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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
老杨团队,追求完美;客户至上,服务到位!
A6 y# N  t2 Y, d2 r9 u; x: u
安定 āndìng - settle*4 g* h5 ~" T( ~' W( m7 x
$ d; F1 k6 }: L4 `( S; i

* ?; Q. m& A; h5 K- |- nB& A4 K) ]* W6 i) O& z
白 bái - white*
( `  d- G! i8 @2 Q& T白方 bái fāng - white player*
8 g7 c% K4 Z/ d9 k+ ^6 T  G/ ~4 f败 (敗) bài - failure*
, ?1 i4 V/ ~% g9 _8 e! l8 p  I败着 (敗著) bài zhāo - losing move/ X1 ?7 s7 y) J7 ?/ e2 h0 G
扳 bān - hane
5 t% p1 w9 w  H4 G6 }扳断 bān duàn - hane through
. d) T6 N7 E( b4 |' p' h7 q板六 bǎn liù - rectangular six
' S. `! |: k. Y0 t# }. G, _8 y半劫 bàn jié - half-point ko$ f! m( `- c/ T# ^/ J. \) L
棒接 bàng jiē - pole connection+ T# e, o4 S' U% Y  r/ |
包围 (包圍) bāo wéi - surround*7 e3 d2 C: q" R- d- `& B, e/ w9 U
薄 báo - thin*
& N/ e; S% p& d, ~, d/ c保留 bǎoliú - retain; preserve*
$ f" v0 [" O, d7 w9 o. r抱吃 bào chī - capturing technique by atari0 Z1 ^5 h) b! R9 x0 ]
本身劫 běn shēn jié - local ko threat! |- w& _: v/ `' _
本身劫材 běn shēn jié cái - local ko threat
) g' D1 o, d9 u3 `, K本手 běn shǒu - proper move0 Q3 w, Z+ a6 h( p9 r) |3 f" g/ s/ v
笨重 bèn zhòng - heavy*
$ c' x! j8 v# y0 e7 ~崩 bēng - collapse*) F3 y5 x/ q- y" m9 e( \' X: x
崩溃 (崩潰) bēng kuì - collapse*" l/ v8 Q* G( ?
逼 bī - checking extension
" d0 U6 |( T  I; @/ w鼻顶 (鼻頂) bí dǐng - nose tesuji
4 h. v6 t* q) R) T; Q/ b  l比气 (比氣) bǐ qì - capturing race
! g, C5 J, C" ?' U比赛 (比賽) bǐ sài - tournament*1 f5 o; W$ _$ j0 g7 L# ]: B3 b. ^
边 (邊) biān - side*% @9 E0 t+ k2 j3 d& Z
变化 (變化) biàn huà - variation*
( i9 l) K- x- i  r- _变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening/ P+ ]0 X" J, A' i
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
8 I# N* u0 `% C8 W3 W变着 (變著) biàn zhāo - unusual play
7 }& E7 _3 W4 z2 i9 z$ p8 S: x并 (並) bìng - horizontal stretch
2 T) u" m$ w( ?步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
( @1 n& K- K' [补强 (補强) bǔ qiáng - reinforce*6 f+ g2 @; n: M1 B. ~
布局 (佈局) bù jú - opening9 x, J3 _  W0 x/ i
不利 bù lì - disadvantageous*1 S7 H+ K0 {0 D( V
不入 bù rù - suicide+ `$ W% }* u  }) e5 l( [7 i( t0 }
不入子 bù rù zǐ - suicide6 o! k3 D5 x( `' A
不提三目 bù tí sān mù - three points without capturing
5 g1 U: _* Y; ?+ t1 f$ [/ {不提五目 bù tí wǔ mù - five points without capturing
1 V' W' D' ^! S& \8 J; d6 y
2 I- Y; n/ l+ T/ h  b$ }. b
! C9 ~6 U8 D# V0 G1 B- ?. e  jC7 U/ f" f# c  t- T5 x
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
4 s. r8 N5 r. W1 b, l猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
8 v, o' z$ Q2 Y% Z3 M3 m6 B参考 (參考) cān kǎo - reference*
- f( e0 [+ @3 G  h  [+ I残忍 cánrěn - bloody or merciless*% w( n8 V- `5 ~( s" }: N) ]( t4 R
拆 chāi - extension3 G6 `% d0 P, U2 j  I
拆逼 chāi bī - checking extension
/ I1 E! X( h4 H% M4 b" V拆二 chāi èr - two-space extension
! C% w1 T* A9 [6 y# K* s9 E拆三 chāi sān - three-space extension4 S, s, h) S$ l7 m
拆四 chāi sì - four-space extension% i% d7 g. V! M9 \
拆五 chāi wǔ - five-space extension
; m7 L7 P# T1 s' Z4 s拆一 chāi yī - one-space extension) ~, m" O& x5 E$ @" [6 E
缠绕 (纏繞) chánrǎo - harassment technique4 e/ |1 b: B* h0 ~8 ^1 s
长 (長) cháng - stretch
. N- u; g; ]6 J* t长考 (長考) cháng kǎo - think for a long time
$ p" e# ?$ J) `' p' m9 N" G0 ?长气 (長氣) cháng qì - increase liberties3 ]3 p; U6 a7 r
长生 (長生) cháng shēng - eternal life
: g1 I4 s  c/ M  G场合定式 (場合定式) chǎng hé dìng shì - situational joseki, v  ~$ w3 L0 R, u3 Q# d  r
超大飞 (超大飛) chāo dà fēi - very large knight's move/ @2 p9 i' G3 N" j: P' S( d
超高目 chāo gāo mù - 4-6 point
* b! k+ D$ C- o6 n0 ~超时负 / 超时 (超時) chāo shí fù  - lose by time0 S  J0 t! r$ C; L
超时胜 chāo shí shèng - win on time
- h: I+ e" ^* s% ^# x- ~7 G9 Z7 a成功 chéng gōng - success*# `/ F6 l' m3 d/ O! f! E5 q" ?
成立 chéng lì - possible*& W5 @0 |; c3 D
秤砣 chèng tuó - two-stone edge squeeze
' x4 _8 ~- u& f6 Q8 r6 i吃 chī - capture! S& P/ l" n6 _5 `
吃亏 (吃虧) chī kuī - loss*
# R: ^- _8 F; h- v; t  Z持棋 chí qí - jigo
" b9 T' E2 n- @冲 (衝) chōng - push through+ n/ R" k8 h4 R$ p
重复 (重複) chóng fù - overconcentrated
9 r9 c) ^3 Y5 A( k3 S' B+ E初段 chū duàn - 1 dan
! }! |# K$ W7 a$ H, q初级 (初級) chū jí - beginner level** G/ D  f4 X7 O, f$ x
出头 (出頭) chū tóu - getting ahead
6 F2 R% E8 m5 V6 l: O刺 cì - peep
  u) T% j5 y6 X2 o$ [0 n. w次序 cì xù - sequence*
5 B5 V0 |, l3 H$ T3 s7 f# b错误 (錯誤) cuò wù - mistake*
, X$ ^, n! w; h  `/ ~3 B( g错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points, M1 B1 U! }, D. v; w$ L

8 a# r6 n; J& s
6 ^2 q; r$ d! d2 K; y/ `" JD4 {. Y0 y& D' \3 Z8 d* N! Q3 ?
搭 dā - attach! V/ s! h6 z( J, @5 h
打 dǎ - atari
; v9 i2 h* l; \. ^) Z打吃 dǎ chī - atari2 `( D& [8 h" p% M& q: L
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
! [( Z/ Z5 |; \9 c3 z1 \* x打挂 (打掛) dǎ guà - adjourn game& a" c) R$ _$ H6 U3 ?
