 鲜花( 152)  鸡蛋( 1)
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A
: L5 M/ N# _2 J! S6 }! F0 B2 Z安定 āndìng - settle*, Z! f" B: Q% O6 W, R
9 v3 |" u& u5 E2 f6 d0 p
2 T+ s0 x7 Y4 B7 N& e' x$ `B8 u- G( r X# b- w( {- _
白 bái - white*; R: }* L# v' s1 y" |# d" E1 K
白方 bái fāng - white player*/ E4 g) [0 P; o0 q
败 (敗) bài - failure*! ` k. w) D: _$ D
败着 (敗著) bài zhāo - losing move
v5 V# s* K7 N" A- M扳 bān - hane4 W8 C2 I4 U Q' [
扳断 bān duàn - hane through8 Q* w% b5 a1 \0 n
板六 bǎn liù - rectangular six2 ]! L" s! Q9 b/ z# R
半劫 bàn jié - half-point ko- C2 i, ^/ r) Y1 [
棒接 bàng jiē - pole connection, l, U5 E v! z. w2 r
包围 (包圍) bāo wéi - surround*( {- Z6 R+ Z5 p
薄 báo - thin*# u$ u0 N7 S0 {7 d
保留 bǎoliú - retain; preserve*
. [' F! O4 V! k& @6 Z7 R抱吃 bào chī - capturing technique by atari1 e _4 [) m, J) B9 N; A8 R
本身劫 běn shēn jié - local ko threat& z# t( J& m, e+ W7 S
本身劫材 běn shēn jié cái - local ko threat. |1 R/ m+ H% R
本手 běn shǒu - proper move6 \8 B4 C3 b! T$ v- x1 N7 Y1 ^- \* ^3 k
笨重 bèn zhòng - heavy*
2 j+ _8 ~2 I9 c崩 bēng - collapse*
- B0 W! T- |2 T, U8 ~& V) ^5 M- X崩溃 (崩潰) bēng kuì - collapse*' m0 t* A( p1 o4 G5 o" m
逼 bī - checking extension
1 i) h) d, I0 }/ `/ L( v/ g鼻顶 (鼻頂) bí dǐng - nose tesuji1 d9 ` w0 I% o3 v3 k5 K* H
比气 (比氣) bǐ qì - capturing race
$ r a% r' ^, I9 P# F比赛 (比賽) bǐ sài - tournament*% J. ]4 Z% F3 ?: t/ t* L0 I/ o
边 (邊) biān - side*& u6 }: j! |5 q
变化 (變化) biàn huà - variation* v( f1 z/ r( ]/ C8 C0 {$ A3 s U, o0 n
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening9 u) K( K: _2 T
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
0 N+ r. L0 v( M2 U" p4 W, f变着 (變著) biàn zhāo - unusual play
( G, v# p9 H9 g0 a ?. I& L y并 (並) bìng - horizontal stretch) p6 ^0 M3 U0 P6 m& p' X' l7 K. S
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
# N/ [& q* _# {7 l, U& t2 c1 Q补强 (補强) bǔ qiáng - reinforce*3 f* Y* k2 d7 Z; o5 \3 r
布局 (佈局) bù jú - opening, Q- s& {% I- `' n7 o
不利 bù lì - disadvantageous*7 |1 i8 ~6 I; B* e* d. `5 _& Q0 q
不入 bù rù - suicide
: w5 P7 s5 r" C, I$ v不入子 bù rù zǐ - suicide
8 h3 _+ I0 f% J5 G不提三目 bù tí sān mù - three points without capturing! _* J& a+ R) p- c! O
不提五目 bù tí wǔ mù - five points without capturing, G2 D& v4 i8 y1 u. _- A4 z
7 t# r# R/ @3 ]8 m
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C; [7 s6 X% y1 S2 ?0 X+ ~+ n0 r
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
- @' A4 t6 a" C. y) M猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
* @3 ~) j, e' f; g5 J参考 (參考) cān kǎo - reference*/ C# b4 J7 p6 ?. b8 I
残忍 cánrěn - bloody or merciless*
. S' y+ V; Y( `/ }9 ~0 G1 Z拆 chāi - extension
: C2 u1 ~, v) i- c5 o! N" ?* x+ M" W拆逼 chāi bī - checking extension
4 f( O3 J4 n2 [5 F拆二 chāi èr - two-space extension" Y& ]8 t( f+ o+ n/ A
拆三 chāi sān - three-space extension
$ V0 e a. S. x5 E( t拆四 chāi sì - four-space extension, c: ~5 }1 H/ F& [) Y6 J% q6 `
拆五 chāi wǔ - five-space extension
6 _7 B. U+ J; Z/ G2 j _拆一 chāi yī - one-space extension
& n/ c& O# m. ]9 h; E缠绕 (纏繞) chánrǎo - harassment technique
: `# k( D# ~/ }( K" }* K长 (長) cháng - stretch
# |! e. V% l" V& p$ i0 Y长考 (長考) cháng kǎo - think for a long time- W) j, s$ _' d3 u8 |
长气 (長氣) cháng qì - increase liberties
& u: y q6 `% K7 W+ T# z2 l. w h @长生 (長生) cháng shēng - eternal life
/ R, k1 Q" o3 H/ e/ A# I场合定式 (場合定式) chǎng hé dìng shì - situational joseki% o& D$ K% J% I1 Y1 C
超大飞 (超大飛) chāo dà fēi - very large knight's move
! f# D" z; e8 W; i超高目 chāo gāo mù - 4-6 point
3 u8 n" o p6 b5 j超时负 / 超时 (超時) chāo shí fù - lose by time# Q% Y& q' o$ P3 O
超时胜 chāo shí shèng - win on time8 M: C- n% z4 a5 r/ }9 ^
成功 chéng gōng - success*: s+ ~% G* a8 _5 T
成立 chéng lì - possible*! S* I2 j( s8 u2 s7 \% p9 w
秤砣 chèng tuó - two-stone edge squeeze+ Y2 F+ @6 x C: r+ s
吃 chī - capture
, Y8 Q( c/ [; L; O7 [3 d吃亏 (吃虧) chī kuī - loss*
" X0 J) n* |7 p E7 z G7 `持棋 chí qí - jigo
+ {- W: S, z$ M- R! E, y! o+ z冲 (衝) chōng - push through
) k; z/ x% o4 |重复 (重複) chóng fù - overconcentrated
3 k) y% M$ M6 f4 f( V& C6 Q- ]初段 chū duàn - 1 dan# Y9 w! a2 J% ~
初级 (初級) chū jí - beginner level*2 y/ V6 s$ U0 w" y# k9 E7 [
出头 (出頭) chū tóu - getting ahead, @" X% v& _; T: h# y( F
刺 cì - peep9 w& t) F# ^- U1 H% T) H" t1 o5 G7 h, G
次序 cì xù - sequence*
- O# d" x8 }5 H/ I# E1 Y8 j错误 (錯誤) cuò wù - mistake*
0 S F" [ z' g+ E! _" q- D错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
) p! s' z8 v3 L {. }1 }2 k
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D5 l* D9 e$ Y: u2 U
搭 dā - attach% {0 y; |) c7 s
打 dǎ - atari
) W% f" B, d, t; N0 f! h9 k( m打吃 dǎ chī - atari
/ B& r# G0 g$ _打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
% g0 z! S7 U! V7 U4 ?3 T; {打挂 (打掛) dǎ guà - adjourn game3 O9 i" |7 l# G$ ~
打劫 dǎ jié - ko6 ^% v/ g0 [# s( b7 n- d. g# T0 P
打入 dǎ rù - invasion( Q5 |( _7 x" _ r" ~
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
" P8 [% [1 d/ L, G" s$ O: P大 dà - large*
- f. j9 T6 \# W5 v% g大场 (大場) dà chǎng - big point
! s; D( y4 v/ N x1 ?1 \% X2 d4 a8 o大飞 (大飛) dà fēi - large knight's move- F P' }- O: o% P/ @1 g/ g) U
大局感 dà jú gǎn - whole board thinking* H5 @7 d+ i1 R( g, _
大龙 (大龍) dà lóng - dragon*
0 x# n! W/ [# ]" Q% h大模样 (大模樣) dà mó yàng - large-scale framework
4 v" |, n: x4 F/ j: h大盘 (大盤) dà pán - large board (19x19)
- L& f& ~5 i6 \2 `- p4 B大棋盘 (大棋盤) dà qí pán - large board (19x19)4 g$ L+ w9 o* O' U3 n* z
大伸腿 dà shēn tuǐ - large monkey jump
! z4 b% a) Z2 y* R. ~# ~大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
7 E9 p7 r2 J/ Y5 p( b( @/ D0 K9 v; N大雪崩 (da4 xue3 beng1) - large avalanche$ V2 \3 U3 I" A- n O2 m U7 g( E' B
大压梁 (dà yā liáng) - Da Ya Liang- S: s2 P% ]9 h1 _
大眼 dà yǎn - eye with two or more spaces
) [3 r: X( _5 r; d$ f+ u* e大猪嘴 (大豬嘴) dà zhū zuǐ - j group, u# A6 }5 I3 x) D7 p1 G5 V3 U
带钩 (帶鈎) dài gōu - long l group
8 ]% ]) t! Z$ o# K. k' D; H单关 (單關) dān guān - one-space jump" @+ P7 H6 ]% E
单官 (單官) dān guān - neutral point6 U k$ e' Q# }* H8 ?
