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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
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A
/ B$ t" C/ J" {. L: D安定 āndìng - settle*  Q; Z% ~( j, j4 Q6 q
  T5 Z5 z  j, c
& T: T; Q8 ~( ]; ?$ X
B
: S( |1 I; D: k" h0 X白 bái - white*
5 ]4 O! ~' Z' r0 c) B4 }! q3 `" N/ T白方 bái fāng - white player*% z' K, h* }* k7 f1 J! Y
败 (敗) bài - failure*
# k; i. D3 a' l  y! s: r败着 (敗著) bài zhāo - losing move; M' q' v! q( @
扳 bān - hane" ]( u/ P: @5 M2 P  z
扳断 bān duàn - hane through' A3 h, O+ b' a/ f2 J- W9 @
板六 bǎn liù - rectangular six9 t8 D- \( d" |$ g7 O
半劫 bàn jié - half-point ko6 v$ s4 B" x' G' e8 y9 `
棒接 bàng jiē - pole connection* R& H) E  ?+ t' X' D+ t
包围 (包圍) bāo wéi - surround*6 M9 p& g* b8 X( V; [* j$ `
薄 báo - thin*/ R. T8 ^$ r, v9 g. t9 K
保留 bǎoliú - retain; preserve*
+ c- @5 u# ~0 p8 u) e4 b% `抱吃 bào chī - capturing technique by atari
! S8 }! u! i- S本身劫 běn shēn jié - local ko threat
2 I: `5 T9 c" D) m$ G本身劫材 běn shēn jié cái - local ko threat
0 L# S0 v6 Q5 `$ ^) ~本手 běn shǒu - proper move8 C! [5 U5 T. k$ X, W
笨重 bèn zhòng - heavy*+ n4 ^& M- l, _1 T+ v( ]( ^+ ~* W+ P
崩 bēng - collapse*5 n( r$ i. T* y9 V
崩溃 (崩潰) bēng kuì - collapse*/ A+ x, M( Q1 S8 U! ?: r
逼 bī - checking extension
; @! e( z$ }5 a3 h6 _, d8 r鼻顶 (鼻頂) bí dǐng - nose tesuji
2 a9 ]) C6 O8 N2 P$ v比气 (比氣) bǐ qì - capturing race1 @( z0 i, T7 m4 _( g6 V% r& d
比赛 (比賽) bǐ sài - tournament*
: Z$ N0 m$ R6 q* g3 p边 (邊) biān - side*- |" r9 y6 ~9 k' u1 x* T
变化 (變化) biàn huà - variation*8 M& m- ?" A6 b0 H- M* H
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
: H: U" P% u% C: S1 g变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening7 w4 @$ o" u% I, \' `
变着 (變著) biàn zhāo - unusual play0 |9 _8 t3 d1 C6 J& @
并 (並) bìng - horizontal stretch: U2 L- g$ U3 i- U% d$ S- q
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
. p. |' a8 H! i8 w1 e补强 (補强) bǔ qiáng - reinforce*, |: I/ H! \* U) |4 x
布局 (佈局) bù jú - opening
; }2 \: I8 ]+ a' [* l不利 bù lì - disadvantageous*+ w; C( K- E3 S& l- r
不入 bù rù - suicide
. L5 C7 h0 [3 s- ?: j8 j不入子 bù rù zǐ - suicide
  @# r: w$ r& F0 B# e/ |不提三目 bù tí sān mù - three points without capturing
/ I/ y8 u& ^) u不提五目 bù tí wǔ mù - five points without capturing/ b3 D5 a7 `# g& M8 a. H8 u

6 e" |. n- w5 `4 J4 n2 ^: a  Y( u3 Y/ q8 G) t% f
C# ?4 I8 P& N' l- {' s! H
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
% Q1 j- C! C$ ~8 I9 G# e$ X- a猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)* T! U! D" z; @; B* m4 J. V
参考 (參考) cān kǎo - reference*+ \  ?8 ^: G7 |& h& S7 k( A5 S
残忍 cánrěn - bloody or merciless*' {9 [" H+ t6 E/ Z
拆 chāi - extension
% T3 h! m: v# M6 C# o3 x拆逼 chāi bī - checking extension
; G9 ?# O: L" ?: h拆二 chāi èr - two-space extension# t6 X( g; m. b; U
