 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*
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B
2 k, D- k8 R9 P9 M9 E# i$ |白 bái - white*
# G0 z( V ]1 D7 H- w白方 bái fāng - white player*
1 D2 l7 Y; M. h$ n8 a# E: X8 K- W. P败 (敗) bài - failure*; I1 D5 O4 l( Y; D l
败着 (敗著) bài zhāo - losing move5 G D7 o A( v V3 a- Q1 L( L
扳 bān - hane6 c7 i* m( m+ ?+ O% h
扳断 bān duàn - hane through
' W b2 ?3 j2 l板六 bǎn liù - rectangular six
0 W' M- V/ F9 G- q$ t半劫 bàn jié - half-point ko
* w8 F! a& }4 F$ x2 d( ^8 G* v" @棒接 bàng jiē - pole connection6 w. m+ B- y$ I/ H* R5 c
包围 (包圍) bāo wéi - surround*% w; u4 w) I7 u7 w; c! ?9 R
薄 báo - thin*9 |3 |! v( |: p
保留 bǎoliú - retain; preserve*7 R. @9 O) w7 m) z
抱吃 bào chī - capturing technique by atari
& X& J6 p% W3 w# }6 B/ c, |- Q本身劫 běn shēn jié - local ko threat9 W7 M% z% @" ?" J1 ~
本身劫材 běn shēn jié cái - local ko threat
$ M1 F3 J- D, ?) M) H本手 běn shǒu - proper move s% M: Z: P) Z3 p) }; J3 V
笨重 bèn zhòng - heavy*( {( X1 V1 b0 K' z# L
崩 bēng - collapse*/ F' A; v: o" w# I+ I
崩溃 (崩潰) bēng kuì - collapse*
0 D- b+ ?$ k" C( h& B逼 bī - checking extension4 w" b/ b D, X: t. J4 ^7 P0 x. Y
鼻顶 (鼻頂) bí dǐng - nose tesuji
. w3 a6 e5 N/ g6 |# D0 i; S比气 (比氣) bǐ qì - capturing race' f+ |" u4 p/ q$ M# a
比赛 (比賽) bǐ sài - tournament*
8 V6 L" @8 B2 ~. w边 (邊) biān - side*3 i2 B+ ?$ e! N0 I" `; W! e% A
变化 (變化) biàn huà - variation*
. f5 A- C! L N3 \变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
" i8 S% }2 ^# S$ L$ ]变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
/ l3 I; d2 O0 T: Y变着 (變著) biàn zhāo - unusual play" |/ t) S4 q- L9 S) |
并 (並) bìng - horizontal stretch
9 a7 l6 q( m r步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
7 d1 p* `; U# H5 f2 W补强 (補强) bǔ qiáng - reinforce*8 C+ A- h* B+ z! ~! r5 K. m: d
布局 (佈局) bù jú - opening6 A6 C) J+ y. }4 M- W: D' ? l4 s
不利 bù lì - disadvantageous*! S, K J8 M! F% W. V# c1 u
不入 bù rù - suicide* O' `1 \; P: V' Y
不入子 bù rù zǐ - suicide) Z2 R* @! h+ V5 ?, `6 w/ P, m
不提三目 bù tí sān mù - three points without capturing
, q1 I+ L2 ~( C. Y* s" p# b6 Q不提五目 bù tí wǔ mù - five points without capturing0 i ]6 r4 d/ n" C/ U
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C
- ?* k7 D5 \% d1 _4 r猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)/ Z; p; A2 e. J. f
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
$ R! \& I6 D$ L. j1 R. v参考 (參考) cān kǎo - reference*
& ^) B* m C& w% }残忍 cánrěn - bloody or merciless*9 k9 a) b" i! j- ?# E) ~9 ^7 r
拆 chāi - extension
: m" v- @6 [2 o拆逼 chāi bī - checking extension' h4 ^/ ?: E4 ?7 E: H2 E) O) V" w/ S6 @) d
拆二 chāi èr - two-space extension
: E! O# ~$ \8 A$ N' }2 T拆三 chāi sān - three-space extension
/ T" l. d% x( n拆四 chāi sì - four-space extension
" x$ R C/ `: B5 N# z# V( ]拆五 chāi wǔ - five-space extension2 _ v. ~" p3 O* I" ~* U
拆一 chāi yī - one-space extension
, t! `* L9 |: o. d+ O3 F缠绕 (纏繞) chánrǎo - harassment technique
% w$ h" M+ u0 N. C" T; D长 (長) cháng - stretch
/ _" u* }8 [2 c% S/ j3 A' y长考 (長考) cháng kǎo - think for a long time0 I/ [0 s" Z3 ]' d! w5 A
长气 (長氣) cháng qì - increase liberties
6 Y3 i0 M+ A) `: u- K长生 (長生) cháng shēng - eternal life" O" U8 N, k5 `* l# m
场合定式 (場合定式) chǎng hé dìng shì - situational joseki" M7 G ]3 f, b, v0 t
超大飞 (超大飛) chāo dà fēi - very large knight's move! R9 j; ]* s4 ?' j
超高目 chāo gāo mù - 4-6 point
8 H2 M6 ~9 Y, x( R3 z0 I超时负 / 超时 (超時) chāo shí fù - lose by time4 I$ |9 a& ?. U7 }6 z0 t$ [& {
超时胜 chāo shí shèng - win on time' O, F' ~6 N- \5 k! l# z
成功 chéng gōng - success*% a6 L0 b2 e( D: g8 W
成立 chéng lì - possible*
: l' M- @$ V9 ^6 D4 C. L7 d( Q秤砣 chèng tuó - two-stone edge squeeze" @0 J+ y5 w1 Z# @4 R9 L6 k
吃 chī - capture
3 I8 b4 L1 Z# S- m3 k9 r吃亏 (吃虧) chī kuī - loss*
: m8 K+ L# C! s, F4 I/ {% |持棋 chí qí - jigo p$ n/ }. k# {% _+ H. @
冲 (衝) chōng - push through
8 w. y4 L; F) v) A6 D0 E重复 (重複) chóng fù - overconcentrated
" B0 Z! A' Q2 H5 a( y初段 chū duàn - 1 dan
' n* S. ?* F' w; i, f2 J初级 (初級) chū jí - beginner level*
5 k- a& N4 \. y- ~3 l* s出头 (出頭) chū tóu - getting ahead
# g+ Z8 k" N- `( N9 [* ~( O刺 cì - peep* B! w) d' |3 M5 V5 c$ U1 N
次序 cì xù - sequence*( e! z) e1 Y3 a# D& k& p( p" {) [
错误 (錯誤) cuò wù - mistake*
! k' Q1 N+ w* h# d4 F1 G. U* l$ i( R错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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D
. \7 M! f+ M9 _/ E搭 dā - attach
$ p2 o& e( _1 l& F1 r/ M; E打 dǎ - atari, W q- a( ]9 p4 u
打吃 dǎ chī - atari
/ S9 ]+ o4 H% ?4 h* H0 c打二还一 (打二還一) dǎ èr huán yī - capture two recapture one2 J/ }# _5 F0 f7 ^
打挂 (打掛) dǎ guà - adjourn game
9 g6 E3 j% V$ a1 v* t0 X打劫 dǎ jié - ko+ C' l) d' d' t7 f
打入 dǎ rù - invasion
2 r1 Z5 y1 Z0 R$ X9 H" j1 ~, I* B打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
8 i3 p$ f! }- @- s; n* w: o大 dà - large*
7 \; l" k2 u/ I' y% Q大场 (大場) dà chǎng - big point+ ~* S; l) ]+ A' v& |
大飞 (大飛) dà fēi - large knight's move7 H/ Y7 p% ~8 Z- S. ?4 K
大局感 dà jú gǎn - whole board thinking9 m( R7 x" V9 ?
