 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*
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1 c/ G* i# j8 u1 S& k白 bái - white*- {% i3 z& o3 j$ A$ I3 }; M a
白方 bái fāng - white player*
+ V* z6 i& L* Y: V2 C2 R败 (敗) bài - failure*" t& g0 E# K* s+ c( j
败着 (敗著) bài zhāo - losing move
1 K8 l3 f3 g2 o5 M, L扳 bān - hane. d1 N' n: f& z8 ?
扳断 bān duàn - hane through
% Q+ N2 ]/ B8 Q# i' s0 M, |4 j板六 bǎn liù - rectangular six U- O& j' r& o* o. d' b) _, P6 S& O
半劫 bàn jié - half-point ko
1 h( i& C, \$ Z+ t* N棒接 bàng jiē - pole connection7 ^2 A+ R: ~" D3 c- k8 S: j
包围 (包圍) bāo wéi - surround*
0 z4 e1 k! p" @* Z& c) ^) p薄 báo - thin*
. k0 }" J! S- L5 G保留 bǎoliú - retain; preserve*' Y0 R! q( ]' u) I% [# n
抱吃 bào chī - capturing technique by atari( m# S* V( ~2 D o$ Q- o$ a4 a
本身劫 běn shēn jié - local ko threat- p+ i. V4 j6 J Y% ~
本身劫材 běn shēn jié cái - local ko threat# V1 ~1 U8 z* b4 b. p2 G
本手 běn shǒu - proper move
/ h4 V0 Y6 z0 Z$ o- K; `笨重 bèn zhòng - heavy*% j8 \5 r5 c1 E* i
崩 bēng - collapse*6 v$ n6 e7 J- B8 n
崩溃 (崩潰) bēng kuì - collapse*0 w6 z* R- H% G5 i
逼 bī - checking extension
# ^! ^+ K) P+ J1 Z+ T+ ?2 a鼻顶 (鼻頂) bí dǐng - nose tesuji3 W" |' l: X. }2 s
比气 (比氣) bǐ qì - capturing race
" k Z# H o3 j% B比赛 (比賽) bǐ sài - tournament*- a+ [7 O! h( L8 c' z, h
边 (邊) biān - side*
& F4 O$ c2 w6 V+ c& x2 G变化 (變化) biàn huà - variation*
8 u7 j6 ^3 v9 m$ j6 s U变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
3 J" `+ o0 |9 j P变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening- C& q! W* f/ q
变着 (變著) biàn zhāo - unusual play5 W6 I3 _7 ]' @; Z0 c
并 (並) bìng - horizontal stretch0 E1 c$ o8 C6 J; l6 N( u& l! ~, y
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
/ [ q% O! |8 \' ^补强 (補强) bǔ qiáng - reinforce*
6 H( ]) X; l* g" y! F% Z布局 (佈局) bù jú - opening
; X! q1 k5 I6 d) I3 L不利 bù lì - disadvantageous*
2 I* G& I4 {5 J# T( y7 [! T不入 bù rù - suicide9 n: p& ]. \3 r9 D' ]( V7 v: e
不入子 bù rù zǐ - suicide
& T% A$ U& h4 W6 {! K- _5 m, j+ L不提三目 bù tí sān mù - three points without capturing4 Q* |: z. c+ n
不提五目 bù tí wǔ mù - five points without capturing- H1 |& m' H v
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: B- x3 ~- w+ }& w猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
9 ^: u- @* W( U* J+ P6 \& s3 s# O猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)% r: f F$ E% H! K: }
参考 (參考) cān kǎo - reference*
+ J. S8 t8 U" O( l$ _! G残忍 cánrěn - bloody or merciless*5 M$ ^8 J6 y" {
拆 chāi - extension
& C/ c+ E3 o7 D; q1 i' y; E( \拆逼 chāi bī - checking extension
Q, C7 M8 N2 p/ U; R拆二 chāi èr - two-space extension
2 D: M+ Z, S. A/ s( D! I! Y: Y拆三 chāi sān - three-space extension
8 F9 U# k2 X. M4 k- ?拆四 chāi sì - four-space extension
7 f1 e/ v- L* U+ b3 X拆五 chāi wǔ - five-space extension
+ o0 H: r! b0 h: J- O* f拆一 chāi yī - one-space extension
: }$ T4 N+ l2 @8 o" F缠绕 (纏繞) chánrǎo - harassment technique
& o; z# r* m7 G. R3 ~4 K; }7 f长 (長) cháng - stretch, V( D2 K& y6 x6 S5 ?( j
长考 (長考) cháng kǎo - think for a long time" @8 ]# ^- ~# l7 S8 Y. p* P( t7 J
长气 (長氣) cháng qì - increase liberties. P# s/ m$ Z* |0 g/ s. S# A
长生 (長生) cháng shēng - eternal life! Y. S$ }# b( `
场合定式 (場合定式) chǎng hé dìng shì - situational joseki
7 I' y2 l7 \' B5 P4 q( y) W8 q超大飞 (超大飛) chāo dà fēi - very large knight's move
& `0 i0 F, }# O7 \超高目 chāo gāo mù - 4-6 point: `" r& F& ?0 [/ _/ G8 y0 K
超时负 / 超时 (超時) chāo shí fù - lose by time
_) S7 w% f, o+ \ F超时胜 chāo shí shèng - win on time. o/ I8 b3 c1 }
成功 chéng gōng - success*
3 J; P$ v4 {% ?8 ?) f成立 chéng lì - possible*
5 O) N1 k3 L' K: R1 G( Y9 J3 e L( s秤砣 chèng tuó - two-stone edge squeeze
7 {. C1 l7 b( M, i# _! P吃 chī - capture
& }; H' I7 Z; M2 E吃亏 (吃虧) chī kuī - loss*
7 S0 O9 S4 \% u& A# j# ^; O. A持棋 chí qí - jigo- N5 X$ N! a' n- d! l" ~7 \
冲 (衝) chōng - push through0 U! `4 i& @2 Z8 w& [
重复 (重複) chóng fù - overconcentrated! i/ n" `, F! q0 n
初段 chū duàn - 1 dan
7 U) j4 {. y* u- _. \% Z初级 (初級) chū jí - beginner level*0 R0 h/ d5 n8 d, P+ ]
出头 (出頭) chū tóu - getting ahead
1 k& }/ z9 }/ q7 X( d2 u刺 cì - peep
6 D- L0 U! W7 \3 q7 A5 |% U次序 cì xù - sequence*- T! \% ^3 q" w' p; S: s, J
错误 (錯誤) cuò wù - mistake*2 S# {+ R! ~# }# I' l" N
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points! t( _3 n# C& [ `* c
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搭 dā - attach
- H4 B# f" @6 [' i6 M打 dǎ - atari
) S+ x+ U0 G1 Y: q打吃 dǎ chī - atari
. i: x/ y2 K h7 k' @" h打二还一 (打二還一) dǎ èr huán yī - capture two recapture one0 [ I4 o* R1 v0 X( H& o# G3 s* I
打挂 (打掛) dǎ guà - adjourn game2 J1 m' P" o9 n8 a; [$ J: n1 B
打劫 dǎ jié - ko
4 \' ^; A4 t$ P C打入 dǎ rù - invasion5 V5 j% R% Z% R6 w! b% J
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one* H0 m9 H6 k; }& \- @ T
大 dà - large*
! f$ [9 v6 k5 a# x大场 (大場) dà chǎng - big point
