 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*, ~# L/ b$ C: ~, {" E8 g* o
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白 bái - white*2 d0 \/ h/ G5 O. ^ y
白方 bái fāng - white player*
# ?* w6 e/ X# v8 j败 (敗) bài - failure*
" z5 }4 F& s9 `/ s' c. e败着 (敗著) bài zhāo - losing move
5 T6 B) z+ P" C5 }; l* k* ?% u3 E扳 bān - hane
+ E8 V& d3 I8 u( J扳断 bān duàn - hane through7 k4 L! J& Z3 I
板六 bǎn liù - rectangular six
: `5 K6 A$ W4 f半劫 bàn jié - half-point ko
8 s+ T7 u1 \4 e7 s M4 x" L棒接 bàng jiē - pole connection
' q- |- h! K1 @0 U) I8 ?包围 (包圍) bāo wéi - surround*3 g9 n# s! P0 V- r
薄 báo - thin*
% n, u- J2 U( a- A! R) e8 T" Q保留 bǎoliú - retain; preserve*# m, \+ a8 x# N3 Y' t
抱吃 bào chī - capturing technique by atari/ _' w$ [- f2 D. ^4 ^. j
本身劫 běn shēn jié - local ko threat
( I Q, @+ L& K+ \本身劫材 běn shēn jié cái - local ko threat0 X. B0 p M$ w! Y( Z
本手 běn shǒu - proper move
) e( i( B/ z! c* P ^/ r Q笨重 bèn zhòng - heavy*
3 c7 a: Z9 @( v" Y, T! s) z& E- V崩 bēng - collapse*- \- B6 _" j6 L( V8 Q
崩溃 (崩潰) bēng kuì - collapse*6 e- e! x6 D: I4 I5 |; V4 ~
逼 bī - checking extension
$ q: K% X7 _# E' s+ c$ `7 c鼻顶 (鼻頂) bí dǐng - nose tesuji
- h0 h& D U, r比气 (比氣) bǐ qì - capturing race
7 C, h7 J1 u, K& y比赛 (比賽) bǐ sài - tournament*7 `3 O. ~$ x6 k! o% ?6 H8 c6 i. p
边 (邊) biān - side*( G4 L) u7 I+ I0 b! d4 b: Q% l
变化 (變化) biàn huà - variation*- `- ^* d8 Y! U5 E/ C" `
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
, }# W# q% H* |变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
0 R! o. v- y/ i" p变着 (變著) biàn zhāo - unusual play, o( O/ u: y4 Z( Q- ]
并 (並) bìng - horizontal stretch% t" B* S4 V- t3 h. F/ T
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)8 i4 E7 I+ m# s- R/ w
补强 (補强) bǔ qiáng - reinforce*$ r0 E& o" a" K$ C+ t7 v
布局 (佈局) bù jú - opening
* I( R! W# b9 _2 F/ e8 a3 b不利 bù lì - disadvantageous** S% g2 C @9 Z# a1 K5 c
不入 bù rù - suicide1 m" s/ o0 y+ {+ v
不入子 bù rù zǐ - suicide
/ h8 K. B' z" z( K* n不提三目 bù tí sān mù - three points without capturing
7 g* C' N+ k; c. L2 b& x* r不提五目 bù tí wǔ mù - five points without capturing5 y' W; k, t0 p: v& y% F0 z
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猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
' V0 a3 E2 |* j猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)+ V0 ~" L& q( {5 R5 P4 y4 I$ _, {+ D, l
参考 (參考) cān kǎo - reference*: V5 n- z7 y$ s+ N* v
残忍 cánrěn - bloody or merciless*( |& F6 e/ D, O) \
拆 chāi - extension- Y/ s% O- M9 ~8 L: Q$ }7 Y
拆逼 chāi bī - checking extension6 s2 q6 |0 X' h5 H( h
拆二 chāi èr - two-space extension
# A! p3 J {' a8 E拆三 chāi sān - three-space extension; N. o2 ]7 ^; I' n
拆四 chāi sì - four-space extension
9 T3 Q0 O$ D2 }" v5 r. L拆五 chāi wǔ - five-space extension
4 \& N( n2 ]' I拆一 chāi yī - one-space extension* E/ I8 ?% m, R6 y g3 m$ e
缠绕 (纏繞) chánrǎo - harassment technique
* _, n' u" f" |0 M. \; M长 (長) cháng - stretch
5 t! i4 q5 j0 k) b$ `$ @长考 (長考) cháng kǎo - think for a long time
; q, B Y# T: q: r( ?% O: P6 G长气 (長氣) cháng qì - increase liberties
) T( C4 k0 \0 V长生 (長生) cháng shēng - eternal life4 s; ]; y9 u; U& q. [" J7 U
场合定式 (場合定式) chǎng hé dìng shì - situational joseki8 c8 P' b5 d1 I
超大飞 (超大飛) chāo dà fēi - very large knight's move9 B- K4 I; [- A
超高目 chāo gāo mù - 4-6 point
+ j8 ~$ Q' J/ U7 X$ k超时负 / 超时 (超時) chāo shí fù - lose by time
' A# R3 w/ v, p' u5 B9 ~超时胜 chāo shí shèng - win on time
/ L7 b7 T# a8 v B/ r) ]9 B: Z6 z9 ]成功 chéng gōng - success*" @$ V+ Q8 L/ P8 j
成立 chéng lì - possible*
; `8 _ C2 S% F秤砣 chèng tuó - two-stone edge squeeze
$ c1 |3 \& d" I/ P( X( W5 A5 {吃 chī - capture
( j# c8 B1 p8 ?- x; | }' O吃亏 (吃虧) chī kuī - loss*- ^4 t9 L& [6 T6 v0 v8 ]
持棋 chí qí - jigo
$ R1 A! i1 ?2 B冲 (衝) chōng - push through! I9 u1 R# S0 Z; k6 g
重复 (重複) chóng fù - overconcentrated" |% s0 Z r, l
初段 chū duàn - 1 dan
8 L: T2 d1 S2 M8 E初级 (初級) chū jí - beginner level*
6 [ f& v: F6 B" s, M2 x& \出头 (出頭) chū tóu - getting ahead
0 y5 q* b+ x! k9 W4 U刺 cì - peep
( n, F4 _. I7 v& Q" |次序 cì xù - sequence*
, b3 F- e S4 R错误 (錯誤) cuò wù - mistake*
" f/ g* g) O$ M& Z7 \# k6 D7 ?& P错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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搭 dā - attach2 z: u6 j# P/ ]& S( e' J
打 dǎ - atari
' L% y8 t$ @- G% q0 S+ a打吃 dǎ chī - atari+ q& Z" M6 O* E
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one$ y. p. p' l) |9 ^6 A+ g
打挂 (打掛) dǎ guà - adjourn game
& W/ I; R% f0 j打劫 dǎ jié - ko
0 o+ @7 q( g! \( C: b0 `2 D# T3 U打入 dǎ rù - invasion" M, h. E, S- ^, L+ `
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
; c @' N. o A+ a大 dà - large*, y; r3 U- m! I4 j/ x0 ^3 Z$ z j; v
大场 (大場) dà chǎng - big point( k! x5 L' r; Z4 ~
大飞 (大飛) dà fēi - large knight's move$ O/ K- M8 a- T6 H: S) ~+ K
大局感 dà jú gǎn - whole board thinking8 d8 R) X: u" r1 a6 F) F9 k, u
大龙 (大龍) dà lóng - dragon*
+ D! |1 T; t& @6 h, L) a大模样 (大模樣) dà mó yàng - large-scale framework
2 U8 |; p1 ]: R/ C& ]大盘 (大盤) dà pán - large board (19x19)