大龙 (大龍) dà lóng - dragon*
$ U) C1 b% v5 ?2 t大模样 (大模樣) dà mó yàng - large-scale framework; a2 ^7 I# ~2 V# K2 U$ u( d* |
大盘 (大盤) dà pán - large board (19x19)
& @; @3 U& B- g4 P) f大棋盘 (大棋盤) dà qí pán - large board (19x19)
! j4 O% q, y; m" P0 v大伸腿 dà shēn tuǐ - large monkey jump
! ~) |4 p* }: z6 K9 Y大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze5 W' e5 T: N: O$ e+ B
大雪崩 (da4 xue3 beng1) - large avalanche
( k$ o" A6 J5 c9 q, Q9 e" \大压梁 (dà yā liáng) - Da Ya Liang) }' ?6 q* d0 v9 d K6 Q
大眼 dà yǎn - eye with two or more spaces: o/ I* ?9 h1 e; Y
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
, V" j4 k; V/ U' F+ A; p带钩 (帶鈎) dài gōu - long l group
! d" z- M0 d% E6 ?- J2 l单关 (單關) dān guān - one-space jump
% t3 [+ Z6 b8 @8 U7 Q单官 (單官) dān guān - neutral point& S* V0 V0 ^0 X
单劫 (單劫) dān jié - half-point ko, ^) `$ X" n" D
单行道 (單行道) dān xíng dào - one-way street*! ?% p* p4 r- K: Q$ E
挡 (擋) dǎng - block*
: {3 W6 ]" y: ^8 r3 u) q4 y5 D刀把五 dāo bǎ wǔ - bulky five6 a1 `. s6 i1 l
刀板五 dāo bǎn wǔ - bulky five
! z- V" ?8 \+ ~, Q' \$ A( h刀柄五 dāo bìng wǔ - bulky five" t3 L) G/ b2 |' m
刀五 dāo wǔ - bulky five7 k( U' z$ y( l5 Z$ D
倒扑 (倒撲) dào pū - snapback
; p2 r3 Y( y4 o8 h倒贴 (倒貼) dào tiē - reverse komi
& Y! N; g7 U: Y8 {( i8 `- q2 \( W倒脱靴 (倒脫靴) dào tuō xuē - under the stones8 |) X% x0 R8 C q' n7 e
低 dī - low*
8 x) H J# H. t$ `# j敌 (敵) dí - enemy*
& p8 c( V ?& O- _, h抵 dĭ - hold up; push against, to support, to resist*
3 z/ _' l4 l9 H抵抗 dǐkàng - to resist; resistance*7 I! I! Y9 O1 [
敌人 (敵人) dí rén - enemy*
9 g9 ]) l( p, M地 dì - territory*
% }7 Z2 P% R: \- a, ?$ p: f地盘 (地盤) dì pán - territory*2 V# y* D; _% L* p# \3 @
地域 dì yù - territory*: \. Z6 U- ]: O" p
点 (點) diǎn - placement; point! i# W6 u1 ]$ o1 l7 P' Z) j) G' n
点方 (點方) diǎn fāng - eye-stealing tesuji
' z' f$ n4 s7 i( _; c8 c点角 (點角) diǎn jiǎo - corner invasion
7 W! [$ v; j1 l+ f* ^0 W5 {' K点目 (點目) diǎn mù - counting9 b% a# b! o) O6 c7 d1 u! X
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
" m% {% ?- C0 P9 R调子(調子) diào zi - choshi
' x% B# s! N3 n1 |4 F丁四 dīng sì - farmer's hat; pyramid four
! }! S" {9 n. g- o: N# V1 B顶 (頂) dǐng - bump2 n2 I# s$ z! L. Q/ X0 F* ]6 a! H
定式 dìng shì - joseki
' b) o+ A: u( c: u5 O5 H) X1 k定型 dìng xíng - settle8 W6 V) s \( k8 w/ i
东坡棋 (東坡棋) dōng pō qí - mirror go7 @, y# f; H. L
斗方 (鬥方) dǒu fāng - carpenter's square8 w4 T- R# ^' Z! p7 Y: t# w
读秒 (讀秒) dú miǎo - byo-yomi# u2 s2 Q( ^5 o$ P. H. U, R* D
渡 dù - bridge under; o& {9 v) `8 ?( C
断 (斷) duàn - cut*
6 O/ V7 |& o3 Q \9 o& w8 {5 ^段 duàn - dan
- q0 `+ t3 a0 v1 M7 O4 x$ ~: {" c, [8 Q对策 (對策) duìcè - countermeasure*
* h* i% E. C9 J+ C$ F对局 (對局) duì jú - play game*
5 j7 A3 ]# H) @& Q7 ?1 _对杀 (對殺) duì shā - capturing race+ R% @ \: L( g# b& X. }( w
对弈 (對弈) duì yì - play game*
% m8 t; x E% t! g0 D! X( ^遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*( X: T6 n5 _. p9 C W& i: B
多元劫 duō yuán jié - multiple ko& z8 e- M6 e: G: Y
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恶手 (惡手) è shǒu - bad move
- K* i1 I" l( C" \) S二间拆 (二間拆) èr jiān chāi - two-space extension4 n4 U w+ T2 @7 u7 k% @/ d g/ a
二间跳 (二間跳) èr jiān tiào - two-space jump: _; F6 [) `& u8 i* e( g! x
二连星 (二連星) èr lián xīng - ni ren sei4 e; g; ?/ Y" L( ?) j0 J1 F& V/ d
二手劫 èr shǒu jié - two-step ko6 e% U! e, ]$ g1 u% P
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F
# H* I. c* u1 H2 w& q( L发展 (發展) fā zhǎn - develop* V, T2 v0 [+ Q
法 fǎ method, way (also 下法 xiàfǎ)*
6 Z$ `9 ^% q8 N$ V0 K* E* x* n% P反扳 fǎn bān - counter hane
& N3 i, c$ ` _1 W R反打 fǎn dǎ - counter atari- q$ {7 }8 G! [( |0 a6 @
反攻 fǎn gōng - counter attack
! @% O! _1 s" W4 M反击 (反擊) fǎn jī - counter attack
5 H$ d# A) s! i+ y反夹 (反夾) fǎn jiā - counter pincer
! J: Y; ~, w- c+ r0 C4 W反提 fǎn tí - recapture
" q' I; Z& p* [' N' v+ @2 C方法 fāng fǎ - technique*
0 K, _' `+ `1 N$ p& V' {$ o0 W4 x方四 fāng sì - square four' a" y2 |0 T/ f' c2 k) N
方向 fāng xiàng - direction*5 n/ z: i9 o/ H' r' ]
方形 fāng xíng - mouth shape
; _) Q( E" }# J `- g$ T4 B0 R! z防 fáng - defend*2 O: S( ]) y9 ]2 R: b
防守 fáng shǒu - defend*# E8 G: \7 k6 g2 w, x
飞 (飛) fēi - knight's move* H2 L% j/ x. O
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete+ a1 W+ J8 e0 q b
飞压 (飛壓) fēi yā - press+ @8 z/ J# `: |
废着 (廢著) fèi zhāo - useless move- B1 |- m6 d( E
废子 (廢子) fèi zǐ - useless stones
+ N, ]3 S% G; h" I- W6 C( b/ e分投 fēn tóu - splitting move( r: N9 l% c+ U; A8 ~8 R+ j
分先 fēn xiān - even game
4 B, C8 t6 Q; P封 fēng - seal in*
+ R2 C4 c( g& Y; W2 F" c: S封手 fēng shǒu - sealed move- t/ {. g. k4 C* V" w, q- |
封锁 (封鎖) fēng suǒ - seal in*) y0 c' M+ T' W1 E- d! }1 y- R
浮棋 fú qí - floating stones, m2 g0 R- v! G/ L5 _! |