单劫 (單劫) dān jié - half-point ko" e m- S! P5 c+ N6 a" m
单行道 (單行道) dān xíng dào - one-way street*
! m! }% T# H% T+ Z3 a挡 (擋) dǎng - block*
2 O d% M" D- T# N7 Y刀把五 dāo bǎ wǔ - bulky five1 q6 D' c5 H) J9 Y
刀板五 dāo bǎn wǔ - bulky five$ S: K5 @2 e" w! U9 a* L' ^. R: k
刀柄五 dāo bìng wǔ - bulky five
7 B( F; Y% D8 _% L% B4 T6 [刀五 dāo wǔ - bulky five
* t! T9 u. `8 `! {& ~倒扑 (倒撲) dào pū - snapback
6 Y5 j. ]/ \" `6 W倒贴 (倒貼) dào tiē - reverse komi5 H; ]$ f8 K- w2 R$ Q
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
* n P6 e# @1 C% Q: U" a低 dī - low*
( F$ y" A. x2 w; I7 A* r; g敌 (敵) dí - enemy*/ S& M! I! J& }' k G
抵 dĭ - hold up; push against, to support, to resist*1 R$ j1 s8 t4 W$ h& W9 e4 Z: D
抵抗 dǐkàng - to resist; resistance*
$ {. x$ r- z# U. q' m6 g( X4 y敌人 (敵人) dí rén - enemy*
* a1 A& t; Y& v1 {9 r3 ?, B: x W地 dì - territory*2 K' H- H: K' |
地盘 (地盤) dì pán - territory*
! N! H. J. b3 {! n$ [; z/ s地域 dì yù - territory*3 A1 Q3 X7 {" j2 v( V* L
点 (點) diǎn - placement; point! T. ?8 S3 ^7 m; ?
点方 (點方) diǎn fāng - eye-stealing tesuji
$ q# F9 z* v* V e, c" m9 v) T点角 (點角) diǎn jiǎo - corner invasion4 }+ I4 w E, I7 A% B
点目 (點目) diǎn mù - counting
) t1 f$ C9 k/ j2 H0 i点眼 (點眼) diǎn yǎn - placement inside opponent's eye9 z) D) P# ^6 w o
调子(調子) diào zi - choshi
3 q k- X& l3 }" N4 o+ v. o丁四 dīng sì - farmer's hat; pyramid four
4 D9 h# t# E' }% ~顶 (頂) dǐng - bump# S0 d) M) U& v! n% @& a% [ y
定式 dìng shì - joseki! k4 I+ T) d% S/ e
定型 dìng xíng - settle
& d, @3 {& _5 n1 E东坡棋 (東坡棋) dōng pō qí - mirror go) {$ D3 C g# f0 L) y* a) V2 ]
斗方 (鬥方) dǒu fāng - carpenter's square
) A8 z+ b- q. h$ Q# _7 t% M' Y读秒 (讀秒) dú miǎo - byo-yomi
! f1 y: w1 g/ |渡 dù - bridge under, k& X1 Q2 K% v9 V8 S1 V( B
断 (斷) duàn - cut*/ j f! A0 }3 V& m. z4 O
段 duàn - dan
- \6 `: p% R* J; b对策 (對策) duìcè - countermeasure*' B/ \5 s2 E7 g# x. n9 l5 R3 X
对局 (對局) duì jú - play game*; n5 {3 A! u2 t. Y$ p7 ^' R) [2 ]
对杀 (對殺) duì shā - capturing race
/ ^8 ^2 F) a: D# d对弈 (對弈) duì yì - play game*
4 U9 G4 v$ U. f4 |* X9 w- Q n遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*, S1 N1 [( m3 m' D# D) Q! X
多元劫 duō yuán jié - multiple ko
- @& j$ s0 H" J' Z+ N0 w9 f/ ?" h$ u& _6 }% ^+ M/ J/ A
+ L( d" K# _0 s5 {0 i
E
$ N0 k Q* c) U恶手 (惡手) è shǒu - bad move
9 B4 j4 c% H6 e2 P, t二间拆 (二間拆) èr jiān chāi - two-space extension
; y& o& F+ G3 L U4 G) M4 N二间跳 (二間跳) èr jiān tiào - two-space jump
! E& b# T3 S8 n2 j( a3 i: i二连星 (二連星) èr lián xīng - ni ren sei
& T p" w. w9 N5 G1 Y二手劫 èr shǒu jié - two-step ko
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( V( C8 K. n+ E- c$ t. s4 T发展 (發展) fā zhǎn - develop*6 k0 L% G$ ]) e. F) R/ W
法 fǎ method, way (also 下法 xiàfǎ)*1 L& b" ]/ s) c+ T O4 y+ t8 g
反扳 fǎn bān - counter hane
9 D, r1 W- c% d9 c& K7 \反打 fǎn dǎ - counter atari
- z9 D9 @& S3 i6 W' m% H: T# x反攻 fǎn gōng - counter attack' x) \( k, @- D+ S, S/ W$ _
反击 (反擊) fǎn jī - counter attack9 F4 `% ?4 G# b
反夹 (反夾) fǎn jiā - counter pincer2 o+ H! f/ X/ o( u: V
反提 fǎn tí - recapture
! h! x& L0 t8 M4 S方法 fāng fǎ - technique*
; u8 C$ w/ p. R4 Q/ L6 M' l8 h方四 fāng sì - square four, @& V+ }6 w. h$ [& r
方向 fāng xiàng - direction*5 F: @3 W+ ?3 x* ?& ~
方形 fāng xíng - mouth shape w! o" j4 W5 [6 [/ h
防 fáng - defend*; M7 K7 C2 ]' ^7 I" @' [
防守 fáng shǒu - defend*
$ l( @0 V7 H+ o# G) Z$ K飞 (飛) fēi - knight's move
% d9 K* D8 ]) C6 O3 z9 @1 K飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete' b* {# ]' {! l: v& W3 w
飞压 (飛壓) fēi yā - press
- B1 o) Z3 y, @% r废着 (廢著) fèi zhāo - useless move
4 ] T" b7 f0 t废子 (廢子) fèi zǐ - useless stones6 J3 S: }% y) [* m5 l$ d
分投 fēn tóu - splitting move' Y1 [" g+ c2 k5 Q7 a
分先 fēn xiān - even game
; j9 X. ]- r$ V, a封 fēng - seal in*8 h Z8 H' A4 B+ `6 d. V! |9 Y S
封手 fēng shǒu - sealed move
. E: w; N V* b' e% E封锁 (封鎖) fēng suǒ - seal in*2 N. W a) o* ~+ O4 d
浮棋 fú qí - floating stones8 F$ b$ ^& T+ ^. Y+ ^
浮子 fú zǐ - floating stones
( }" w/ x% H. G0 G5 K0 k4 K负 (負) fù - lose*. n/ M: E0 D9 o$ `# g% a. l
复盘 (復盤) fù pán - game review: J! `5 Q+ ~5 L& O
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G
. p7 x R* M) c' [# j" \概念 gài niàn - concept*
( u# r5 L3 f5 f- { i* v# K感觉 (感覺) gǎn jué - feeling*
& v$ u" ?) c( c* r8 C4 T( n高 gāo - high*
: n( A$ p; E7 z: K+ T: ]8 q f高级 (高級) gāo jí - advanced level*
$ r1 Q- g, U( \) H) f. y' ]高目 gāo mù - 4-5 point7 f E" i8 ], a! C4 u) E5 |5 P
根据 (根據) gēn jù - base*3 }0 I! N; {! g6 C* x
根据地 (根據地) gēn jù dì - base*