打劫 dǎ jié - ko: V7 ^; m$ B! ]; Q2 X. G
打入 dǎ rù - invasion8 Q3 q9 N3 c& [+ ?+ `  \$ K4 s
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one, t+ j7 I* w/ K* R+ Z0 m& V
大 dà - large*
( ~# h, x4 E# {3 F8 t" t0 r; h大场 (大場) dà chǎng - big point
1 p: c2 |3 S1 K9 O. k大飞 (大飛) dà fēi - large knight's move7 p1 F! ^+ x$ U- \5 d
大局感 dà jú gǎn - whole board thinking: p- u+ }' ~8 M, C
大龙 (大龍) dà lóng - dragon*8 T( h8 I& n1 t. {# s' j" t
大模样 (大模樣) dà mó yàng - large-scale framework
% b# I0 n# F' |/ U* o大盘 (大盤) dà pán - large board (19x19)
; |' o# q% J1 ?0 x6 q: j. E3 K大棋盘 (大棋盤) dà qí pán - large board (19x19)
' M! D% f9 \  e大伸腿 dà shēn tuǐ - large monkey jump
/ e9 ?" B% B8 N* M大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
! b( b7 a5 `/ t大雪崩 (da4 xue3 beng1) - large avalanche
( j9 s, y0 J. i( T% y- M: L大压梁 (dà yā liáng) - Da Ya Liang! P1 S& W5 W: ~/ Z2 g" Z; P
大眼 dà yǎn - eye with two or more spaces9 K! Z1 L3 C' T9 S  P% c+ y
大猪嘴 (大豬嘴) dà zhū zuǐ - j group, J1 K8 P) E  k3 R' d, `) U
带钩 (帶鈎) dài gōu - long l group% c- Y6 y# Z$ S# r# Z/ i
单关 (單關) dān guān - one-space jump
& i5 Y& b# ?& m* R单官 (單官) dān guān - neutral point/ Y: ~6 n4 x4 A8 O+ d
单劫 (單劫) dān jié - half-point ko
1 [6 }2 `4 n$ B单行道 (單行道) dān xíng dào - one-way street*; o& j0 I- m; o! _  Y" u! b
挡 (擋) dǎng - block*: G) a  U: @4 P' |
刀把五 dāo bǎ wǔ - bulky five  `; d# s  ?0 Z/ R
刀板五 dāo bǎn wǔ - bulky five' c& @9 q0 }8 ?3 z* w( E
刀柄五 dāo bìng wǔ - bulky five# b2 |4 X% y8 O- c$ \
刀五 dāo wǔ - bulky five4 H, U- b; A  _7 w4 q- l; a, |
倒扑 (倒撲) dào pū - snapback; P  P0 c$ i; ~6 D/ d( w
倒贴 (倒貼) dào tiē - reverse komi5 r9 R% a- [; X+ H
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
4 r' J) P5 j& C2 m0 r% Q, P低 dī - low*0 B  O- E  f+ N2 `
敌 (敵) dí - enemy*& F& I( {9 G7 J, \! L
抵 dĭ - hold up; push against, to support, to resist*
  f9 a. X+ ~, L! r抵抗 dǐkàng - to resist; resistance*7 [6 \# w* }0 x" \6 l6 e
敌人 (敵人) dí rén - enemy*) j& ?* ]% |1 Q
地 dì - territory*% Z4 o' W* q4 C* r' _+ u
地盘 (地盤) dì pán - territory*9 H- t: D; q. m6 Q. Z; I
地域 dì yù - territory*8 y0 J- k$ a, r+ _: e. J
点 (點) diǎn - placement; point
# b& b9 |+ ]8 A点方 (點方) diǎn fāng - eye-stealing tesuji) ?$ n4 K" M7 Y$ \4 B& S+ R0 ~
点角 (點角) diǎn jiǎo - corner invasion
5 I: k) P. A& c# Y点目 (點目) diǎn mù - counting
2 }) F, J1 `2 a+ O. t5 C; `7 Q点眼 (點眼) diǎn yǎn - placement inside opponent's eye
0 A6 Y9 I$ I. c3 {$ a: t调子(調子) diào zi - choshi/ [2 q, w9 q, F* r4 j7 p7 C+ [
丁四 dīng sì - farmer's hat; pyramid four8 l9 x+ W" A  l1 {3 f3 Q
顶 (頂) dǐng - bump- J* A! U' K2 E9 B- l
定式 dìng shì - joseki
  c2 C: C% M+ t7 i# T定型 dìng xíng - settle
4 R9 x! F* m! O; O东坡棋 (東坡棋) dōng pō qí - mirror go3 C8 f' G* s3 Q4 t1 Y
斗方 (鬥方) dǒu fāng - carpenter's square
: F' Z6 d3 g' I  o- N. X5 f  j7 \读秒 (讀秒) dú miǎo - byo-yomi
2 l6 g9 l  c5 \* i( |渡 dù - bridge under
1 x. y0 I0 x/ @8 R* L断 (斷) duàn - cut*
0 i0 V: e8 @4 H, H段 duàn - dan
3 W8 i2 E# T, K对策 (對策) duìcè - countermeasure*2 X5 J6 D: m* g9 q' w
对局 (對局) duì jú - play game*
1 e0 x7 y! S8 B; O对杀 (對殺) duì shā - capturing race9 [2 C& z  f# V* x) z2 W
对弈 (對弈) duì yì - play game*
$ B, z" g* n1 e7 h( H  w" L1 A遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*' ]2 I6 I" h( c) S: `7 q- U3 `# N! O- ]
多元劫 duō yuán jié - multiple ko6 c; X& B5 U. d, y+ h

. r3 E. G& l, u5 q- R& I) ~
0 F- j$ t3 M+ O( [E6 C) w3 [% p& H# S
恶手 (惡手) è shǒu - bad move
# F; ~9 H4 f+ ~' t2 c/ c- F2 j0 i二间拆 (二間拆) èr jiān chāi - two-space extension' Y) h% F( C8 P9 N3 _3 L& N9 r
二间跳 (二間跳) èr jiān tiào - two-space jump
4 F+ R7 D9 a9 T! E: F. Y3 @二连星 (二連星) èr lián xīng - ni ren sei
* b  S& J! }, @) c# v二手劫 èr shǒu jié - two-step ko* W# Q1 i2 n1 }3 t8 d8 p

  ^% X* U" r. I& E( q6 o- S3 {8 ?. k- @/ N8 Y
F  G0 W$ M7 W9 x9 l' }& K7 Q8 |
发展 (發展) fā zhǎn - develop*
$ E- P" l; A7 t  ^. U1 a( l+ f4 d法 fǎ method, way (also 下法 xiàfǎ)*
1 P* x" ~& ?% ]; ]( C  M; d反扳 fǎn bān - counter hane
4 g5 B- w6 a: ^% A" M反打 fǎn dǎ - counter atari
& R1 L. q8 }7 i反攻 fǎn gōng - counter attack+ H! s$ E& a/ k, n
反击 (反擊) fǎn jī - counter attack2 s& W; m1 r' n8 }8 b$ w! O+ S' ~
反夹 (反夾) fǎn jiā - counter pincer
4 C& ~% E' i; n反提 fǎn tí - recapture4 i2 i/ O% ^3 B: ]9 u/ F* J& u% F( N" T
方法 fāng fǎ - technique*) e- e, J" ?8 w# Y
方四 fāng sì - square four& [1 |* |$ _6 O  R
方向 fāng xiàng - direction*3 o7 }/ ]$ P2 Y! R* O* Q$ {
方形 fāng xíng - mouth shape
" }: `. e) u1 u' Y+ p# u防 fáng - defend*1 z. B7 V+ X+ \# H
防守 fáng shǒu - defend*( h) x; ?9 f  ~) j1 v$ _
飞 (飛) fēi - knight's move
& n, M7 t/ D7 h, W; U/ H飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete4 k' ]: J% N7 V/ q8 ~" F' o
飞压 (飛壓) fēi yā - press
' f* j$ E; M. B; x: b, @废着 (廢著) fèi zhāo - useless move' F% c% q# q3 E0 r) Z4 Z! @
废子 (廢子) fèi zǐ - useless stones5 |! }6 A  N( {) m8 x- x