4 B4 x# j9 G: L. G" Z3 l4 y* F/ b) X大棋盘 (大棋盤) dà qí pán - large board (19x19)
7 ^2 \& r' }2 z* _- d9 T0 @( {大伸腿 dà shēn tuǐ - large monkey jump' _$ V9 w! l5 i$ B1 O& R# l+ }
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
- l" Y H; a8 y# j4 U大雪崩 (da4 xue3 beng1) - large avalanche( {' i; K3 z/ m J. z9 `% o
大压梁 (dà yā liáng) - Da Ya Liang$ H% T9 }- c0 u5 ~! N; N3 G
大眼 dà yǎn - eye with two or more spaces
# F2 o7 ~2 v s& N- h8 i大猪嘴 (大豬嘴) dà zhū zuǐ - j group
) Z& a. e, l! V# Y带钩 (帶鈎) dài gōu - long l group+ z* h' H" h3 ]& V8 a+ n( b
单关 (單關) dān guān - one-space jump
, ?* ~ ^# l7 o+ A# ]% `8 c单官 (單官) dān guān - neutral point4 x' P L+ I, X4 G
单劫 (單劫) dān jié - half-point ko
4 }. G2 e. A5 S, k( ~, w/ B. G单行道 (單行道) dān xíng dào - one-way street*
0 x* U& R2 I0 }9 ]! x9 L挡 (擋) dǎng - block*" b* Y0 C& M# X
刀把五 dāo bǎ wǔ - bulky five
* R7 }2 s- D. X6 U; r刀板五 dāo bǎn wǔ - bulky five- w9 S, a. Z/ q g
刀柄五 dāo bìng wǔ - bulky five1 x* x7 i; B9 P" M
刀五 dāo wǔ - bulky five6 ~+ T5 ~* s- T
倒扑 (倒撲) dào pū - snapback5 T' ]8 g, {. q r, d
倒贴 (倒貼) dào tiē - reverse komi$ u8 [0 L5 H1 R( f
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
; U! y2 F' B% s6 o低 dī - low*
. `* X. J0 |5 [; C敌 (敵) dí - enemy*
' o7 W* Z; R9 m$ |- L抵 dĭ - hold up; push against, to support, to resist*: F7 t: p6 C8 o+ @ q4 N4 B$ G
抵抗 dǐkàng - to resist; resistance*
& N* H* r u% K$ b% Y4 Z+ R+ ]& U. p敌人 (敵人) dí rén - enemy*% h# n7 n8 l% H1 G
地 dì - territory*
4 g* z9 g A; ^- }- Y- Y" O地盘 (地盤) dì pán - territory*
+ D4 V6 ^' `" J# g2 h地域 dì yù - territory*
* G9 y$ @0 O$ @" j0 c% {8 P1 R5 d点 (點) diǎn - placement; point$ x4 D/ ~' G# Q7 H \( v1 T+ x5 M
点方 (點方) diǎn fāng - eye-stealing tesuji5 y3 L% a; K' O
点角 (點角) diǎn jiǎo - corner invasion" o# ?7 D* j9 K0 e; h$ i8 p* |
点目 (點目) diǎn mù - counting' K8 o2 r, R$ ]7 m$ g5 g7 i
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
* N+ U0 v1 `7 \* d! C调子(調子) diào zi - choshi
! Q6 n* P& J, B丁四 dīng sì - farmer's hat; pyramid four0 S% D' E( _; z9 ]. c4 ^2 \
顶 (頂) dǐng - bump
, Q& r+ W& n) X- L) u# q定式 dìng shì - joseki
7 C$ U) b; }9 p! a定型 dìng xíng - settle$ k: {* ^8 I0 C
东坡棋 (東坡棋) dōng pō qí - mirror go. P: @# `6 Z5 q' \; \
斗方 (鬥方) dǒu fāng - carpenter's square
* _) \9 Y3 R$ a! H6 e# ]. O4 I读秒 (讀秒) dú miǎo - byo-yomi
" t# f4 s" v. v0 v' \: ^+ R4 f3 Z渡 dù - bridge under
9 O! z/ l: I1 ?) o1 r1 S断 (斷) duàn - cut*1 v3 |- Q: h6 g! D! w) u
段 duàn - dan
; o3 P0 a. i% F对策 (對策) duìcè - countermeasure*
% S: T# B% e2 d# _/ X+ q对局 (對局) duì jú - play game*. L4 O/ x# z2 z, u3 _* o
对杀 (對殺) duì shā - capturing race h5 W/ A) B5 I! m2 L" x
对弈 (對弈) duì yì - play game*) I, t f! o( |' w+ h" D9 F
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
( X# B( }4 ~- g4 d9 e' s多元劫 duō yuán jié - multiple ko- w! R/ W' g5 `
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E
- y C) H: r% t7 B恶手 (惡手) è shǒu - bad move
9 K8 x. G [/ U- i/ `2 |二间拆 (二間拆) èr jiān chāi - two-space extension' P2 U5 ?7 ^: c
二间跳 (二間跳) èr jiān tiào - two-space jump
; t) W8 I( q! |1 g二连星 (二連星) èr lián xīng - ni ren sei
* [; Y+ X$ M4 b2 c, N二手劫 èr shǒu jié - two-step ko
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* W @3 C9 [2 h! ~发展 (發展) fā zhǎn - develop*
! D- z" A' M- B8 e& j R( t法 fǎ method, way (also 下法 xiàfǎ)*
% A. a; W6 c* r" W1 l3 q反扳 fǎn bān - counter hane
) w4 u/ E# B: w. G, e反打 fǎn dǎ - counter atari
3 {/ ?1 B3 ]# S* g6 V反攻 fǎn gōng - counter attack" D% ~, B3 T+ v1 u4 U8 G7 C
反击 (反擊) fǎn jī - counter attack3 d u) R! c" ~* V, C9 }. L. l
反夹 (反夾) fǎn jiā - counter pincer% S% v b9 a5 x
反提 fǎn tí - recapture# ~4 E2 i U9 S: Y7 C: j: W
方法 fāng fǎ - technique*/ q1 Z1 {7 ]. b/ B7 J
方四 fāng sì - square four
; _+ Z0 b7 {# N+ U1 d; g V# G9 C1 [方向 fāng xiàng - direction*( t8 T( @% o5 ?* i# r- n: C! ~+ C! a; g
方形 fāng xíng - mouth shape+ u- J! o! \- H. ]
防 fáng - defend*
- X$ D, E' X2 \防守 fáng shǒu - defend*
/ }4 L9 v; P8 U! \ X飞 (飛) fēi - knight's move
) j3 `4 Y9 \9 w4 G飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
7 h* _+ C/ j( V飞压 (飛壓) fēi yā - press; h" ]) z) G3 X( y% r
废着 (廢著) fèi zhāo - useless move
3 v. D. J' k! f) N' A/ q废子 (廢子) fèi zǐ - useless stones n# Z8 e3 O. V8 L6 f# A
分投 fēn tóu - splitting move/ B5 N9 \' J) O5 F- q5 X8 h
分先 fēn xiān - even game- I% V& L. T7 O
封 fēng - seal in*- Z7 _/ h7 s; M4 a1 \) q" I
封手 fēng shǒu - sealed move0 O) L4 s4 x$ \4 U
封锁 (封鎖) fēng suǒ - seal in* {2 q- t" K+ g, v
浮棋 fú qí - floating stones
8 p Y; o7 r2 X5 u浮子 fú zǐ - floating stones
- a; c$ R- ~. P# L0 Y0 s+ R负 (負) fù - lose*
' }9 S7 J% T. l c4 s# L: {# s复盘 (復盤) fù pán - game review
a1 X$ M0 M, Z
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概念 gài niàn - concept*
9 |) u+ _4 |* z) Q+ J感觉 (感覺) gǎn jué - feeling*
P5 b2 H: v9 ~+ d0 p/ x! g$ p+ I$ d高 gāo - high** u E+ a$ _- z* n' R. j* q, Y
高级 (高級) gāo jí - advanced level*
; o Z. \ Q* t N( j; E高目 gāo mù - 4-5 point! k$ ?5 X9 O& c
根据 (根據) gēn jù - base*1 ]% @: n( ]$ O# E! s