- |, d3 V! [ i& n8 M$ a5 X3 ?攻 gōng - attack*8 V# t+ Q7 Q0 X' E0 q/ x0 i
攻击 (攻擊) gōng jī - attack*
\8 o) G6 k6 Q% `. H' m) U( p" F共气 (gòngqì) - shared liberty
4 X( h& B; L( Y3 b+ G% Z3 j公气 (公氣) gōng qì - shared liberty0 V; K2 F0 C, P; Z0 u. B
攻守 gōng shǒu - attack and defence*" V! b$ l( |4 y; J8 V. b8 {& {
共活 gòng huó - seki
9 _' s, p& `% d孤棋 gū qí - floating stones
$ q: f2 ` h$ W. V! b& g' I- K1 r: v挂角 (掛角) guà jiǎo - corner approach
) L' P% ` `5 {& X拐 guǎi - bend*
, k' V( w7 U% ?' `, Y! J0 r怪着 (怪著) guài zhāo - ghost move
" |( f# @, t( n R: \关 (關) guān - one-space jump
# [. _0 W3 u9 L$ W( Y) l官子 guān zǐ - endgame
# m9 s/ E* O, G2 y龟甲 (龜甲) guī jiǎ - tortoise shell
8 f% C) X% F' ?规则 (規則) guī zé - rules*
1 K/ ^. o4 P" A% m. q+ e鬼手 guǐ shǒu - ghost move# c2 B1 m" e. k2 b
滚包 (滾包) gǔn bāo - squeeze
* T0 r- k; X) ^滚打 (滾打) gǔn dǎ - squeeze3 b& |5 E" r4 j! k! R2 G) q
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
3 X3 I! _$ {- q! F+ w* T& S过分 (過分) guò fèn - overplay
3 o2 ]+ [! O- L8 ?) P( f) K国手 (國手) guóshǒu - national champion*/ x; g8 h& b. x" a
4 J1 \- c. e1 m [' ^) N* ^
& b/ Q3 _# m) s! H8 }# p, dH5 [7 o: x9 N* ~6 `1 O8 g
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki5 {+ D+ Z, I7 z9 a& Q1 Q, P
好点 (好點) hǎo diǎn - good point
9 b# N% ]7 T: j" q# m+ G6 T和棋 hé qí - draw*
2 |4 Y* ~8 n1 H$ W5 H! B黑 hēi - black*) T3 B- X) s) [. l2 c# F
黑方 hēi fāng - black player*2 k! k; I3 Y# t9 m
黑先 hēi xiān - Black plays first*0 [$ C: v! z0 `" k
猴子脸 hóuzǐ liǎn - Sake bottle shape
* a* K3 G2 S$ r! h厚 hòu - thick*
" R0 @. s& i3 }后悔 (後悔) hòu huǐ - regret*- l7 x+ ?& y* C7 ?
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind b e0 m9 z# _$ a$ } X1 A' y! H
厚实 (厚實) hòu shí - thick*
( Q1 s# j9 | J$ R厚势 (厚勢) hòu shì - influence*; q# e( S7 k b
后 (後) hòu - after; later*
" Q2 L* s! R* V' c6 v$ i) h# z后手 (後手) hòu shǒu - gote
/ I- [7 b" Q# \% _0 k4 A后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture7 o' ~' t4 r i
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
' \- ^1 N- b; R+ L: F1 Z9 y0 o- O8 h后中先 (後中先) hòu zhōng xiān - gote with hidden sente
9 H/ F7 h: s4 l. }1 U虎 hǔ - tiger's mouth
% k# V ^$ _# s/ d. @$ u* y" l虎口 hǔ kǒu - tiger's mouth) D& ]6 t# s6 |( s) @
互破 hù pò - mutual damage, C6 ?" d& h4 K
互围 (互圍) hù wéi - mutual surrounding of territory
; X1 k. l, G$ H c) u花见劫 (花見劫) huā jiàn jié - picnic ko
# K5 }) C& c- [花六 huā liù - rabbity six
% x9 e1 i8 P+ u( ^+ {. `, ~$ y花五 huā wǔ - crossed five
$ J/ ~1 a: @- w7 G3 C还原 (還原) huán yuán - transposition
. @( B: |8 i+ A7 Q! b% J7 M; n缓 (緩) huǎn - slow*
1 i1 J; o1 f4 C1 r) u缓慢 (緩慢) huǎn màn - slow*
2 A9 f! h3 _8 }1 l) @6 B# j缓气劫 (緩氣劫) huǎn qì jié - approach ko! D% X; L6 `9 u$ E: W
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
7 B& G. t# z; T8 j/ [缓手 (緩手) huǎn shǒu - slow
R. t" q6 S, t- f) n- h缓征 (緩徵) huǎn zhēng - loose ladder. m) O3 C" |1 {; P
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
/ k, `+ s u) B9 s1 Y; q# }黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
( t# N: ~# D5 C8 u# d4 ]& G" c5 U1 E回手 huí shǒu - take back*
3 y0 t8 U \! I' ]$ \5 u回提 huí tí - recapture
3 E4 h# K4 I* c悔棋 huǐ qí - take back*
% R( V r) z7 R0 R活棋 huó qí - living group3 _2 s1 ~- Z8 f- V
3 Z0 Q( G# f5 ^+ S8 t4 h# [4 I3 w0 [7 W9 N8 m! o
J$ R5 o# ?# N! }- N1 i1 B
急 jí - urgent*% W2 Q% ~& `2 ?" g5 d% W* c; F
级 (級) jí - kyu7 V! ~0 Y+ e8 I' R/ M
急所 jí suǒ - urgent point
" L9 y. b- g# m) d6 e* p挤 (擠) jǐ - bump into diagonal; choke; atekomi
' |3 X/ x( u6 l, t技巧 jì qiào - technique*
2 e9 |; d3 S* K2 p& _计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*+ H$ O/ z8 s! r5 |
佳 jiā - excellent*, T; K. p9 C/ s* @/ c( i
夹 (夾) jiā - clamp; pincer; b0 g( n( i; v
枷 jiā - net6 l9 t( C6 _; {
枷吃 jiā chī - net
" B$ r; S" Z8 ] ~夹攻 jiā gōng - pincer3 m/ @2 e `4 a- {; Z+ @. L; o. W' d
假劫 jiǎ jié - false ko threat
+ j c3 d: a# R: c# ]1 i/ ~假双活 (假雙活) jiǎ shuāng huó - false seki* O) b% G' y! |. \# v+ p7 A, }: c
假眼 jiǎ yǎn - false eye
( T" M" X9 p' ~/ q5 n T( v+ W1 q$ p假眼活 jiǎ yǎn huó - two-headed dragon5 x1 {9 ]4 ` c. J3 V
尖 jiān - diagonal+ O- m( ]4 j. d8 d
尖冲 (尖衝) jiān chōng - shoulder hit
# {( w. D: R0 T% `尖顶 (尖頂) jiān dǐng - diagonal attachment5 y# v5 X" e, j% J( h$ S F
坚实 (堅實) jiān shí - solid4 S- j8 r4 p ?' H- ^8 x( h- N2 P
见合 (見合) jiàn hé - miai
4 H2 R B7 N+ T教 jiāo - teach*: W* \ S0 z9 ?0 a6 l5 L4 L) J
交叉点 (交叉點) jiāo chā diǎn - point7 e) g) [" L6 \+ }8 Y- ?