分投 fēn tóu - splitting move2 j' ^( y" _6 P9 l! Y8 r1 J  P
分先 fēn xiān - even game
5 m8 Y- F$ D- v封 fēng - seal in*4 v0 E6 {  M6 M  U$ e2 p" g
封手 fēng shǒu - sealed move; s8 P" d( T* Z" [1 H' w0 k
封锁 (封鎖) fēng suǒ - seal in** B" }( i, V% J/ M3 L9 p% z
浮棋 fú qí - floating stones+ Q8 G  v9 e1 y( I9 ?0 I2 }( n  W
浮子 fú zǐ - floating stones( s: W  A7 N8 ^2 v; e0 W
负 (負) fù - lose*
  n+ r3 O) k6 ?" M1 L" ]复盘 (復盤) fù pán - game review7 _' v+ N0 S3 W

8 [# Q: ?7 h5 W9 ]. Z; g- i* }& v( \4 n4 @9 h1 }
G% f7 X) k. e4 z% ~
概念 gài niàn - concept*9 s( B5 s) S) l" g
感觉 (感覺) gǎn jué - feeling*
/ ~3 C0 Y* c5 w高 gāo - high*
" s7 o1 H$ Q- n6 B: q, l0 M) x高级 (高級) gāo jí - advanced level*
2 ^, |  i0 O6 L* Q+ A9 E" k8 g: J高目 gāo mù - 4-5 point
, D+ v4 I6 k; Y( n- K根据 (根據) gēn jù - base*
' M+ ?( u/ D, P' N) |+ C根据地 (根據地) gēn jù dì - base*
, ~1 l5 g1 X# P0 X/ D4 v) h3 y攻 gōng - attack*2 e& G! h- S0 f2 n1 O+ k. z
攻击 (攻擊) gōng jī - attack** ~7 N1 M4 z) i$ P& z2 ?" J
共气 (gòngqì) - shared liberty. f, _" i3 e) J
公气 (公氣) gōng qì - shared liberty
  d* k& E/ q0 S7 b攻守 gōng shǒu - attack and defence*2 ^; J+ |+ N9 O, M) n' l, X% F
共活 gòng huó - seki7 ^/ U. a' S7 q/ |' m" B6 Z6 G
孤棋 gū qí - floating stones- N9 f! z+ D$ Z/ E
挂角 (掛角) guà jiǎo - corner approach- S$ |. r" H! I0 H' l9 S6 o5 X
拐 guǎi - bend*& W* o2 s5 E8 F) ]
怪着 (怪著) guài zhāo - ghost move/ N* Q, }4 t1 E, k2 R
关 (關) guān - one-space jump
7 {. f7 c7 d& R+ I- a! @官子 guān zǐ - endgame
8 W6 t; }% t! ]8 `. v- M龟甲 (龜甲) guī jiǎ - tortoise shell
, Z6 [& o% h+ `规则 (規則) guī zé - rules*) ?. w" p" @; ~/ @5 T6 z
鬼手 guǐ shǒu - ghost move
/ I( i/ ^* [" F% ~. z) |0 X滚包 (滾包) gǔn bāo - squeeze
$ ]8 i9 e) f2 e4 e4 ~滚打 (滾打) gǔn dǎ - squeeze
/ M% L4 R' S! f+ A9 n- {: l$ p滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze  [: s0 }/ B) }0 g! [
过分 (過分) guò fèn - overplay1 U+ ^" Q, }. x4 h3 J* _3 v5 J
国手 (國手) guóshǒu - national champion*
& q/ C! q: A8 W+ B7 |- I( |) R1 r: H  H& P7 ^& k9 _- |: V6 M

+ t7 f0 G  G  F7 a1 C. N* y# VH
" W5 X/ g9 D9 w韩国流布局 (Hánguóliúbùjú) - Korean Fuseki0 `# m0 ?) y2 _+ M1 P/ h" D5 _
好点 (好點) hǎo diǎn - good point) M- M. i5 O- n) \) _* w
和棋 hé qí - draw*
2 w5 c/ m7 ]! U* L% C) m4 r黑 hēi - black*
$ O. P2 M! a5 i黑方 hēi fāng - black player*+ \9 A/ I+ o4 v
黑先 hēi xiān - Black plays first*
  B5 K2 K' O" F5 L" C) j2 r; f8 g6 h# x猴子脸 hóuzǐ liǎn - Sake bottle shape6 k3 Y  M4 Y. h" h* L6 ~) ~$ O
厚 hòu - thick*2 B7 V5 m/ c/ g% S
后悔 (後悔) hòu huǐ - regret*6 N. Y- R. Y# U4 W
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
9 y* j# v/ f# {! z, }0 \6 d厚实 (厚實) hòu shí - thick*+ z7 E% n, ~7 t" h
厚势 (厚勢) hòu shì - influence*
0 S) g, G- w0 v! d& j/ \( @后 (後) hòu - after; later*
6 c2 j$ @* x, A! B5 E/ ]0 ?! U后手 (後手) hòu shǒu - gote
" K2 N( A& R1 \- U' X/ O后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
! w5 ]; ~. a" ?8 U后续手段 (後續手段) hòu xù shǒu duàn - follow-up: K( V( \) p+ M9 g& `% n
后中先 (後中先) hòu zhōng xiān - gote with hidden sente
/ u, D! @0 g; P$ F! M8 n0 m虎 hǔ - tiger's mouth
8 {& K$ F8 P& S' S1 \2 v' U6 u( y虎口 hǔ kǒu - tiger's mouth
# [9 Z0 |! `3 p/ c& d9 x2 ?互破 hù pò - mutual damage4 n  ?1 w! s- x7 w8 O
互围 (互圍) hù wéi - mutual surrounding of territory6 D5 c6 P8 I1 S" _' j* _4 @
花见劫 (花見劫) huā jiàn jié - picnic ko
. j9 d) L  e. s- l% a* H9 N! Q花六 huā liù - rabbity six4 W: ~7 h9 S0 {7 Y" O1 P
花五 huā wǔ - crossed five3 }, X/ w5 {% j% L, r
还原 (還原) huán yuán - transposition1 _1 }6 ]3 p/ m
缓 (緩) huǎn - slow*
0 h  E" m0 B: }: _' g% f+ q缓慢 (緩慢) huǎn màn - slow*
$ R4 r% i/ w0 Q5 F缓气劫 (緩氣劫) huǎn qì jié - approach ko: W$ i( ]# g- S! t
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)  _4 g0 t5 ]+ K# X) o% P
缓手 (緩手) huǎn shǒu - slow9 B9 b" ~' D% i
缓征 (緩徵) huǎn zhēng - loose ladder
+ i) p% }( v5 g$ A缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
/ ]7 ~" Z/ b3 [7 d- y黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
1 Z3 M3 w$ t! g回手 huí shǒu - take back*2 B9 ^1 @3 e0 I; P- s5 U+ @8 L
回提 huí tí - recapture
, d8 Z& @+ c: l' \2 q4 \- s& G" Z悔棋 huǐ qí - take back*  m4 V: H" k/ j
活棋 huó qí - living group4 q# U8 A8 @1 q3 g1 k5 z9 r8 b
2 E) k3 G0 q' @2 ^& m% c" B( L3 k
, A) u+ I) u- F* s
J
' l7 z, u5 C  S/ h$ p' ^急 jí - urgent*
- J" H5 j/ F" |+ K. |级 (級) jí - kyu
1 \; {% H1 L- e9 Z7 V3 i# e急所 jí suǒ - urgent point
7 p" G3 ]7 L3 p" V+ X! \6 z9 m! |8 e2 M挤 (擠) jǐ - bump into diagonal; choke; atekomi
$ J( a  X; V" l技巧 jì qiào - technique*
+ H) Z/ \; D+ Q* I$ K) y" ^计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
' q4 G% s& Q. ^/ y" Y% ^; F% t% l+ ~佳 jiā - excellent*
* C7 K) o/ Z6 O7 o3 E夹 (夾) jiā - clamp; pincer
- e) R0 `. r: [) q6 E4 z枷 jiā - net/ B3 i) h- K; b. p0 g
枷吃 jiā chī - net
, d& i& _, s+ x" k; i9 e( r夹攻 jiā gōng - pincer( D; k& Q! U5 q; u, l. x& a: {
假劫 jiǎ jié - false ko threat9 f0 ^  M( a) ^0 k. S& j/ x