浮子 fú zǐ - floating stones- J7 f9 E% U1 ~9 r# o& Z; `7 `
负 (負) fù - lose*' o: [; S( i( e2 F0 p" a
复盘 (復盤) fù pán - game review
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2 X! l* D9 _" e$ s概念 gài niàn - concept*/ c* E& `) |0 I1 B* u) S
感觉 (感覺) gǎn jué - feeling*
3 z7 {8 e/ P! X; j高 gāo - high*, }& W; w1 U) e& q" i0 o$ U
高级 (高級) gāo jí - advanced level*! T' t# a( \( ]: o8 J9 g& T- D
高目 gāo mù - 4-5 point8 a2 _( G) E$ A7 ]6 W( N" b
根据 (根據) gēn jù - base*
4 ]( @3 H; k: ^2 h根据地 (根據地) gēn jù dì - base*% ~6 R! H. h; F! g
攻 gōng - attack*
: h% \# X. o" ~攻击 (攻擊) gōng jī - attack*
2 G* \& Y" @0 q/ W3 @; X d共气 (gòngqì) - shared liberty
4 Q3 m4 p& l- \8 J9 W. H, R2 v公气 (公氣) gōng qì - shared liberty
9 [8 x& t" ~1 e3 O! K攻守 gōng shǒu - attack and defence*
" W# q0 h9 r/ a共活 gòng huó - seki
7 ]4 }; C) B* S4 w* `孤棋 gū qí - floating stones, Q9 [# B' l& h
挂角 (掛角) guà jiǎo - corner approach
% X4 G/ Q$ C; j4 `7 ?拐 guǎi - bend*
3 b. l% ?' g7 v1 x6 a怪着 (怪著) guài zhāo - ghost move
$ G9 w9 r, d4 }: N9 l, i/ F关 (關) guān - one-space jump
' T( b7 j2 X( P v6 d. m官子 guān zǐ - endgame
9 S2 u* Q5 A& ^' I2 t; P龟甲 (龜甲) guī jiǎ - tortoise shell) P' N5 z6 L# x0 j ~/ I! V: v: _* A
规则 (規則) guī zé - rules*
7 m# ~0 I% l- Y" c# O5 i鬼手 guǐ shǒu - ghost move
. G; S* [$ Z2 u. p& o滚包 (滾包) gǔn bāo - squeeze y+ v' n8 p: t7 g( }
滚打 (滾打) gǔn dǎ - squeeze/ }* I4 e6 Z# I/ f9 E `$ \
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
" c3 ^; r- o8 K+ _4 [( H9 X9 _% _过分 (過分) guò fèn - overplay
" \& i+ [ ?/ H: D( |3 @国手 (國手) guóshǒu - national champion*+ E: _) Z. ~0 D, n
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H
; ?! y5 b% V6 F3 o* k韩国流布局 (Hánguóliúbùjú) - Korean Fuseki$ S- M* n2 O1 g+ q
好点 (好點) hǎo diǎn - good point
) G \2 c# m3 c' n+ Z和棋 hé qí - draw*
# T |) y4 Y& G R+ I黑 hēi - black*
4 I, q8 d9 m# e8 Q$ ~黑方 hēi fāng - black player*
! b) N# ?1 R: o. D& \* f. o* _& Y黑先 hēi xiān - Black plays first*" [7 q' n& e3 O$ n% |
猴子脸 hóuzǐ liǎn - Sake bottle shape" J) G/ T( z, D V4 A# }5 n% d$ `9 J
厚 hòu - thick*
4 ?2 P+ L" T1 y5 h后悔 (後悔) hòu huǐ - regret*8 v* D7 G, M( f* a8 G
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
+ Q! J- I! X3 a7 a厚实 (厚實) hòu shí - thick*3 x6 D9 n; [9 B
厚势 (厚勢) hòu shì - influence*
8 G$ v. y/ F0 _' q- P后 (後) hòu - after; later*5 I, h) O' a$ L. @; l2 r8 q4 r
后手 (後手) hòu shǒu - gote' y- ~2 b, |( d# u
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture: s, f9 _ |! Y7 i1 ]/ A' _; |9 M
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
$ e/ J, Q8 {0 l8 ?后中先 (後中先) hòu zhōng xiān - gote with hidden sente
9 Z* F, {/ t1 o2 ~7 ~; u! ]虎 hǔ - tiger's mouth' @8 \# D7 Z$ I8 ~
虎口 hǔ kǒu - tiger's mouth
$ `7 I: |3 B& e: F' O, @* b互破 hù pò - mutual damage0 V- L% n( c( k
互围 (互圍) hù wéi - mutual surrounding of territory0 @# G4 Z) O; `! S$ W4 P
花见劫 (花見劫) huā jiàn jié - picnic ko
1 Q( X* T9 b- X' w5 w花六 huā liù - rabbity six, ^0 J/ T5 j0 s9 h
花五 huā wǔ - crossed five- [& E3 i! \0 t5 Z
还原 (還原) huán yuán - transposition( E& u' S, Z' T0 |* o2 b' L
缓 (緩) huǎn - slow*& ]+ ?, H: I Q x" g" ~* d
缓慢 (緩慢) huǎn màn - slow*
! w! i$ F: M5 `, x缓气劫 (緩氣劫) huǎn qì jié - approach ko6 {: s" I# O- A1 j$ |
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)$ G0 @/ U/ V8 |+ P
缓手 (緩手) huǎn shǒu - slow
, u2 M& { p4 ?& Z缓征 (緩徵) huǎn zhēng - loose ladder- G2 Z. P$ ?! T
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder( A& V1 n" W- V, y# E% t
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
+ t& W/ g" U8 G# D1 T9 ^3 C回手 huí shǒu - take back*9 m" D" b; A! d: N G6 L8 J7 `* t
回提 huí tí - recapture1 k _: v8 H. X6 G
悔棋 huǐ qí - take back*
' h& D" I2 |, ?1 q& }活棋 huó qí - living group1 W% V* s! S1 ]$ d1 Y' t/ G1 S
# Y5 V, v$ C+ B* s
# g, c5 n0 u; t' i+ ], O) zJ
( M. U/ [8 G, g8 O3 v急 jí - urgent*( }0 W& `$ L4 e% y" P! g
级 (級) jí - kyu0 O! c$ i& U }, ~7 p" E# B& G
急所 jí suǒ - urgent point
$ f) n6 w- |4 q0 ]2 g" Z挤 (擠) jǐ - bump into diagonal; choke; atekomi3 V6 }8 Q/ ^- _1 r) n( P
技巧 jì qiào - technique*4 P, x c1 Z" ]) L6 W
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*9 V# K! S" D8 W8 q( Z
佳 jiā - excellent*" v$ u3 H+ P4 |0 a& Z
夹 (夾) jiā - clamp; pincer
, G/ c1 Q, F# S" c9 ^( Q" }枷 jiā - net
; e/ m/ Q8 @- o5 E; Y# P枷吃 jiā chī - net
* H0 W/ { y! y6 x夹攻 jiā gōng - pincer- i N3 w1 J8 N
假劫 jiǎ jié - false ko threat
' p( P8 t' r+ o- g假双活 (假雙活) jiǎ shuāng huó - false seki
$ r3 f4 K1 J+ @- d" K假眼 jiǎ yǎn - false eye3 Z/ a1 C$ i" a; U c$ b6 t
假眼活 jiǎ yǎn huó - two-headed dragon
' a! i6 b2 S+ p# S! @尖 jiān - diagonal0 r# n7 O8 z1 ?/ ^. b
尖冲 (尖衝) jiān chōng - shoulder hit. j* r) V Z4 f! b7 _8 @
尖顶 (尖頂) jiān dǐng - diagonal attachment% N2 t: V1 v$ r0 c# }7 `# }" S. ?