交点 (交點) jiāo diǎn - point
* b* O- a% J+ j& E% c% R焦点 (焦點) jiāo diǎn - focal point*( A. \' R/ Z9 E1 a; Z
交换 (交換) jiāo huàn - exchange*# i' g3 A9 x+ ^& y
角 jiǎo corner (angle, horn-shaped)*- K1 X" g9 r2 T7 ~
叫吃 jiào chī - atari
" a6 `5 V& y$ r. H教师 (教師) jiào shī - teacher*
3 p8 k; |7 d+ L5 l1 v7 f教室 jiào shì - classroom*
$ t! K/ q [& v% m& t- \基本功 jī běn gōng - fundamentals*
+ x8 e% K! s) X* u6 U* H" _接不归 (接不歸) jiē bù guī - connect and die5 y" D4 E/ H5 Y2 q" c
劫 jié - ko1 r, h/ h. Q' r$ {0 v
劫材 jié cái - ko threat
1 `1 f) j8 o; r; b' D k m: H( A结果 (結果) jié guǒ - result*) L, p. ]3 i7 R( q' s* @& E
劫活 jié huó - live by ko- e1 T4 v) u+ b4 r# }, d3 N1 W- V1 o* e
诘棋 (詰棋) jié qí - life and death problem
4 J0 |% E1 M |: @8 r劫杀 (劫殺) jié shā - kill by ko
* [! l4 A7 s3 C9 r, h劫争 jié zhēng - ko fight
Z+ f6 [/ n" k解答 (jiě dá) - answer, solution*/ f* A/ @# v' B- h% X. k" r9 R
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square6 F2 ~, n/ b" _# q8 _' R
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg9 M$ [" P; b+ {& I8 d
紧 (緊) jǐn - tight*. ^9 w/ N# k7 Z W$ M2 L+ Y. H* k
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties# i* E8 a( I, n" r) W; o$ w# G
紧劫 (緊劫) jǐn jié - direct ko
" F4 q6 }+ h/ H X紧气 (緊氣) jǐn qì - reduce liberties
" k; d7 I; _# Q- c紧气劫 (緊氣劫) jǐn qì jié - direct ko
% m4 t% E# o$ o% W) f8 _% u p禁着点 (禁著點) jìn zhāo diǎn - illegal point* |) n9 X3 V# [) H* J4 P7 o' j
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
; a0 I% B- q: _; J L& P) g净活 (淨活) jìng huó - unconditional life5 a e, h( }% ^( a0 @1 T5 T
净杀 (淨殺) jìng shā - unconditional death
% E# }9 _( N: F& n. f4 }7 m; x0 g净死 (淨死) jìng sǐ - unconditional death; S/ |. e8 r! m4 Y7 e, J! ]) N. W
救 jiù - rescue; save*& w* @9 [9 s5 S4 w0 r
聚 jù - placement inside opponent's eye
$ n0 b0 I* ?2 V; i( N8 ~俱乐部 (俱樂部) jù lè bù - club*
& A+ S8 l* Z, w+ X/ f3 u聚六 jù liù - six-space killable eye shape, s( {( c6 Y* I9 V/ Y: w3 p
聚三 jù sān - three-space killable eye shape$ g8 b, ^% |/ ?& Y/ h" M9 i3 P+ o4 \
聚四 jù sì - four-space killable eye shape
! ~7 o) _9 E, @9 W聚五 jù wǔ - five-space killable eye shape
! f& n. _8 ~$ {: i, F7 z# U1 t2 y9 }+ a决战 juézhàn - decisive battle* L& o& _; e$ u0 o: B: S
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*- H! E; a$ P/ {3 W: |
0 G" ]/ i2 ` X) a) q# F4 P
# b- [, T7 O( o' Z/ E9 UK
! S B: ^; {( B w8 x卡眼 kǎ yǎn - falsify eye D: s9 `# T8 p! }: o8 b) J7 C
开拆 (開拆) kāi chāi - extension
% h" E) V( j b/ b& ]开花 (開花) kāi huā - ponnuki% R- n: w- H5 x1 k# k3 B
开劫 (開劫) kāi jié - create ko
/ W, h, R: y! U( E3 g开局 (開局) kāi jú - opening
2 L+ X* s9 ]8 L: V7 P+ z1 R) }+ B看花劫 kàn huā jié - picnic ko" b* u7 z9 L/ v5 ]+ G& W" Y
抗 kàng - to resist, fight; to oppose to defy*2 ^8 `0 `/ s i+ A1 }
靠 kào - attach one line higher than enemy stone
4 ]" W. y5 C7 E0 W' R3 R空 kōng - empty*
& H3 H7 H4 N/ N空间 (空間) kōng jiān - space*
) r5 E* n; R2 E" ~; ?; t; _空三角 kōng sān jiǎo - empty triangle8 ~1 e% E# i9 |. v3 c L- C
空 kòng - territory*
9 ]- p# r' M2 ^, D1 n" T! s跨 kuā - attach at waist of knight's move! H# K0 u2 ^7 {8 g) b
跨断 (跨斷) kuā duàn - waist cut
/ I. S5 E/ @, ~' [ `! Z1 V6 P快 kuài - fast** b1 ^) T! w* w# {# e V
快棋 kuài qí - blitz game4 t9 \+ o+ w3 n3 B7 z' S; R
宽 (寬) kuān - loose; wide*. y4 a, C$ |3 X' @
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
4 s( d& B0 X4 ^, R2 k宽气 (寬氣) kuān qì - increase liberties
2 j1 b! o* m! k' T. q宽气劫 (寬氣劫) kuān qì jié - approach ko
& x4 w. Y# B5 e6 O亏 (虧) kuī - loss*; A2 }3 _) D: l9 @/ |/ L/ n' c3 k
亏损 (虧損) kuī sǔn - loss*
% N% q" H3 g' D扩大 (擴大) kuò dà - enlarge; expand*
1 m" m$ ^) t8 g* X扩张 (擴張) kuò zhāng - enlarge; expand*4 [8 y9 h/ _- z% ^1 |* X
[edit]
; z7 f: g7 x' [3 W7 j+ S d3 rL# Z- o. ]4 m2 n4 e' o8 I9 j1 h
赖皮劫 (賴皮劫) lài pí jié - many move approach ko% z F8 k+ t X. A3 t+ {
拦 (攔) lán - checking extension; prevent opponent's advance*" |3 C) W, n7 y4 G; N& \% b) d8 `
拦逼 (攔逼) lán bī - checking extension
7 I: M, _8 w% o烂柯 (爛柯) làn kē - ranka
! r6 R6 G! l( E老师 (老師) lǎo shī - teacher*! D. p( A w D/ K- c! s P( \
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil8 ?- V. e. U: U4 \4 X0 O
类型 (類型) lèixíng – pattern, type*4 U, M" I5 Y& c, `/ ]) S' }# \3 o! }! q) \
冷着 (冷著) lěng zhāo - unexpected move
$ l3 w2 g/ K p# N利 lì - profit*, W9 E# T; F; i" e# x
立 lì - descent; stand
3 Q+ \8 _ [( }0 _" l6 J利用 lì yòng - make use*
" q% h4 c& l4 x+ y4 P连 (連) lián - connect; continuous*
2 B: B8 J4 Q0 E2 q: ?8 x- x7 n连扳 (連扳) lián bān - double hane
' b$ J: ^( p/ x2 t连环劫 (連環劫) lián huán jié - double ko7 |" a& P8 U3 {9 t: [1 L
连接 (連接) lián jiē - connect*
/ N# Y: ^- f5 M" U7 ?( |7 T% K$ t联棋 (聯棋) lián qí - pair go+ e# Q+ }8 z" I0 y2 I2 ]% \
恋子 (戀子) liàn zǐ - reluctance to sacrifice
8 n( e8 L% _& U0 C两分 (兩分) liǎng fēn - equal*( f7 t' y" F: i' C6 `
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
* a9 f2 g1 m/ A" s劣势 (劣勢) liè shì - inferior*, n, x: q H3 a
裂型 (裂型) liè xíng - split shape/ w/ ?7 I& \" y! S6 k
龙 (龍) lóng - dragon*