假双活 (假雙活) jiǎ shuāng huó - false seki; v6 c, L% X" B  m* t+ _
假眼 jiǎ yǎn - false eye
, y# U5 v7 w  I6 h# J- O; z1 c- |假眼活 jiǎ yǎn huó - two-headed dragon% E! N4 L! u7 s7 q8 |- z/ q
尖 jiān - diagonal+ B: F, t3 S  T4 J
尖冲 (尖衝) jiān chōng - shoulder hit
9 P" W- ^6 F" m. P0 O+ r尖顶 (尖頂) jiān dǐng - diagonal attachment8 {8 K! I2 K$ T4 Z
坚实 (堅實) jiān shí - solid
5 ?3 i/ H; l. A# e见合 (見合) jiàn hé - miai
- c3 }' i! {+ p教 jiāo - teach*" r& W% \1 l* S# J1 E( V& f
交叉点 (交叉點) jiāo chā diǎn - point8 a& z6 H) g+ }& ~( l3 Q
交点 (交點) jiāo diǎn - point
; k1 }+ K+ A3 T7 f( j焦点 (焦點) jiāo diǎn - focal point*0 j3 Z; q" ~$ E( y
交换 (交換) jiāo huàn - exchange*. {2 }8 r8 X8 l8 b' ~1 g" z% U
角 jiǎo corner (angle, horn-shaped)*
. r$ ~+ i) ], N; j1 n# W叫吃 jiào chī - atari
& l, r" F* ^* l6 T; k教师 (教師) jiào shī - teacher*0 L9 a. F; C% \
教室 jiào shì - classroom*  |5 N0 y0 u4 Z
基本功 jī běn gōng - fundamentals*
7 n& T" f) e5 ?7 R: L' C接不归 (接不歸) jiē bù guī - connect and die! m( }* e4 {/ w8 R+ n1 z6 F
劫 jié - ko
1 @; b4 K, e9 @5 h7 s劫材 jié cái - ko threat) H/ M, Z4 \* m% r* N
结果 (結果) jié guǒ - result*( B% l. l0 O4 S$ ^: k7 ]( _
劫活 jié huó - live by ko2 ~5 `1 {( k4 l6 C# H
诘棋 (詰棋) jié qí - life and death problem
$ r, I4 M4 H7 P劫杀 (劫殺) jié shā - kill by ko0 S2 @$ p- @; l
劫争 jié zhēng - ko fight& _& p8 ~% |. r8 w# O
解答 (jiě dá) - answer, solution*
  U. S3 {$ N8 C) w3 Y金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
! V! x$ \; b! y! ?金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg6 d2 X  ^$ |2 I; G3 \1 ?4 p* m1 P
紧 (緊) jǐn - tight*
) M$ u+ P* ?, M3 c5 k, w紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
1 U7 ^9 r- X3 D5 C& k紧劫 (緊劫) jǐn jié - direct ko
' Z; g; @! @; z5 Z0 p( d, ~紧气 (緊氣) jǐn qì - reduce liberties: o7 M- D! i, I3 p( y3 q. H3 I/ P
紧气劫 (緊氣劫) jǐn qì jié - direct ko
1 X' _* u6 \& `: g3 A- c5 P禁着点 (禁著點) jìn zhāo diǎn - illegal point
0 D2 D4 z3 d' ]2 ?- h- D3 ~净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
, D+ q6 L3 h- z+ m6 h+ e9 \; _净活 (淨活) jìng huó - unconditional life0 w; e/ J5 E9 g7 W; P8 s% [0 y
净杀 (淨殺) jìng shā - unconditional death3 c+ a3 v, r+ G
净死 (淨死) jìng sǐ - unconditional death
, ]6 [6 g: x9 o4 x. o救 jiù - rescue; save*: Z" k, [' R- G" w1 x/ {, f
聚 jù - placement inside opponent's eye
) X& U( T' v8 B4 N% L8 S- i俱乐部 (俱樂部) jù lè bù - club*
9 v: {1 ?4 L$ s4 U0 K: R' H聚六 jù liù - six-space killable eye shape5 S4 |# l+ w5 B: x& U' d
聚三 jù sān - three-space killable eye shape
% \; D' {9 G& S$ M聚四 jù sì - four-space killable eye shape
1 `% _/ j. g0 |3 X- c# @聚五 jù wǔ - five-space killable eye shape7 D. t7 D' P$ E, K& K3 A1 y
决战 juézhàn - decisive battle*, d0 V2 w+ k7 ]  N% `
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
5 [8 Q* s1 G+ U& o9 Y& U! M7 S& }. p( q: X; H

- P* ]' j  [( }- G- b  U% VK
# u+ {. N# e. x( ~4 n, D卡眼 kǎ yǎn - falsify eye
/ ~& X& z( p7 C. ]开拆 (開拆) kāi chāi - extension4 G0 q! t$ V& k" Z3 b9 {
开花 (開花) kāi huā - ponnuki
) K0 x' `& ^/ |  Q开劫 (開劫) kāi jié - create ko; `- N5 h" T( [; T9 h( v
开局 (開局) kāi jú - opening
0 j: ]4 w0 H+ |- H. J2 ]3 ^6 a) A6 @看花劫 kàn huā jié - picnic ko1 Y4 a1 t6 t& [1 e6 j7 C8 S; _" o5 U4 f
抗 kàng - to resist, fight; to oppose to defy*
6 O9 `" w5 n+ E* k4 m, Y# y靠 kào - attach one line higher than enemy stone% B  Q+ e* g: {. G5 a0 R1 {
空 kōng - empty*, |) g, W9 C# [4 X5 O
空间 (空間) kōng jiān - space*5 j4 T: P) M, z
空三角 kōng sān jiǎo - empty triangle
4 ?) ^0 K  B, Y4 D空 kòng - territory*
8 v' _" [* y$ c7 I6 _* V# R* m跨 kuā - attach at waist of knight's move
' d8 y, `$ K: O跨断 (跨斷) kuā duàn - waist cut
* S1 u1 T& n8 I% \3 r5 c2 C6 I快 kuài - fast*" D) d- N, z6 w: E+ f
快棋 kuài qí - blitz game3 }& P! T( ^+ B3 D; L3 b
宽 (寬) kuān - loose; wide*5 W, ?  g7 C0 k# C7 f  Z) I; p: _7 H2 \
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties3 l; V1 t0 ^2 O
宽气 (寬氣) kuān qì - increase liberties. t1 ~* u! y2 ~1 M, L* U! Q
宽气劫 (寬氣劫) kuān qì jié - approach ko
" J5 V+ O2 t4 I, b; I亏 (虧) kuī - loss*
1 f! l0 z( R- C  V$ X7 |6 f& `8 g* ]亏损 (虧損) kuī sǔn - loss*
  t) U7 R3 D; h+ E扩大 (擴大) kuò dà - enlarge; expand*0 G7 U; u4 P5 `5 |7 X: T9 T* n
扩张 (擴張) kuò zhāng - enlarge; expand*
8 `* N0 q, D+ ?3 T" ][edit]
8 i* d! H% l- v  T" M* N5 G) ^# P6 oL) @9 p/ b3 ~5 Y4 q+ o) J
赖皮劫 (賴皮劫) lài pí jié - many move approach ko$ q5 l3 s" j8 }! T. b) x9 t
拦 (攔) lán - checking extension; prevent opponent's advance*
, y, K4 k* }* r$ Z- R4 v拦逼 (攔逼) lán bī - checking extension
/ k3 J( n* C6 H4 m. s% U9 b% a烂柯 (爛柯) làn kē - ranka
% Q, z3 I* D$ Y4 C- C5 s老师 (老師) lǎo shī - teacher*
; M! k, \% ]9 U; s: k老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil1 Y) ]2 d, O" q" |4 i, I2 d
类型 (類型) lèixíng – pattern, type*
4 c) k3 i# ^# J! E冷着 (冷著) lěng zhāo - unexpected move
4 \0 X5 z1 \- L5 t/ A( U" W0 o利 lì - profit*