) D& w3 d7 i8 N大飞 (大飛) dà fēi - large knight's move, A. i. O6 \* C- r) B! p1 B" e
大局感 dà jú gǎn - whole board thinking
) H% b# O6 z, f. n0 p大龙 (大龍) dà lóng - dragon*( |( M; a, l9 g/ H- f5 |4 S
大模样 (大模樣) dà mó yàng - large-scale framework
3 P6 e7 m0 y3 m, s大盘 (大盤) dà pán - large board (19x19)
/ C5 {! k6 D/ F2 {4 @- t& |大棋盘 (大棋盤) dà qí pán - large board (19x19)
; y/ u: H+ ]( v# [7 z大伸腿 dà shēn tuǐ - large monkey jump3 G- ?' H3 s+ T
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze1 d4 E; f" [/ z# a
大雪崩 (da4 xue3 beng1) - large avalanche& V% \5 M c/ ]* W+ U x0 a2 b
大压梁 (dà yā liáng) - Da Ya Liang5 u% z) P' D7 ^
大眼 dà yǎn - eye with two or more spaces5 R5 S) w' _5 K( F6 L4 u" f' R6 u
大猪嘴 (大豬嘴) dà zhū zuǐ - j group5 z/ }1 V* `+ T3 e+ ^
带钩 (帶鈎) dài gōu - long l group
2 A! f& e+ o* W; g# ~- @0 W单关 (單關) dān guān - one-space jump3 @- e5 ?6 t% e3 T% }2 v
单官 (單官) dān guān - neutral point8 W$ A* v) I" K. `9 g' D
单劫 (單劫) dān jié - half-point ko
* H3 E& G8 Z" U/ s! r7 h单行道 (單行道) dān xíng dào - one-way street*
: N1 @7 M/ e/ D9 t! g3 p2 M挡 (擋) dǎng - block*0 l% o5 ^7 q/ h8 e1 a; q& y/ B) D2 b
刀把五 dāo bǎ wǔ - bulky five
! @" Q! ~; f$ p3 m6 i刀板五 dāo bǎn wǔ - bulky five
. B( `$ K+ m+ P8 ^( C5 E刀柄五 dāo bìng wǔ - bulky five
) \; L- k* S' S/ I) W1 C$ ?刀五 dāo wǔ - bulky five
( X) k' S5 G/ c& z. f倒扑 (倒撲) dào pū - snapback
) W1 {( l! b0 o% i) _倒贴 (倒貼) dào tiē - reverse komi
5 j6 p: ]0 }0 ]1 w( o5 d) J倒脱靴 (倒脫靴) dào tuō xuē - under the stones
3 g2 F. L* h: d" H低 dī - low*1 h# K+ [6 p. _* a& o3 J2 E$ ?4 r9 ~
敌 (敵) dí - enemy*- L j, J' A h/ v
抵 dĭ - hold up; push against, to support, to resist*
+ n- }( q; y' f% O8 }' w抵抗 dǐkàng - to resist; resistance*
# h: x0 N+ n7 o敌人 (敵人) dí rén - enemy*2 k* y% a6 y3 J4 g
地 dì - territory*) _, y" \ r7 U% {1 v; f
地盘 (地盤) dì pán - territory*
O$ Q2 P0 D" N) {8 Z' S地域 dì yù - territory*
; B! o2 L! h; b! \2 T& g点 (點) diǎn - placement; point
: P% `; @* N5 c* }" [& F5 |; C点方 (點方) diǎn fāng - eye-stealing tesuji+ \7 M: E8 e) r7 _
点角 (點角) diǎn jiǎo - corner invasion
8 X# o( J$ @/ M点目 (點目) diǎn mù - counting5 u4 H" D C+ s$ r7 R8 j& ?
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
: h, m, }1 i( Q) y+ O% H调子(調子) diào zi - choshi- t" X, K( ]. Y6 S* D$ K$ ^
丁四 dīng sì - farmer's hat; pyramid four
8 ~/ f: I& X* z; e" n l顶 (頂) dǐng - bump3 E; H: d1 R* _# C: b8 S
定式 dìng shì - joseki
: D; P* o8 b3 ?# p定型 dìng xíng - settle; k8 K; S5 u5 L
东坡棋 (東坡棋) dōng pō qí - mirror go
/ P9 c# F6 B9 g3 E" A+ s) v8 l0 ]斗方 (鬥方) dǒu fāng - carpenter's square1 y, L) B- O# i! O0 ~/ v) b
读秒 (讀秒) dú miǎo - byo-yomi
- q4 f* u! D) c渡 dù - bridge under; `! T* p) _4 W# m0 a+ w
断 (斷) duàn - cut*
& }8 X' w. L0 V9 O* @# a) E9 r$ @7 o段 duàn - dan
4 w$ L. t7 r1 i/ H7 Q对策 (對策) duìcè - countermeasure*0 M( ]- |1 \" x2 D7 B5 S5 b
对局 (對局) duì jú - play game*, G; Z$ U$ T9 ?( C* Z8 W5 [
对杀 (對殺) duì shā - capturing race
( i7 }% l( x9 L) r2 f2 x% j对弈 (對弈) duì yì - play game*
6 w5 k* F, [9 m9 b$ ]: D0 y( a- O遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
3 o( v0 n4 ^5 t* V多元劫 duō yuán jié - multiple ko/ t: i. T0 O; F( ^8 ?& n
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E
. P, J Q: V; | J恶手 (惡手) è shǒu - bad move9 ^& K) c% Q- L# D# c2 t+ }
二间拆 (二間拆) èr jiān chāi - two-space extension
' U1 e: m3 d- k( u- V- p5 z; K二间跳 (二間跳) èr jiān tiào - two-space jump- P5 u; B+ z& s! N
二连星 (二連星) èr lián xīng - ni ren sei
" g) C* f; j0 T$ y二手劫 èr shǒu jié - two-step ko
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' i* ?% `: P+ v5 o$ l% X- y发展 (發展) fā zhǎn - develop*
: R" K. b: g4 L$ d法 fǎ method, way (also 下法 xiàfǎ)*
1 k" H9 ~8 C( \反扳 fǎn bān - counter hane
, m1 I! J3 g% N反打 fǎn dǎ - counter atari: W1 h5 s6 M, N+ v, c
反攻 fǎn gōng - counter attack6 Y! ~' x# [* U- F" c
反击 (反擊) fǎn jī - counter attack& c& q }$ {) l! n8 z- o
反夹 (反夾) fǎn jiā - counter pincer6 O2 _( v; v% v9 \ P3 C
反提 fǎn tí - recapture3 i+ n1 U& L, Y& S8 }* K4 F
方法 fāng fǎ - technique*
1 ?4 _, |8 Q7 n2 \ m, m) A方四 fāng sì - square four+ m- a& I9 r% x2 w
方向 fāng xiàng - direction*
7 z, c. W H1 d8 F: b方形 fāng xíng - mouth shape" z/ Z+ W5 `3 n7 `5 Q5 U& ~
防 fáng - defend*
1 y$ z. l8 e, X) }防守 fáng shǒu - defend*+ @0 j4 ]3 c3 Y9 r7 ^0 W
飞 (飛) fēi - knight's move6 T$ m, t% l" E" |2 S& l3 o
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete9 `1 _7 _. ?9 \4 d6 ~8 W' X
飞压 (飛壓) fēi yā - press0 n! V3 W Q& |
废着 (廢著) fèi zhāo - useless move
1 b; ^! w# C4 f4 s5 B0 d废子 (廢子) fèi zǐ - useless stones
7 O4 A. I! n6 K# }8 F! h8 I- R分投 fēn tóu - splitting move
! L6 D% g' M4 f1 o: D/ C分先 fēn xiān - even game0 [4 w9 E* W- w2 U3 d* x( ]" j& a
封 fēng - seal in*
6 |( ~$ O9 A" N1 {2 d封手 fēng shǒu - sealed move+ [% s! C/ B* a: o
封锁 (封鎖) fēng suǒ - seal in*3 H* N! n' I- S e# Y U6 v Q4 c% |
浮棋 fú qí - floating stones
; f" F. X( l7 y( D) m& L M* `. X浮子 fú zǐ - floating stones9 w2 R3 L8 R+ J2 S% n! h