7 X/ u6 i3 [% Y$ Q$ k漏着 (漏著) lòu zhāo - oversight Y, V! C% I. ? Q8 M
落子 luò zǐ - playing stone on board" L5 G4 O+ W* A, s$ k' K* H1 J% k
1 |# [! z+ U- J- y9 a- `
4 p% a7 Y7 @% G- y2 z% L& Y- X$ YM) J4 k) s! s1 x& d! \# K. ]5 L
满意 (滿意) mǎnyì - satisfied*, F+ s! l. P& t4 F$ t# x
慢 màn - slow*
& d. p- V) N" x/ G: ]5 N盲点 (盲點) máng diǎn - blind spot
" D4 t% r& ^7 |# g梅花六 méi huā liù - rabbity six- {9 W$ O3 N8 z+ U* s ]# V1 i
梅花五 méi huā wǔ - crossed five
7 u: @) e' L/ @, m门吃 (門吃) mén chī - capturing technique by atari
; `! M, i, n4 L迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
6 M, E; K6 a6 j妙手 miào shǒu - excellent move+ h4 m6 Q0 L& r. u# ^& }
妙着 (冷著) miào zhāo - excellent move& A$ M, r& [# C& h9 B0 \
模仿棋 mó fǎng qí - mirror go
; K6 q6 u, L; C% H. x' L模样 (模樣) mó yàng - territorial framework
6 h7 b& A9 ]6 v \: P目 mù - point of territory0 e% x! t) [$ T5 [, }; Z" b
目外 mù wài - 3-5 point
B, k0 T6 ~: i& t; H" l; } u1 y% n
- |" U: @6 D+ C' f% n( t; L
N
' E: }$ s& Q2 r' f内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones. G% D) p/ Y7 P' V2 i- Z. d5 W
逆官子 nì guān zǐ - reverse endgame move& f+ e5 N1 a9 ?. e l8 g! d1 V
逆先 nì xiān - reverse sente) R9 M9 @. [& ]; k! a" Z* i% O9 j
逆先手 nì xiān shǒu - reverse sente
! E' B8 w/ g6 J逆转 (逆轉) nì zhuǎn - overturn game
. @2 W% @) U' j' W! L& u! s* I1 F2 O& V粘 nián - connect*
, u' W9 E1 _" P1 Q; K& H+ g5 _& Q; M凝形 níng xíng - overconcentrated shape5 h7 `# ~3 k% o6 D" k8 Y" j
扭断 (扭斷) niǔ duàn - crosscut
6 l" L! Y- X! K- v. h( {( a& S扭十字 niǔ shí zì - crosscut+ k% N9 B5 K+ r1 z
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
g( s" ~, h8 ?" s扭羊头 (扭羊頭) niǔ yáng tóu - ladder' O1 S2 x' \- J5 A. e' C
" D4 w/ v6 M6 e5 t. D# L
9 k, l8 Y4 @4 ?! H% N8 l3 oP/ @, J0 v2 ^& t3 k9 `: x" z
爬 pá - crawl*
1 f0 d* K2 k9 a- ]$ l4 n盘渡 (盤渡) pán dù - bridge under5 T: Q' r9 n. V) m
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
; V( X. M' Y+ T+ D; a" _9 f* w8 O盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner5 H& @8 S& F. o1 ~
抛劫 (拋劫) pāo jié - throw-in ko
- ]4 N2 n+ J3 X6 R配合 pèi hé - coordination*
, P: p4 r; g1 _) ^( |$ f' c碰 pèng - attach to the side' ^6 r. Y4 t0 g- Y9 D- r2 s- i
便宜 pián yí - profit*; z7 a6 C) q+ Y4 P
骗着 (騙著) piàn zhāo - trick play, hamete% e" b ?9 f; u# s+ ^5 x
平衡 píng héng - balance*! v1 E9 w- u; D( p5 y2 }! I
破 pò - break*( u" a- l; I+ Z: s- f! B J& g0 X, ^& U
剖析 - pōuxī dissection / self-analysis
+ x2 W9 P2 N5 X+ S破解 pòjiè - solution, answer to a problem*
8 |6 k5 |3 G! [$ T9 \扑 (撲) pū - throw in
5 P$ e! J$ `$ B: R葡萄六 pú tao liù - rabbity six9 R5 i( Q. Y0 f2 {+ J& C3 F
谱 (譜) pǔ - game record
7 {) G- }$ }8 o5 ^1 g1 {* m# M普通 pǔ tōng - common*
$ D2 d+ |& v; n% H[edit]$ ~3 U5 l' e& E; h b9 [" W$ G
Q3 j/ o, ]" W, h$ K
欺着 (欺著) qī zhāo - trick play, hamete
* C3 W D. c4 }, L0 W6 p棋板 qí bǎn - go board. F; k- M8 l' _" k$ R. s
棋风 (棋風) qí fēng - playing style
v; a1 w, I0 g7 ^( L) q( H0 R0 Z棋盒 qí hé - stone container/ c5 L& ~5 G- _% l
棋筋 qí jīn - key stones
* B0 ~: u: u% [2 m棋精 qí jīng - key stones
0 N( S- r. U2 t棋理 qí lǐ - go theory
" K& v) B: P2 B) D" O6 j棋力 qí lì - strength in go. g' A3 Z$ H- l8 q1 [0 L
棋盘 (棋盤) qí pán - go board# c$ O, D5 `6 A8 g# K
棋谱 (棋譜) qí pǔ - game record1 L; o& e: Y2 {3 ?
棋石 qí shí - stone
, g j: O8 u" \1 t; S/ n/ Q棋手 qí shǒu - player*) \ f/ [( N" c* B: y H6 D0 z
棋书 (棋書) qí shū - go book
5 E9 @9 d1 y+ i棋院 qí yuàn - go institute
, Y6 ^/ R4 g8 v5 Z( u棋形 qí xíng - shape
J. F* A q3 E, E- B9 H1 ~棋钟 (棋鐘) qí zhōng - clock*
" [: A7 y6 C2 }' u4 J! `9 S; `棋子 qí zǐ - stone v a4 i7 h+ }, q Q; o
弃 (棄) qì – abandon, to discard, throw away! T& N; U( T/ ?" j
弃子(棄子) qìzǐ - sacrifice
- E) R7 @$ G$ `气 (氣) qì - liberty. F6 g! \1 U% h. s4 b" N
气合 (氣合) qì hé - fighting spirit: m) H0 L! ^" @: q9 Z$ y. L
气紧 (氣緊) qì jǐn - shortage of liberties( }7 e# _0 i- s
前 - in front, before*
0 \# R4 ~" d# U( C0 D1 v, M9 c$ B1 m浅消 (淺消) qiǎn xiāo - erasure" I$ y5 v! V9 [# j+ L3 y- Y
墙 (牆) qiáng - wall*. j4 r3 J O: Z3 H* k
强 (強) qiáng - strong
, m4 Z& Z- v: K0 g( b墙壁 (牆壁) qiáng bì - wall*
: }5 q6 ?, I9 R/ G; [( X2 T强棋 (強棋) qiáng qí - strong group; n3 s l8 i8 @4 a* z
巧手 qiǎo shǒu - clever move
: O1 Y& Q; z7 x+ s1 K' L$ O3 W) d/ M& k巧着 (巧著) qiǎo zhāo - clever move; J, W3 ^! n' x' C
切断 (切斷) qiè duàn - cut*
/ S1 `; k# p) l- Q侵消 qīn xiāo - erasure
7 E3 A9 }$ ^) n! X _5 H& U: R轻 (輕) qīng - light*7 G7 O( ^0 e4 t1 [ {" \. W
侵入 qīng rù - invasion
1 c; U, @1 D2 s5 L轻盈 (輕盈) qīng yíng - light*
; u4 M# U6 p; W5 a1 \6 L求活 qiú huó - make life q Y9 O- b! b! Y! }# |
曲 qǔ - bend
2 K! S9 y9 J x. Z曲尺 qǔ chě - carpenter's square
8 O& H+ m+ F1 ^4 F1 y0 H3 Y$ W曲三 qǔ sān - bent three
* x6 y7 S6 T) M' h曲四 qǔ sì - bent four
5 V5 G( T4 h: a" E ?* i觑 (覷) qù - peep8 o |6 Q- R( U0 Z# K% y5 z
权利 quán lì - privilege
; y3 H/ K& i$ n; u% L确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)* G4 l, V% M4 Z
& k# h8 D: V7 P" k* E& `7 K1 T% Z4 K0 v% S! C. c Y% e
R2 e- x# Q r0 {3 {4 D
让子 (讓子) ràng zǐ - handicap% B4 M! }- l' E/ r+ _' ?