坚实 (堅實) jiān shí - solid+ Z H1 w4 P: k1 _3 h8 k
见合 (見合) jiàn hé - miai
; Q, e- c9 o% N1 C; c& v4 x/ L教 jiāo - teach*0 i+ C' x/ V [- r0 ?8 c
交叉点 (交叉點) jiāo chā diǎn - point H S7 c: x0 C* Q/ B1 R
交点 (交點) jiāo diǎn - point
! E! z/ w% [* E, k( f8 ]9 J焦点 (焦點) jiāo diǎn - focal point*$ x& m2 g0 `& Z& y
交换 (交換) jiāo huàn - exchange*
3 J/ f, R# G1 d9 C0 v角 jiǎo corner (angle, horn-shaped)*
, _2 L) ^' Y: H# j叫吃 jiào chī - atari8 ]. H1 s! b* G6 s) `) I+ V9 V
教师 (教師) jiào shī - teacher*9 y3 [; v6 c" b3 Q
教室 jiào shì - classroom*+ O% H3 `' M( e3 X$ S: N9 c
基本功 jī běn gōng - fundamentals*
# ?: c. `8 S$ h3 m% t2 a: Z3 C6 L0 D接不归 (接不歸) jiē bù guī - connect and die- t" n0 S2 B, J4 Q, Q
劫 jié - ko0 y w" h3 x( \
劫材 jié cái - ko threat
* m! G7 P! k0 @, d) b结果 (結果) jié guǒ - result*( c9 U! V; D! m: w$ l1 i
劫活 jié huó - live by ko) p- U# O$ P. ~0 r7 |
诘棋 (詰棋) jié qí - life and death problem3 E* ]% j, {3 H8 o
劫杀 (劫殺) jié shā - kill by ko
# x! {: m7 N- @劫争 jié zhēng - ko fight. n, I- y8 D G3 n
解答 (jiě dá) - answer, solution*
; z. q2 A1 M: e, ]4 r金柜角 (金櫃角) jīn guì jiǎo - carpenter's square6 @; D% i" a1 d1 I; a5 g
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg# F. H4 R! ^9 W1 z0 a B; V4 [) F% w2 l
紧 (緊) jǐn - tight*% U/ O- e* o. q9 f! t
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties0 U6 j, r/ S1 A- c! O+ H$ L! G
紧劫 (緊劫) jǐn jié - direct ko' k! ^; t- r7 J. M& G: H/ c, V# x
紧气 (緊氣) jǐn qì - reduce liberties+ B, L/ r0 K- q* f* n
紧气劫 (緊氣劫) jǐn qì jié - direct ko
5 j+ i8 E x! e/ x( }& H禁着点 (禁著點) jìn zhāo diǎn - illegal point0 ^* Z1 u+ g5 a
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
6 P1 B0 E$ k( h6 T0 F, f& \; O净活 (淨活) jìng huó - unconditional life" e% }* u; \7 F
净杀 (淨殺) jìng shā - unconditional death
$ m7 G5 G7 _! c净死 (淨死) jìng sǐ - unconditional death
* |; ^; e: } E救 jiù - rescue; save*) L3 T6 @. H0 s' j3 {6 z. \+ t
聚 jù - placement inside opponent's eye
$ x" a$ ?$ ]' e3 o% q俱乐部 (俱樂部) jù lè bù - club*9 H8 ^' D% W4 _
聚六 jù liù - six-space killable eye shape
5 L- \2 t( g8 {2 ~' M聚三 jù sān - three-space killable eye shape
- ~+ c: P$ {! B, [聚四 jù sì - four-space killable eye shape! ]# X! |4 _: ?4 C k
聚五 jù wǔ - five-space killable eye shape
8 `5 F8 I2 w1 L6 {决战 juézhàn - decisive battle*
/ v9 P& V$ R8 M+ a( T诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
* w* z" Y X* d$ g
2 f& `1 g8 X" h9 ?; g7 d7 \
: a, P! ?/ v- h0 H' u; I. y$ Z- _K) G7 y1 s7 a4 ]3 `2 [& D
卡眼 kǎ yǎn - falsify eye
! F" v V* b8 ~; H8 g: o开拆 (開拆) kāi chāi - extension3 @) s2 ^8 B: ~+ x( R- \
开花 (開花) kāi huā - ponnuki8 ]# ?5 J$ {' h+ M4 c
开劫 (開劫) kāi jié - create ko
7 d4 p+ X" G$ u' S# V开局 (開局) kāi jú - opening% n5 F- @( \! s( `8 Z. G# h! A
看花劫 kàn huā jié - picnic ko0 x) r6 _$ }! M- h+ Q/ f, _% u
抗 kàng - to resist, fight; to oppose to defy*
8 L+ x+ ^5 s( B5 w+ Y2 @5 `" L/ Y) H靠 kào - attach one line higher than enemy stone0 ~: H9 T; |1 ^! q
空 kōng - empty*: ^5 p! s1 b0 B" T
空间 (空間) kōng jiān - space*
- M1 x4 ^4 l+ o9 r5 _空三角 kōng sān jiǎo - empty triangle; ]+ d# _. F% \! }
空 kòng - territory*. j5 m1 S* u/ ]- [
跨 kuā - attach at waist of knight's move M6 y1 A9 T6 d2 F0 D+ g
跨断 (跨斷) kuā duàn - waist cut$ i2 I. y8 l6 N" U) c
快 kuài - fast*
( n2 L. P' M2 c9 j! [. y* `快棋 kuài qí - blitz game
! F2 Y1 {# L7 L$ H% ?% u宽 (寬) kuān - loose; wide*
2 c" E/ R$ N# M宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
5 z4 _& x( P% }. u( Y" A3 A宽气 (寬氣) kuān qì - increase liberties4 O+ Q. ^' p* b
宽气劫 (寬氣劫) kuān qì jié - approach ko0 `/ ~. R/ ? X+ ?
亏 (虧) kuī - loss*0 m* [5 F& g. p. Y/ r% @
亏损 (虧損) kuī sǔn - loss*' C5 K+ |) t; b
扩大 (擴大) kuò dà - enlarge; expand*0 @) H, v D6 O# O2 Z+ }9 n: j/ n
扩张 (擴張) kuò zhāng - enlarge; expand*
, j, e/ q3 m- `4 D u; q% S[edit]( z. g$ Q# I/ l h; K, c' o
L
; `8 ?- H. ~. x ]( _9 q赖皮劫 (賴皮劫) lài pí jié - many move approach ko
7 }0 U: \( M! n, X# R! F7 w7 V拦 (攔) lán - checking extension; prevent opponent's advance*
# f+ [, }! c2 @' e6 H) K拦逼 (攔逼) lán bī - checking extension& J- G j5 u! b( q& `0 H) f
烂柯 (爛柯) làn kē - ranka
' m2 @) m+ a, C0 J- ^" v老师 (老師) lǎo shī - teacher*
5 S/ u! {8 W* h; g# V! @老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil4 j# t- H S, s% c/ h9 T2 F
类型 (類型) lèixíng – pattern, type*
- R4 E# w' c/ [1 t冷着 (冷著) lěng zhāo - unexpected move
8 ^* z4 I* [9 g5 n& z. Y: s7 l1 j利 lì - profit*' B. l: r: h& r1 p
立 lì - descent; stand# c/ ?9 U1 Y4 V
利用 lì yòng - make use*
7 K2 R# g( l; H H. n连 (連) lián - connect; continuous*
5 m9 ^. {+ o. v1 D连扳 (連扳) lián bān - double hane
" h- e2 h- {9 r4 Z连环劫 (連環劫) lián huán jié - double ko
5 C0 a/ F( D! z9 F连接 (連接) lián jiē - connect*' K5 j N& D, b* }# q l( S7 _
联棋 (聯棋) lián qí - pair go
( W; u3 a; [9 k& {- `恋子 (戀子) liàn zǐ - reluctance to sacrifice0 L% m$ l* K7 g! r/ R3 }+ @
两分 (兩分) liǎng fēn - equal** h% `5 E9 B7 v: B7 ?. B
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
. k; c* S! c% \' _2 t1 O* ]劣势 (劣勢) liè shì - inferior*
2 y& q3 E! X( A/ B. e/ c1 a) ~: n6 P裂型 (裂型) liè xíng - split shape' K6 Z4 Y3 u1 E9 b
龙 (龍) lóng - dragon*$ `$ Q' n! n( L, @: |2 b! D2 A6 p
漏着 (漏著) lòu zhāo - oversight4 ]& h @0 k6 S& \/ E9 M1 U: u