负 (負) fù - lose*
2 M) _" {/ T; J4 u1 K/ Z) d2 N复盘 (復盤) fù pán - game review2 F$ c' O/ F2 A5 l+ [
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3 K, |5 A! }' J% A概念 gài niàn - concept*" \# A9 I, l1 ?4 I
感觉 (感覺) gǎn jué - feeling*$ |9 G" \8 Q- v$ ^5 R
高 gāo - high*
, U# j. `2 Z$ ?# `高级 (高級) gāo jí - advanced level*4 r q( T7 F+ z
高目 gāo mù - 4-5 point
/ _) A/ W C& Y0 h5 [ c8 _! o根据 (根據) gēn jù - base*/ E& J6 n, _0 _! V
根据地 (根據地) gēn jù dì - base*9 O/ l- u1 [: k9 N& {% J- w: P
攻 gōng - attack*
/ n8 i; ?4 D! {+ p4 l2 Q攻击 (攻擊) gōng jī - attack*
1 a2 M8 t* \$ \, c% A共气 (gòngqì) - shared liberty
7 Z: Q9 l% E/ l5 j8 V( q公气 (公氣) gōng qì - shared liberty7 Y8 A; |% V$ D* p# P! O1 t
攻守 gōng shǒu - attack and defence*
. i! D% w3 v) S/ k& f/ s共活 gòng huó - seki
5 h5 t9 b- \5 J1 p+ i0 `3 Y孤棋 gū qí - floating stones: {$ z. U6 D: m* R0 @
挂角 (掛角) guà jiǎo - corner approach4 ]$ Y3 ^' h. W# ^' O) ?% P
拐 guǎi - bend*
, }+ L# a$ v! E怪着 (怪著) guài zhāo - ghost move
- b" U, o4 d4 |* Z4 `关 (關) guān - one-space jump6 W9 F% @/ P9 p& f; {: Q
官子 guān zǐ - endgame
2 k, f$ H1 }- g% X5 Y龟甲 (龜甲) guī jiǎ - tortoise shell( z: i9 K9 _% n1 A
规则 (規則) guī zé - rules*" X# b* ]: H2 a: ~
鬼手 guǐ shǒu - ghost move3 f$ P9 N8 @7 K
滚包 (滾包) gǔn bāo - squeeze
- d5 ?+ h& Y* A; l滚打 (滾打) gǔn dǎ - squeeze1 ?9 }8 Q* k) B
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze+ B9 ^( M; \' t/ p; Y* d: }
过分 (過分) guò fèn - overplay% @4 {* G, {; B# q+ Z
国手 (國手) guóshǒu - national champion*
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H
( l' f3 V8 {9 h4 ?1 y4 d韩国流布局 (Hánguóliúbùjú) - Korean Fuseki' q. o5 l4 a. n
好点 (好點) hǎo diǎn - good point4 X) F" w% S7 b" N; `
和棋 hé qí - draw*; V- N; g. P/ C3 V
黑 hēi - black*
, p% a3 r5 i5 `0 C黑方 hēi fāng - black player*6 n" r* ^$ A( z
黑先 hēi xiān - Black plays first*
, @5 u5 X- J0 ^& n# c/ Z猴子脸 hóuzǐ liǎn - Sake bottle shape
5 \8 ]7 v( q( ~" |1 o7 `厚 hòu - thick*3 g" z1 F) q i$ k
后悔 (後悔) hòu huǐ - regret*
3 Q; b/ q6 F) B2 X: G: O' c3 |后面推车 (後面推車) hòu miàn tuī chē - pushing from behind# G1 E0 l, k$ p9 B* ]! [
厚实 (厚實) hòu shí - thick*5 p/ `7 D! u3 B5 w; ~
厚势 (厚勢) hòu shì - influence*+ f$ D" b' R9 Q3 o1 o
后 (後) hòu - after; later*' U- K; P2 |: n$ d0 L# y! W
后手 (後手) hòu shǒu - gote
3 M6 F. o4 E3 O+ Z# f后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture' }) w* f9 @0 q/ [
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
) s4 L: z0 _7 _/ R) N5 v后中先 (後中先) hòu zhōng xiān - gote with hidden sente' f9 @5 @2 P" ^5 \
虎 hǔ - tiger's mouth3 M7 s" _/ k: |5 m
虎口 hǔ kǒu - tiger's mouth
' \' V" p- r `互破 hù pò - mutual damage
" G2 S$ N; v: a: R4 Z* q/ ~! h/ J互围 (互圍) hù wéi - mutual surrounding of territory
2 m# J( G. Y. D7 q/ a5 @! h6 `6 G花见劫 (花見劫) huā jiàn jié - picnic ko' l& P: e9 d6 x m) |
花六 huā liù - rabbity six
0 e4 p* y0 r3 m1 | ~- o7 \花五 huā wǔ - crossed five @# P7 ]! Q2 y( Z7 [5 T3 `
还原 (還原) huán yuán - transposition
8 S( \, r# x5 N缓 (緩) huǎn - slow*
6 B% j6 q2 T5 Q; p: s( ]缓慢 (緩慢) huǎn màn - slow*- Y T/ d! D$ v" S z6 V: c1 y
缓气劫 (緩氣劫) huǎn qì jié - approach ko( Q* l( ?8 M! D4 J8 G
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
' ]& g: j8 `! ]% O: G' ~缓手 (緩手) huǎn shǒu - slow
) P) |0 ]* j! d缓征 (緩徵) huǎn zhēng - loose ladder& D3 y+ L* Z9 G( z3 \
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
, q* E: ^+ _" F; q: G! U5 V黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique8 Q3 y7 A9 }/ R% ]( q+ p+ B7 ]
回手 huí shǒu - take back*/ h. Z1 u# Z4 e- \6 ]0 V S
回提 huí tí - recapture
5 W! T6 e7 z0 }) Q6 d悔棋 huǐ qí - take back*
7 s) p( a {/ v1 I* R3 I* y活棋 huó qí - living group) |$ B' p. u' m# T6 `
+ l) q% |. a2 p9 C
5 u# v% C/ ~# F6 h3 u3 K: zJ
R c7 x2 X4 C8 o. F" v急 jí - urgent*% m/ _) H& p& r+ P$ z
级 (級) jí - kyu
* T) j$ S6 \" L( |' Y0 ^急所 jí suǒ - urgent point
~4 ?2 O" c; K) H7 `" [挤 (擠) jǐ - bump into diagonal; choke; atekomi; W' J$ D& D, D7 M! z! _" {$ O
技巧 jì qiào - technique*
- P# j. k& ?* {计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
! s0 r% X: v; R6 O佳 jiā - excellent*6 C I X3 ^& P' T, R; J- L6 U# b7 I! ~
夹 (夾) jiā - clamp; pincer6 O3 [) D1 p, Z- Z8 A! x: }) f# M
枷 jiā - net& E$ o* l! Y5 O# B" a" l! p
枷吃 jiā chī - net
) H, D$ [ T t8 S( J$ Z' V夹攻 jiā gōng - pincer8 J) d: G& v! V% ^9 q! T
假劫 jiǎ jié - false ko threat* F+ V* G) q/ K$ ]
假双活 (假雙活) jiǎ shuāng huó - false seki% j6 T3 z' [; i- N- H3 P1 S
假眼 jiǎ yǎn - false eye
+ |; e- l' f! `# s) ^- z( b. B" R" x# }假眼活 jiǎ yǎn huó - two-headed dragon
) b7 i* V: N: M6 K尖 jiān - diagonal
8 x. H$ h9 E. L: e: i% h9 m尖冲 (尖衝) jiān chōng - shoulder hit
/ y! \- P2 f9 ~! f9 Q3 o6 n* g尖顶 (尖頂) jiān dǐng - diagonal attachment
7 z( K7 S1 N! T# t+ `" Z) Q坚实 (堅實) jiān shí - solid5 f, [" \7 V3 j* \3 d, j. y
见合 (見合) jiàn hé - miai
& J+ k0 V+ y: e) {教 jiāo - teach*2 x7 k5 ]9 ~! r( c! ?
