 v/ c
双倒扑 (雙倒撲) shuāng dào pū - double snapback
; m3 j" v6 L) d6 ^2 r! C, W6 u/ N( B双方 (雙方) shuāng fāng - both sides*$ Q5 ^( g1 v2 w- n1 d
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
\6 ~$ y. b% P双挂 (雙掛) shuāng guà - double approach
& C$ | b) t: b+ d8 a双虎 (雙虎) shuāng hǔ - trumpet connection% z# `' c2 l3 l. g
双活 (雙活) shuāng huó - seki
5 \2 u4 [/ _& U4 u# [) V' A双叫吃 (雙叫吃) shuāng jiào chī - double atari6 ~+ p* r6 S" M$ [$ M6 L
双劫 (雙劫) shuāng jié - double ko
5 `0 x1 b; G( h双征 (shuāng zhēng) - double ladder( u4 v% _5 Q0 y% E! s6 c
顺序 (順序) shùn xù - sequence*
4 M& @# A6 n% I, k6 ]死活 sǐ huó - life and death
+ j: |0 w: \3 m死活题 (死活題) sǐ huó tí - life and death problem
) B3 u9 B: o7 X死棋 sǐ qí - dead group
, K+ y2 h8 E6 n! C1 u, I. A4 v死子 sǐ zǐ - dead stone9 G% W( J O7 j! n9 A! T0 h
四间拆 (四間拆) sì jiān chāi - four-space extension C9 D/ l, _3 o
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
$ S7 I3 D4 k7 F4 t" Q' Z6 e6 P1 A四劫 sì jié - quadruple ko
- i" O. k2 ~9 e四劫循环 (四劫循環) sì jié xún huán - quadruple ko Q' O- p" D1 B9 l
四连星 (四連星) sì lián xīng - yon ren sei
8 n/ n M6 t1 f" @松 (鬆) sōng - slack*
% u7 Z" c/ j C& ~4 y* j松气 (鬆氣) sōng qì - increase liberties
* ]0 P* C- e; T5 r0 K松气劫 (鬆氣劫) sōng qì jié - approach ko6 F1 H" a3 e6 d
俗手 sú shǒu - crude move
! }5 H2 Z! A9 E" Q随手 (隨手) suí shǒu - hasty move
4 p6 O$ p/ S2 ]" [4 d随手棋 (隨手棋) suí shǒu qí - hasty move3 O5 T* |4 v* ]
损 (損) sǔn - loss*
0 V% w4 ?0 d) L6 C4 P损劫 (損劫) sǔn jié - losing ko threat
7 u( Z% j/ ~: ?7 F损失 (損失) sǔn shī - loss*
* r+ Q/ A% @5 d- H8 u& Y' V& s3 r. O顺序 (順序) sùn xù - sequence*- B4 U# \; A7 Z: ?$ L0 E
' b. Z3 U3 C# }4 L" S
2 @! c- Q* h" C2 @0 t/ h
T" B% O$ K( E# ~8 f4 n |3 k) [# \& W
台象 tái xiàng - Tower v4 d% a) U/ P2 S. r) D
弹性 (彈性) tán xìng - flexibility*
2 X0 z" k3 F7 Z F" r搪 táng - block*% ^/ Q' W8 z7 I/ x0 ?/ f
套劫 tāo jié - two stage ko: g. Q! m1 g9 f1 U$ V
逃 táo - escape*
, f: ^9 o9 I, Z, Q/ ?逃遁 táodùn - to escape, to run away, flee*5 E7 \: N2 D( f, N( T
逃生 táo shēng - escape** q& }; P6 Q" a, ^. c
腾挪 (騰挪) téng nuó - sabaki+ M, M# u' B f( t& z
提 tí - remove from board/ P. j8 d4 W( e. @: i2 H
提劫 tí jié - taking the ko
, W# r3 i) p. y% r2 [7 M提子 tí zǐ - remove from board4 c' g% ~. C9 h% h
天王山 tiān wáng shān - tennouzan
0 H" v- Q# K# ~, {天下大劫 tiān xià dà jié - all-dominating ko Z( x, J# t" j3 C
天下劫 tiān xià jié - all-dominating ko