落子 luò zǐ - playing stone on board
6 _- _% F2 c$ ]7 L) m9 G, d/ `4 O4 H8 e9 x8 E
4 L* ^& Q' r( [M
- s) o, z- J' ?1 j. V- r满意 (滿意) mǎnyì - satisfied*
2 j! ]9 q* u% z2 [1 ~8 K2 r慢 màn - slow*
/ [, \) a0 M5 ~: B% X' z$ T7 S1 T盲点 (盲點) máng diǎn - blind spot
4 |6 h1 ?+ d( Y% ~- n梅花六 méi huā liù - rabbity six
: ?- I4 l9 o5 B c" R梅花五 méi huā wǔ - crossed five
+ n3 J4 d) e+ u& n7 p门吃 (門吃) mén chī - capturing technique by atari
; z* @& ~3 G+ w' s! l迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
; v* E, a7 R3 F2 l妙手 miào shǒu - excellent move" w6 d. z, l0 S2 z+ t1 ^' v
妙着 (冷著) miào zhāo - excellent move( P+ J) `' o0 i# v* }
模仿棋 mó fǎng qí - mirror go
4 p5 d4 v P- `0 g8 H: @模样 (模樣) mó yàng - territorial framework
5 W/ ~6 z; H+ C5 x6 K7 N! z目 mù - point of territory3 n- A% O9 ]* o5 W7 u
目外 mù wài - 3-5 point
/ s! o5 c6 @9 p3 n3 l/ A
& i& O+ T0 K, r: N
; w0 [* o( o$ K' HN) n# K2 Z$ d* T6 H% ~7 i
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
6 c5 u8 _& p; z' H' l: z6 {2 H逆官子 nì guān zǐ - reverse endgame move4 g! r9 B6 F$ A4 o6 j. V
逆先 nì xiān - reverse sente8 f* M& C8 y0 d: w2 \% _
逆先手 nì xiān shǒu - reverse sente5 y# U" G' _4 Y2 D1 z9 A
逆转 (逆轉) nì zhuǎn - overturn game
1 `0 P& Z! f8 L$ _& Q粘 nián - connect*' r8 W8 g8 k8 b: D: d* z
凝形 níng xíng - overconcentrated shape
0 Q$ B4 S8 i0 G! a( \3 p6 x扭断 (扭斷) niǔ duàn - crosscut! f D9 w- h' o6 a
扭十字 niǔ shí zì - crosscut, }$ R& P5 d+ a! h5 V8 M2 T4 C
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
+ a! P3 ^3 B% f$ E% [! t& b, d扭羊头 (扭羊頭) niǔ yáng tóu - ladder
9 g) Z0 R3 \- \/ {3 F ?8 u
. N G. [. q3 }* h0 n$ f! ?* W9 E& w' k6 }! ^: B2 }! t$ R
P3 Z; Q- C* H' p/ C0 @5 z8 y1 O
爬 pá - crawl*6 y- ~, P. N6 N0 }4 b
盘渡 (盤渡) pán dù - bridge under
7 Z4 A3 ?0 { Q8 u3 ~) \3 m6 J y3 n盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner8 y* j r% N: e" Y' L
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner* r" o) R6 D9 Q% w' O" i
抛劫 (拋劫) pāo jié - throw-in ko5 o) s- W! c0 J9 o: R3 x& o
配合 pèi hé - coordination*- C0 D: q: ]8 B, q
碰 pèng - attach to the side
: x, Q3 z" B j3 Z1 T) N便宜 pián yí - profit*
% |" O4 u# I9 ^; G& F1 R f3 ^骗着 (騙著) piàn zhāo - trick play, hamete3 q. W) h- b( t4 n1 @
平衡 píng héng - balance*
: b, C, M0 e$ x破 pò - break*0 H6 E/ r$ y7 ]6 J) w
剖析 - pōuxī dissection / self-analysis- u, S3 x! E- g2 ^) e
破解 pòjiè - solution, answer to a problem*$ V/ f( M& H6 N t0 Q3 n' {
扑 (撲) pū - throw in( O8 z q# e; ?: P
葡萄六 pú tao liù - rabbity six
8 a' e. y7 {0 t7 s1 r+ Z- |" `' ^2 H谱 (譜) pǔ - game record
/ [1 |( x5 p; s, g6 L$ B普通 pǔ tōng - common*
1 V( i* N+ E2 D[edit]
2 K& G. S3 p$ Z6 |Q( A' m7 v- F: {% }5 N5 O
欺着 (欺著) qī zhāo - trick play, hamete
7 Q5 u. x3 h3 P0 T棋板 qí bǎn - go board) f% D7 B- p3 @
棋风 (棋風) qí fēng - playing style
2 M8 E2 a" [5 N& Q棋盒 qí hé - stone container# o) ? ?" @( n$ J* ?% J* D# q" ]
棋筋 qí jīn - key stones+ P& u6 d- E, H- a
棋精 qí jīng - key stones
( J1 g9 X y; ]# H: f棋理 qí lǐ - go theory) d& N8 I, r$ T$ B- t
棋力 qí lì - strength in go8 k2 u* v' ~* T! Q2 H
棋盘 (棋盤) qí pán - go board9 r* w, c2 f* m- n
棋谱 (棋譜) qí pǔ - game record
5 D: m$ C. L/ i" Q5 R棋石 qí shí - stone2 [/ l& r: F& M" j! M( w6 k. R/ e5 U
棋手 qí shǒu - player*
9 ~, }* @- z' `2 A9 W4 S棋书 (棋書) qí shū - go book
8 H; A! n: `, G6 u棋院 qí yuàn - go institute% K& a2 E2 q; }, a0 a
棋形 qí xíng - shape
2 Z \( `: `* u5 `$ H棋钟 (棋鐘) qí zhōng - clock*2 ~/ I0 c+ c4 i$ r- U5 v' z
棋子 qí zǐ - stone' V: }. y2 F, j7 b# S
弃 (棄) qì – abandon, to discard, throw away; ?9 o- q* b( |2 t
弃子(棄子) qìzǐ - sacrifice
& Y0 H3 l$ ?# C0 S, |9 D8 H5 }气 (氣) qì - liberty6 p, L6 a2 x4 W" p: K( t; x
气合 (氣合) qì hé - fighting spirit
1 p$ D7 d/ u8 F: g/ M" i& t& E气紧 (氣緊) qì jǐn - shortage of liberties
! B/ Q3 M& B) c6 {! a2 ]* g前 - in front, before*
) w' }- r A% g& M浅消 (淺消) qiǎn xiāo - erasure; C( a( O. U# q5 P5 R* X" i6 t
墙 (牆) qiáng - wall*
: m* q+ f% ?3 R2 y强 (強) qiáng - strong
, j7 ], X# x8 W1 D7 f7 Q1 B墙壁 (牆壁) qiáng bì - wall*6 p# Z) D2 F6 k) |! v+ x
强棋 (強棋) qiáng qí - strong group
. ^1 z% q* N& f' b3 g n巧手 qiǎo shǒu - clever move. q1 n. S( _6 o9 l ?1 J
巧着 (巧著) qiǎo zhāo - clever move
6 S+ h8 w& e" M' ^切断 (切斷) qiè duàn - cut*
" F$ M+ c7 w2 f y8 ~: Z' j侵消 qīn xiāo - erasure) |) ~0 D) U, M+ x- i! k2 e4 T
轻 (輕) qīng - light*
! X1 Y+ n' X. V) W侵入 qīng rù - invasion% N4 @$ d5 r. j1 w6 b- U0 o: @8 f
轻盈 (輕盈) qīng yíng - light*
4 H ]% o: n4 i ]2 U3 J/ G求活 qiú huó - make life" _% s' _) Q1 W0 \% o
曲 qǔ - bend
" T( B2 r' w+ n- r t+ e! N. E曲尺 qǔ chě - carpenter's square
) }, a8 s' t! ?6 U; o: Z; r曲三 qǔ sān - bent three- g p, U8 {( K0 V, m! v4 B
曲四 qǔ sì - bent four
5 D1 k7 _/ s# P5 n; X觑 (覷) qù - peep# q$ ?/ L; A+ q8 h# j
权利 quán lì - privilege, d/ d% w% e5 [
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
& _# N+ L7 P$ W0 u2 |" b3 Z; N" }( {, a* }& D
* I4 X# H7 ?3 Z) R" J+ a
R0 L% @8 ?4 J/ T h" G0 ^
让子 (讓子) ràng zǐ - handicap- y+ j" E5 F2 _& _
让子棋 (讓子棋) ràng zǐ qí - handicap game
- j! \: f9 d, d* }: v认输 (認輸) rèn shū - resign*
% b# \) n0 _+ \7 @弱 ruò - weak*) Z% M; g. g) g& ~( A5 a
弱棋 ruò qí - weak group