让子棋 (讓子棋) ràng zǐ qí - handicap game/ N$ z/ [( v7 I
认输 (認輸) rèn shū - resign*, T2 _7 {* j' f
弱 ruò - weak*( Z: }2 b$ x0 ^4 ?0 y% f
弱棋 ruò qí - weak group
) i. w1 e0 p5 d3 y9 h( |! B5 g- ~% R. ~& I* f
3 C! J5 s- e% ^' l4 I! ]$ n% r
S
* j$ A1 b; o& C5 \% H6 J6 _三间拆 (三間拆) sān jiān chāi - three-space extension
4 u9 b! u U3 g. P3 O5 ?$ u三间跳 (三間跳) sān jiān tiào - three-space jump& C5 U- u* L! N2 \$ c U3 z; i
三劫 sān jié - triple ko
0 U, f3 r& G2 t( |三劫循环 (三劫循環) sān jié xún huán - triple ko/ V/ f1 ^' D, m& g, x9 d
三连星 (三連星) sān lián xīng - san ren sei3 T' f/ M+ |2 t4 h% w3 k. M {4 [+ }
三目正中 sān mù zhèng zhōng - center of three stones
* r* }! N) H# G5 I& H! n三三 sān sān - 3-3 point9 x) d% k$ g- E) A
三手劫 sān shǒu jié - two-move approach ko
T! d/ m! x3 o2 H: Y- Q' x9 J3 R三子正中 sān zǐ zhèng zhōng - center of three stones
; N% J% Q! E- ?) f L9 F杀 (殺) shā - kill*
2 y6 ~9 h3 l( d% S- X7 r- S% {& t杀棋 (殺棋) shā qí - kill
O' p* S- D) Z3 J杀气 (殺氣) shā qì - capturing race/ l* q2 d* t- @$ S4 ]( a' @ f
上 shàng - upper*
* Y6 Y; |0 O# H; s" U9 m" C上级 (上級) shàng jí - advanced level*
4 f+ _$ M$ t1 _上下同形 shàng xià tóng xíng - symmetrical position& v* F \0 {/ k" R9 w8 s8 |5 F& u% a
稍 shāo - somewhat; a little*3 g! c! C" r: n
伸气 (伸氣) shēn qì - increase liberties# b+ L O6 t; W1 I% x, [: c% R
伸腿 shēn tuǐ - monkey jump
: \- t3 n1 }- q7 Q1 S生死劫 shēng sǐ jié - all-dominating ko
1 \; i! l X8 R2 |1 z; s s胜 (勝) shèng - win*
6 Z* @7 M8 `# t7 j( P% \' z胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
) W! F: k" G Q r" B+ M* W$ _胜着 (勝著) shèng zhāo - winning move, O5 h: U% R- f6 Z0 {
失败 (失敗) shī bài - failure*) a- [ o t" W! \- Y
实地 (實地) shí dì - solid territory) c4 Q1 z$ ]5 R, ?2 z4 c
十番棋 shí fān qí - ten-game match; c @ u: ]4 @0 [8 G' [6 m
实接 (實接) shí jiē - solid connection/ }2 a- X+ ]7 x5 z
石塔 shí tǎ - two-stone edge squeeze& x4 R4 G8 H% n
实战 (實戰) shí zhàn - actual game situation
j& _+ c" k4 U& j实战手 (實戰手) shí zhàn shǒu - situational move
m/ C- ~# q) D3 N) j势 (勢) shì - influence*
0 C2 z% b) F/ }! V4 t室 shì - house; room*8 ]7 ~% p& t) o; H
势力 (勢力) shì lì - influence*+ g% w8 w$ n5 a# f
试应手 (試應手) shì yìng shǒu - probe
. J C5 I& r: I1 p7 B- `收官 shōu guān - play endgame/ ]4 M; v" h1 K& E+ D3 b' d; `
收官子 shōu guān zǐ - play endgame4 q7 \) G+ J' V2 T
收后 (收後) shōu hòu - last play/ f" G5 {% s: h# A* J. p
收气 (收氣) shōu qì - reduce liberties
$ R/ T% A! z% d4 Q0 i: t2 Z守 shǒu - defend*
7 I" \# N) Y7 v" k0 b手 shǒu - move& @) v, |! B, d% F
手段 shǒu duàn - technique*
4 W3 v! u$ f% \手割 shǒu gē - reorder sequence* A2 y; o; |% C) Y& i& a' Q
守角 shǒu jiǎo - corner enclosure
. c. k9 `$ l. f' v9 g手筋 shǒu jīn - tesuji
! A2 D( p0 X |9 f手顺 (手順) shǒu shùn - sequence- o8 J0 @1 |6 w% K" d" w. c" ?
手谈 (手談) shǒu tán - hand talk# \6 M' g& A" J& Q$ Q% A+ m8 b
授先 shòu xiān - one stone handicap- {6 P; [9 ?1 S; t& W
授子 shǒu zǐ - handicap
: Y6 w* b C9 d* J& q授子棋 shǒu zǐ qí - handicap game1 ^. { m' y6 z0 T
书 (書) shū - book* D/ m' M+ E0 Q' l
输 (輸) shū - lose*
) L7 T2 E! I* S书本 (書本) shū běn - book*: x2 K" O1 ?* E
数目法 shǔmùfǎ - territory scoring: ]6 L0 W2 m* ^2 O6 P$ M
数子法 shǔzǐfǎ - area scoring
D6 Z$ N5 P+ A! L$ ?; K梳形 shū xíng - comb formation
, f O1 z( G4 C* X) C& {6 S9 K6 Z梳形板六 shū xíng bǎn liù - comb formation
9 B8 I/ ?2 r. v) h: X7 b双 (雙) shuāng - bamboo joint
& P) F4 ^$ }3 [9 W, I- \% J双吃 (雙吃) shuāng chī - double atari
" j) a& u* Y" L* c, N4 @" f1 Y双打 (雙打) shuāng dǎ - double atari
. h# k' ]9 K" C' A: l/ d双打吃 (雙打吃) shuāng dǎ chī - double atari
1 r* J' p: W+ s! n( C! d9 w( n双倒扑 (雙倒撲) shuāng dào pū - double snapback( o6 v# i \7 O( G' e
双方 (雙方) shuāng fāng - both sides*
2 H6 B8 b+ W ]双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
- P) d6 J. G. y: h双挂 (雙掛) shuāng guà - double approach
) `4 e: `. Y" K* U1 C1 f双虎 (雙虎) shuāng hǔ - trumpet connection* q! x9 B1 b- K D% u
双活 (雙活) shuāng huó - seki: u& L, N' i# M3 e7 i
双叫吃 (雙叫吃) shuāng jiào chī - double atari
* J( s" o5 |- m- m: `! m1 J5 J双劫 (雙劫) shuāng jié - double ko
2 ]3 f. q/ o; Y+ o/ x1 h$ {" S双征 (shuāng zhēng) - double ladder
& n: x6 b- F" o( {$ E: G/ ^. \顺序 (順序) shùn xù - sequence*
6 X. j3 [& W. @) R死活 sǐ huó - life and death4 i! K5 C. @ t
死活题 (死活題) sǐ huó tí - life and death problem% ~. g2 b) i( ?% b5 s, w+ F( |
死棋 sǐ qí - dead group! X' B& f: z" p& A" m
死子 sǐ zǐ - dead stone
3 r5 i Y: P: r9 P3 M3 V四间拆 (四間拆) sì jiān chāi - four-space extension% n4 Y* y* f0 Q* M2 @& @# `* D1 y
四角穿心 sì jiǎo chuān xīng - occupying four corners and center0 L9 x. A: u6 k* S b
四劫 sì jié - quadruple ko
4 i. _% F# M% w* x. I+ E. t四劫循环 (四劫循環) sì jié xún huán - quadruple ko
' [/ O; { |7 y6 R( {1 [四连星 (四連星) sì lián xīng - yon ren sei/ o4 g" n" _7 _( U! \' l
松 (鬆) sōng - slack*
- r+ J% m! U; U# c& |松气 (鬆氣) sōng qì - increase liberties
7 w5 L9 {' |. D: C! R. k/ Y5 |松气劫 (鬆氣劫) sōng qì jié - approach ko e) J) p& t+ g! q8 b
俗手 sú shǒu - crude move- N" o% J2 X0 I! _% j
随手 (隨手) suí shǒu - hasty move
* G4 y( K; N7 I( q; N& F随手棋 (隨手棋) suí shǒu qí - hasty move, g8 M9 w8 t2 j5 k
损 (損) sǔn - loss*+ Y% }0 w; r; h: _& h) A& T
损劫 (損劫) sǔn jié - losing ko threat' x V: {0 g( s4 ~- Z
损失 (損失) sǔn shī - loss*( N0 U; \! F( l6 K9 Z, n: }$ u4 Z
顺序 (順序) sùn xù - sequence*
# b! s. d F6 F5 b
' d% P. C0 R/ w! T& I3 g! c