交叉点 (交叉點) jiāo chā diǎn - point0 u; }/ `% M' ~4 d, T. T* x
交点 (交點) jiāo diǎn - point
[9 N6 p( [4 b6 a! l焦点 (焦點) jiāo diǎn - focal point*
$ H/ P9 W; `2 t6 ]交换 (交換) jiāo huàn - exchange*
$ v6 S: l8 k: W6 b角 jiǎo corner (angle, horn-shaped)*& R4 F; l) A7 l1 @, I/ l9 Q. C
叫吃 jiào chī - atari* G$ g0 W# I$ c' `% }
教师 (教師) jiào shī - teacher*+ K& L* z* P2 O* A, ?; ^
教室 jiào shì - classroom*
, E& Y, }+ r# _+ z* g8 P3 `基本功 jī běn gōng - fundamentals*8 @: P+ b+ n; K0 Q+ \
接不归 (接不歸) jiē bù guī - connect and die
1 o9 @9 v" A5 B- |! }劫 jié - ko8 l! M j( F( o* J# S
劫材 jié cái - ko threat$ @# T* h/ Q+ s
结果 (結果) jié guǒ - result*
% ]! s6 F) m6 Z$ n劫活 jié huó - live by ko
+ {% z$ _( {! p |# n) D' L诘棋 (詰棋) jié qí - life and death problem
3 @0 m5 P& _3 D4 P1 k- k劫杀 (劫殺) jié shā - kill by ko6 [* ~+ Q% t( f. \8 Y
劫争 jié zhēng - ko fight
8 F$ d% D+ Q7 `9 C/ d7 i, m% e' _解答 (jiě dá) - answer, solution*( l4 s, }+ j0 O2 @) Y- Y
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
+ b. G. t7 d, R) Y7 f6 q! A金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg* F& M G% R d& S6 A8 z1 J% c
紧 (緊) jǐn - tight*% \9 I% d6 f0 T' i$ s
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties, O3 b! _' h; X3 H
紧劫 (緊劫) jǐn jié - direct ko) z4 X: g7 S. M* n) @
紧气 (緊氣) jǐn qì - reduce liberties% h$ l$ Q+ E* S% x3 u5 d7 Y% x
紧气劫 (緊氣劫) jǐn qì jié - direct ko
. u: }: Y) n) G ]# _/ b禁着点 (禁著點) jìn zhāo diǎn - illegal point& \4 J, M4 p; y# B/ k( b
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
& S7 U5 [8 h! J4 f8 n0 |- m净活 (淨活) jìng huó - unconditional life7 Y# I5 ]: o# P0 L; {
净杀 (淨殺) jìng shā - unconditional death
6 {8 e) i" o8 E7 O$ z8 B% }净死 (淨死) jìng sǐ - unconditional death
8 ?. v* Z/ B! }! E9 D救 jiù - rescue; save*# o n$ @. u! j! D% J0 L2 q
聚 jù - placement inside opponent's eye! e$ u8 X8 L9 f
俱乐部 (俱樂部) jù lè bù - club*. o$ ^$ G0 K; h* |; j
聚六 jù liù - six-space killable eye shape
8 o- S: h+ g% Z; T聚三 jù sān - three-space killable eye shape
: D7 |/ \$ e/ [- O6 Q3 |聚四 jù sì - four-space killable eye shape2 X. t+ `8 F3 m6 }9 ^
聚五 jù wǔ - five-space killable eye shape9 s% h/ h' u1 |3 [1 j" z( E. b
决战 juézhàn - decisive battle*
! G/ Y" D8 J' B6 Y$ E, L诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
$ `2 c) A, f! Z; Y& J; v& J
) R) O: z; k" m# i; I" b2 f, A% g/ T/ G
K
; B" g3 m5 |/ q7 K: S3 U卡眼 kǎ yǎn - falsify eye
4 t* h, ^1 C8 G, i+ F开拆 (開拆) kāi chāi - extension- g9 C8 `+ N$ b B2 H/ j
开花 (開花) kāi huā - ponnuki
! S! h3 Z# n, G8 Y- I' t开劫 (開劫) kāi jié - create ko
. c) `' H! c- D: `7 T& K开局 (開局) kāi jú - opening
" g* _ D; P% W1 O8 P. k看花劫 kàn huā jié - picnic ko: {; B$ D! e8 _ a- ?
抗 kàng - to resist, fight; to oppose to defy*2 S( @3 \0 d v) l. i
靠 kào - attach one line higher than enemy stone! q' o& l4 j; x$ s( A' j8 u6 S3 b4 g1 B
空 kōng - empty* }5 G0 k# n& `2 z9 K0 `2 r/ _
空间 (空間) kōng jiān - space* s3 F/ Q0 V) j6 E1 S$ C
空三角 kōng sān jiǎo - empty triangle
- H/ I- a& W9 d y: N! M0 H& _空 kòng - territory*
0 }+ o5 h `7 e6 O/ K2 F5 V3 n" z跨 kuā - attach at waist of knight's move+ ~4 k* |4 o5 J
跨断 (跨斷) kuā duàn - waist cut/ O' I% z0 m, |/ G. G
快 kuài - fast*
/ L/ v- B4 q. \+ x% p8 M, H7 b快棋 kuài qí - blitz game [- r/ R8 }+ E5 {
宽 (寬) kuān - loose; wide*
/ E' m A4 Y; C6 S2 g1 y宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
; Z% S( |' O: ?! x9 z宽气 (寬氣) kuān qì - increase liberties
3 v$ w5 h8 W/ |1 @. S( G宽气劫 (寬氣劫) kuān qì jié - approach ko9 [% ]% O5 q& ~3 J+ \) j
亏 (虧) kuī - loss*
" n8 u3 e/ n& ?( T: i8 m$ ?亏损 (虧損) kuī sǔn - loss*$ ` ~/ @& ~' l( F+ f/ _! h6 u
扩大 (擴大) kuò dà - enlarge; expand*, r/ |& e1 R8 w/ j# X# p# F
扩张 (擴張) kuò zhāng - enlarge; expand*
6 V' l! F4 E7 X5 m1 k) x3 c[edit]
4 L# X- g8 V) V& zL# d7 |5 B2 ?1 p' s6 x r
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
$ t' b4 K2 ^4 d' f& ^" q拦 (攔) lán - checking extension; prevent opponent's advance*2 G8 I5 t, Z3 M& J) b
拦逼 (攔逼) lán bī - checking extension( G6 c/ N& _7 Y2 I0 I C
烂柯 (爛柯) làn kē - ranka- G r% a5 }/ ?, n$ `8 n w7 r
老师 (老師) lǎo shī - teacher*. n& X: W" i, b$ I( T( i+ R" q
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil# ~0 W! E9 ]2 o/ l, u; E
类型 (類型) lèixíng – pattern, type*' ]# p+ w: W" e5 U7 V0 i b$ H: E* B" U
冷着 (冷著) lěng zhāo - unexpected move
. ^8 h& p6 I3 ] E利 lì - profit*! Z/ V6 k! @* ?$ g" e5 ?: P) R
立 lì - descent; stand
$ G6 ]' b% m3 k利用 lì yòng - make use*( U+ v8 y( ~0 O8 J4 ?, o0 y9 ?0 R
连 (連) lián - connect; continuous*
3 ~: n3 b* Q9 L# g: T0 a& j连扳 (連扳) lián bān - double hane
; H8 M- F7 C$ m4 E, O* c连环劫 (連環劫) lián huán jié - double ko
" q( W9 U- C& R. x& F. |$ z+ U5 C连接 (連接) lián jiē - connect*3 ~. P3 L3 w u8 U, P
联棋 (聯棋) lián qí - pair go
) W1 N% u- h: o* {7 I" ^恋子 (戀子) liàn zǐ - reluctance to sacrifice
) b# p3 _, p& |, p两分 (兩分) liǎng fēn - equal*. Z' J* n% |/ X/ F9 A
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
+ N6 Y1 ?: O# E S1 j1 I8 ~劣势 (劣勢) liè shì - inferior* u9 {, L$ f# _+ F$ Q
裂型 (裂型) liè xíng - split shape: `, J. ^$ n* p7 l# M @- g' I! K
龙 (龍) lóng - dragon*
6 i8 b1 V3 m- L4 d4 E( e. ]漏着 (漏著) lòu zhāo - oversight
! ]) G$ {3 X7 e% a# f6 n$ U" W落子 luò zǐ - playing stone on board
$ D5 S. t3 L6 \# F0 G, i& j' O
' r" n6 q0 e; f
' O7 u2 y, u( c& o+ IM
: R L# q! |1 o6 b7 R满意 (滿意) mǎnyì - satisfied*2 z, U6 z; m3 C& R2 R. Y( a