根据地 (根據地) gēn jù dì - base*& m( a4 b; g1 @6 X4 i
攻 gōng - attack*( C# o1 V, ~9 b! }( e8 j B
攻击 (攻擊) gōng jī - attack*
7 ~1 [" C; q3 S3 ], Y& a D共气 (gòngqì) - shared liberty9 G3 a0 _" I8 k" Y% _9 X9 K* o
公气 (公氣) gōng qì - shared liberty2 H" I, Y# a* X8 r, ]6 m
攻守 gōng shǒu - attack and defence*2 _: _7 U; E) @6 @
共活 gòng huó - seki; a2 h" S. Z4 i# k7 T$ b
孤棋 gū qí - floating stones( E8 q' P0 h, @4 [, Z$ H" T+ D2 I
挂角 (掛角) guà jiǎo - corner approach
0 m$ C3 \8 X3 d/ P, P0 _& ]. g拐 guǎi - bend*
& P. v* e/ K# V' T8 W {怪着 (怪著) guài zhāo - ghost move6 [" \& |, ^8 r" Q6 j
关 (關) guān - one-space jump
|. |% u% a7 E5 p( F d官子 guān zǐ - endgame4 E5 P& Q. R+ b: X0 F9 p# P
龟甲 (龜甲) guī jiǎ - tortoise shell
$ c( c! a, D z% T8 f规则 (規則) guī zé - rules*4 _; V. ]/ l" d4 G5 @/ g: w6 o
鬼手 guǐ shǒu - ghost move
& }7 x, B& q& p+ y滚包 (滾包) gǔn bāo - squeeze& p' y4 v5 u c& _. B! ?6 ]; [
滚打 (滾打) gǔn dǎ - squeeze
2 |6 L9 b. R! G, o* i' L1 [ z滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
+ S# Q& J/ J! E7 n过分 (過分) guò fèn - overplay
x; C/ P6 b+ r国手 (國手) guóshǒu - national champion*! ~: N7 I0 s9 _& C( \3 R
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H6 c6 v. E/ j, c& i
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
1 p9 |! O; i, B好点 (好點) hǎo diǎn - good point
" ?" C. a/ ~0 c5 c- ?和棋 hé qí - draw*8 @6 F" c/ u0 B J: f
黑 hēi - black* ^6 H: s7 P. T/ ~
黑方 hēi fāng - black player*3 H! l* E- {/ {* D9 ^# M( [# h
黑先 hēi xiān - Black plays first*
6 n4 N ` g) q: o猴子脸 hóuzǐ liǎn - Sake bottle shape! w7 p* G j; X) S. |- e
厚 hòu - thick*1 a4 X1 U6 a" X/ k: J
后悔 (後悔) hòu huǐ - regret*
7 g1 P1 i9 |) q" V后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
6 p. [+ {6 k1 V) I- a厚实 (厚實) hòu shí - thick*
. Z C5 W/ f% {8 Z" X4 @+ w2 o厚势 (厚勢) hòu shì - influence*: P( Z$ D1 y3 F
后 (後) hòu - after; later*, x% l0 f$ s1 H3 I
后手 (後手) hòu shǒu - gote
4 x* t7 B0 ]* u3 C后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture$ k0 h9 Z. R% t$ i: N7 o4 L. x
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
! V) ]/ f# L: {3 Z# Y \4 \后中先 (後中先) hòu zhōng xiān - gote with hidden sente
9 x/ q) x9 d& ]9 w1 g虎 hǔ - tiger's mouth! l% k% m- l/ o# ~
虎口 hǔ kǒu - tiger's mouth; l* P* F( }2 p3 }/ A
互破 hù pò - mutual damage
( J+ ] M! F$ L' B/ h& N互围 (互圍) hù wéi - mutual surrounding of territory
2 }4 {0 }7 g V) U花见劫 (花見劫) huā jiàn jié - picnic ko
# L9 M4 W8 m$ z, I, B5 Y花六 huā liù - rabbity six
7 k/ Y; }2 w0 m花五 huā wǔ - crossed five
$ Y, U* H9 `+ w还原 (還原) huán yuán - transposition
. s# P* ?* ^& g/ [缓 (緩) huǎn - slow*
( u T+ `7 }6 _2 G5 p% v9 S缓慢 (緩慢) huǎn màn - slow*
) a' ?% [/ n4 S0 c! a T缓气劫 (緩氣劫) huǎn qì jié - approach ko+ ~ T4 b( q9 K# R, L* H* z' d7 z
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
% B4 s& {% _4 ^8 N6 _( w* k P缓手 (緩手) huǎn shǒu - slow
4 H0 c1 o, X. m* [; [ l缓征 (緩徵) huǎn zhēng - loose ladder
# G w# t' u7 c' p* R, j, D& c缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder. V; G8 t9 j# V2 a
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique3 A5 _7 K: h5 b" \, G) Y
回手 huí shǒu - take back*
; I! M+ w5 F5 H7 v) ~回提 huí tí - recapture
( d8 c, n6 \- D, M# U悔棋 huǐ qí - take back*
% s4 Z' d) [9 I活棋 huó qí - living group
, } ~6 R! a2 R3 H$ a+ ` {+ Y* A6 A ?- H8 O
0 Z2 B3 T8 t% m& }' B1 _J
! C/ G1 {( |6 z% S# n1 |急 jí - urgent*
! Q6 l$ ?7 Z6 t: c( p3 u- X级 (級) jí - kyu
! v' g+ r& R- K7 m急所 jí suǒ - urgent point
" H5 U, h4 V, ]3 R6 G* v9 F挤 (擠) jǐ - bump into diagonal; choke; atekomi
; I0 W4 Y( |/ `, q. l技巧 jì qiào - technique*/ w6 g4 ^' _/ z
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*' S/ V1 S7 ~- P2 x# W
佳 jiā - excellent*
* I3 u( t& x0 y8 D1 `夹 (夾) jiā - clamp; pincer) K% o# }2 Y3 N$ d; @
枷 jiā - net
5 T( w8 l8 F5 o5 S2 N; F5 [枷吃 jiā chī - net( l7 Y8 Y5 P- S, B6 {9 [, A: X
夹攻 jiā gōng - pincer
; `) d( n( F, w2 @; J假劫 jiǎ jié - false ko threat) _; H2 j3 x2 t" b! l) X) g4 r, F/ z
假双活 (假雙活) jiǎ shuāng huó - false seki& t( C& G; {& _
假眼 jiǎ yǎn - false eye
_7 J" Z% P- @# c2 ?假眼活 jiǎ yǎn huó - two-headed dragon
/ f' a' n2 @4 D' w尖 jiān - diagonal
/ E1 [" K6 b. ^% g/ N& X1 M& o7 r9 R尖冲 (尖衝) jiān chōng - shoulder hit, q( \& ^) b) H4 R
尖顶 (尖頂) jiān dǐng - diagonal attachment
0 E( V% ]. }2 T& n: O9 R1 Z坚实 (堅實) jiān shí - solid% o% ?( c& l: M1 d, p
见合 (見合) jiàn hé - miai, g# z1 y+ b: H# I/ @
教 jiāo - teach*9 [- Y7 F8 C$ C9 M d+ g
交叉点 (交叉點) jiāo chā diǎn - point5 Q# g# s2 J: |) ]4 `$ z( d
交点 (交點) jiāo diǎn - point0 r9 C$ u! O5 y- V$ ~7 o
焦点 (焦點) jiāo diǎn - focal point*
) y$ p Q/ ?( z% p+ i8 Y交换 (交換) jiāo huàn - exchange*
, [6 P0 l( g1 p2 o2 A1 W# `9 b角 jiǎo corner (angle, horn-shaped)*
8 u& q6 O# Q3 A叫吃 jiào chī - atari
+ `# @+ k5 D8 E& c# q6 c2 j教师 (教師) jiào shī - teacher*
+ u1 y0 C$ \/ Y) o! o1 S6 b7 ?- s教室 jiào shì - classroom*
/ }! B! J$ t; v) o4 }) L- g9 y基本功 jī běn gōng - fundamentals*( j8 N& l6 _2 G. u& }
接不归 (接不歸) jiē bù guī - connect and die8 g" j# t$ {1 j$ M; ?7 W
劫 jié - ko1 O6 F- J; H3 v$ i4 K( _ U0 ?