* k# w- j( B' [5 OT1 Y) `# P5 \ E3 @
台象 tái xiàng - Tower
8 }; G3 l8 P% v9 [+ L弹性 (彈性) tán xìng - flexibility*
" Q2 K' n$ s! M; C搪 táng - block*8 i; V6 `: Z7 U7 Q( D% i( p# C m
套劫 tāo jié - two stage ko
: I2 T+ T3 d3 s( a- l! c Z逃 táo - escape*
" e6 Z0 f2 L$ q) c' p( C逃遁 táodùn - to escape, to run away, flee*
7 F5 i5 j6 L! V% c$ F' j逃生 táo shēng - escape*
" S# X( d/ G5 @9 ?) r3 X' ~腾挪 (騰挪) téng nuó - sabaki( R. P7 Q0 A0 J1 t8 O( S) K
提 tí - remove from board5 m9 l8 p9 z% ^2 n5 S9 Y
提劫 tí jié - taking the ko
/ k x8 r) w8 v, Q, F提子 tí zǐ - remove from board
+ E, y1 z* ~+ v/ r* ?& d" ^7 u, }天王山 tiān wáng shān - tennouzan5 R1 T& {* ^- ^; Y& `
天下大劫 tiān xià dà jié - all-dominating ko. C$ L0 f" Y- F" N3 C8 p
天下劫 tiān xià jié - all-dominating ko
0 A/ M1 p8 v6 c2 p: E天元 tiān yuán - tengen
5 b5 _2 R+ Q y9 {7 F4 [6 s. D跳 tiào - jump*
/ y" _8 S6 H$ [* m5 c0 N贴目 (貼目) tiē mù - komi
9 T' ?# p! Y% A0 O0 U7 p6 r" a! W2 [铁柱 (鐵柱) tiě zhù - iron pillar*
- o4 e6 |- f% ^挺 tǐng - push up; stand*# C3 x0 j& X5 U0 ?4 o {, G
投降 tóu xiáng - resign* y4 Y% [( N" F8 @
投子 tóu zǐ - resign" P& {3 a0 R; q$ d5 v+ h% R9 l) d& y
透点 (透點) tòu diǎn - placement
% w; o* f0 A" e6 U) k图 (圖) tú - diagram*/ x# q4 C) f( B7 {* y; z, n4 Z
退 tuì - pull back% J2 ?1 _2 [/ B" d- o2 U
托 tuō - underneath attachment
7 Q* w G7 Z& p* H+ y. U脱出 tuōchū - escape, break out
/ O/ p8 p# |# r/ r脱骨 (脫骨) tuō gǔ - under the stones
3 _. @; J& O: z9 J2 M脱先 (脫先) tuō xiān - tenuki
* l/ e0 `* m! ^7 O6 R O: S/ D& p0 D/ U+ L" U9 L w8 w
$ I; r) |2 s7 w& c
W
" f- E3 L# T, C" l5 a$ c" o \( \挖 wā - wedge
2 V( F5 G9 H& A0 q外目 wài mù - 3-5 point- P- C, r% R4 E* u$ M& z3 K: L
外气 (外氣) wài qì - outside liberty
/ y: t* b; i8 Z* w6 p弯三 (彎三) wān sān - bent three
0 O( E$ M4 h3 d+ n弯四 (彎四) wān sì - bent four
" ^, G8 N. o0 d" z f+ ]& k万年劫 (萬年劫) wàn nián jié - ten thousand year ko9 V/ N$ ?; e8 }. ?' u- Q& i) A
围 (圍) wéi - surround*
/ F. e6 f7 E& B2 @围棋 (圍棋) wéi qí - go1 x" t N8 V! L3 |
尾巴 wěi bā - tail*
' X2 M2 K8 ]1 o; a- c# s' L味道 wèi dào - aji
1 V9 S3 D3 m# q) g; t文凭 (文憑) wén píng - diploma
@+ [, C5 n% g稳当 (穩當) wěndang - stable; firm*
/ o( \; ^ [9 r* l" {3 b问应手 (問應手) wèn yìng shǒu - probe' D h* G3 C6 Z* W7 I; l" s2 ^
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest* H& z; V. ?2 a6 f) u4 j
无理 (無理) wú lǐ - overplay7 _: T: b+ X3 B/ e$ A9 M1 P
无忧劫 (無憂劫) wú yōu jiě - picnic ko
3 V% x/ X" Y1 h. y. F" f U" O五子棋 wú zǐ qí - gomoku narabe1 [8 R+ \: v# S7 N. g6 j9 ^
五间拆 (五間拆) wǔ jiān chāi - five-space extension
+ `: O; U! Z9 u! x& N五连星 (五連星) wǔ lián xīng - go ren sei9 `3 j) B) q. G% r# m0 p7 k3 \( C
五五 wǔ wǔ - 5-5 point$ v8 k' F. @- J0 N
/ \4 w6 W; Q: p. L% U/ p8 f0 y) R% |' _) R$ B7 r
X
& K, |! m7 }7 y: d) ]; V; Y细棋 (細棋) xì qí - close game/ y2 r7 o, X1 ]9 N3 x, I" f# U1 j
瞎劫 xiā jié - false ko threat
( K( {, S' ]: b% O; [- r下 xià - lower*3 f8 }% O% W% D. \- V
下法 xiàfǎ - method*/ Q7 a. N1 X' x; m: e5 E. a3 X
先 xiān - before; first*
: h9 o) i* ]# N l# q c/ @$ ~先手 xiān shǒu - sente9 }! }& {( A* I( ]
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
% ^9 ^& o# \ w先手利 xiān shǒu lì - forcing move* p; i" T0 j7 e
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
' s1 @) n, \1 p9 A& }陷阱 xiànjǐng - a trap*4 X, E! e5 n( N! u2 B) V% b
象步 xiàng bù - elephant's move
8 U) Q% K4 S) ~: g) [ \象步飞 (象步飛) xiàng bù fēi - elephant's move8 {1 }" ?0 o9 Y: v" T2 Z; J
象飞 (象飛) xiàng fēi - elephant's move
7 b: I$ @1 X1 A/ i向小目 xiàng xiǎo mù - facing 3-4 points
) b+ p2 G+ T, U/ F象眼 xiàng yǎn - center of elephant's move% p- }, u: q' Q! u0 Z0 O
消劫 xiāo jié - ending the ko; t$ O; n b* C
小 xiǎo - small*0 [1 ~1 N" Q" g& b% g# y
小飞 (小飛) xiǎo fēi - knight's move
4 w9 v% D' }4 @8 ~6 D+ B9 w/ V Z2 @小尖 xiǎo jiān - diagonal' v' c4 d) I' i% S# N! n8 f1 g( M
小林流 xiǎo lín liú - kobayashi opening% A" s7 v& N% U$ t- b: M, M& e
小目 xiǎo mù - 3-4 point, X' U( X3 E: Y% }
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
) j& s$ J, T+ `% l" b0 G3 G小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
* r* o: t; Q2 z. P5 S8 m小伸腿 xiǎo shēn tuǐ - small monkey jump
' Q" T/ p6 \# i& E& k小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg: [! o, S7 C0 w$ F3 m% `
效果 xiào guǒ - effect; result*# X! P) H. _) r" ]4 H9 Y
效率 xiào lǜ - efficiency*
, L8 ~( b n/ ?! i9 ?新布局 (新佈局) xīn bù jú - new opening3 @# g# l$ P' g! z. T4 b/ L
新手 xīn shǒu - new move7 j5 Q. h: p+ E! F3 C J" P
星 xīng - star point! u# e" X5 q6 {" H4 o; Y2 s0 G# u
星位 xīng wèi - star point% K/ d) t6 a6 |& S, I1 \
形 xíng - shape*" l/ ~9 A4 x$ Z- Z0 c7 K# }/ T
形势 (形勢) xíng shì - situation*4 s7 [4 r& d% D
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement; F5 ], N O" ]3 e. D
形状 (形狀) xíng zhuàng - shape*! w d: n( g) U/ S; h2 d, Q
秀策流 xiù cè liú - shusaku opening
, L6 |8 E& W! ?虚手 (虛手) xū shǒu - pass( f1 u. p2 z$ {. N3 o4 r
虚着 (虛著) xū zháo - pass$ m+ E9 s' W- y/ F, J. [5 }
序盘 (序盤) xù pán - opening& C0 r! f3 K0 ~% \
学生 (學生) xué shēng - student*4 h+ ` [1 c( Q% V! L3 k
雪崩 xuě bēng - avalanche*
% M c: J6 |, F0 Z循环劫 (循環劫) xún huán jié - double ko
! \5 C8 d" N9 A8 D6 U7 O4 G* D
% [" \0 C$ [5 Q" U% X) h5 ]- J" Z
" Q5 A; e* ?9 `' F) }& _Y# f; x2 C/ n- f
压 (壓) yā - push down*