7 t# C+ d0 l% l2 y% G& G
: |0 Y' v% t! F8 v: X1 N$ e# I4 }% j6 {3 \+ F# o2 z
S
! C1 g+ ^' }' X8 d三间拆 (三間拆) sān jiān chāi - three-space extension
. n K1 D. b# v9 j2 Y三间跳 (三間跳) sān jiān tiào - three-space jump' K& K& Q' D9 N0 T3 z6 a6 V) V
三劫 sān jié - triple ko
1 O9 r/ C. i7 B: f. U三劫循环 (三劫循環) sān jié xún huán - triple ko, J" l; M$ t' a6 G4 K
三连星 (三連星) sān lián xīng - san ren sei$ y) M4 b R+ \3 x% Z7 o
三目正中 sān mù zhèng zhōng - center of three stones( {6 o+ a# T# n0 P* R! N
三三 sān sān - 3-3 point4 E% c( |* M. `% t& _% S3 g/ _- [
三手劫 sān shǒu jié - two-move approach ko* n) ~$ B e1 I e1 B- d
三子正中 sān zǐ zhèng zhōng - center of three stones
. u$ U$ O% T+ I7 n5 r$ l# O杀 (殺) shā - kill*& t6 Z$ v2 p" X
杀棋 (殺棋) shā qí - kill G/ v! j' K/ H* Q* x+ M1 |* w" z$ D
杀气 (殺氣) shā qì - capturing race
/ {9 A7 q* ~6 @! ]4 ^2 [& S上 shàng - upper*
# F- P/ U3 g, m& P& T上级 (上級) shàng jí - advanced level*
; D* T/ @ p1 j& a% R; W0 [6 k上下同形 shàng xià tóng xíng - symmetrical position
5 t. S H# v6 d4 M: W+ `* K, ~$ m稍 shāo - somewhat; a little*
. j; l) t. S8 H; B# b, M伸气 (伸氣) shēn qì - increase liberties
- d: a: _8 x/ n# P) Y; Q伸腿 shēn tuǐ - monkey jump$ A* N, j) D7 J, @
生死劫 shēng sǐ jié - all-dominating ko* f$ D2 x, Y' `9 F9 N7 M6 {+ ]
胜 (勝) shèng - win*9 J% [" q9 p9 D0 ]8 I" T* C5 L
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
/ R# K) i& s( k b" w4 C X# F+ r1 p胜着 (勝著) shèng zhāo - winning move
2 v" ~3 }0 m% F! |* E, t; U失败 (失敗) shī bài - failure*
- O6 N" z4 ?. R# b% Z实地 (實地) shí dì - solid territory
2 b( M! q: }: C! S9 j0 l$ W十番棋 shí fān qí - ten-game match6 c h4 V9 B$ ~) e
实接 (實接) shí jiē - solid connection
2 E% X+ c, D1 a* N$ Z石塔 shí tǎ - two-stone edge squeeze
% r; |: h0 n1 v F! q实战 (實戰) shí zhàn - actual game situation
9 Y& ~' d; \+ f3 ]实战手 (實戰手) shí zhàn shǒu - situational move2 U, E4 J1 \1 P6 m1 Z/ L* o7 i
势 (勢) shì - influence*. [' w/ I. [7 \0 C! G$ |5 G( O1 |
室 shì - house; room*! C0 ?) r1 H6 m0 k( H7 e
势力 (勢力) shì lì - influence* p0 S i1 E( B& a. V
试应手 (試應手) shì yìng shǒu - probe* I/ u5 z8 t. q, x2 g9 l4 S
收官 shōu guān - play endgame
. u" W! N/ z* u' Y) s e6 {. q收官子 shōu guān zǐ - play endgame
. R) r- Y: S( w) J" O收后 (收後) shōu hòu - last play
* U! ~) ~* n7 ^. {% }' b收气 (收氣) shōu qì - reduce liberties. L; c/ z8 B% o$ q
守 shǒu - defend*( J: [- M% j: d1 g7 M
手 shǒu - move6 p: k/ Q* s# F$ K8 M, f4 i. P3 U
手段 shǒu duàn - technique*
$ u% Q7 R$ ^5 L' k手割 shǒu gē - reorder sequence
' T% A7 H9 a+ W1 Y. ^, r' O& p( l守角 shǒu jiǎo - corner enclosure
$ N8 @3 ~9 N9 z手筋 shǒu jīn - tesuji
3 T. r9 [) R- i0 h手顺 (手順) shǒu shùn - sequence# b% r4 a* q4 W- C6 k0 }
手谈 (手談) shǒu tán - hand talk1 f; w$ t% g+ \0 k. l
授先 shòu xiān - one stone handicap2 c3 r* Z3 y# m. W
授子 shǒu zǐ - handicap
3 L: c b. P& C" \, i授子棋 shǒu zǐ qí - handicap game$ Z8 N/ P# p* u' s8 D- _! W! z+ N0 f
书 (書) shū - book*
. K/ d. ~4 T" G* U; r输 (輸) shū - lose*4 a; ~# d& K* s
书本 (書本) shū běn - book*
: X$ t8 s! s9 M% O N0 y' ^# I" \数目法 shǔmùfǎ - territory scoring* F [; l9 g X m
数子法 shǔzǐfǎ - area scoring
8 _( N3 C0 w/ R) P梳形 shū xíng - comb formation
4 ? k; V# D6 U4 A7 A6 F梳形板六 shū xíng bǎn liù - comb formation
* D- j; _& l7 c; \ {双 (雙) shuāng - bamboo joint
$ c3 E* I9 m% l7 j双吃 (雙吃) shuāng chī - double atari
9 |! U6 @) v- \2 ^双打 (雙打) shuāng dǎ - double atari3 @, f. [! ?7 i0 l) G* _4 |' ` U n
双打吃 (雙打吃) shuāng dǎ chī - double atari
1 A3 N( C/ O: U& ]% g4 X: b7 V0 ]! E双倒扑 (雙倒撲) shuāng dào pū - double snapback8 ^# A8 }- g* H
双方 (雙方) shuāng fāng - both sides*" @) T, ]. J/ `" x0 X2 T" N2 ~
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
6 [. o8 F! F- A/ U! ]6 r& I双挂 (雙掛) shuāng guà - double approach8 C' |) t% q! o0 _
双虎 (雙虎) shuāng hǔ - trumpet connection
: O; S. [/ e' Q% m/ _双活 (雙活) shuāng huó - seki
& N- ?# r% L7 L9 V% @双叫吃 (雙叫吃) shuāng jiào chī - double atari
& K. O% D1 ?5 F3 W双劫 (雙劫) shuāng jié - double ko
: [4 O- u' r6 J' l# e双征 (shuāng zhēng) - double ladder
5 j6 H! x! C5 o& C% F8 h顺序 (順序) shùn xù - sequence*, u1 |5 `+ d& X4 L* B, M A* W4 Y
死活 sǐ huó - life and death/ S% A* x; |6 a; o+ P6 N
死活题 (死活題) sǐ huó tí - life and death problem
7 f$ C/ X" E0 o8 Z5 R( B# e死棋 sǐ qí - dead group
' Z: h7 y2 C/ {$ c* g: U死子 sǐ zǐ - dead stone& |, i' E$ _5 l3 i* W/ ]6 k$ c
四间拆 (四間拆) sì jiān chāi - four-space extension7 W& E. `) R: r
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
' _* w- f' F) A$ b9 x7 q四劫 sì jié - quadruple ko
% u9 ?2 t4 d" v, D四劫循环 (四劫循環) sì jié xún huán - quadruple ko
+ d+ k' {. C# C8 [0 [0 _" F9 q四连星 (四連星) sì lián xīng - yon ren sei
8 F9 ]' X& V X/ L; C: U松 (鬆) sōng - slack*8 \# o' @$ h2 B6 N
松气 (鬆氣) sōng qì - increase liberties8 q2 Y7 Q8 b8 `+ O0 j
松气劫 (鬆氣劫) sōng qì jié - approach ko9 E0 M" l N6 \3 h. j/ c" Y |
俗手 sú shǒu - crude move, x& [! P9 o8 V& N4 c" M7 W: x
随手 (隨手) suí shǒu - hasty move
`5 Q, E/ _/ Q随手棋 (隨手棋) suí shǒu qí - hasty move
# a; C9 b- t5 F损 (損) sǔn - loss*5 A& s' J% |! s
损劫 (損劫) sǔn jié - losing ko threat7 j0 ~3 p% H' n8 S9 v1 w2 c" d4 d
损失 (損失) sǔn shī - loss*' |2 f* U, F0 U. |( C, N
顺序 (順序) sùn xù - sequence*6 m. u' Z4 b7 J8 ^0 s
! @( n/ h1 p' K3 P9 M% [