/ x2 o# H$ s: Y9 @! U! J) O立 lì - descent; stand
6 K9 Q( K2 I5 ?" T( ^  r利用 lì yòng - make use*
9 b* U2 b0 ~) h: T连 (連) lián - connect; continuous*
5 U* i( m, ^7 z6 @  Z连扳 (連扳) lián bān - double hane
& t, Y/ c5 r. \# f; O. V, s连环劫 (連環劫) lián huán jié - double ko
& [' @( a* u0 L7 W: D" z/ U, s连接 (連接) lián jiē - connect*& O# @. V% j  s* |* A6 J
联棋 (聯棋) lián qí - pair go
# _, {4 e( \9 B4 o. }' s恋子 (戀子) liàn zǐ - reluctance to sacrifice
$ r1 [1 j0 e% a2 n( \两分 (兩分) liǎng fēn - equal*
; X/ L* I8 p7 |* [两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")- Z( L  z. i: }3 h
劣势 (劣勢) liè shì - inferior*+ ~2 f7 h5 Z, X" i, K6 V9 A2 T
裂型 (裂型) liè xíng - split shape. ^' C. E( d! B' i  ~
龙 (龍) lóng - dragon*6 r2 l0 d4 `& j; }1 a
漏着 (漏著) lòu zhāo - oversight, |1 S! K; x7 \: e
落子 luò zǐ - playing stone on board
( ?9 W" W3 i3 b" i' `4 ~( j0 U9 s1 ?' a# z6 F/ N

4 d( O; _& C$ F  M( D8 s. ~M# o  A& b7 ^8 v
满意 (滿意) mǎnyì - satisfied*, R8 G5 f, [& G! ]
慢 màn - slow*
/ H  A" p) n9 q" i* Z# V, u! {盲点 (盲點) máng diǎn - blind spot
& l4 ~# o! b0 K; ^( w梅花六 méi huā liù - rabbity six9 ~4 y7 Z4 Q' Z: B/ H3 ]8 ~7 Y
梅花五 méi huā wǔ - crossed five1 {% v* }& g4 p9 ]
门吃 (門吃) mén chī - capturing technique by atari
  t1 `  \+ c3 f& ^; r5 S) ^5 ]: s7 b迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening* ~5 G% t5 A. `' u
妙手 miào shǒu - excellent move
! U$ j$ k4 A+ w2 ]2 E妙着 (冷著) miào zhāo - excellent move
' Z* P1 n3 G9 l8 z模仿棋 mó fǎng qí - mirror go6 m0 p# H' W. t: j6 J* {6 B8 L4 j
模样 (模樣) mó yàng - territorial framework+ P# O: n6 b% l% a0 u
目 mù - point of territory
5 c# a9 G# N1 @$ O$ y$ R1 w( u目外 mù wài - 3-5 point
- L$ z( \7 J  \- Q6 P. l5 @0 T5 N: J0 K
7 \+ l* p% E1 S
N
8 V! I/ o1 B, ~! I内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
* X5 Y7 c  L$ h" q1 W$ l逆官子 nì guān zǐ - reverse endgame move
0 ~1 T" m+ ]+ X# P+ G' P逆先 nì xiān - reverse sente
8 V$ V6 I! |" E  U* R逆先手 nì xiān shǒu - reverse sente
& ^1 D% V6 \) g逆转 (逆轉) nì zhuǎn - overturn game0 o$ b0 C# t2 B- I8 G: R- e
粘 nián - connect*1 f3 x$ D/ W2 h, K
凝形 níng xíng - overconcentrated shape
% H& m/ u3 L  P. y, a扭断 (扭斷) niǔ duàn - crosscut2 P# Z8 ~! K/ }! D; d
扭十字 niǔ shí zì - crosscut: b' r4 {3 o, `4 X6 k. G# |) r( l
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut' A" g# {) t1 T8 S9 X
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
9 Q9 D, P: _% `" Q0 z/ ]& |3 z; V0 w/ y' V& ^
( x% F- i+ M( U5 }
P
  M3 `; h* d, L1 j6 x6 q- C- t爬 pá - crawl*; M& o) s+ Q4 g& T9 h
盘渡 (盤渡) pán dù - bridge under
4 X: X5 v1 c, f3 i/ x8 c盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
8 q# ^' n* W5 n( P3 w. `盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
& E4 P' x& i1 e1 d0 H6 }. P( A抛劫 (拋劫) pāo jié - throw-in ko
+ |& F4 f) u7 Y9 x( q配合 pèi hé - coordination*
! W) X, A( U9 y碰 pèng - attach to the side
# {9 S; T; I3 }' e6 ]便宜 pián yí - profit*
' s: b- c) G' L7 ]1 C骗着 (騙著) piàn zhāo - trick play, hamete
( j& |5 r- g: \9 t' f1 u0 E6 p平衡 píng héng - balance*- c* s- {* J6 f5 X; Z" t3 S6 z9 n$ E
破 pò - break*
$ j  d" \5 Y' H9 ]* J4 w剖析 - pōuxī dissection / self-analysis$ w, n! D" U  Q
破解 pòjiè - solution, answer to a problem*; W3 Z, ]' C. O; }. V% R1 F
扑 (撲) pū - throw in
  n1 ], M9 n' o1 C; M2 Y葡萄六 pú tao liù - rabbity six, s/ v' |: T3 w3 C6 d, t3 C
谱 (譜) pǔ - game record3 a2 c2 w* l) W7 ?4 l- o- c
普通 pǔ tōng - common*
+ l+ K1 L+ r8 ?: E4 j[edit]  S$ D* `, O# f: W* U; [
Q
4 {& L7 E8 x- K* m欺着 (欺著) qī zhāo - trick play, hamete
# o' l& V& b3 [% O9 p棋板 qí bǎn - go board& F, s2 d% x' ^( B# H( {
棋风 (棋風) qí fēng - playing style
3 g$ ^0 z; j! {! j/ z5 ^( l棋盒 qí hé - stone container' x" G# E8 S- _8 _8 |! A' A
棋筋 qí jīn - key stones
) c8 c/ e8 J% l- s6 |. I' T) G7 g棋精 qí jīng - key stones
; i; L4 S7 ~5 F# T棋理 qí lǐ - go theory1 {1 h5 V$ y, Q' E  T7 l
棋力 qí lì - strength in go
- n  ]6 m( [2 c8 ]+ R棋盘 (棋盤) qí pán - go board5 q4 l$ y" ?+ N) F- p# r
棋谱 (棋譜) qí pǔ - game record& ^9 X' @" [: a$ H2 T# h/ \
棋石 qí shí - stone- ]. @, Y$ H8 _/ q2 O
棋手 qí shǒu - player*1 Z7 E3 ?% S/ m( Q4 [
棋书 (棋書) qí shū - go book
: K8 F. f3 K8 y+ r/ S9 \, C; w棋院 qí yuàn - go institute* a+ H- u1 P( T6 n+ L# c
棋形 qí xíng - shape
. ]; v/ v! S3 V$ x1 G棋钟 (棋鐘) qí zhōng - clock*. O; R( H" n0 Z  q% Q7 g0 {
棋子 qí zǐ - stone7 d, N/ I7 p0 b  B& Z. `. Q( j
弃 (棄) qì – abandon, to discard, throw away1 j1 b1 Z8 q) B' a
弃子(棄子) qìzǐ - sacrifice- G2 j+ D' g! Y9 n
气 (氣) qì - liberty
. |3 y& Q. k' E. P& @- J气合 (氣合) qì hé - fighting spirit' {' f* U$ y" A! R" m6 [3 K" N5 ?
气紧 (氣緊) qì jǐn - shortage of liberties
, d- m, K, S$ C( ]前 - in front, before*
4 n3 P% P2 R8 w+ O# `2 o' v0 V" Z浅消 (淺消) qiǎn xiāo - erasure2 B! n# X4 T/ w, {; v1 E
墙 (牆) qiáng - wall*- S1 t! b1 y# M# a" E, {3 q1 m6 I: z' v
强 (強) qiáng - strong, F# ^6 e' p7 E+ E
墙壁 (牆壁) qiáng bì - wall*