% i/ @* o1 L3 B2 |# Y }天元 tiān yuán - tengen
# |8 p2 o$ W( |% J9 q0 Q7 t( U! U跳 tiào - jump*) B- M- p0 i$ V& T! Y6 A
贴目 (貼目) tiē mù - komi
- u/ f$ [* q O, v铁柱 (鐵柱) tiě zhù - iron pillar** V( ^1 [. j' K9 e2 c
挺 tǐng - push up; stand*- P& b3 B6 w* P2 j+ M4 J' }
投降 tóu xiáng - resign*
5 V( H. q& ^' n' I3 ^0 L* F% I投子 tóu zǐ - resign
* a- ~& d6 P& b9 W透点 (透點) tòu diǎn - placement
* f* V, ?# U$ f图 (圖) tú - diagram*
$ g# h9 P, F& H) q退 tuì - pull back
& u. x s2 X+ Y& F' Z4 |托 tuō - underneath attachment
( ~) ]% I: }: ?5 ^& S: z f d脱出 tuōchū - escape, break out
8 V; U8 g I2 F! F+ J7 U脱骨 (脫骨) tuō gǔ - under the stones* c/ @) b0 Q2 g) F' T/ J# p
脱先 (脫先) tuō xiān - tenuki
- u6 y ~$ K4 t% ?7 g9 g. r
- N/ h- y% k+ v1 u, ^$ Q7 f+ H" M! y3 R0 o: ?
W' V9 R0 f3 n% S, G+ N2 q
挖 wā - wedge
+ J$ D* v: M" w外目 wài mù - 3-5 point0 U/ j, n5 K3 a
外气 (外氣) wài qì - outside liberty$ [1 Q$ g: ^0 C2 h
弯三 (彎三) wān sān - bent three0 O# Y; }4 L4 X! P6 Y' K
弯四 (彎四) wān sì - bent four( o, o6 N i2 x p
万年劫 (萬年劫) wàn nián jié - ten thousand year ko3 ?7 U$ }6 c* L- z3 u
围 (圍) wéi - surround*1 W9 s# A" h* O+ Y, m
围棋 (圍棋) wéi qí - go& t3 e8 h- _* j, t
尾巴 wěi bā - tail*6 n$ i7 p6 {5 F! y
味道 wèi dào - aji5 e: j! @0 d* V) c6 o! r* s
文凭 (文憑) wén píng - diploma
, x8 A* r; d( n% x& b8 b2 ]稳当 (穩當) wěndang - stable; firm*
2 b3 |9 x! B) F2 T问应手 (問應手) wèn yìng shǒu - probe
) _- _) i! S8 t乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
% V2 a( l+ G0 x4 X; E9 s, O无理 (無理) wú lǐ - overplay, J3 G! C# e: C% F2 L
无忧劫 (無憂劫) wú yōu jiě - picnic ko
& O, f& ^0 E2 r五子棋 wú zǐ qí - gomoku narabe, o( }. r8 o& U. j
五间拆 (五間拆) wǔ jiān chāi - five-space extension
h* T5 l, K) h7 \8 B, ~% M: h/ Y五连星 (五連星) wǔ lián xīng - go ren sei
$ l- u% B/ l% X1 s1 E- c1 }五五 wǔ wǔ - 5-5 point
. ?7 D; {7 ~- n: ?1 u6 a9 g. R/ O9 e* F v4 I
+ M7 g* p" [$ Z. y: G& q$ @+ T
X; ]8 e+ _# w1 u" \/ V! d
细棋 (細棋) xì qí - close game
; c0 ~) o1 i0 M. {瞎劫 xiā jié - false ko threat
+ _; Q) V" }. F下 xià - lower*
5 f( }! x4 a" {0 _2 v4 f) @. V下法 xiàfǎ - method*
/ o& ~5 G0 }: o9 g5 C" F先 xiān - before; first*- M e) @* a# y7 d
先手 xiān shǒu - sente' X4 l5 {$ R4 Y! a$ g6 j
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
( u, q( ]1 z* y) A先手利 xiān shǒu lì - forcing move
g- y3 n, x3 t* u7 ~先中后 (先中後) xiān zhōng hòu - sente with hidden gote4 U( ^* k6 k3 |" \0 f! h* e