慢 màn - slow*
+ ~6 M/ Z: `1 ~. ^" ^盲点 (盲點) máng diǎn - blind spot
+ d: h* {3 K1 y& o' |0 X5 ]9 c& L& I梅花六 méi huā liù - rabbity six+ K. g2 l2 _. M5 _( b8 v
梅花五 méi huā wǔ - crossed five
' d/ {0 M8 k& M" A/ o( y1 [门吃 (門吃) mén chī - capturing technique by atari& O* i. L3 w* l2 w; N* N
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
+ Q4 t( t' K% }4 K* j9 ^ ]妙手 miào shǒu - excellent move
! K9 p! \) Y# v) `0 v ?. \1 I5 R# N妙着 (冷著) miào zhāo - excellent move7 P: L3 v0 ]7 V* F7 O! ^% h
模仿棋 mó fǎng qí - mirror go6 x1 Z- E+ t$ L, H0 f
模样 (模樣) mó yàng - territorial framework
5 r+ e: O5 h" @( W/ T& z: t, Z目 mù - point of territory
1 x) N" U6 g3 b0 N) c, Z3 k目外 mù wài - 3-5 point
; _& e! ^" o5 b
7 \( z4 f g( ~' l+ [8 t6 u% G, A1 o2 W* \: p
N
8 o; b6 R! J( e内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones- M! ~1 _9 D; Z9 K9 G* h
逆官子 nì guān zǐ - reverse endgame move" v2 L4 j0 b \6 k* K2 o
逆先 nì xiān - reverse sente. L) m7 O, q6 l. z+ j
逆先手 nì xiān shǒu - reverse sente
: p7 e# F0 i- F3 s+ p逆转 (逆轉) nì zhuǎn - overturn game
0 }& }8 L, P$ {" s* R$ d0 b粘 nián - connect*, f. ]' x$ B$ N% e5 E
凝形 níng xíng - overconcentrated shape
# p! ~4 l8 f- Y5 s2 k6 T2 P扭断 (扭斷) niǔ duàn - crosscut1 t3 h1 Y/ E, R$ m* E1 {0 w
扭十字 niǔ shí zì - crosscut- O( Z8 N- e+ V- h( t$ b
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
6 w) [) Q7 C* P: @扭羊头 (扭羊頭) niǔ yáng tóu - ladder9 H! y9 s+ \( r9 `& T5 X
& x& `: B, q/ }# y0 `/ Q) z9 N$ _- r
P
6 B9 N0 n. b' |; D爬 pá - crawl*
6 t' a. `5 d& B0 C7 J6 h3 V. h盘渡 (盤渡) pán dù - bridge under* s% p. B' Y& J
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
1 }" p+ ]! i, y) S2 N# J J0 \ `盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
- d0 x% x- B- k! U9 n抛劫 (拋劫) pāo jié - throw-in ko& h/ e. e- D5 W; v/ R3 d
配合 pèi hé - coordination*
6 _8 R: t( i/ R! t碰 pèng - attach to the side+ H6 Q3 t) g( p1 T, Y3 c" N, o
便宜 pián yí - profit*
' h. R$ O$ f6 ?9 _& |骗着 (騙著) piàn zhāo - trick play, hamete2 ^% ]# \: t) \' m
平衡 píng héng - balance*6 R" L% P: x9 v4 ~
破 pò - break*
) i& m9 s0 P, \$ Y剖析 - pōuxī dissection / self-analysis
" @/ W! Z f/ T }破解 pòjiè - solution, answer to a problem*; C! F. q% j: |( t
扑 (撲) pū - throw in
T/ Z6 [: A6 U9 o1 t# D$ C葡萄六 pú tao liù - rabbity six, I2 K. j2 w! v* U4 k. }
谱 (譜) pǔ - game record
. s7 z- @3 D7 C- r; i普通 pǔ tōng - common*
9 T6 ]& Z0 W2 a1 W7 o* f" n[edit] Z8 w) m! K; M
Q
/ i8 {- ^/ L, J: J3 g3 o; |5 P欺着 (欺著) qī zhāo - trick play, hamete1 x2 Q& \. }. b, Y- U+ \/ g' u2 W% H
棋板 qí bǎn - go board
6 i: `& Y ^9 W" O棋风 (棋風) qí fēng - playing style* |# c; @6 A+ h
棋盒 qí hé - stone container& X+ }8 ]3 q9 `" w# y) v8 c' j
棋筋 qí jīn - key stones' O6 t! e/ ]3 x2 Q( Y! ?" k" `. x& T
棋精 qí jīng - key stones, v1 K( `" h; t0 g4 P' z
棋理 qí lǐ - go theory1 G( J8 z9 w1 r5 A& K3 E/ [
棋力 qí lì - strength in go/ H/ D( g9 f- d
棋盘 (棋盤) qí pán - go board
( T! A. p8 l) F$ T" A- _6 `! A1 _( P棋谱 (棋譜) qí pǔ - game record3 V! H" F5 q" e- U
棋石 qí shí - stone$ n; z$ N( A, W7 r u" v
棋手 qí shǒu - player*2 _+ j0 r" R7 n V
棋书 (棋書) qí shū - go book% |. }2 m) g+ x! i1 m" z/ H4 t5 x
棋院 qí yuàn - go institute
/ v% {. w& B* q5 M2 I5 M7 Z' w7 b棋形 qí xíng - shape
2 w9 G7 G" P" Z7 c, |棋钟 (棋鐘) qí zhōng - clock*
: e4 T/ S4 r3 Y( C4 x, R# |/ S4 N0 ~* n棋子 qí zǐ - stone
8 }) Y# e4 c7 H6 Q( \4 i/ d- ?% P弃 (棄) qì – abandon, to discard, throw away& G$ ^8 z' @& o
弃子(棄子) qìzǐ - sacrifice4 x7 c2 r/ n P, G: U- y& E- B
气 (氣) qì - liberty
, j5 w6 M$ R0 z6 z+ n气合 (氣合) qì hé - fighting spirit% ^% j7 ^3 B5 R v1 j: X. k% L
气紧 (氣緊) qì jǐn - shortage of liberties
c0 |/ } |' J2 `4 { \- I前 - in front, before*( a. X3 i4 O& G0 h: i$ O
浅消 (淺消) qiǎn xiāo - erasure
; t: A8 P1 @( b8 s墙 (牆) qiáng - wall*9 N5 J$ d- Y2 A" s3 z
强 (強) qiáng - strong/ J+ F6 J7 b2 z$ U, a
墙壁 (牆壁) qiáng bì - wall*/ \) X' c, ~* F+ h' Z7 a, c
强棋 (強棋) qiáng qí - strong group; P- G# D m1 l2 E$ l. y) v. i$ r
巧手 qiǎo shǒu - clever move
5 ?- C5 x. U$ o) u/ j8 i巧着 (巧著) qiǎo zhāo - clever move
$ k7 F: o [/ @- S" ^% n' H+ ?切断 (切斷) qiè duàn - cut*
6 } b& L; \. N+ @/ \% z/ f1 `侵消 qīn xiāo - erasure
0 j# ], j3 p$ Y: w6 E. B5 j0 c轻 (輕) qīng - light*; n, W& i$ n. B* B0 @& w
侵入 qīng rù - invasion. V# y9 T" N- [, G! a6 \6 E7 D7 J' M
轻盈 (輕盈) qīng yíng - light*
4 u* Q) `5 B6 F' t; U9 Z求活 qiú huó - make life3 P" P! I6 R; `0 o9 O: s
曲 qǔ - bend+ P& _0 L- g, x [& A
曲尺 qǔ chě - carpenter's square
# [& f* q" Z) U2 c5 l曲三 qǔ sān - bent three
' p4 p5 H* s+ @1 j; l% }! U$ M. K' x曲四 qǔ sì - bent four" V. z1 e+ ]$ N8 s U
觑 (覷) qù - peep
& b6 y* Y" P9 n- C! M8 U权利 quán lì - privilege
) ^% U/ `+ m: Z \& s确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*1 B5 [4 A$ S2 p+ L! E! J
" L3 \4 m' {0 F8 t+ S5 `# L7 b0 a& W8 S% z$ g
R
* V n; U! `9 A- {9 S4 {9 |) o) m! b让子 (讓子) ràng zǐ - handicap
' U0 A/ `+ }% D7 \2 K8 R* ?' R! A让子棋 (讓子棋) ràng zǐ qí - handicap game+ X% J$ G' }: R2 e. x! f& j8 F
认输 (認輸) rèn shū - resign*# O U) v8 `" y8 I
弱 ruò - weak*
9 E% z; E: I: H8 l* f! Z# f, Q( t8 P弱棋 ruò qí - weak group; U7 q! p+ w }5 ?1 M
, a% m; R% S1 p4 J7 z, S1 A
, ?# j! F7 [4 s! O4 R: l5 D+ h
S! n, E6 R5 c1 R5 G
三间拆 (三間拆) sān jiān chāi - three-space extension
. `2 C3 y1 D( h N& \. t三间跳 (三間跳) sān jiān tiào - three-space jump
) I* z, |2 `# E7 j7 p) j) h三劫 sān jié - triple ko0 m% N2 b1 s4 r! s