9 S( L9 f# }7 X5 `2 v2 n: A+ @. o- q强棋 (強棋) qiáng qí - strong group1 C% H; n$ B' |7 R
巧手 qiǎo shǒu - clever move4 @" Y" g% [4 G$ M- `
巧着 (巧著) qiǎo zhāo - clever move' F6 x6 ?( N) q1 H0 @3 j4 @
切断 (切斷) qiè duàn - cut*; e$ T+ v9 h3 x
侵消 qīn xiāo - erasure: h% |; f  C: m! D% G
轻 (輕) qīng - light*
9 P" y6 T' l9 a/ X; G, K侵入 qīng rù - invasion  B7 {7 D, R  n9 s9 p, ^
轻盈 (輕盈) qīng yíng - light*; J) ^: _( T, j; N$ C, W6 v7 r
求活 qiú huó - make life
- o* O+ G( B7 q. i& o' K曲 qǔ - bend# z% i7 B( e% y* j0 `
曲尺 qǔ chě - carpenter's square9 \2 B  j0 I6 M. }
曲三 qǔ sān - bent three
7 ~! N+ `; W3 j# v; z曲四 qǔ sì - bent four6 A' ~  s/ w9 \" D1 a/ V$ u
觑 (覷) qù - peep
' j! R9 n: d; \: q' L7 r6 n0 O权利 quán lì - privilege
  _% y+ h9 S" m! g( p! C确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*. g: Q; i, N9 f# H0 d
9 g: T" C, C, H0 [! D* w- o

, @% H1 M4 u+ v- \; {9 FR8 g. @) o1 g7 h
让子 (讓子) ràng zǐ - handicap/ }" l4 `5 _# A, s% }4 p
让子棋 (讓子棋) ràng zǐ qí - handicap game
1 V4 N6 A3 M8 K, {# j认输 (認輸) rèn shū - resign*
7 t3 [" k: S2 u! I8 x; b$ l弱 ruò - weak*: n, c/ K3 U' R( y' F
弱棋 ruò qí - weak group
8 q3 x6 T& ?6 H  S4 R" l
! S9 c3 k  T: o- _: A* M: ~) r
8 k7 a. L3 H5 W' H0 w( U! \9 yS
3 p: x: P/ N9 D$ X- T1 i6 _三间拆 (三間拆) sān jiān chāi - three-space extension% Q* J) A9 T8 [/ S4 r$ b1 M
三间跳 (三間跳) sān jiān tiào - three-space jump
1 u1 ]" ~3 a6 f6 S6 P) H/ y三劫 sān jié - triple ko3 j- f' G: |: a0 B5 Y
三劫循环 (三劫循環) sān jié xún huán - triple ko9 P9 b  i. z& S
三连星 (三連星) sān lián xīng - san ren sei
; x/ G; k5 [+ k2 G: j2 y& w三目正中 sān mù zhèng zhōng - center of three stones
  g8 u- ^$ A& t# R/ b三三 sān sān - 3-3 point
- j+ H% V4 [# H. U三手劫 sān shǒu jié - two-move approach ko
0 p7 M: w8 V+ U' S, Z三子正中 sān zǐ zhèng zhōng - center of three stones
+ d6 s/ }5 s9 W7 f% t% d* o1 q8 c杀 (殺) shā - kill*# Z& @, d$ I% l! s
杀棋 (殺棋) shā qí - kill
! c1 ?4 Y: ]5 l杀气 (殺氣) shā qì - capturing race
+ t- o; Y' H$ w* L6 G' j3 }上 shàng - upper*% u( r' {! d2 r8 |2 W5 L
上级 (上級) shàng jí - advanced level*5 e1 [0 T2 ?9 N3 ^& A0 T
上下同形 shàng xià tóng xíng - symmetrical position
. [% j# G1 k7 N3 r: `6 X4 b稍 shāo - somewhat; a little*9 u' P  \5 V+ F" @' i  [
伸气 (伸氣) shēn qì - increase liberties8 L% k) O9 k, {" `- V5 _/ h  u
伸腿 shēn tuǐ - monkey jump& {- i1 v* O+ s( T" E- L0 b
生死劫 shēng sǐ jié - all-dominating ko
, {1 t! G5 ^8 S1 ]胜 (勝) shèng - win*- F0 D, ?& P' X  U0 k! l8 O
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
8 {  f. b8 G2 O$ I( \+ k0 T" t胜着 (勝著) shèng zhāo - winning move
! V6 N: O1 W- E失败 (失敗) shī bài - failure** u0 L, r. D2 `& V* T* G" J- j: A
实地 (實地) shí dì - solid territory! \2 S$ d/ i; ^4 L0 y$ b  e2 \9 @
十番棋 shí fān qí - ten-game match8 ?# M( K6 t* w
实接 (實接) shí jiē - solid connection3 ]! L: y8 b8 E& ~1 E. X
石塔 shí tǎ - two-stone edge squeeze8 U: `$ c1 K. b# p7 a7 I
实战 (實戰) shí zhàn - actual game situation6 g$ w+ ?3 y. \9 v2 B
实战手 (實戰手) shí zhàn shǒu - situational move
0 A. `, {* {5 V, c& d& B势 (勢) shì - influence*
6 X3 R$ F$ o, D" }7 f. N室 shì - house; room*
: Q, A7 e5 |/ W: ~势力 (勢力) shì lì - influence*
( b, R0 ^+ Z7 m; W5 Q% [7 i! f  i; ~+ {试应手 (試應手) shì yìng shǒu - probe0 [8 H7 s* v! C1 ^4 Q% N, w6 ]
收官 shōu guān - play endgame2 A5 X/ d- A/ `+ x6 ]
收官子 shōu guān zǐ - play endgame6 _8 g, H+ t6 V: Z1 A' Q2 O
收后 (收後) shōu hòu - last play, n( M/ m! h- Y- C
收气 (收氣) shōu qì - reduce liberties
5 l$ L7 n# E( |! {4 X: D: K守 shǒu - defend*
; ^+ ]) G8 D- m/ f手 shǒu - move
9 N/ L2 ]' h# [0 b手段 shǒu duàn - technique*
3 A: E% \4 V# s  d手割 shǒu gē - reorder sequence
1 L2 d( j. ?% T! _) D, ^2 b8 T9 L守角 shǒu jiǎo - corner enclosure/ E, b9 T, E7 s' }# _5 L; v
手筋 shǒu jīn - tesuji/ F2 J# D7 K4 B" ?
手顺 (手順) shǒu shùn - sequence
2 Q  j; q* W) }% c. k手谈 (手談) shǒu tán - hand talk
( r+ p, P& n1 q& K授先 shòu xiān - one stone handicap8 q' x  g9 a4 ]: d& _2 H; B
授子 shǒu zǐ - handicap- b$ E! G. }( P+ I/ h
授子棋 shǒu zǐ qí - handicap game
; K; u5 o* ?8 Y  o2 B书 (書) shū - book*; d: X5 Z9 O0 e0 V2 C' e5 r  c& e
输 (輸) shū - lose*2 D1 s) [$ x: H, }# v4 ?5 [
书本 (書本) shū běn - book*
- ?  R  _& p, ^: O; D数目法 shǔmùfǎ - territory scoring
8 s9 i* P# z2 Q4 @; y, i数子法 shǔzǐfǎ - area scoring! V8 n$ |6 |4 y5 K  s4 L# a
梳形 shū xíng - comb formation' j5 _. i* @9 G. s! o* M
梳形板六 shū xíng bǎn liù - comb formation" N) `" X( u" q+ `" O6 K, E# j, ]
双 (雙) shuāng - bamboo joint
+ X, G* C) k7 o4 e双吃 (雙吃) shuāng chī - double atari
1 _9 x" d( G5 ^' [& Y  C2 c双打 (雙打) shuāng dǎ - double atari0 W( A0 e2 x. {5 v
双打吃 (雙打吃) shuāng dǎ chī - double atari+ {8 w, z3 U" \1 s) Y' A
双倒扑 (雙倒撲) shuāng dào pū - double snapback% c' t' Q7 h4 W: a  h
双方 (雙方) shuāng fāng - both sides*# x' b  w% R3 p$ V
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
6 H: n( G" r; m双挂 (雙掛) shuāng guà - double approach
( K% L, `/ h& |# _双虎 (雙虎) shuāng hǔ - trumpet connection