陷阱 xiànjǐng - a trap*& J$ c, g# w5 `" a+ ^
象步 xiàng bù - elephant's move# A* N) ^% I3 m- Z
象步飞 (象步飛) xiàng bù fēi - elephant's move
7 c; j& F+ h/ I4 l象飞 (象飛) xiàng fēi - elephant's move3 h3 ~; I" U8 c0 v% U7 d
向小目 xiàng xiǎo mù - facing 3-4 points+ a7 \7 `7 y1 s# I0 v O9 E
象眼 xiàng yǎn - center of elephant's move
( @5 c/ Q% [; |( Y4 Q/ J+ @消劫 xiāo jié - ending the ko; f7 ^3 c) I3 A G6 _& K6 {; p0 g3 E% q" W
小 xiǎo - small*
7 n5 f* Y" ^, W, Y. {2 ?! y小飞 (小飛) xiǎo fēi - knight's move
5 B2 `/ D8 ]# z: Z" Z/ @/ ?小尖 xiǎo jiān - diagonal8 W: h: J5 \0 h9 G, x; ]) j1 v. W
小林流 xiǎo lín liú - kobayashi opening3 `3 \* j# ~& n* U- N' | j( F; s
小目 xiǎo mù - 3-4 point
, X( @7 P& U' A8 z3 n4 {- R! ^; l, o小盘 (小盤) xiǎo pán - small board (13x13 or smaller)' H- b1 i( E" `- P2 q4 |
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)9 g% G9 m! w* l. w1 g
小伸腿 xiǎo shēn tuǐ - small monkey jump
$ \& H' g4 T/ N小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg+ e4 C) z8 O- `8 o2 m: c! |: S; @
效果 xiào guǒ - effect; result*, O' \1 j- n2 ?% C
效率 xiào lǜ - efficiency*
, ~5 O7 [5 u l1 z: X* u. v新布局 (新佈局) xīn bù jú - new opening
# N( b2 ^. Z9 `. d, _新手 xīn shǒu - new move
1 A- B. }2 N) i+ J星 xīng - star point& T, C7 D3 l" [4 x) N/ I
星位 xīng wèi - star point
( s4 D; x# c0 x( m% m形 xíng - shape*
. l) F. ?0 X& e2 T形势 (形勢) xíng shì - situation*
8 K7 t: N9 q7 ?9 H+ F/ e- E形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
; I, Y* n6 z F# X形状 (形狀) xíng zhuàng - shape*
- s6 ~# f$ Y( Q8 o5 P6 g秀策流 xiù cè liú - shusaku opening3 t& M: {, l6 \8 W- v1 m
虚手 (虛手) xū shǒu - pass
; p- e$ P8 u( W" n8 x虚着 (虛著) xū zháo - pass. F- E p3 [7 x6 T" I( L$ ?/ \- ^
序盘 (序盤) xù pán - opening
' I% G2 \" D5 U" X, ^学生 (學生) xué shēng - student*& G0 @/ k2 I! h# b! ]
雪崩 xuě bēng - avalanche*% s2 {0 i1 p; j; o
循环劫 (循環劫) xún huán jié - double ko, s) V. C& _& [( X6 q4 U
5 @/ T% E8 d. k7 x
* N5 T# h" m- Y$ q/ y6 q' I( OY' _+ |! L Q* n5 }! P, N" N, y
压 (壓) yā - push down*
4 O0 ?: j$ p0 s2 W6 ^' O; |压力 (壓力) yā lì - pressure*
: n( d: h- |0 }1 z: Z& M5 J延气 (延氣) yán qì - increase liberties
; E0 {/ f. u7 b G0 R眼 yǎn - eye*
- p* j; b4 G5 h+ A3 p- {眼位 yǎn wèi - eye potential; eye space
- {1 I5 u/ l8 z% h- w眼气 (yǎn qì) - eye liberties @. Z5 j- r7 z3 q- \
眼形 yǎn xíng - eye shape; eye space7 L. d6 ~ @( L% L/ j, [7 ~
妖刀 yāo dāo - magic sword& _# L4 w: H) |