( J: S2 B! |( C* }: g1 _) z7 e" WT, |* P" H3 j! x/ F
台象 tái xiàng - Tower
; g/ E. i+ k7 I. A弹性 (彈性) tán xìng - flexibility*
8 g$ Y! t9 }0 q) |. f! y5 E- ]* c, O) M搪 táng - block*
d5 ~! ]$ f; t套劫 tāo jié - two stage ko
* T" b6 b/ U5 _ \逃 táo - escape*, s, c% f' F) p; g0 C9 \/ |1 m
逃遁 táodùn - to escape, to run away, flee*! m+ k: }) D, ^5 g. f
逃生 táo shēng - escape*5 t7 G1 r. q2 \: [- g
腾挪 (騰挪) téng nuó - sabaki9 }) g* r! e* ~/ a+ ~
提 tí - remove from board
; i2 l7 ?$ y& z9 D9 \& H提劫 tí jié - taking the ko
7 o5 x) j7 V" D提子 tí zǐ - remove from board
7 s$ G' L4 J8 ~天王山 tiān wáng shān - tennouzan" h) g; h0 ^! G0 T6 N
天下大劫 tiān xià dà jié - all-dominating ko
4 ?/ r6 R/ P* b1 k9 ^天下劫 tiān xià jié - all-dominating ko2 ]* v& e4 `4 Z" n- x8 Q/ u
天元 tiān yuán - tengen
! }* r5 B% K- i跳 tiào - jump*0 d! @% S! U7 z: h1 ?# S
贴目 (貼目) tiē mù - komi& A$ ]- O( x) ~6 K; o( n
铁柱 (鐵柱) tiě zhù - iron pillar*
. `$ k) Q7 u7 @, Y( Z挺 tǐng - push up; stand*/ F3 s4 l: [% n% b" J
投降 tóu xiáng - resign*! h9 G ]) c3 n* j
投子 tóu zǐ - resign
1 ~6 W+ D" C: e3 z" }透点 (透點) tòu diǎn - placement% \* u% B& r+ q; _" P
图 (圖) tú - diagram*! P8 x- J- Q7 P& I/ W+ H
退 tuì - pull back& }# b* d2 H* B% a* F. J+ K) x9 w- J
托 tuō - underneath attachment
" ^7 T1 C4 l1 e) r脱出 tuōchū - escape, break out
+ N) X' {. F l, e& v脱骨 (脫骨) tuō gǔ - under the stones4 i( @$ h! ]% g, A+ w1 m
脱先 (脫先) tuō xiān - tenuki
, g W. P# I! c# s9 M
& o2 e# o! K2 m0 @7 J
: e2 m6 M' [$ C. t/ y6 gW8 Z$ E8 I5 ~3 V5 a5 N( p) A
挖 wā - wedge
; ^$ F0 Q# S$ ^. k( `, g2 d; X7 {外目 wài mù - 3-5 point
) e/ G+ i3 [" x0 W外气 (外氣) wài qì - outside liberty
9 D9 _6 E. I: i7 [- {6 E \$ d/ @$ ~弯三 (彎三) wān sān - bent three+ L( U/ t9 p7 z3 P
弯四 (彎四) wān sì - bent four
! ~+ w* ?0 d4 t9 H+ _万年劫 (萬年劫) wàn nián jié - ten thousand year ko
! w, Z p, w0 N6 n5 e围 (圍) wéi - surround*
" p' o- D5 ^4 ~8 D+ b围棋 (圍棋) wéi qí - go
5 H' ^/ [+ p$ X$ C" o+ A- q7 Q尾巴 wěi bā - tail*
8 k5 ?, ^4 h: h( q* m V味道 wèi dào - aji* J$ {: f5 x1 }
文凭 (文憑) wén píng - diploma
& V6 c* g( u& u稳当 (穩當) wěndang - stable; firm*
$ K' ~; Y% C7 k" P4 t) }& \问应手 (問應手) wèn yìng shǒu - probe
1 c8 h9 N4 U2 z# Q乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest+ c8 z4 t6 v7 }2 w6 s/ ]: [& k
无理 (無理) wú lǐ - overplay
+ d/ g3 O+ w; P( a7 P无忧劫 (無憂劫) wú yōu jiě - picnic ko2 F( E+ ?2 y5 k1 \$ w" m7 |5 G
五子棋 wú zǐ qí - gomoku narabe
+ a8 V+ `, a, W8 Z" C ~五间拆 (五間拆) wǔ jiān chāi - five-space extension. {7 ]- V; K& q# D1 m
五连星 (五連星) wǔ lián xīng - go ren sei
3 A" p2 s( W% k& c" O五五 wǔ wǔ - 5-5 point
1 i" r* e, ~! M7 f5 J" F$ u
3 m! p( f2 E( R+ W$ H" b9 X6 f% a
5 n& S; a; n' R" D, mX* R4 g% h- D* S% o
细棋 (細棋) xì qí - close game
& J/ s; }7 [0 z瞎劫 xiā jié - false ko threat& X0 ^6 {. @' h4 P7 F
下 xià - lower*
( @" O; w" `; l下法 xiàfǎ - method*- {3 e2 d- E9 |+ ?0 j C, t$ V
先 xiān - before; first*0 _' t8 @) ?1 N! y
先手 xiān shǒu - sente0 _5 i: Z/ T0 O& H' t1 q5 j
先手劫 xiān shǒu jié - a ko in which the player makes the first capture# G* e8 f2 Y0 B2 X
先手利 xiān shǒu lì - forcing move
% J, f. s: {! E! _) ?" V先中后 (先中後) xiān zhōng hòu - sente with hidden gote* e2 a; U8 i; z
陷阱 xiànjǐng - a trap*
( `3 b2 U' O3 A2 `象步 xiàng bù - elephant's move
0 X7 Z$ r: U$ L& G7 X象步飞 (象步飛) xiàng bù fēi - elephant's move
& |! K- q3 |. a; ^+ h象飞 (象飛) xiàng fēi - elephant's move' e/ x. S1 Q, Y v' k/ M
向小目 xiàng xiǎo mù - facing 3-4 points- d& D+ B1 \6 Y2 D# x& `2 I0 M
象眼 xiàng yǎn - center of elephant's move
5 y; o& s$ f5 H& F8 |$ h9 G) r. L3 D消劫 xiāo jié - ending the ko
/ ~! C% d4 H! B8 D小 xiǎo - small*) \+ O: i0 L& P. t9 O
小飞 (小飛) xiǎo fēi - knight's move
* h' L/ Q0 r# {( U小尖 xiǎo jiān - diagonal7 T% R& F! u0 A- D% ^; W
小林流 xiǎo lín liú - kobayashi opening
" d0 b; j# V1 K5 ]+ t小目 xiǎo mù - 3-4 point8 i- O( ]/ n2 \+ N4 x; G \
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
# I |6 p/ K( l" S1 y# j7 s小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
) Y3 l+ `9 s0 s6 y9 Y C$ X3 S小伸腿 xiǎo shēn tuǐ - small monkey jump
; @0 z& b @3 p% V3 i6 |& ^ G' p小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg2 E* ]( K) u2 ?; e2 L; `% a
效果 xiào guǒ - effect; result*7 g! ^* [# P2 |" i% J
效率 xiào lǜ - efficiency*
; ~& t" J+ y- Y# I' [新布局 (新佈局) xīn bù jú - new opening1 L5 Y* B0 s) f3 p! n `
新手 xīn shǒu - new move
1 ?/ C6 d$ ?% @/ y( k星 xīng - star point5 ?" D% m9 G W2 z. p1 n
星位 xīng wèi - star point* V* L4 P& I; U5 A; m5 p3 g
形 xíng - shape*$ G0 F1 U6 ] l! I0 {
形势 (形勢) xíng shì - situation*
' E! x6 F D' e( b( P: {形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
: @) G) g# [$ [形状 (形狀) xíng zhuàng - shape*8 X2 v: ~& V! [/ [5 k
秀策流 xiù cè liú - shusaku opening* c! S/ _, D" W5 G
虚手 (虛手) xū shǒu - pass
2 t* s2 Z1 h2 U' e. X/ }" s虚着 (虛著) xū zháo - pass
/ {* N% l, v/ T* ]' ^/ u序盘 (序盤) xù pán - opening; s- k- V( F( F; k) A
学生 (學生) xué shēng - student*
$ V6 M9 d1 a$ U: k- m# T7 B! X6 f雪崩 xuě bēng - avalanche*6 K6 k; F, l2 n0 _
循环劫 (循環劫) xún huán jié - double ko
9 S' B* t! j" B/ r/ R3 a+ v4 e0 x- h. E; K
: M, a; O; U4 H( q6 X5 o# m$ U
Y
* }; O9 u% ^# v+ V. P6 Q' B7 \" v压 (壓) yā - push down*4 O. @$ b h2 ~, e
压力 (壓力) yā lì - pressure*$ B' l1 ?$ j2 R) P2 \3 |