劫材 jié cái - ko threat
% i' t4 W5 P3 I2 l8 a* M# h7 }结果 (結果) jié guǒ - result*
3 I- X, u& Z; q7 {' p劫活 jié huó - live by ko
7 G0 J: n+ H: @( E诘棋 (詰棋) jié qí - life and death problem# |; r3 J" n v# b
劫杀 (劫殺) jié shā - kill by ko) i6 p g+ Q6 `! j4 l1 J$ L& n$ b
劫争 jié zhēng - ko fight
% K+ x9 [; h/ x# m, V解答 (jiě dá) - answer, solution*
3 P( b9 t. j* G! q$ i, n! E4 W0 ?8 v金柜角 (金櫃角) jīn guì jiǎo - carpenter's square4 S( i# r+ s0 ~+ L$ w8 b
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
7 P+ d& ~/ ^# @紧 (緊) jǐn - tight*, U1 x3 K& g( A, n
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
) u0 n0 G+ y5 b8 V, r紧劫 (緊劫) jǐn jié - direct ko
" N. n3 j; O. T' b' G4 ?. I- B+ ~紧气 (緊氣) jǐn qì - reduce liberties
. |. @3 I' v' t! S4 v& T. q紧气劫 (緊氣劫) jǐn qì jié - direct ko' n H' j- f$ W" W# l; }: k
禁着点 (禁著點) jìn zhāo diǎn - illegal point
$ M0 s, Q0 k$ u2 r' c净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
( `5 B5 P+ B4 ?5 i' _) |净活 (淨活) jìng huó - unconditional life
$ B5 d. S' w4 y$ p" n- h* y8 I净杀 (淨殺) jìng shā - unconditional death- D/ q9 g& G% ?1 Y: d9 h$ ]
净死 (淨死) jìng sǐ - unconditional death/ x4 t* m7 K8 r5 J& i4 s
救 jiù - rescue; save*
0 q) g3 ?; S& z2 c聚 jù - placement inside opponent's eye: ?6 o3 n; ~. c. F! `+ |; y! o
俱乐部 (俱樂部) jù lè bù - club*$ Y1 | m6 V% a0 e, S
聚六 jù liù - six-space killable eye shape. X& S; K4 ]7 p; k
聚三 jù sān - three-space killable eye shape
6 ^& F# G8 d+ B; |/ Y; D" ?聚四 jù sì - four-space killable eye shape
% g. Q* w) F" M$ K4 g: {9 `6 V" L7 W聚五 jù wǔ - five-space killable eye shape
/ Q. p7 t/ j6 V9 r! [决战 juézhàn - decisive battle*' R! v4 |, A: v, o2 G0 u2 Y
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade* B$ v- }. A4 x1 g2 `
- z. z% x$ D* V6 k/ S/ J: X
( f& V: I& z) h8 }- fK
1 X5 b7 Y" C$ d; N/ x卡眼 kǎ yǎn - falsify eye
; a8 }( o( ^$ I* x( g% W开拆 (開拆) kāi chāi - extension
7 |# K2 M9 O4 f+ w* B开花 (開花) kāi huā - ponnuki
: q3 T ?" M* Y6 i开劫 (開劫) kāi jié - create ko. {9 e* S% b7 ]
开局 (開局) kāi jú - opening& B" f) s9 ]) o! R, L C0 k1 m
看花劫 kàn huā jié - picnic ko
/ s# t! d) r5 T5 Z- I) T抗 kàng - to resist, fight; to oppose to defy*
' @8 s5 F5 R6 s" n, a靠 kào - attach one line higher than enemy stone
5 K* ]# Z: ?6 m: T6 n2 ^' l) m$ v空 kōng - empty*% H' Q: H1 c, f6 x4 b- r- c
空间 (空間) kōng jiān - space*
! p7 W" R7 x8 H空三角 kōng sān jiǎo - empty triangle5 o6 g! Q5 t6 Z
空 kòng - territory*
/ A) h4 h. ^1 v* q. }跨 kuā - attach at waist of knight's move
7 j- u( i# ^4 a# g( z- k# X5 e跨断 (跨斷) kuā duàn - waist cut
* z# o( v6 u7 `9 M |快 kuài - fast*& J1 s2 M" |$ U2 e1 C
快棋 kuài qí - blitz game
7 u4 z2 j" ^# B5 T4 j宽 (寬) kuān - loose; wide*
% |% V# {* c% m* Q& C( N* {宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties, h1 H m6 e5 z2 w
宽气 (寬氣) kuān qì - increase liberties
2 q& I4 w) Z1 _) S+ z; G宽气劫 (寬氣劫) kuān qì jié - approach ko% Z! d& v+ ?. W& I
亏 (虧) kuī - loss*
. C. B- D( {( }# i亏损 (虧損) kuī sǔn - loss*
9 `$ d/ _5 u) ]9 s' W扩大 (擴大) kuò dà - enlarge; expand*7 `9 z2 J! {% o7 ~7 P4 }- t. s
扩张 (擴張) kuò zhāng - enlarge; expand*6 J3 k" _) T4 Y+ c5 A
[edit]9 \9 G* Z o4 G' A3 H9 v$ N
L
9 e6 q9 ?8 A* p$ ] s) U0 s赖皮劫 (賴皮劫) lài pí jié - many move approach ko
! K/ y3 |+ v( W( P9 d拦 (攔) lán - checking extension; prevent opponent's advance*% M& K: [1 M- [" O
拦逼 (攔逼) lán bī - checking extension! g! i1 F }) t$ E
烂柯 (爛柯) làn kē - ranka0 t0 X/ Q3 w/ ]8 L: A4 e# U1 m/ h1 V
老师 (老師) lǎo shī - teacher*
5 c! h' g, K7 w老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil, v9 p/ T7 c# \0 `
类型 (類型) lèixíng – pattern, type*
; N/ I& L# ^: |! ~" Q4 `冷着 (冷著) lěng zhāo - unexpected move
1 _; L1 v4 i% O4 ]% @: S利 lì - profit*6 y& x& f( G; [+ H0 G# u" U
立 lì - descent; stand
1 x" z! G* n& x3 t( Q+ {利用 lì yòng - make use*, K7 m5 x" E# }
连 (連) lián - connect; continuous*
& x4 V) J2 @- z( n8 F连扳 (連扳) lián bān - double hane
1 z" ]; i9 _9 b J- N, J `连环劫 (連環劫) lián huán jié - double ko/ _' m- p9 P8 }# F$ q8 j
连接 (連接) lián jiē - connect*0 D P b$ c0 y' R0 q
联棋 (聯棋) lián qí - pair go
5 g6 X, n4 V0 U/ M恋子 (戀子) liàn zǐ - reluctance to sacrifice
* _! |0 I, D2 U/ R1 A两分 (兩分) liǎng fēn - equal*9 d7 |, S5 h/ D0 C
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")* \/ p u/ E, u7 z
劣势 (劣勢) liè shì - inferior*
: ]0 v/ h# g# k, ]) Y; O3 C裂型 (裂型) liè xíng - split shape* a7 m5 M# w/ b) ~* @% Z/ ?