  O+ H# Q7 G: I+ f双活 (雙活) shuāng huó - seki
4 a, R+ r7 c- X+ C5 e& |6 D双叫吃 (雙叫吃) shuāng jiào chī - double atari, `& ^; i  w$ a8 p& i" x; ^
双劫 (雙劫) shuāng jié - double ko0 U3 g8 h. O; ]
双征 (shuāng zhēng) - double ladder' a$ i6 }% _, B1 }; u6 e& x9 A; ^
顺序 (順序) shùn xù - sequence*9 c+ S8 a: b6 k8 e5 T
死活 sǐ huó - life and death7 E$ h. \+ p4 P
死活题 (死活題) sǐ huó tí - life and death problem
% W, i9 N: d1 Q. H6 B8 L! m死棋 sǐ qí - dead group% ?& S* O& l0 F+ Y
死子 sǐ zǐ - dead stone
% P* I; ], w" o2 d四间拆 (四間拆) sì jiān chāi - four-space extension
3 ^# I) X4 F: A8 m; D# S四角穿心 sì jiǎo chuān xīng - occupying four corners and center
1 j: S" ?& ?6 X四劫 sì jié - quadruple ko$ N* z, M: [$ \' v
四劫循环 (四劫循環) sì jié xún huán - quadruple ko3 w& ~0 ~) n/ [/ m. z- N
四连星 (四連星) sì lián xīng - yon ren sei
1 g* H* T+ Y5 Z4 t4 j, d松 (鬆) sōng - slack*1 K$ I8 o9 h$ ]/ a
松气 (鬆氣) sōng qì - increase liberties
5 W- l5 F0 f; D5 S0 i2 k  r松气劫 (鬆氣劫) sōng qì jié - approach ko$ L7 j1 {, U# C* R& x9 a
俗手 sú shǒu - crude move. Y( y- j1 H+ \* g- G
随手 (隨手) suí shǒu - hasty move/ i$ J  A* p  e0 n  m1 k6 u
随手棋 (隨手棋) suí shǒu qí - hasty move
- |, M" l  m2 n( \损 (損) sǔn - loss*, W; Q7 D) I  r* t
损劫 (損劫) sǔn jié - losing ko threat3 O  s; ]: F0 U7 {
损失 (損失) sǔn shī - loss*
  _4 i7 ]- Q; b* m' D( F! F8 a顺序 (順序) sùn xù - sequence*0 l6 R7 q+ k! ~0 c" O  e* E) j2 G

' z7 n; S- T$ ]+ X6 U2 v5 @$ u
, W, @& ~9 s% w3 b% L4 OT4 F' w+ x% g) W: y8 j% w& i
台象 tái xiàng - Tower
, \7 Z5 P7 y, P& b3 w: ?# F弹性 (彈性) tán xìng - flexibility*4 t8 m( ?0 ?3 D( v5 a, J5 I" H
搪 táng - block*
4 O# O0 y/ U* t套劫 tāo jié - two stage ko
& x4 f8 ]2 d6 g7 O' ^逃 táo - escape*+ Y7 w2 _1 Y* [2 k( W
逃遁 táodùn - to escape, to run away, flee*
8 ^8 \7 b4 w+ C' e逃生 táo shēng - escape*
* _. T; h  a; A% T. ]3 h$ Z; o& `腾挪 (騰挪) téng nuó - sabaki
( s4 b6 o  L, ]# F; t提 tí - remove from board- Y9 p8 O6 e& h  ]/ l" S
提劫 tí jié - taking the ko9 _) K2 b* _0 \
提子 tí zǐ - remove from board+ D$ b& V/ z" M
天王山 tiān wáng shān - tennouzan1 O6 g, M0 o- h
天下大劫 tiān xià dà jié - all-dominating ko2 R  `' l. e; w0 ~) h
天下劫 tiān xià jié - all-dominating ko0 T! D1 @& N" i2 x8 f6 Z# j
天元 tiān yuán - tengen
5 E0 Y  s3 ^& A' r1 Z5 b% @4 e% `% o( F跳 tiào - jump*
, C; L& z# z2 C贴目 (貼目) tiē mù - komi3 Q: L* o% \1 J  h% `/ P
铁柱 (鐵柱) tiě zhù - iron pillar*' b& \' A8 L2 y8 [0 N/ V
挺 tǐng - push up; stand*
* m0 N2 b# E7 k# H5 h2 D投降 tóu xiáng - resign*
( f0 R/ {9 h/ `投子 tóu zǐ - resign
# x+ m) w+ X# C; \. q透点 (透點) tòu diǎn - placement' A" U- Q" C* z+ F
图 (圖) tú - diagram*
( n% @7 @  A' v0 H/ b4 G6 ^, [退 tuì - pull back$ R( U- V! o! P& O$ ?- Y
托 tuō - underneath attachment
' L- }% a+ p! g  i7 D! g0 |1 x  `脱出 tuōchū - escape, break out
; ~6 z. Q* x" o! l脱骨 (脫骨) tuō gǔ - under the stones
7 ^7 u% S& }) N/ R: k/ Y$ N% L脱先 (脫先) tuō xiān - tenuki
% R& ]+ l- N' V! Y
$ t* P7 u* z$ x
& L9 U$ l: F* X5 M2 XW& A  m' c" q* \* @: T% F# ~
挖 wā - wedge2 h7 w9 d; ?, }4 Y  f
外目 wài mù - 3-5 point
9 b& a8 o$ n  b. y( A外气 (外氣) wài qì - outside liberty
4 V% G. Q) \! X- m弯三 (彎三) wān sān - bent three4 t( c; B: d+ u" }4 S. K, x
弯四 (彎四) wān sì - bent four
4 s7 @  o, s. }& d万年劫 (萬年劫) wàn nián jié - ten thousand year ko2 Q6 s* @! w, ~1 W# B( w; y0 _
围 (圍) wéi - surround*4 k2 L0 p; ~/ n( K) l0 Z
围棋 (圍棋) wéi qí - go
8 O4 Z' u5 \7 }* c3 j; b4 K& D尾巴 wěi bā - tail*
0 n- V- \0 K5 n! k! F味道 wèi dào - aji
* a/ n, U: A7 H0 @" F/ i. [文凭 (文憑) wén píng - diploma' I. ^1 T: r0 |$ {9 g' h* q0 j4 M% K
稳当 (穩當) wěndang - stable; firm*
& C" g* K0 R* H问应手 (問應手) wèn yìng shǒu - probe' N3 H- x+ L+ E1 n, d5 o  q
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest6 U( v$ r/ R$ R6 ^- J
无理 (無理) wú lǐ - overplay
- [$ Q- m9 D0 ?. v$ y$ w( p无忧劫 (無憂劫) wú yōu jiě - picnic ko- v0 H, q- a/ m4 b" Q! Z
五子棋 wú zǐ qí - gomoku narabe
. a# n& Q* s, `五间拆 (五間拆) wǔ jiān chāi - five-space extension8 b; l: u( E# ?* {( D
五连星 (五連星) wǔ lián xīng - go ren sei: J) J/ v1 s5 Z/ T7 t) `0 U
五五 wǔ wǔ - 5-5 point
2 s- L$ d/ A3 h4 ^. m3 A7 j* X- h/ J; J$ J% b9 K

& I& z& Y: K. z- a8 d9 k4 s  [6 FX
; z% _; }- C+ L; {. m$ g细棋 (細棋) xì qí - close game
: K  a; M5 |( B6 U3 G瞎劫 xiā jié - false ko threat2 M) q: s( _3 B% e2 i. w
下 xià - lower** t7 n: V3 q# j8 o# r
下法 xiàfǎ - method*
7 h5 U; n6 R7 {( \0 [3 x$ v, N! n先 xiān - before; first*
& \: }) `& p& U& t5 |6 C% a. o先手 xiān shǒu - sente8 g, a# d% g8 h. ?6 M
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
) o  A4 R# u, M7 E先手利 xiān shǒu lì - forcing move$ D8 z) F/ E6 k7 L$ {  `
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
" F4 T$ p( F5 `; Q$ K  t陷阱 xiànjǐng - a trap*
& [- |# a3 ^6 U  x! h) l象步 xiàng bù - elephant's move6 @2 t; Z# s  P7 C
象步飞 (象步飛) xiàng bù fēi - elephant's move# F* X5 r) A: o$ q# e& G+ Q$ [
象飞 (象飛) xiàng fēi - elephant's move# X5 C, q# a! x. [3 }' ?