三劫循环 (三劫循環) sān jié xún huán - triple ko
# |% e4 ~- p7 k! w! X三连星 (三連星) sān lián xīng - san ren sei
j: L9 @! w" l9 `& G" c- X. J% \三目正中 sān mù zhèng zhōng - center of three stones
: t7 } {" t+ {. j; ?$ K K2 G三三 sān sān - 3-3 point; q0 c, J& v2 l' X
三手劫 sān shǒu jié - two-move approach ko& _ J' `+ Y5 O3 X' P3 v6 P/ b
三子正中 sān zǐ zhèng zhōng - center of three stones* r9 q a( r8 c3 T
杀 (殺) shā - kill*! L* E1 T/ t: T: O( n) k
杀棋 (殺棋) shā qí - kill# o* x* Q6 q5 F3 s$ G+ d' P
杀气 (殺氣) shā qì - capturing race# p. ?+ h( ~' {* E# p' q. ?- M5 o
上 shàng - upper*
$ j% c+ C6 `$ j. j {% T- ]上级 (上級) shàng jí - advanced level*, T! A( y/ `* ?& y3 W- F' G* @
上下同形 shàng xià tóng xíng - symmetrical position
! l$ t" L1 t/ ~9 u稍 shāo - somewhat; a little*# ?: b7 @- @" i( m. n. L8 f
伸气 (伸氣) shēn qì - increase liberties; ~, }% |6 @! b4 \/ X9 M* H5 Z/ \
伸腿 shēn tuǐ - monkey jump6 c4 Y, l! K7 D& D4 i
生死劫 shēng sǐ jié - all-dominating ko6 p* d1 w1 K4 i0 |; Q" ^$ P; \, I
胜 (勝) shèng - win*
6 B+ v J: w1 v6 K3 K( ]6 X( L胜负手 (勝負手) shèng fù shǒu - all-or-nothing move0 N! e1 ^0 n- M# u1 u
胜着 (勝著) shèng zhāo - winning move4 [+ V+ G9 m$ k1 g: w% w
失败 (失敗) shī bài - failure*, T# A+ S* ]3 o0 E; U L
实地 (實地) shí dì - solid territory2 Y& a6 p3 h. i" `' \' A# s) X
十番棋 shí fān qí - ten-game match J+ Y, V7 }- G' N0 u
实接 (實接) shí jiē - solid connection
4 R- m8 g+ g! L+ e o7 P2 x$ w石塔 shí tǎ - two-stone edge squeeze0 W/ U4 @& }2 q: b: i7 R5 p1 V+ E
实战 (實戰) shí zhàn - actual game situation }, t3 A5 p1 H' s+ C) B
实战手 (實戰手) shí zhàn shǒu - situational move
1 h, u6 V$ T; H+ D1 v9 L F势 (勢) shì - influence*2 M. _/ n4 O4 d- ~/ r* j2 A0 h
室 shì - house; room*
* |7 I0 K* S; j# y+ }" T. ?7 ~2 |势力 (勢力) shì lì - influence*
2 t' n1 k/ y+ y试应手 (試應手) shì yìng shǒu - probe3 J# Q) E* F+ n$ S2 ]: p
收官 shōu guān - play endgame: \& x! Y9 |$ I7 H& r( h6 K
收官子 shōu guān zǐ - play endgame
9 s1 ~0 }5 P4 P# b4 T- {, X收后 (收後) shōu hòu - last play
$ J& Y3 O( n9 C$ T" X, C收气 (收氣) shōu qì - reduce liberties
% r% P) I7 p/ i7 h; o! r守 shǒu - defend*: b+ {6 k! ?$ H. v1 |3 z
手 shǒu - move
1 K G( h$ i0 u' t, [手段 shǒu duàn - technique*+ P6 Y9 W- q9 j: }
手割 shǒu gē - reorder sequence
' X) M$ `2 I) h4 P! G1 f! |守角 shǒu jiǎo - corner enclosure; I8 ^+ p' S3 a' m
手筋 shǒu jīn - tesuji
9 \" N4 A; e+ G1 X: M( ^- t0 I手顺 (手順) shǒu shùn - sequence( x3 h" I* L: |$ g9 m$ N0 X
手谈 (手談) shǒu tán - hand talk7 Q2 p2 [. r8 s( P( _. }4 |) p9 S8 u
授先 shòu xiān - one stone handicap# P3 t" z4 _/ v' D0 G
授子 shǒu zǐ - handicap
0 \, R2 p6 p7 u. H$ r$ i+ {. Y授子棋 shǒu zǐ qí - handicap game
& e2 {" G) G& L书 (書) shū - book* w1 c/ q+ x. a, |# |6 L
输 (輸) shū - lose*8 H6 m) H$ l5 f' g$ u" R& o; R
书本 (書本) shū běn - book*. C+ G0 |' t; H( z- ^$ J
数目法 shǔmùfǎ - territory scoring
: R; [# r. ?* I3 I/ F数子法 shǔzǐfǎ - area scoring
, C& a7 ~, t A梳形 shū xíng - comb formation# o- i- A) `! J# R) e5 q, s
梳形板六 shū xíng bǎn liù - comb formation4 A% l1 ]% A2 V$ R
双 (雙) shuāng - bamboo joint
+ X8 q, E6 T+ k双吃 (雙吃) shuāng chī - double atari( ?0 x, q1 {; U
双打 (雙打) shuāng dǎ - double atari* G. C' F, g9 o" _- ? O4 \7 G
双打吃 (雙打吃) shuāng dǎ chī - double atari" b% o. [# t0 p( b" z: a
双倒扑 (雙倒撲) shuāng dào pū - double snapback* h$ d& H y1 d3 \- d1 M
双方 (雙方) shuāng fāng - both sides*! J" S# d ~/ f0 A- N/ M% g3 T
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
5 `% H& J+ s7 R1 k* @% Q双挂 (雙掛) shuāng guà - double approach
m6 l; h# C! E* y- Z& x双虎 (雙虎) shuāng hǔ - trumpet connection
3 M6 r6 Q3 C. T双活 (雙活) shuāng huó - seki5 X4 ^' p! B4 D; K, l
双叫吃 (雙叫吃) shuāng jiào chī - double atari
/ \# F* n" ]/ b. X& g* r5 U双劫 (雙劫) shuāng jié - double ko
- X7 E, D3 ]1 ]0 a1 l# u$ g双征 (shuāng zhēng) - double ladder$ S `! d/ |$ }& M/ C( {8 u
顺序 (順序) shùn xù - sequence*7 o2 A8 M! Q4 j! u9 L( B
死活 sǐ huó - life and death
# j: K2 K3 X( l4 {死活题 (死活題) sǐ huó tí - life and death problem0 X# U2 x' |6 { ~
死棋 sǐ qí - dead group
5 o4 y; T: x6 M死子 sǐ zǐ - dead stone% X1 I; ]; _$ N% u
四间拆 (四間拆) sì jiān chāi - four-space extension
: K$ j5 P4 o1 z- ~+ u四角穿心 sì jiǎo chuān xīng - occupying four corners and center& `0 o, {6 c- ~, A/ m; x8 t; o
四劫 sì jié - quadruple ko
" i) z( x! l e4 z, N8 t3 U四劫循环 (四劫循環) sì jié xún huán - quadruple ko
+ J/ y+ P1 V5 [: p% a* M7 _+ B) B' a四连星 (四連星) sì lián xīng - yon ren sei: ]1 e" V& D1 a
松 (鬆) sōng - slack*% b! N {! A$ z0 f0 X
松气 (鬆氣) sōng qì - increase liberties
6 F# Y7 n( h0 P) Z) e松气劫 (鬆氣劫) sōng qì jié - approach ko' ]3 T! u) l# P. z" q( L. c2 ^
俗手 sú shǒu - crude move2 `; v' ^$ o& d4 O6 [( q
随手 (隨手) suí shǒu - hasty move3 F9 K& Y. h3 C2 _7 `
随手棋 (隨手棋) suí shǒu qí - hasty move
3 K# W# T, h4 o8 b( O损 (損) sǔn - loss*; N$ R, X2 @3 A: I' s& U
损劫 (損劫) sǔn jié - losing ko threat
+ w& ]8 l- y7 K# [* |% k损失 (損失) sǔn shī - loss*% w H% k- {, q( o( F
顺序 (順序) sùn xù - sequence*
( ^0 G# q7 q' q5 Q
- ?/ O4 w }# i/ \6 F4 I4 J& e4 o" c3 V5 {" P
T7 F/ g- z8 I# j
台象 tái xiàng - Tower. q5 S0 w+ H$ O5 u3 T
弹性 (彈性) tán xìng - flexibility*2 r- e/ r' ^( G; b
搪 táng - block*/ F v" x4 B: }5 o H, A' V1 y# `
套劫 tāo jié - two stage ko% _1 L3 Z5 F6 P2 m) L1 y. R
逃 táo - escape*1 |! u5 o! X2 u% `) l
逃遁 táodùn - to escape, to run away, flee*
1 [2 u! X" M! i$ }9 v( z: w逃生 táo shēng - escape*3 W( y. X8 |. s6 H3 p) Z
腾挪 (騰挪) téng nuó - sabaki* \: D4 X9 Y' Q% ?