龙 (龍) lóng - dragon*$ _: H2 t, Y" H/ v6 E
漏着 (漏著) lòu zhāo - oversight/ u0 Z, i% }$ m
落子 luò zǐ - playing stone on board) r6 S' M% g# }7 x5 W6 {
' q" a2 G9 o( W# j# M. a2 j# z
' O3 O$ N1 W VM
5 i: L; v# G) F满意 (滿意) mǎnyì - satisfied*" ]3 v& q5 t- s( z# S
慢 màn - slow*
; r# ]$ R8 y6 j' K0 E盲点 (盲點) máng diǎn - blind spot$ j4 u1 U0 w% B% @4 f$ N
梅花六 méi huā liù - rabbity six) f# n" G& t- q
梅花五 méi huā wǔ - crossed five
. z: t) c5 O0 ^: S3 x门吃 (門吃) mén chī - capturing technique by atari
P0 l1 |5 s% I4 T k7 Y$ @. g迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening% R r5 c) ^1 }& d1 I% j
妙手 miào shǒu - excellent move
7 k4 x! I4 E% G- Z妙着 (冷著) miào zhāo - excellent move! W' C, h! e1 T% `/ x' g
模仿棋 mó fǎng qí - mirror go
: n2 L8 I# R% c: ^0 D模样 (模樣) mó yàng - territorial framework# B9 H( Q/ i' K! S6 T3 _; L6 o
目 mù - point of territory9 Z8 h Y9 L* W: T" v6 s
目外 mù wài - 3-5 point& ~8 L) v m: A* b
% n! _2 _' ^: K. Y4 Q0 W/ e- G. Z3 ?, G) v, C. j1 `7 ^' b, W
N
. C* \8 b( B3 W9 I% v9 E) K1 R4 C' S内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones% E& y' f4 F% z! A+ g
逆官子 nì guān zǐ - reverse endgame move4 d0 [3 P' W% X2 p
逆先 nì xiān - reverse sente- O, t+ r! F G$ o5 w: y
逆先手 nì xiān shǒu - reverse sente Z% J/ O# K! B& Q
逆转 (逆轉) nì zhuǎn - overturn game& ?2 O% P2 V! u8 S* p
粘 nián - connect*: P& s: A Z" E5 ?- G5 P
凝形 níng xíng - overconcentrated shape/ ]. W. Q. e$ z3 l
扭断 (扭斷) niǔ duàn - crosscut
6 j; N0 ]$ x9 C4 l7 _扭十字 niǔ shí zì - crosscut
7 `2 r+ P% y ?" Z4 G2 s扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut, S% J. ^) J {1 Z
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
5 {. v/ _# v5 J4 P# d. u; E/ ?2 U6 Q1 {7 Z" B; m+ N
( |2 c: e( Y' Z9 `! N. U
P
% S6 P6 D, f+ l1 [爬 pá - crawl*
8 C. x8 P; @$ j0 s7 _6 G盘渡 (盤渡) pán dù - bridge under
9 W0 m) }2 K: E) l, k盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
" v, ~3 @* F! |1 C盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
o$ V+ I T1 S9 }" w# Z1 A. r抛劫 (拋劫) pāo jié - throw-in ko5 g$ O! j- X8 E/ k% l
配合 pèi hé - coordination*
% Z$ o# w$ r: Y' q3 k5 @& d% n碰 pèng - attach to the side
- D( [/ ?) R- ]: u; C( [便宜 pián yí - profit*
% V( @+ ], m! {' g骗着 (騙著) piàn zhāo - trick play, hamete1 w* _/ x/ m" |# W# d% g" P3 N
平衡 píng héng - balance*
2 E. F& U/ h6 x破 pò - break*
5 M( M! D' v! Z8 o0 E' q剖析 - pōuxī dissection / self-analysis# q( F& I! X- W* u T6 i% L
破解 pòjiè - solution, answer to a problem*! K5 ^7 G5 L7 K% F% y
扑 (撲) pū - throw in' h G% ], J3 F" O& k
葡萄六 pú tao liù - rabbity six
* W5 g: \1 ]% X* s谱 (譜) pǔ - game record
( J: u% v" [ e8 m8 C" ?. J普通 pǔ tōng - common*
r: e( ]$ k5 ~2 z% K1 ]0 b[edit]
( N, B9 k: d% P- hQ
+ E* }$ R# f3 q% Y! ^欺着 (欺著) qī zhāo - trick play, hamete* S& A$ c9 ^) Q1 L! t
棋板 qí bǎn - go board
5 k+ d1 D7 U1 ~+ j0 R! K& I棋风 (棋風) qí fēng - playing style) o, z0 S! k' x3 s
棋盒 qí hé - stone container
4 X' Z+ L" `0 k( j- o( g棋筋 qí jīn - key stones
1 r; _* V3 L+ w0 y; q棋精 qí jīng - key stones8 ~2 Z! }4 i* H0 P) e
棋理 qí lǐ - go theory" P( M5 x& A: F# K3 W3 @
棋力 qí lì - strength in go
, [% h, R0 u) \4 R) S, ^. l7 d* f棋盘 (棋盤) qí pán - go board# ^+ W, S6 y# k7 p# k* h
棋谱 (棋譜) qí pǔ - game record2 F- o, `% c7 S$ h) e, v2 Y ^
棋石 qí shí - stone
/ w) [$ p U/ ~) V棋手 qí shǒu - player*2 j/ A. \) d* r% w! l
棋书 (棋書) qí shū - go book
M; e* B/ {/ T C8 j棋院 qí yuàn - go institute
8 g9 d; z( ]& e9 q& E1 H棋形 qí xíng - shape7 v0 W8 a. ]4 a/ s( f8 o2 ?4 C
棋钟 (棋鐘) qí zhōng - clock*
$ s$ X; _& L" I$ W, V# }/ R: p: ?$ V. _棋子 qí zǐ - stone
) h p* e- _* \- X1 t8 n弃 (棄) qì – abandon, to discard, throw away' }: H6 c5 b, W
弃子(棄子) qìzǐ - sacrifice
+ M$ h" ^7 N5 C ]6 e' U E气 (氣) qì - liberty
& f2 A) ]: \% ~, r0 B, j9 G气合 (氣合) qì hé - fighting spirit/ Q2 Q. O2 ?/ B9 W- G* Z( l
气紧 (氣緊) qì jǐn - shortage of liberties& m9 C) a8 T: Y0 H
前 - in front, before*+ z1 m* T A7 t S* f D% q6 H
浅消 (淺消) qiǎn xiāo - erasure+ Y ^. w* S; n' S1 G" }
墙 (牆) qiáng - wall*+ `+ x# _ ~. Z% Q; F
强 (強) qiáng - strong4 x! K$ v( ~- q( B3 w/ E4 t/ Y
墙壁 (牆壁) qiáng bì - wall** E9 q- X3 [; Q, t5 R
强棋 (強棋) qiáng qí - strong group1 P+ P% { G7 ?6 R
巧手 qiǎo shǒu - clever move3 t* y' b. B+ k5 Q! t$ U
巧着 (巧著) qiǎo zhāo - clever move
. T4 w2 L& R* Z, @3 d1 Z切断 (切斷) qiè duàn - cut*+ B' b i# b) `0 T$ @6 Y
侵消 qīn xiāo - erasure
7 d7 C- O5 ^( N8 G7 Q) \" _轻 (輕) qīng - light*, o& ~9 ~+ v! Q2 \* w$ }4 S
侵入 qīng rù - invasion
; P; Q% T% R# H4 I+ o1 ]轻盈 (輕盈) qīng yíng - light*. d. T' n% X5 m
求活 qiú huó - make life
7 a# f4 p2 J- e: B) a3 t- G曲 qǔ - bend
; @. W0 O3 l. m: E曲尺 qǔ chě - carpenter's square
8 E: i, M. R7 w5 T曲三 qǔ sān - bent three% T% k. [7 R+ T2 A8 T: M
曲四 qǔ sì - bent four
6 _1 f1 E5 g: A2 P1 D, j觑 (覷) qù - peep
9 c0 G+ v8 N1 E% L5 ]权利 quán lì - privilege! O& m0 g, a; N" T
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*7 W) M8 u9 Y4 W5 Q
$ x5 S+ k! E+ T; R# z" l W& [. `9 K. q6 w* v6 x$ y
R4 C4 E6 Z, U7 `# s0 r5 \8 [
让子 (讓子) ràng zǐ - handicap$ R: {" [% j2 a7 m/ r
让子棋 (讓子棋) ràng zǐ qí - handicap game! p8 T/ b1 F0 D* J8 h
认输 (認輸) rèn shū - resign*( a$ V+ h# ~- o- u
弱 ruò - weak*% L+ W, [" `% I+ o2 r3 G
弱棋 ruò qí - weak group