向小目 xiàng xiǎo mù - facing 3-4 points
2 y. z" H" L, Z) Z象眼 xiàng yǎn - center of elephant's move4 Z8 V6 q  i: P, h( P
消劫 xiāo jié - ending the ko
% i% u& L" X/ V小 xiǎo - small*
4 h  s* Z! H, z2 F  G0 B# Q' b) W小飞 (小飛) xiǎo fēi - knight's move
2 V* f1 j0 Q& y2 J0 G小尖 xiǎo jiān - diagonal# K7 O. Y$ [1 @/ D/ q5 K( |
小林流 xiǎo lín liú - kobayashi opening
. l1 Q9 ^9 }9 Z$ N3 J小目 xiǎo mù - 3-4 point
8 e8 V, ?7 J: v2 L小盘 (小盤) xiǎo pán - small board (13x13 or smaller)+ v! S  }6 f" z9 l1 F9 h- i
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
. P( U& q* x  X! V小伸腿 xiǎo shēn tuǐ - small monkey jump
! g# X# n5 I2 m) x: j  a0 O小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
/ i  Z( |' \: r: v0 s效果 xiào guǒ - effect; result*
: ?; |! x% a3 t, ]& u: W效率 xiào lǜ - efficiency*
6 j- |2 c) `* k3 h$ @  P4 O新布局 (新佈局) xīn bù jú - new opening
, P3 t1 O, f( M' w& U新手 xīn shǒu - new move7 i2 U4 B5 Z' Q! ^. g
星 xīng - star point0 j1 v% s/ Q. v3 q) n; Y' A
星位 xīng wèi - star point. m8 z; [* a/ C# Y; |8 [
形 xíng - shape*
# Z% y1 v( Y+ }, ^+ l, {形势 (形勢) xíng shì - situation*
9 k! Q$ K1 V0 X# A1 P  s+ H6 q形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement8 q" z3 e& o+ @! L
形状 (形狀) xíng zhuàng - shape*8 ]+ t2 m1 D$ |7 j, F
秀策流 xiù cè liú - shusaku opening1 H) Q0 [9 W, d; V; H7 B% T
虚手 (虛手) xū shǒu - pass6 U, C3 [  W5 d+ t+ t+ L% C/ k
虚着 (虛著) xū zháo - pass
# |! s# u; Z) J2 }* x6 k序盘 (序盤) xù pán - opening& }: y9 R2 S& Q9 y
学生 (學生) xué shēng - student*
! o+ e" |  l0 C雪崩 xuě bēng - avalanche*
9 Z" q5 Q) p% {/ G4 a: _+ D循环劫 (循環劫) xún huán jié - double ko
; E8 @" A5 y$ {5 `- `
% c8 }* B* F1 |: `% C$ U" Y* ]  Z
Y
1 m' i5 T, x0 t& x7 X* W1 v- V/ j压 (壓) yā - push down*; b4 t) H( V9 B( f. S# l1 p3 P; _
压力 (壓力) yā lì - pressure*# Q$ s$ b9 ?- i. @8 g8 E" v
延气 (延氣) yán qì - increase liberties; Z) W2 [- c- X; k1 D4 ~2 f& C
眼 yǎn - eye*  ?* J+ l9 b7 f  \& h7 @! f# e
眼位 yǎn wèi - eye potential; eye space0 c( w/ r; K+ w6 ^  L" d/ {
眼气 (yǎn qì) - eye liberties+ P) D% s2 g4 F+ v8 l- {
眼形 yǎn xíng - eye shape; eye space
( N1 d5 [" G2 x" z( ]妖刀 yāo dāo - magic sword
0 u3 }' v' ~& S0 O摇橹劫 (搖櫓劫) yáo lǔ jié - double ko' i/ T$ `2 Y5 d5 T0 W
要点 (要點) yào diǎn - vital point
  Y$ f' w* V. Q) l9 t) _  Q要子 yào zǐ - key stones' _6 b3 k7 l( h5 K; w% M" `
业余 (業餘) yè yú - amateur*4 J8 j. J0 h( u  Z0 V3 {
一方地 yī fāng dì - one-sided territory
7 z& E* j1 b5 C) g0 {5 b一间拆 (一間拆) yī jiān chāi - one-space extension. d# V* L, u" r1 |) u
一间跳 (一間跳) yī jiān tiào - one-space jump
& N) h! r& b# m5 P: G一手劫 yī shǒu jié - direct ko
2 P1 M# m2 q- x+ w- q4 M一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
: u. m- p! {/ E6 l+ y: Y6 z) X( y疑问手 (疑問手) yí wèn shǒu - questionable move2 l4 O  G) F0 t# U
弈棋 yì qí - play game*
- L2 W: Z; H! o7 i" v' ?引征 yǐn zhēng - ladder breaker0 A2 I' J( w5 s* E. X
赢 (贏) yíng - win*
4 G$ m! G' H/ ]; V应氏 (應氏) yìng shì - ing's0 J2 R' b; @3 h5 h+ d4 w# n
硬腿 yìng tuǐ - first line descent
) N+ x6 u# \$ I优势 (優勢) yōu shì - superior*- D: F% t4 E0 T2 ]" o
有利 yǒu lì - advantageous*
% T0 a1 T" j. f" \7 _有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
5 }9 d8 ~& P! H7 G有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye" [9 i& `4 T; P. e% t$ D
右 yòu - right*% t# I  Y0 A3 E  V& U+ Y- `2 L
余味 (餘味) yú wèi - aji5 e- d+ f$ O. K# `1 {
愚形 yú xíng - dumpling shape
" C; h5 M8 d- g: o宇宙流 yǔ zhòu liú - cosmic style7 `' k/ ?) G7 \+ c4 F
原则 (原則) yuán zé - principle*
  v. d, V% F5 D) N6 X: |$ R* @. l0 R/ Q院生 yuàn shēng - insei' ?: W. {3 e# }; T
, h+ B- x' r' A5 @

/ |5 {. j" p9 u, `# NZ
: L5 \4 g4 b: {- K枣 (zǎo) - jujube (Chinese Date Wood)*: [6 [- p% j5 q: t, R. S
扎钉 (扎釘) zhá dīng - iron pillar*
4 Z7 M% ]! U# B: G0 U4 R, b- i, P长 (cháng) - stretch
( \( X# e" @* y: {1 N胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
. {* f' t5 j0 y胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi, S! \9 H1 I. K  f
着 (著) zhāo - move2 t* `  z% g* q7 M! o! k9 [
真眼 zhēn yǎn - real eye
. T3 f8 z4 B; w) l* ]$ m  k. Q镇 (鎮) zhèn - capping play  r$ h: w9 O2 R6 x
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
* D; ]4 Q. B" X- g0 ]镇头 (鎮頭) zhèn tóu - capping play" p$ ]' X% z' b
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma0 M+ d# K2 Z+ o  ^# W& v
征 zhēng - ladder  t1 ^  I, R9 D. i8 ~) E
争棋 (爭棋) zhēng qí - official challenge match; z8 \3 A# m1 z- |; G$ e
征子 zhēng zǐ - ladder
% b- H5 \& N/ p5 u. H9 X征子劫 zhēng zǐ jié - ladder ko8 N" f( M- |: [4 p; Y: ^
整体 (整體) zhěng tǐ - chain+ r- r& d. L) u3 o
整型 zhěng xíng - settle3 g6 k- {. N/ P/ o. C' `  Z
正解 zhèng jiě - solution*
  M# V5 H" @4 u$ ?* e$ R正确 (正確) zhèng què - correct*
- G7 [  F' [; c$ F7 ^证书 (證書) zhèng shū - certificate*
. O! {3 h7 C+ [( R8 m正着 (正著) zhèng zhāo - proper move8 S+ t' F1 j8 \6 c: n- {6 P
指导棋 (指導棋) zhí dǎo qí - teaching game
! r* X! S0 v3 X0 i: z. a, G直二 zhí èr - straight two# S  f1 Z5 y$ R
直三 zhí sān - straight three
7 s0 i7 h1 }, o. P- G4 ]直四 zhí sì - straight four) f- Z4 D' f2 x
职业 (職業) zhí yè - professional*
0 A2 q  M" v, X- h( V只此一手 zhǐ cǐ yī shǒu - only move
. m9 q0 I7 F4 z( x- E" j治孤 zhì gū - managing isolated weak group2 b3 K4 n% M% K" }/ s
中 zhōng - center*8 t0 D0 g& v; n+ j. K* W- w, y
钟 (鐘) zhōng - clock*  r6 Z! s+ y/ X: p7 S9 u% E0 p
中腹 zhōng fù - center*# O, Q) M5 w7 h: u2 \5 D0 C* K
中国流 (中國流) zhōng guó liǔ - chinese opening
% T! d9 S; b4 J中级 (中級) zhōng jí - intermediate level*: a3 H' L& I  n" S( ?/ G7 w1 A
终局 (終局) zhōng jú - end of game
3 {8 `2 [( ?, @# q中盘 (中盤) zhōng pán - middle game3 q2 \# G: H4 w
终盘 (終盤) zhōng pán - endgame
8 g0 [: H$ {9 Q中心 zhōng xīn - center*9 L9 Z$ H7 s0 n5 T% y+ n
中央 zhōng yāng - center*/ p; f% y! I" h+ s: B
中原 zhōng yuán - center*
0 ^& X, n0 q: m重 zhòng - heavy*. S. K, R9 v* d6 d" t! M
主动 (主動) zhǔdòng - (to take the) initiative*% Y" m* K5 J$ l1 n3 H
专业 (專業) zhuān yè - professional*
* ^% y3 |5 U' Q( i+ [0 h转换 (轉換) zhuǎn huàn - exchange*. m0 x9 B) x. J6 w) G* V
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback) z5 G' A: c3 d7 b
装劫 (裝劫) zhuāng jié - a move that threatens a ko  K8 d& v8 u7 C) c# p7 D: I
撞气 (撞氣) zhuàng qì - reduce self liberties
: I$ N4 r: l$ o1 G% ~" }追 zhuī - chase*; t; T- M" Y$ I* H# \# @
追捕 zhuī bǔ - chase*5 k$ p& a* T! v" _6 t% O
子 zǐ - stone; unit in chinese counting# R1 }6 n# a% b0 t7 l
自然流 zì rán liú - natural style
, x, |: ~3 h) ?5 N, B自杀 (自殺) zì shā - suicide*
& d7 H# [9 t* c% B! z1 K左 zuǒ - left*
: s1 k8 x$ z) v1 A; ~" d左右同形 zuǒ yòu tóng xíng - symmetrical position* U% z* o1 U5 q8 i2 z
做活 zuò huó - make life
  O& s2 M* k/ Y% ?/ L2 Z- c做劫 zuò jié - create ko  k8 C! i$ v3 P& m( z! q
作战 zuòzhàn - combat*
  T0 Z3 ~% w9 F2 R7 V. a做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
* `% E3 e! A' f# m! W) H
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