提 tí - remove from board
6 a8 z9 M8 W! {1 v4 {提劫 tí jié - taking the ko" M4 X6 l" h# j: K) e
提子 tí zǐ - remove from board$ I3 d4 } J1 @; \0 j- h% u& Z6 o
天王山 tiān wáng shān - tennouzan
. x: v9 C* \' b/ Z N. F天下大劫 tiān xià dà jié - all-dominating ko
4 F1 x5 F5 T# ?7 V2 G* C7 `天下劫 tiān xià jié - all-dominating ko( z# B! D* }% G7 J0 v/ a
天元 tiān yuán - tengen
7 W- \& c. i. z- Q- q; \/ v跳 tiào - jump*
, }0 B* h: C( {贴目 (貼目) tiē mù - komi! n8 H, Y3 }1 @1 R- ~& x
铁柱 (鐵柱) tiě zhù - iron pillar*
# Y; ~) r( {4 t1 j) d( ^% c挺 tǐng - push up; stand*
" P; k# d0 W0 d' }6 o/ b投降 tóu xiáng - resign*
) j" C7 z7 a+ `5 v1 z$ d3 i' J- y投子 tóu zǐ - resign
( s& T, t! t" H- T透点 (透點) tòu diǎn - placement3 ^9 ?' A5 A6 U8 x: m6 o8 N# W
图 (圖) tú - diagram*
. U E3 `7 S+ C2 o3 K: [, b退 tuì - pull back
. |" y8 L) a6 P托 tuō - underneath attachment n& { U, p- Q' R' p4 C# c
脱出 tuōchū - escape, break out7 Z4 Q8 v9 s7 b3 L( X; E( ~9 w
脱骨 (脫骨) tuō gǔ - under the stones# z9 b" l, }; F# ?% v
脱先 (脫先) tuō xiān - tenuki% T. ]. n" A* J- _. F- o+ ]8 i6 m& K
4 k; v6 h! {: E
+ u8 O; N$ V3 J0 @. F% U/ N9 A9 iW& H) U1 W- h% I8 s2 ^: E
挖 wā - wedge$ C" y; l) k4 ~& ]' ]3 e; d
外目 wài mù - 3-5 point
% c9 h$ L# F* q' R& e外气 (外氣) wài qì - outside liberty7 Y1 r$ b$ n/ l% L/ r5 d& |$ [
弯三 (彎三) wān sān - bent three- p+ A2 D1 I: M( R5 V
弯四 (彎四) wān sì - bent four
% M- l* h8 F& _8 C1 M' b" @万年劫 (萬年劫) wàn nián jié - ten thousand year ko
5 S8 Y: `% X9 M& B9 D& Q围 (圍) wéi - surround*' G$ J8 \- \# C J/ O: u; R7 ^: K
围棋 (圍棋) wéi qí - go) Z" c* K2 D Q5 p
尾巴 wěi bā - tail*/ B" R2 Y6 M& M$ n$ F% V
味道 wèi dào - aji7 v; ?7 R: h# M
文凭 (文憑) wén píng - diploma
, m& P; F# K$ e# P稳当 (穩當) wěndang - stable; firm*
) k6 T7 Y5 h _% p# H/ r问应手 (問應手) wèn yìng shǒu - probe
/ m4 n* h& L: V$ E2 G C$ C乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
% S n9 e. B3 ?无理 (無理) wú lǐ - overplay
) z" Y' f6 ]5 a+ [无忧劫 (無憂劫) wú yōu jiě - picnic ko# g9 a% D: B3 y: q" O2 H- v! [
五子棋 wú zǐ qí - gomoku narabe' ^2 n) ~7 i- o* Z! L- D
五间拆 (五間拆) wǔ jiān chāi - five-space extension" R1 D( ?# d ~1 E/ O) ^9 v
五连星 (五連星) wǔ lián xīng - go ren sei
7 `) h0 z5 Y E8 O五五 wǔ wǔ - 5-5 point- _( }; }# C, I% x0 B5 t
1 u9 m; T, b, E. r* v+ V
T" |6 k5 p7 z# {6 r
X
: y I% e6 x% j; ]- u+ P* p7 U6 ^细棋 (細棋) xì qí - close game" b4 n8 v- Q7 K& G
瞎劫 xiā jié - false ko threat
& T7 b) ~ z; i% j1 q下 xià - lower*. n' s) z, e' N0 n& Z7 n2 v
下法 xiàfǎ - method*# v3 }; b7 P% y/ @' b
先 xiān - before; first*4 Z& w; o7 Y8 X2 T6 Q- C" ]' |
先手 xiān shǒu - sente, r/ N8 _7 L O0 y% K& E |8 V
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
# y, }+ s4 w5 `5 \9 A6 w先手利 xiān shǒu lì - forcing move# {) z& l; h0 `7 J+ G9 C& D0 `9 o
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
3 D; O8 J6 i2 F6 r$ F4 o! |陷阱 xiànjǐng - a trap*
. c. A7 Z$ z& l7 G象步 xiàng bù - elephant's move5 O3 a! x- Y1 {; ~' a/ z
象步飞 (象步飛) xiàng bù fēi - elephant's move& u0 I1 ]0 }2 p8 g$ r( ]
象飞 (象飛) xiàng fēi - elephant's move4 M, ^) G' g+ U1 D% `0 X) i
向小目 xiàng xiǎo mù - facing 3-4 points6 S- X7 R, C \; |8 E# ^
象眼 xiàng yǎn - center of elephant's move; r; w# z& J2 Z& |$ C
消劫 xiāo jié - ending the ko
0 E2 s: |( h$ u7 Y0 T# T) Z小 xiǎo - small*4 L9 s- L- I+ {0 z3 z, R
小飞 (小飛) xiǎo fēi - knight's move8 ?! ?+ m3 G7 G( k1 \0 L
小尖 xiǎo jiān - diagonal2 d. Z2 i/ v" E0 H
小林流 xiǎo lín liú - kobayashi opening
' ~ B: O* M: w- d" z+ b小目 xiǎo mù - 3-4 point: R8 g. w- I6 b& t* K/ |: ^* a
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)% _; ~: t1 Y/ T; V8 U4 d8 e
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
/ e: A9 W; |* q+ E0 v* U小伸腿 xiǎo shēn tuǐ - small monkey jump
# R7 a$ @1 j4 W g小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
5 h, P8 C4 d/ v3 G效果 xiào guǒ - effect; result*
% u$ \& p& a0 b! \- x1 }效率 xiào lǜ - efficiency*/ g! o$ v0 G' A& S
新布局 (新佈局) xīn bù jú - new opening
$ r: W/ L) `2 n& E新手 xīn shǒu - new move/ }$ K7 V/ c' S; R! S; H& G, C$ p
星 xīng - star point
- r6 l% I+ h. O. }& W. c星位 xīng wèi - star point
* `6 k9 t5 J& p4 O, Z0 Z7 {形 xíng - shape*& a! U1 {1 n2 m, u4 `9 J3 u* E
形势 (形勢) xíng shì - situation*
1 }# _% B; E4 U, J6 |6 p形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement3 a9 V* K. F" T4 J
形状 (形狀) xíng zhuàng - shape* W2 }* S- b8 Z8 e+ Y1 Q
秀策流 xiù cè liú - shusaku opening
/ _. T0 R6 F; H+ E虚手 (虛手) xū shǒu - pass3 I4 x6 I; C+ ]+ T
虚着 (虛著) xū zháo - pass; i N0 u) X6 X% j& g: G# f+ v
序盘 (序盤) xù pán - opening
! D6 @2 Y2 K3 {5 o; t& {学生 (學生) xué shēng - student*. ]+ P4 t" ~: V% q7 A4 b) f4 N
雪崩 xuě bēng - avalanche*
3 q* q; c# S' y2 T, [循环劫 (循環劫) xún huán jié - double ko
9 x# \$ U2 }* o7 y2 U; X+ B
% f0 o( x' i2 E2 B* @1 j
( @; L* w9 J: j% wY
; U6 T+ c/ V6 J! e% J( m' Q% ~1 Z压 (壓) yā - push down*. I2 O7 J# M1 z% \ ^+ G
压力 (壓力) yā lì - pressure*
. A# I% Q. K7 R) u延气 (延氣) yán qì - increase liberties- U4 b) z0 ]% v/ r, {. y- h