& I3 u) P# ?) c, L8 U& }. r( \4 `: ]9 I8 i+ \ r: g
4 z6 y3 P6 C! {
S
: _4 V! j- f* S a三间拆 (三間拆) sān jiān chāi - three-space extension2 F( h8 `1 W6 ~: D6 P+ L9 v3 C
三间跳 (三間跳) sān jiān tiào - three-space jump/ R6 v6 T9 c: R2 }; v9 G1 P
三劫 sān jié - triple ko
0 Z E0 x0 ^- G2 ~! u; F) N三劫循环 (三劫循環) sān jié xún huán - triple ko9 i/ q( k. N) }% A8 m; O: R
三连星 (三連星) sān lián xīng - san ren sei
$ B( A1 d8 }. H三目正中 sān mù zhèng zhōng - center of three stones
j* F& o" {. h; b/ J三三 sān sān - 3-3 point# P. u3 ^9 V( {9 S. G
三手劫 sān shǒu jié - two-move approach ko
# u- L4 k/ v4 x4 V' F: D5 _& \三子正中 sān zǐ zhèng zhōng - center of three stones# `: B4 k* o& L5 S9 [# V
杀 (殺) shā - kill*
& h: W ^# x% c) a1 A4 ]杀棋 (殺棋) shā qí - kill2 F6 M2 f* b! n5 p" o
杀气 (殺氣) shā qì - capturing race6 `* X! n2 \9 ~9 |3 X- Z3 B
上 shàng - upper*
4 p8 N( g0 S# v A. d* s: V上级 (上級) shàng jí - advanced level*
; a5 F! e5 X, N. Q% k; H8 {上下同形 shàng xià tóng xíng - symmetrical position
* R# o) r: q- |( D: i稍 shāo - somewhat; a little*& `" e, `3 H% P! G7 P: [/ X
伸气 (伸氣) shēn qì - increase liberties) y7 E- T8 `' D
伸腿 shēn tuǐ - monkey jump
' X9 B# I% U( |7 Q8 `7 X生死劫 shēng sǐ jié - all-dominating ko# P ^4 j9 V/ E. ~! w3 J
胜 (勝) shèng - win*" q' ^ E$ G. m* H( x* G# E% |# C
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move8 W% d0 I3 v: k3 H/ Y' h
胜着 (勝著) shèng zhāo - winning move
' W d- c; o& W! a4 |" ^/ w C) h失败 (失敗) shī bài - failure*
. z6 ?5 g5 Q. [2 _4 ]- H实地 (實地) shí dì - solid territory }2 p% S" o, R
十番棋 shí fān qí - ten-game match
& d9 P' b/ k0 g# t/ A实接 (實接) shí jiē - solid connection) H' W' r4 ^5 X
石塔 shí tǎ - two-stone edge squeeze$ M/ l5 V9 ` v) V/ e" ~) s. w
实战 (實戰) shí zhàn - actual game situation
6 G) V4 `; t/ s7 }/ b+ ~实战手 (實戰手) shí zhàn shǒu - situational move9 v; e) i3 k0 C7 i
势 (勢) shì - influence*
8 E0 s U' h; a5 [8 ~/ w室 shì - house; room*9 Y8 e1 @, o2 p4 n# r4 k
势力 (勢力) shì lì - influence*9 W4 a. E: R# q
试应手 (試應手) shì yìng shǒu - probe
* m5 \/ r( n+ V5 z7 X( b/ t* m收官 shōu guān - play endgame! Z/ b; g5 f# }+ ^! `
收官子 shōu guān zǐ - play endgame# N% e- p+ f5 I1 K1 T# A1 _2 b
收后 (收後) shōu hòu - last play
; U& r; f* g Z" q H: k! h* F收气 (收氣) shōu qì - reduce liberties, |9 |0 c; C) \2 R' }
守 shǒu - defend*: D: q( f/ T0 O5 p- c% k* o1 i
手 shǒu - move% k0 q- D! j9 m. C) l4 R& {- Z
手段 shǒu duàn - technique*7 O5 ~1 f9 K7 D4 s
手割 shǒu gē - reorder sequence/ {) b* q2 X1 F T& ]
守角 shǒu jiǎo - corner enclosure
1 C# E u6 Q) U6 n手筋 shǒu jīn - tesuji
1 { J$ C7 h! I: H5 _& b" ~手顺 (手順) shǒu shùn - sequence' P- w7 E! W$ K. w5 f" J5 C3 N
手谈 (手談) shǒu tán - hand talk" p/ ?2 |, W! V. H- R
授先 shòu xiān - one stone handicap
$ T j% Z2 Y! G+ B" {6 p+ O7 V0 n$ f授子 shǒu zǐ - handicap7 q7 t& z4 b; H8 R1 N( Y: Z; A+ H, l
授子棋 shǒu zǐ qí - handicap game, d3 |8 n) W6 q% F: s9 [% A
书 (書) shū - book*
- k ] @, H/ l5 f, R" |; E# D输 (輸) shū - lose*
( t4 G7 d$ j) D8 u9 j+ \. ?书本 (書本) shū běn - book*
K* x' ?0 s# T数目法 shǔmùfǎ - territory scoring
: k/ e5 B* J' k' |0 ?- _5 A数子法 shǔzǐfǎ - area scoring. V# Q- _" E+ y5 h! C
梳形 shū xíng - comb formation
: ]& r5 N7 K; c# [梳形板六 shū xíng bǎn liù - comb formation
* {' W" b; E, k/ h& \双 (雙) shuāng - bamboo joint; ^6 w% r+ P, e. K% O- ]
双吃 (雙吃) shuāng chī - double atari# O9 z* s) ]- X+ c0 s% U% A+ e
双打 (雙打) shuāng dǎ - double atari
! H0 q( L' ?, s9 T- z7 v8 `5 _双打吃 (雙打吃) shuāng dǎ chī - double atari0 N* m1 v# O: Y- }9 J- h0 D8 k' ^8 b, s
双倒扑 (雙倒撲) shuāng dào pū - double snapback" f9 k& G1 o& k$ n
双方 (雙方) shuāng fāng - both sides*
% M# ?" v6 I4 x8 c2 T双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach. S. t% v% h. C' O2 o6 ?, n4 |! b
双挂 (雙掛) shuāng guà - double approach; ?2 J2 Y, ]9 N0 \% @: B3 q. v
双虎 (雙虎) shuāng hǔ - trumpet connection/ ~- F2 m0 z+ T+ L" n" y( Q4 y
双活 (雙活) shuāng huó - seki2 `( y$ u- _3 v7 c! {1 }, m% e
双叫吃 (雙叫吃) shuāng jiào chī - double atari
4 p6 Q* J1 X0 ~双劫 (雙劫) shuāng jié - double ko1 u: ?& H4 X. Z7 Z4 L* r
双征 (shuāng zhēng) - double ladder
7 `) E" r$ @8 k/ s; E* M0 X顺序 (順序) shùn xù - sequence*
( ^ ?7 O6 `8 b: V6 b# v死活 sǐ huó - life and death
6 H9 h% n; S7 M+ a5 n: Y死活题 (死活題) sǐ huó tí - life and death problem% c$ B0 u( |8 `# J0 h
死棋 sǐ qí - dead group6 d/ m2 q g0 H
死子 sǐ zǐ - dead stone
/ t" P- |8 Z s- J1 C四间拆 (四間拆) sì jiān chāi - four-space extension m# h s1 b9 L7 ]& W
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
$ H* v( a: L8 m四劫 sì jié - quadruple ko
R, |8 s) n1 U1 T# Y- h8 l四劫循环 (四劫循環) sì jié xún huán - quadruple ko% R/ g! f& {6 `- Y+ U( b
四连星 (四連星) sì lián xīng - yon ren sei
1 M% }# q, e1 [" q; F6 E, J松 (鬆) sōng - slack*
, O/ R# Z, Q4 o) n( B# t; n" K$ `松气 (鬆氣) sōng qì - increase liberties
& S% P4 L; U3 d2 d5 m2 G9 b4 G松气劫 (鬆氣劫) sōng qì jié - approach ko% d2 n$ {% @' u- k$ C
俗手 sú shǒu - crude move
' y. p# \5 i4 @) S" I随手 (隨手) suí shǒu - hasty move) J* S+ u2 @) F' P$ X1 S! ]
随手棋 (隨手棋) suí shǒu qí - hasty move# }- {! z5 e" `5 B! i3 L
损 (損) sǔn - loss*; J( g$ T9 k& L8 k1 G' f, N
损劫 (損劫) sǔn jié - losing ko threat
$ r/ N5 O+ `; \2 ~' ]损失 (損失) sǔn shī - loss*
, w2 U! H; x3 J& w4 p1 t顺序 (順序) sùn xù - sequence*
6 V) S0 `) x# Z! \4 y) b' H6 x7 u+ s" p6 {; |
4 W" r& T& `: V$ ^3 ? ~T