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko. i" j+ N7 S. t0 |) y, g
要点 (要點) yào diǎn - vital point7 C/ }( t' V% f5 A4 W0 H# H$ Y
要子 yào zǐ - key stones2 m7 K, i0 p- L9 P5 R
业余 (業餘) yè yú - amateur*) k$ n/ s$ x# ]5 j/ Z( B! J
一方地 yī fāng dì - one-sided territory
' h! G0 k( z- e$ }* E一间拆 (一間拆) yī jiān chāi - one-space extension
; \$ z H1 M2 C一间跳 (一間跳) yī jiān tiào - one-space jump& X. k5 o$ i7 c7 ^9 k6 X
一手劫 yī shǒu jié - direct ko
" i' @, P: o6 k. ^+ `5 d% P一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker4 T3 e5 c0 g. Z
疑问手 (疑問手) yí wèn shǒu - questionable move
* |0 y. j$ J8 ^6 l" ], E( B弈棋 yì qí - play game*# `4 q6 p5 S2 L0 @7 A& x
引征 yǐn zhēng - ladder breaker
' U+ x7 [0 g$ P& Y/ ]) g; [赢 (贏) yíng - win*' R& j/ J/ N8 z
应氏 (應氏) yìng shì - ing's3 s% ^) r9 n. G
硬腿 yìng tuǐ - first line descent
) M* ?) v' N* p3 P1 r优势 (優勢) yōu shì - superior*
$ K5 F$ ` v/ o! B1 b: a ]有利 yǒu lì - advantageous*
$ Y) y7 a4 Y0 g' \8 F# L6 ?有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye9 B% F* Q8 m/ }
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
' v/ `- v u% ]! r G8 v右 yòu - right*# x1 R+ y1 ^; o1 z% y- P$ f! h2 W* k
余味 (餘味) yú wèi - aji+ {# v2 X0 ]1 F
愚形 yú xíng - dumpling shape
8 t' N4 H Q3 S8 s宇宙流 yǔ zhòu liú - cosmic style
; z( x: V! Q: \8 h% D' _8 [原则 (原則) yuán zé - principle*6 U8 S; C4 I+ I6 Y
院生 yuàn shēng - insei
$ y7 Y7 `4 c2 U' f
' s6 e- d: N+ e9 \9 }4 `" `, k8 u' B4 H# t7 R
Z9 [- M; Y: ?; |
枣 (zǎo) - jujube (Chinese Date Wood)*
1 k) L" J! H5 _' w) t扎钉 (扎釘) zhá dīng - iron pillar*
6 |* U0 Y/ R/ j/ Z3 t长 (cháng) - stretch
M8 T2 [1 g9 w# w E- }: _& N4 a1 C胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
; j1 k- W, K3 K8 Z% ^胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi) E5 E( B8 u/ H
着 (著) zhāo - move
+ Q) S7 I& E1 y真眼 zhēn yǎn - real eye
2 R4 m6 M' C, g' L, {" j7 J+ T镇 (鎮) zhèn - capping play
+ G) k( }( G& Q* m. H" S镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
, c, K' H9 o" K0 |镇头 (鎮頭) zhèn tóu - capping play `% h( @; j7 a6 ^% U7 A
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma6 u; {/ m" g- N: t. n$ O
征 zhēng - ladder
. D. p+ `' G" o争棋 (爭棋) zhēng qí - official challenge match* Y/ T+ Z4 E# V3 r f0 o0 _9 ]
征子 zhēng zǐ - ladder
' [7 L5 C, d1 {' c征子劫 zhēng zǐ jié - ladder ko% {/ O3 [6 C4 P7 ~( h, N0 Q: g* n