眼 yǎn - eye*# z4 a' T( z* X5 o8 F9 L6 G
眼位 yǎn wèi - eye potential; eye space9 P; f0 H2 R9 z7 s( E) b; ~
眼气 (yǎn qì) - eye liberties' v4 P x1 f2 T, @% x2 g4 Z
眼形 yǎn xíng - eye shape; eye space! X7 y3 b( G1 y2 v- h1 a
妖刀 yāo dāo - magic sword0 ?! E+ @8 a; `) {
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko! Z; r* l% y' J$ r
要点 (要點) yào diǎn - vital point% f/ a; W- h6 {$ E) E+ }, M/ [8 O' k
要子 yào zǐ - key stones
; G7 n9 `5 S4 ?: K/ H0 k5 Z1 _业余 (業餘) yè yú - amateur*
0 _# _! A. i6 _. s1 c8 S一方地 yī fāng dì - one-sided territory! Q7 y8 D- B y! c0 w+ t* C
一间拆 (一間拆) yī jiān chāi - one-space extension
" }) H1 z. P, S q2 I& b! S一间跳 (一間跳) yī jiān tiào - one-space jump
" |/ n4 T1 q# y+ D c9 Z一手劫 yī shǒu jié - direct ko
1 L9 D7 w6 |0 n+ N0 M; @4 Y& M' g一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker! K+ Y% x/ }. y+ `6 }# c2 v
疑问手 (疑問手) yí wèn shǒu - questionable move
. k; M% x! g9 i7 d- M: J弈棋 yì qí - play game*
+ g5 K3 S" b9 P9 W+ ]% U, U# T- Z引征 yǐn zhēng - ladder breaker
k8 y2 m; i( ^6 a, ]: L* ^赢 (贏) yíng - win*
2 @" A% [' N! g- ^( M g% A( Q应氏 (應氏) yìng shì - ing's
* c. z4 E7 q! H* d. O硬腿 yìng tuǐ - first line descent
/ a% N7 d. }& o/ Y- L3 P优势 (優勢) yōu shì - superior*
: Y b' D2 P; y! A# {有利 yǒu lì - advantageous*
: S( i% B) O h8 a4 d2 Z有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
0 u5 y X, a2 e, v! ~7 S有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye, j3 l8 U# K+ J. D. h& h0 h
右 yòu - right*
8 M& Q* W2 E8 @3 H7 M余味 (餘味) yú wèi - aji
% u- J# h6 N' |& J a5 q7 j愚形 yú xíng - dumpling shape
8 R) X7 T) p5 L) j. E+ f, ?5 f" Z宇宙流 yǔ zhòu liú - cosmic style
1 m- J S. Q, ^# z ?' f原则 (原則) yuán zé - principle*3 t) r9 O/ B$ d, M7 M
院生 yuàn shēng - insei9 r0 T+ O3 F( Y2 g
: r; ]; h+ m, q3 q2 b
6 g. Z6 `9 x/ SZ
0 D1 S) O/ {3 g. }枣 (zǎo) - jujube (Chinese Date Wood)*
4 }& C0 K' Z4 t4 k扎钉 (扎釘) zhá dīng - iron pillar*
$ A9 a5 l. B$ d" y$ ] K长 (cháng) - stretch, O& Q+ M, g: t2 |
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
/ B2 \! s4 \0 ]胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
' I/ [" j7 u) j着 (著) zhāo - move
9 h% T, V2 A5 v" s- @' [; P真眼 zhēn yǎn - real eye
) J/ I$ d. K2 y) v* U镇 (鎮) zhèn - capping play
/ q2 h. x( v# q镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
* r/ A( P& j5 d0 d" z: y: A镇头 (鎮頭) zhèn tóu - capping play
1 U$ n% v0 [& N- X5 b T5 p证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma+ i7 _; ~; _# v* l5 v* C* k& _
征 zhēng - ladder& d/ Y0 j) }; ~, B
争棋 (爭棋) zhēng qí - official challenge match
& X6 i% {; i P/ D4 O征子 zhēng zǐ - ladder8 z, K: Y! D8 Q8 E
征子劫 zhēng zǐ jié - ladder ko8 j8 Y& W' P, O, k
整体 (整體) zhěng tǐ - chain
8 J5 B. G4 @% {整型 zhěng xíng - settle5 u# X! g+ F6 ^9 ?0 A) [ z' w
正解 zhèng jiě - solution*7 h6 G" A% G9 ~9 c
正确 (正確) zhèng què - correct*
8 Z4 Q' E# c. ` b4 ~$ n" c证书 (證書) zhèng shū - certificate*: b: [+ h; W) P( M$ e& r1 I; x
正着 (正著) zhèng zhāo - proper move4 R, E( W, ?1 X6 Z$ n7 u6 j
指导棋 (指導棋) zhí dǎo qí - teaching game
8 E7 n! c% N1 }* D直二 zhí èr - straight two
' f4 o" ?- F0 d直三 zhí sān - straight three
' E; r2 @; _' y& W' i K, U4 M! i直四 zhí sì - straight four# r: z+ ?; X2 h' C
职业 (職業) zhí yè - professional*0 N1 G$ X8 I B' v
只此一手 zhǐ cǐ yī shǒu - only move
9 L. i; Q# h/ h6 S治孤 zhì gū - managing isolated weak group
7 ~8 a7 T. t b5 l) L: a( g! t中 zhōng - center*9 S; c3 D- { U
钟 (鐘) zhōng - clock*
/ {5 R/ Y+ Z0 z% q5 \中腹 zhōng fù - center*
! k# l, k' Q8 f3 a中国流 (中國流) zhōng guó liǔ - chinese opening" N8 R; x9 `/ M- w6 F. |
中级 (中級) zhōng jí - intermediate level*
, P( M, h2 W3 Z终局 (終局) zhōng jú - end of game5 i1 C% p6 ^+ @
中盘 (中盤) zhōng pán - middle game
) I/ `8 p& ^0 t! L2 S: E终盘 (終盤) zhōng pán - endgame/ d; x) G8 ^/ e) u# ?
中心 zhōng xīn - center*
! @! G% T e* t( e- V( {& x% c中央 zhōng yāng - center*! I) j+ T+ ]: u: P
中原 zhōng yuán - center*$ g3 l% L4 i9 W1 C
重 zhòng - heavy*6 T9 H Z) b5 }
主动 (主動) zhǔdòng - (to take the) initiative*& [* X1 ~% T2 ^6 F& E
专业 (專業) zhuān yè - professional*1 B3 o3 d5 w5 n1 @$ `7 U
转换 (轉換) zhuǎn huàn - exchange*" b4 _6 ]4 @2 \3 X; X% E( |
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
+ n8 p9 r& r+ m- e: d& ~1 h9 ]6 v装劫 (裝劫) zhuāng jié - a move that threatens a ko
1 Y0 }; o0 |- }' x% G* W) F' S撞气 (撞氣) zhuàng qì - reduce self liberties
6 N3 c0 }* A- ]2 p追 zhuī - chase*% J- \, K0 l* v2 N, Q& ]& S
追捕 zhuī bǔ - chase*2 @5 o( W$ c2 F+ l" x3 E9 A" @8 `
子 zǐ - stone; unit in chinese counting' H8 d4 t& h6 H
自然流 zì rán liú - natural style" l' K/ q6 h% _4 h
自杀 (自殺) zì shā - suicide*! S( H: g: D' M5 S; R# v
左 zuǒ - left*& u m9 q) h7 i# |9 n
左右同形 zuǒ yòu tóng xíng - symmetrical position k2 i$ c8 G0 O
做活 zuò huó - make life
: h S4 u: S `, v做劫 zuò jié - create ko/ G8 A: d( d5 g& u/ F! b
作战 zuòzhàn - combat*
$ `7 H1 O0 N/ F1 O1 G4 k" w0 G做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
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