% k5 y1 {) \$ M3 y1 c1 D台象 tái xiàng - Tower
6 Z" v! N Z2 ~* K# U" ?( L弹性 (彈性) tán xìng - flexibility*: }- R" {/ I |" n* V- C# n* k
搪 táng - block* H7 f/ T/ v% x; l: }4 \3 e
套劫 tāo jié - two stage ko+ J) K2 [0 x7 j: }
逃 táo - escape*4 I& X6 ? H2 z6 z
逃遁 táodùn - to escape, to run away, flee*7 ]' x' t. I3 H* |
逃生 táo shēng - escape*
! A/ g% x* f+ W1 A" M6 [腾挪 (騰挪) téng nuó - sabaki1 f5 ^" G8 ~$ \) q+ c# G
提 tí - remove from board
$ C4 o" k7 I" M2 R8 x( r0 f6 q提劫 tí jié - taking the ko' e5 P+ d" g/ Z( H& {9 B9 e8 H, l
提子 tí zǐ - remove from board, B; a% I y" J) _* i7 a# k0 L
天王山 tiān wáng shān - tennouzan
; Q/ k- H* N: [3 q) W: A9 b1 L( z天下大劫 tiān xià dà jié - all-dominating ko `5 k( s, ~, J. ?" w
天下劫 tiān xià jié - all-dominating ko, w0 r- d, V+ S4 m5 c7 u9 F
天元 tiān yuán - tengen' v# m: Q0 |! V8 ^+ F
跳 tiào - jump*4 H8 ?% ?, n) ]
贴目 (貼目) tiē mù - komi- F- f- V8 c9 o; b' [
铁柱 (鐵柱) tiě zhù - iron pillar** C8 `2 E, j2 ^$ B* O
挺 tǐng - push up; stand*
z/ a1 u- C; {9 \2 P1 u& L投降 tóu xiáng - resign*
! T m0 p6 B7 c投子 tóu zǐ - resign& s2 J5 h t( w5 i/ F4 V [
透点 (透點) tòu diǎn - placement, ?, E1 ` d9 e+ }: R+ u' c
图 (圖) tú - diagram*
6 @2 o; ^4 A: q O. W退 tuì - pull back+ d$ e' c" ^$ d2 u7 |5 ~6 p
托 tuō - underneath attachment+ f; _- Q; D( z5 F4 R3 {6 ~
脱出 tuōchū - escape, break out r7 U5 j& R% t% f1 ?, L4 r: a
脱骨 (脫骨) tuō gǔ - under the stones
% N4 S% G! L. [; I脱先 (脫先) tuō xiān - tenuki: ], s, j5 e; z' ^; T
0 N, l+ W7 e: @# f
7 x; I1 l0 T5 h6 T5 f: y
W
5 J. G/ G5 p2 G" B挖 wā - wedge5 c k) D6 D) U8 I0 r: y
外目 wài mù - 3-5 point
9 |8 y% A2 i" b) ?2 ]4 g$ }7 {外气 (外氣) wài qì - outside liberty- r$ l0 x3 V5 A+ q! s' f: b
弯三 (彎三) wān sān - bent three
8 y0 L/ t \) a1 b. x& i' Q弯四 (彎四) wān sì - bent four6 R: c% X" h! `7 P! W4 W9 l1 A6 J2 K
万年劫 (萬年劫) wàn nián jié - ten thousand year ko8 Q! [4 r. m7 |
围 (圍) wéi - surround*
7 {- ]4 x0 ?: x. X& O- O+ e% d! N g围棋 (圍棋) wéi qí - go' `5 ~/ X! [" p; ~: }$ d" L
尾巴 wěi bā - tail*
/ h( c/ n% p# @! _- q味道 wèi dào - aji3 @0 e2 W$ M6 O) L7 a8 [% }: c& A
文凭 (文憑) wén píng - diploma
/ s8 x1 K; I; l/ y6 K, ?稳当 (穩當) wěndang - stable; firm*. C, f H% @0 k1 S
问应手 (問應手) wèn yìng shǒu - probe
7 F5 `* Y4 ]+ ]% w' Y; |乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest3 b" Q7 j+ L2 V7 _1 j# q
无理 (無理) wú lǐ - overplay
! U( D4 q |) N+ W8 \4 J无忧劫 (無憂劫) wú yōu jiě - picnic ko
5 E* \5 c/ F3 w7 U. t5 p5 k五子棋 wú zǐ qí - gomoku narabe- P: [4 v) X" q- P4 x2 W& D5 ^0 U* X
五间拆 (五間拆) wǔ jiān chāi - five-space extension
4 B0 @, ?# g& R' o! i3 k- F五连星 (五連星) wǔ lián xīng - go ren sei
s1 L+ V( ^3 P! \' ]五五 wǔ wǔ - 5-5 point. I8 N1 L, k; m$ E) I/ g, Q
8 f; I1 N0 d0 B) v* u' w5 A+ i& s8 Y Z+ D. w: y- a' S5 d
X. O9 H; S3 L3 b* D2 Y
细棋 (細棋) xì qí - close game
% c2 e! J' I' L) w, ~, I瞎劫 xiā jié - false ko threat* l9 ~1 p) I5 a, i1 {# u6 y
下 xià - lower*
5 f' @# N' W5 t! Y* h I! l8 L下法 xiàfǎ - method*5 o& j# z: S# k8 R% F! e4 l: M( O
先 xiān - before; first*! R) l0 t1 i- l, s+ Q
先手 xiān shǒu - sente
( N% g5 o/ i* @$ g, s* c4 Z先手劫 xiān shǒu jié - a ko in which the player makes the first capture
2 x# P# x5 I% P, `+ G6 F先手利 xiān shǒu lì - forcing move' P7 G1 Z' `7 B- v0 Z7 t
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
0 p( M7 s; h* C9 h4 X q# ?陷阱 xiànjǐng - a trap*2 `8 _, e. `8 j" V P) r
象步 xiàng bù - elephant's move
7 C' |: D, t! m1 B, C/ E) {象步飞 (象步飛) xiàng bù fēi - elephant's move5 _. t- ?- n7 K+ p& }
象飞 (象飛) xiàng fēi - elephant's move
$ Z7 A/ }% q# s0 F# W- T7 X向小目 xiàng xiǎo mù - facing 3-4 points
2 J' i' g3 {! ?$ s7 [象眼 xiàng yǎn - center of elephant's move1 a8 B# d% _9 l
消劫 xiāo jié - ending the ko" G/ t' X! l& R$ Q9 y
小 xiǎo - small*$ T+ x0 m* h# h: z/ ]5 R( C1 J
小飞 (小飛) xiǎo fēi - knight's move
6 x; X0 q1 D- y! i3 E, [( n$ R小尖 xiǎo jiān - diagonal
1 u9 u- {7 \8 W$ j小林流 xiǎo lín liú - kobayashi opening
; [0 P: K$ g/ l. s1 b$ L小目 xiǎo mù - 3-4 point
5 H' m; X# @9 N7 K& |/ H/ X小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
4 b# n" n( }4 X! {小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
L- D/ x. @$ H小伸腿 xiǎo shēn tuǐ - small monkey jump
4 w+ g# g% w& t/ L; Y+ _3 b& e' l小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg' {: g+ A+ b2 R& W+ u K9 B
效果 xiào guǒ - effect; result*
/ r/ l4 i& g1 W9 M效率 xiào lǜ - efficiency*
* N+ [. J& J5 F, G% C新布局 (新佈局) xīn bù jú - new opening
5 n; q- C% O4 k. j' i新手 xīn shǒu - new move- g- D6 t0 U" O* L2 T @
星 xīng - star point
9 P: Q; D6 n3 W星位 xīng wèi - star point3 A) {0 F& t. Z. Q2 `; w
形 xíng - shape*
9 W" r$ g, K3 X1 n7 j5 a3 Q8 t形势 (形勢) xíng shì - situation*8 m* W' e: m y" A% Z
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
" X/ a) a% ~$ o' q6 m* \) E8 R形状 (形狀) xíng zhuàng - shape*
6 G( t4 }4 z k7 }, W" m秀策流 xiù cè liú - shusaku opening3 B3 l: w" \' s9 X' u
虚手 (虛手) xū shǒu - pass1 v, y- D2 ^# S" u; k
虚着 (虛著) xū zháo - pass
" t. v3 q0 z: F- \' o7 L( x序盘 (序盤) xù pán - opening
$ Y, L3 p* V+ i/ ?4 Z |; w学生 (學生) xué shēng - student*
9 u$ S- R9 g+ e" T! g雪崩 xuě bēng - avalanche*' A( E" j3 k7 }# M* }! j0 ]
循环劫 (循環劫) xún huán jié - double ko- N- j: K" X0 I
# D1 f u5 o( V$ X2 h$ F# @' s% W8 r8 h* F4 O$ A, v
Y C9 |3 H4 P8 `( ^: a# y