整体 (整體) zhěng tǐ - chain& J: l- K( e; p) a6 S# ^ k
整型 zhěng xíng - settle
# S5 A Z H" c6 p+ r正解 zhèng jiě - solution*" g2 E+ w( { L3 B4 O% O
正确 (正確) zhèng què - correct*
0 V4 z W6 Z) Y- F' ^证书 (證書) zhèng shū - certificate*
2 Q/ P: @, t6 L: f ]! S5 Y( i9 ]5 S正着 (正著) zhèng zhāo - proper move
, J) I4 g. d2 M0 ]指导棋 (指導棋) zhí dǎo qí - teaching game9 V$ Q# ]; S3 j% D5 m/ p
直二 zhí èr - straight two- E% u0 r, v+ d* A
直三 zhí sān - straight three+ w+ G y1 l3 Y8 K8 J5 a! Q7 }
直四 zhí sì - straight four
/ j: o1 r$ k% k% Q职业 (職業) zhí yè - professional*% o9 v8 _; k& H4 H5 i2 \
只此一手 zhǐ cǐ yī shǒu - only move
: f' I3 i: s ?0 K治孤 zhì gū - managing isolated weak group
# B4 z. S9 D4 R中 zhōng - center*0 [7 s/ Z- I& j- J/ A8 H4 Z: E
钟 (鐘) zhōng - clock*
0 T# Q- ^' e6 w8 N* V! `中腹 zhōng fù - center*( i0 N+ x" \4 Z" O, a
中国流 (中國流) zhōng guó liǔ - chinese opening% }3 g( N2 L% _+ I& Z/ H
中级 (中級) zhōng jí - intermediate level*+ G; C" L# a9 R% I1 F
终局 (終局) zhōng jú - end of game+ w* T+ y- J8 a: S# h1 z& Q
中盘 (中盤) zhōng pán - middle game, R/ F$ ], S" R' b" A- }% z
终盘 (終盤) zhōng pán - endgame( o' k6 F3 R3 x* a+ j8 J- ^4 ]
中心 zhōng xīn - center*
5 S2 Y% C5 W6 ]7 p中央 zhōng yāng - center*/ x6 e0 a' r e9 C. z
中原 zhōng yuán - center*
2 T( c) c9 d* E% n1 {+ }) m重 zhòng - heavy*
* N% P6 I6 R, E: M/ q, N+ A# t主动 (主動) zhǔdòng - (to take the) initiative*
( i% ^% D- T B. }- G: Z/ Q! u* b专业 (專業) zhuān yè - professional*7 N& q r9 m& _+ c, ?& } L
转换 (轉換) zhuǎn huàn - exchange*( A, F- M& O5 N$ f9 I1 \4 Y `
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback/ F- {. G# ]$ I% o5 r
装劫 (裝劫) zhuāng jié - a move that threatens a ko# q$ ]/ Q/ ^, I4 }3 m/ {
撞气 (撞氣) zhuàng qì - reduce self liberties- H% P, ~' `3 V. d9 r2 c) i
追 zhuī - chase*
5 Y) ~+ ~9 b/ l追捕 zhuī bǔ - chase*
/ a) {( @4 d$ a0 N0 B3 w- {子 zǐ - stone; unit in chinese counting
p8 n4 {* `8 x' u1 A" H8 `自然流 zì rán liú - natural style
6 C7 o0 h- C6 f0 K1 ~. K/ N自杀 (自殺) zì shā - suicide*( r# P5 H. Z* `6 d
左 zuǒ - left*
3 f( J; M7 u+ n4 r' Z! X! G! ]; H左右同形 zuǒ yòu tóng xíng - symmetrical position8 u6 |3 `- P5 p. _5 Z- W* C
做活 zuò huó - make life2 D4 G2 D* j$ }' h3 M, l
做劫 zuò jié - create ko
) f. C, b+ B8 ^5 |9 `% H% M0 }作战 zuòzhàn - combat*3 }0 O7 d! U0 B% e
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
5 o p; i" ]0 h% G* I |
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