延气 (延氣) yán qì - increase liberties
" O# f7 i* i% w3 U8 w2 l% Y眼 yǎn - eye*
. G# w, p+ X. G( z6 m眼位 yǎn wèi - eye potential; eye space% j, ?- ~1 M" z. U/ D
眼气 (yǎn qì) - eye liberties
# u6 u$ Y4 e5 O9 c4 U7 Z7 Q6 Z眼形 yǎn xíng - eye shape; eye space
# u# Z8 g8 F, X1 t8 y# P9 `妖刀 yāo dāo - magic sword4 r4 c1 r1 E3 i0 G" B D' G) c
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
: {! p4 G0 K) b4 F5 y3 H1 o要点 (要點) yào diǎn - vital point2 R. D O& p6 I/ o# Y
要子 yào zǐ - key stones
- P: T* H3 `# q' l5 d* C业余 (業餘) yè yú - amateur*
. b0 h/ {8 Z6 i. V9 d0 p2 k" B一方地 yī fāng dì - one-sided territory
- U" g/ C( Q( i( w一间拆 (一間拆) yī jiān chāi - one-space extension. ]3 B8 g/ y: `' }) n2 z8 V
一间跳 (一間跳) yī jiān tiào - one-space jump# @: T2 B! g9 [
一手劫 yī shǒu jié - direct ko) V$ A, J1 V: C1 C6 \9 j" k
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
% u: F% w! A+ d. \' H3 a; K! r: y1 ]疑问手 (疑問手) yí wèn shǒu - questionable move
3 v' Z# s; Z) T+ F' g6 {/ [弈棋 yì qí - play game*
0 x; D( D) }/ E: \( x引征 yǐn zhēng - ladder breaker
/ M/ Z3 V- V5 Q6 x赢 (贏) yíng - win*
0 c4 W+ ]+ v* T7 I' y应氏 (應氏) yìng shì - ing's& N" Y2 k' y$ I4 |( K+ T _! ^0 t
硬腿 yìng tuǐ - first line descent
& B2 P# U& S* X2 R% _优势 (優勢) yōu shì - superior*
: E6 r. R2 w2 A; U$ S; Y% i* N' j8 R+ b有利 yǒu lì - advantageous*# Y0 w5 p; q" [: a7 ?4 w1 J6 X3 @
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
/ y: L+ v6 P% Z3 l: [3 I) I% L有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
; P$ f4 b" m, E$ D6 I: Z右 yòu - right*
& P0 r) h+ v' G) q9 H: d! \余味 (餘味) yú wèi - aji
5 T: H0 M% [- ?" B- m7 M愚形 yú xíng - dumpling shape
$ Y, N5 B" D/ |5 M" S宇宙流 yǔ zhòu liú - cosmic style& e2 h) M' d- U
原则 (原則) yuán zé - principle*2 O( y/ ~) s6 H
院生 yuàn shēng - insei
2 h8 k( l W1 S" v* b4 d6 ]3 J- F+ P
( f# [% {5 @! W. ]" A- P, y' \; J; W# D$ I
Z& q1 X, z+ g' |0 n5 w- S- ?
枣 (zǎo) - jujube (Chinese Date Wood)*
9 k3 T: R- i4 g& n* @& t+ }9 W扎钉 (扎釘) zhá dīng - iron pillar*+ ] {& X( t% M8 N. b. E
长 (cháng) - stretch
0 m( }* r( r; d胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi# p* |0 n8 W5 B) G+ v* K
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
3 B, K. L0 t( H) H+ O着 (著) zhāo - move
3 I8 F2 z# E+ s真眼 zhēn yǎn - real eye8 n! a2 f, I& o
镇 (鎮) zhèn - capping play& v( \6 H* \0 Q- `
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
. p" J8 k1 r) I# {) r镇头 (鎮頭) zhèn tóu - capping play6 G" x }9 Y6 g! R! {1 N* M$ c
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma5 ?8 ~) e9 ~" ~! V( n$ d6 j# Q
征 zhēng - ladder
5 [4 K% a5 S6 a; E争棋 (爭棋) zhēng qí - official challenge match
, T# D/ E d+ A征子 zhēng zǐ - ladder" K, z; Y4 }# E$ E, i( h
征子劫 zhēng zǐ jié - ladder ko h! |6 T! V& V, {
整体 (整體) zhěng tǐ - chain4 N, [& l% b% i% x
整型 zhěng xíng - settle5 O: K' k2 i- f% K
正解 zhèng jiě - solution*. T- Q! H2 ?! N! r$ O. T2 R- @
正确 (正確) zhèng què - correct*# U( r5 A: u: |
证书 (證書) zhèng shū - certificate*
0 P: o* U- w3 b4 r- L9 h$ B, }正着 (正著) zhèng zhāo - proper move
% L' ~/ G9 _3 P9 W指导棋 (指導棋) zhí dǎo qí - teaching game( i/ N. F8 g3 N' w7 c: p' x
直二 zhí èr - straight two
& q1 z( y' Y9 t/ \, n' h直三 zhí sān - straight three% a/ D0 ]6 ` a. K0 A2 Z6 l
直四 zhí sì - straight four
+ ]% b# H( g7 y7 y6 u4 x职业 (職業) zhí yè - professional* Y7 x7 u8 @; t& ~2 Z9 o5 f; n# ]
只此一手 zhǐ cǐ yī shǒu - only move# i7 }* L0 m' d" R6 _- k9 X
治孤 zhì gū - managing isolated weak group
; u; F6 C9 ]' ?" \( u2 ^2 V# \中 zhōng - center*
4 D% S7 j" U2 g$ ^钟 (鐘) zhōng - clock*/ X4 V/ q7 a( P3 V# t, T" G
中腹 zhōng fù - center*3 n4 X F. F- L% E- G& a! V9 e G
中国流 (中國流) zhōng guó liǔ - chinese opening
' ~, M8 P& c: ^# |/ o; j中级 (中級) zhōng jí - intermediate level*
- _2 A* J, W5 j* f终局 (終局) zhōng jú - end of game2 `6 ?6 y4 ?( G }
中盘 (中盤) zhōng pán - middle game
1 G, m2 v( ^ p" }5 g/ A终盘 (終盤) zhōng pán - endgame
; k; `6 p: x, S3 o& I, L中心 zhōng xīn - center*6 f3 P& k2 I2 v2 T! R
中央 zhōng yāng - center*
& }0 Y6 C6 ~5 D# x中原 zhōng yuán - center*
$ B$ E" u9 u9 _8 f6 s重 zhòng - heavy*
$ t. V+ Q2 [/ f$ [主动 (主動) zhǔdòng - (to take the) initiative*6 Z8 z% y7 m4 ?9 A" e0 _
专业 (專業) zhuān yè - professional*
, o5 G; `- Y1 |. m# | h3 X转换 (轉換) zhuǎn huàn - exchange*0 y; ^- B; I& V; V" L! R
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback% p6 {+ p# u3 s$ g2 S
装劫 (裝劫) zhuāng jié - a move that threatens a ko
4 A! l; x( Q3 p1 y) Q撞气 (撞氣) zhuàng qì - reduce self liberties9 ~5 S% x/ U# A! R4 E7 ]9 U
追 zhuī - chase*
+ w( A0 i* U( e: i6 z+ h7 u' h6 L7 p' a追捕 zhuī bǔ - chase*
: w2 |9 h/ U* A' K7 n子 zǐ - stone; unit in chinese counting& V( Z3 e, D8 Y8 Y$ ^4 B! C
自然流 zì rán liú - natural style7 D& H6 y9 @/ A* T
自杀 (自殺) zì shā - suicide*3 @5 A" Y5 z4 d6 X& m
左 zuǒ - left*
6 V# O& R$ R; @ n9 r4 O3 k左右同形 zuǒ yòu tóng xíng - symmetrical position( w+ ]3 Y- ]: ^$ Y
做活 zuò huó - make life( I5 }, c) y$ m5 H* j" r
做劫 zuò jié - create ko$ \' B7 i, z6 b- K9 Q z
作战 zuòzhàn - combat*
" _7 K' f7 l$ G# K: b n' i2 B0 f做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)$ \7 v# _$ j) v' s: x
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