压 (壓) yā - push down*, }4 A1 D! C7 d
压力 (壓力) yā lì - pressure*$ f. U7 V) {9 k3 \4 i! I
延气 (延氣) yán qì - increase liberties
r. h y0 t6 |6 Z9 o y: C眼 yǎn - eye*
9 [8 x/ Y# x+ X: |" z: b8 A5 h8 P$ b% r眼位 yǎn wèi - eye potential; eye space
6 q7 \! b7 l( |3 q4 R眼气 (yǎn qì) - eye liberties/ Q% G% k* N5 x* b1 q5 S
眼形 yǎn xíng - eye shape; eye space
, s8 h7 W. L: @. a妖刀 yāo dāo - magic sword
; _1 S$ \6 G: E j0 W# t摇橹劫 (搖櫓劫) yáo lǔ jié - double ko( a0 A$ N' E# K- Y% X
要点 (要點) yào diǎn - vital point; h' G. N# _5 B3 Z
要子 yào zǐ - key stones
, P+ o: r) [- p业余 (業餘) yè yú - amateur*
; G) C$ B v& p1 a v" S F( f一方地 yī fāng dì - one-sided territory
. ^ m# b9 D# h5 F8 ?8 ]6 n一间拆 (一間拆) yī jiān chāi - one-space extension
u3 a6 t3 u1 e7 m1 R7 W一间跳 (一間跳) yī jiān tiào - one-space jump" j+ [ S, `( f* d- {4 D9 F
一手劫 yī shǒu jié - direct ko: ?* a: V* M( T! @
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
% y# ~" w+ p3 P# y8 p0 v疑问手 (疑問手) yí wèn shǒu - questionable move- r& }8 D) a. Y: j; d9 k) Q' i
弈棋 yì qí - play game*& ]# b, }& g9 M
引征 yǐn zhēng - ladder breaker
. |- E7 S/ `/ d. F赢 (贏) yíng - win** w" h: n4 A3 \& ~. H! q. ]; _
应氏 (應氏) yìng shì - ing's2 O. s6 J- z* \8 x* y2 O
硬腿 yìng tuǐ - first line descent
- @* A; ^# M6 }6 B; R优势 (優勢) yōu shì - superior*
- Q/ {/ @% t$ H. w1 z5 S+ ]有利 yǒu lì - advantageous*! F x# d! K8 F7 O! I
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
% H9 J& f0 W8 f) N8 |# S有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
& P" D w7 b" O0 C' L4 W右 yòu - right*
2 y9 K- E* w; ]& d7 [4 m余味 (餘味) yú wèi - aji
) A. y5 I( [ y& I* T愚形 yú xíng - dumpling shape
/ s. [' J8 K5 ?) a8 c宇宙流 yǔ zhòu liú - cosmic style
) w* C9 B5 D8 p2 j原则 (原則) yuán zé - principle*7 V9 x, `# f" J, T: E* S* G
院生 yuàn shēng - insei
! `1 ]6 @. W- j7 V/ `
s8 d8 }8 E0 e1 g# F+ e& K' B0 F7 l
7 f! [' Y W% D$ A7 U* _! D; n r( GZ* h# T' w2 _& S4 {4 I6 ]
枣 (zǎo) - jujube (Chinese Date Wood)*: q- L0 f& h3 I2 l( b) H
扎钉 (扎釘) zhá dīng - iron pillar*
+ N; O8 T, V! S8 |# N长 (cháng) - stretch7 e, ?- g* p6 ?) M, i6 j
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
2 d' G1 D5 Q. j% v. X胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi! Q! e& E: ~& T3 R" b
着 (著) zhāo - move
4 f& g; w' ?9 s8 X% u' ~真眼 zhēn yǎn - real eye
# h) ~: u/ L, T, b镇 (鎮) zhèn - capping play
, b b4 x9 B: t: C9 p# [镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
) [" | b/ _+ P5 q镇头 (鎮頭) zhèn tóu - capping play6 z" d2 m) v* L. j. d5 c0 Z
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
3 n3 o" F6 F Q2 S# V, a, O/ Q- J征 zhēng - ladder- I* H8 g) X1 Q" n8 C+ B
争棋 (爭棋) zhēng qí - official challenge match
) s$ S: ?. J; h! P征子 zhēng zǐ - ladder
* Z: m6 l$ }6 ~( x$ I2 A5 C征子劫 zhēng zǐ jié - ladder ko
h3 F* Q; N5 X8 z% ~+ Z) ]. `整体 (整體) zhěng tǐ - chain
/ P# g; W& h O# z( }整型 zhěng xíng - settle" w- V4 M2 J" ? j2 V
正解 zhèng jiě - solution*( X1 A+ v2 e/ L o' h& k
正确 (正確) zhèng què - correct*# K( e0 L6 `& N9 e
证书 (證書) zhèng shū - certificate*
8 G( q2 `/ a9 A- O# K+ c* \正着 (正著) zhèng zhāo - proper move
) l5 N% a' {3 p指导棋 (指導棋) zhí dǎo qí - teaching game7 z& R5 M3 D) P) Z3 m4 f
直二 zhí èr - straight two9 |; I5 G U3 b* T3 Y" r
直三 zhí sān - straight three
: _6 ^1 E4 Z( ^ Q7 j2 ^) c2 S( g直四 zhí sì - straight four @7 w( p: _4 b2 c
职业 (職業) zhí yè - professional*
5 k4 b X m+ }- m- K5 [只此一手 zhǐ cǐ yī shǒu - only move# M, [: @5 J6 Q: I8 D
治孤 zhì gū - managing isolated weak group) Q+ I. v0 b: O1 ?% r" B) b) s J
中 zhōng - center*
" i2 J/ I. x a3 {钟 (鐘) zhōng - clock*
/ l9 x! z* N' D/ W8 U% m3 z; w中腹 zhōng fù - center*
( M8 T6 n% x8 g f, Y, v中国流 (中國流) zhōng guó liǔ - chinese opening
! j. e9 K5 a" K5 J6 v中级 (中級) zhōng jí - intermediate level*0 h# _/ [* G# p: J
终局 (終局) zhōng jú - end of game
% h [9 ^. {: P& K: e- k9 c$ e中盘 (中盤) zhōng pán - middle game8 O) G, k* A( E7 _& k S4 j' `
终盘 (終盤) zhōng pán - endgame3 p/ f4 I. t& Z/ z* {3 f; Z
中心 zhōng xīn - center*4 R8 Y' ]. A$ T$ y: t; z& D
中央 zhōng yāng - center*
9 O E- c6 C: J% E' Z; l中原 zhōng yuán - center*- C$ w* I9 b. P3 `# }
重 zhòng - heavy*
4 [9 `: K, R O o主动 (主動) zhǔdòng - (to take the) initiative*! m' W$ r4 N% l/ q/ Y0 Q2 V6 w
专业 (專業) zhuān yè - professional*
! J, M5 ` K7 E转换 (轉換) zhuǎn huàn - exchange*( S9 @1 J* D" \( L0 M2 Z' X1 j
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
& d0 S8 a2 _/ \& y+ l装劫 (裝劫) zhuāng jié - a move that threatens a ko" W3 s+ O6 ^# K! P
撞气 (撞氣) zhuàng qì - reduce self liberties
, ~& ~; P$ B. M' c9 A* w# a追 zhuī - chase*
0 @( h) Y- M. t) o追捕 zhuī bǔ - chase*
/ H7 d+ x. {" A# i- W6 a- \' V" n' m子 zǐ - stone; unit in chinese counting
6 K! @# a) I/ p3 u( x自然流 zì rán liú - natural style
, C* v1 |) H( Q) n3 e* S* M" F自杀 (自殺) zì shā - suicide*
2 W$ p3 P" f: H# i9 m左 zuǒ - left*
' P$ ~- i- ] a- Z0 D' ^" A左右同形 zuǒ yòu tóng xíng - symmetrical position( {+ T$ u# H9 C* J# ?7 y0 ~0 I
做活 zuò huó - make life6 E. A8 L3 l' Q% d
做劫 zuò jié - create ko- f$ E* \4 B& h/ T5 W( z3 _1 V5 B6 c
作战 zuòzhàn - combat*2 U* w9 h, f/ s- ]8 Y5 b1 R
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)0 v+ G( {& f% ?8 T# M7 F% i r; U9 p
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