/ m2 r/ t* V k" N0 f* z8 Z压力 (壓力) yā lì - pressure*
8 B4 A: |0 c7 Y$ J/ \' v延气 (延氣) yán qì - increase liberties
; L- V, w. `4 a1 |3 u7 Q眼 yǎn - eye*8 L, z, O' V" i9 ?& \+ t
眼位 yǎn wèi - eye potential; eye space
5 D4 d1 a' E# w眼气 (yǎn qì) - eye liberties
3 y: f8 \" i% d" D; ]: ^! G' C4 k眼形 yǎn xíng - eye shape; eye space
6 ~" W* I9 E, y; u; t& u# |妖刀 yāo dāo - magic sword" E# u. }9 Q% l; o9 M
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko/ d; j0 U3 F8 L7 C
要点 (要點) yào diǎn - vital point' [9 t8 W5 q! F; J+ W K* m4 f
要子 yào zǐ - key stones9 d# g2 U+ [- Q0 G5 K- n/ g6 a
业余 (業餘) yè yú - amateur*! t, D. p1 e1 ` }
一方地 yī fāng dì - one-sided territory
; J, R: l2 M* W7 r2 `! j6 _$ ~一间拆 (一間拆) yī jiān chāi - one-space extension
8 {8 E' a* D+ E- N一间跳 (一間跳) yī jiān tiào - one-space jump
5 P( m! G' [3 c- C$ V, d6 ?9 |$ S一手劫 yī shǒu jié - direct ko% ^; \4 L4 d. O$ s8 [2 d
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker8 F q/ ?& E* }( q/ i, J- X
疑问手 (疑問手) yí wèn shǒu - questionable move
9 I& J# s7 J' k, p3 F3 E弈棋 yì qí - play game*
9 k. y: L0 h) P0 A引征 yǐn zhēng - ladder breaker
: `1 c K U; X7 y9 `: R0 \赢 (贏) yíng - win*
/ l) N" W' Y4 H应氏 (應氏) yìng shì - ing's
. c# o5 c( N4 A4 X, c4 G" c# T硬腿 yìng tuǐ - first line descent
: z. L6 y! I( J4 S, i, U优势 (優勢) yōu shì - superior*
, a% k* }$ V( N- b有利 yǒu lì - advantageous*
1 r) a; q- H; u2 [有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
2 M) G1 n. c5 V& ?8 V有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
- s, D2 e2 d. D& z右 yòu - right** \1 G: n2 S2 t
余味 (餘味) yú wèi - aji- c! |' m9 n6 P/ c, q
愚形 yú xíng - dumpling shape
, c6 w4 F- I$ w1 b1 i宇宙流 yǔ zhòu liú - cosmic style
3 z+ ~( a3 W9 J' p. y4 O: k原则 (原則) yuán zé - principle*
& W8 ~5 \0 Y9 F2 h1 E: ?4 D院生 yuàn shēng - insei
- G% G( z' R" P! E
) g$ I' m& {& l% `& ~! T7 N$ w5 ]- A( w: h* S5 ?4 Y: U1 e# P
Z0 d3 J+ {: ?5 G2 o* m. ~
枣 (zǎo) - jujube (Chinese Date Wood)*
' t4 ?* b) r9 {- Z7 F: h扎钉 (扎釘) zhá dīng - iron pillar*) _& d4 B1 E* t$ G# u D% T
长 (cháng) - stretch
7 |( C! R1 A& _( \: F* Y& V1 `胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
; o6 m/ f: R" o胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
1 N$ ? |- ^' G- v9 K3 K) ^着 (著) zhāo - move
% U& e7 R+ @5 e3 Q5 _ m真眼 zhēn yǎn - real eye+ M$ G" A) k4 s6 O: g' v
镇 (鎮) zhèn - capping play/ m9 o6 [( ~" k4 q* C3 @% `9 _9 E d
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
2 M q/ j" c3 r( ~2 }2 k( [9 i9 B镇头 (鎮頭) zhèn tóu - capping play8 S8 d" p3 U3 E$ l: A |. g4 c# C
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
6 O3 b( @7 L6 N+ J; _征 zhēng - ladder
0 v/ Z, H% F% R: X( w# p8 }5 Q争棋 (爭棋) zhēng qí - official challenge match
8 r9 t- m8 z ?征子 zhēng zǐ - ladder
7 P2 \& `0 u" p2 W征子劫 zhēng zǐ jié - ladder ko! N+ u2 ^1 E7 {! w8 A
整体 (整體) zhěng tǐ - chain9 U" H: h" j9 s0 n9 K- r7 W' b/ S
整型 zhěng xíng - settle
* p3 D4 m3 g# u) S6 n* p正解 zhèng jiě - solution*. P# J2 f4 L, P) B; Z
正确 (正確) zhèng què - correct*
8 m4 \, U! [9 R% A! O证书 (證書) zhèng shū - certificate*# Y7 u' p p) y
正着 (正著) zhèng zhāo - proper move4 F" ]. Z7 x+ \& B* c: x: r6 |
指导棋 (指導棋) zhí dǎo qí - teaching game7 E' q- t9 e( w4 e5 Z4 @
直二 zhí èr - straight two
, Y; ?+ p5 H% i" q直三 zhí sān - straight three
7 q) P A0 `+ g, \6 I i直四 zhí sì - straight four
$ B* d% }# I* T8 ^8 p0 a* b职业 (職業) zhí yè - professional*' y4 w+ H o) z* g- R9 b
只此一手 zhǐ cǐ yī shǒu - only move* [) U3 Z! G: M& i8 s- n
治孤 zhì gū - managing isolated weak group* c7 C( D( q+ a s
中 zhōng - center*: B# p; [5 g! V# _1 R; u2 _' M$ h/ G
钟 (鐘) zhōng - clock*, r& X5 Q: |9 `+ w9 B1 O. z$ n
中腹 zhōng fù - center*' Y* ?+ L& c. e, h& G! D3 M9 D/ ?* L
中国流 (中國流) zhōng guó liǔ - chinese opening
5 u) @8 {! L* _; @中级 (中級) zhōng jí - intermediate level*
$ a. o& Y% g+ o4 M( c) m终局 (終局) zhōng jú - end of game% m- S/ b2 g, c) L( o3 g T% l+ G
中盘 (中盤) zhōng pán - middle game
5 ~+ b. G$ g* z# m$ h3 \* `' @终盘 (終盤) zhōng pán - endgame
4 @7 d" E+ ?2 G/ e: j! S中心 zhōng xīn - center*, N" U* T( q6 q% p2 b/ ?: r
中央 zhōng yāng - center*
* U& }1 g1 v9 x0 r3 y中原 zhōng yuán - center*3 z" I* ?" U1 K& y, |! e
重 zhòng - heavy*
% ?2 S! h( `" ^) r2 \1 {- j主动 (主動) zhǔdòng - (to take the) initiative*
+ L. _' x# T+ [1 P6 c! T& X5 l. R专业 (專業) zhuān yè - professional*/ V; v. s+ s9 h" U& ?
转换 (轉換) zhuǎn huàn - exchange*
. |9 R0 t$ K1 R+ P. C7 Q装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback4 `5 ]; R7 x4 Y( R v6 P* }, P; H
装劫 (裝劫) zhuāng jié - a move that threatens a ko
+ N s6 S6 x& F1 n$ z- Y2 q2 }撞气 (撞氣) zhuàng qì - reduce self liberties; F5 l1 U# t! K& U, T% H" U
追 zhuī - chase*3 x7 G( g8 [7 L6 @
追捕 zhuī bǔ - chase*" }! y9 f4 L, r6 Q, v# A2 l7 K5 b6 w
子 zǐ - stone; unit in chinese counting8 w/ H. e2 b1 \) { d5 O9 l
自然流 zì rán liú - natural style
+ l& J9 ~9 A8 P& ?自杀 (自殺) zì shā - suicide*
$ V( E! t2 u! P; z/ ?左 zuǒ - left*6 J3 q0 M3 d5 x" z4 A8 R
左右同形 zuǒ yòu tóng xíng - symmetrical position1 U' w, h) J6 \* w
做活 zuò huó - make life
8 A% E `" q- n) G- G做劫 zuò jié - create ko
: I+ _ ?% G1 k1 ~+ ?作战 zuòzhàn - combat*( R5 n5 C3 v( e% k' ]" }# H: ^9 |
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
% ^/ C ^! J" y3 P |
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