拆三 chāi sān - three-space extension
# w1 i2 r6 p" A" z! D( l3 L拆四 chāi sì - four-space extension0 }: K3 Y, ?- \) b' c& i
拆五 chāi wǔ - five-space extension
  L9 U3 j- r6 z' b' r4 [拆一 chāi yī - one-space extension
" d" K/ r: X# ^. `9 ]6 r, n缠绕 (纏繞) chánrǎo - harassment technique
' Y1 T8 i, ?+ h% {( N' n长 (長) cháng - stretch/ @# Y# x5 `. }* q% U
长考 (長考) cháng kǎo - think for a long time4 v: R1 ^1 _/ {) W$ c- ^( `8 I
长气 (長氣) cháng qì - increase liberties
; h5 v7 n# Y4 i4 G长生 (長生) cháng shēng - eternal life
! v( |( t8 s/ o$ B场合定式 (場合定式) chǎng hé dìng shì - situational joseki; J6 h8 |3 X) y$ E5 T
超大飞 (超大飛) chāo dà fēi - very large knight's move' W0 E5 F( j# E! x: L
超高目 chāo gāo mù - 4-6 point
$ g& n7 D* [% P  f. L/ t超时负 / 超时 (超時) chāo shí fù  - lose by time7 f% Y2 R& s1 v
超时胜 chāo shí shèng - win on time
, {  p. i, D5 n: `9 |; f成功 chéng gōng - success*! I) w2 V: N7 Y$ `9 P- a% \* |1 \
成立 chéng lì - possible*
5 f8 g5 q3 J9 u& J/ K秤砣 chèng tuó - two-stone edge squeeze0 ~6 Z% ]7 y  {( ?! r. n2 `. L9 e+ t
吃 chī - capture
# k  C0 u0 C) H3 F+ a吃亏 (吃虧) chī kuī - loss*( v3 l4 t5 m6 l) V: Q+ _# A
持棋 chí qí - jigo6 W# ]/ m+ e2 _+ ~: m" o
冲 (衝) chōng - push through$ R2 f; I6 [5 s- @
重复 (重複) chóng fù - overconcentrated9 V- m9 F! u) Z# H; E, @3 p  D
初段 chū duàn - 1 dan8 Z, x0 Q: @; ]6 A
初级 (初級) chū jí - beginner level*
3 d% t' `, Y, y  n( A5 T出头 (出頭) chū tóu - getting ahead
5 n/ v/ m9 ~" ?5 c4 g( c" k刺 cì - peep
' }7 P% i5 [! U4 z1 _* I' x" a次序 cì xù - sequence*
4 J! U: Y& B- w( {7 l) ?错误 (錯誤) cuò wù - mistake*# T" @6 [+ y- l7 `% v
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points. D, ^0 ~( s& u. h- ?5 [
/ I+ i% o. J8 B

5 V( T+ F$ M: O! n7 SD  u* @) }1 }* D, c7 |
搭 dā - attach
2 e- a! x/ p1 H; u* k打 dǎ - atari
2 I: a3 d+ Y4 _打吃 dǎ chī - atari
, Q$ h4 f9 U/ T! x  e打二还一 (打二還一) dǎ èr huán yī - capture two recapture one/ V3 p+ `: A/ z# G3 E
打挂 (打掛) dǎ guà - adjourn game
3 O4 v, H7 \" D打劫 dǎ jié - ko
( S% D7 A' m/ Y  P5 F3 z, i  b# w打入 dǎ rù - invasion3 b: K; ?$ t5 m! e
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one) |/ \" W, M$ O: P
大 dà - large*! F$ B  G% p9 d0 V& o! ?
大场 (大場) dà chǎng - big point
/ Z# s  U2 f5 x4 H大飞 (大飛) dà fēi - large knight's move7 C# a; ?2 ^- s6 P
大局感 dà jú gǎn - whole board thinking
6 C2 H" Y8 o6 _: c9 \) I大龙 (大龍) dà lóng - dragon*: U) I' v" L: U- U) T
大模样 (大模樣) dà mó yàng - large-scale framework: L1 R8 _, K1 J2 o+ G. J) @6 f. H
大盘 (大盤) dà pán - large board (19x19)
, O0 v7 {8 l! C* N/ p# B大棋盘 (大棋盤) dà qí pán - large board (19x19)
* Q- d" T$ B1 B6 c* u5 |" J) x大伸腿 dà shēn tuǐ - large monkey jump
) Z- q5 W; ^; @9 ?大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze- c, w" \" r5 R' {
大雪崩 (da4 xue3 beng1) - large avalanche
- h8 c0 W; m# J% @大压梁 (dà yā liáng) - Da Ya Liang- D" M8 q3 Z5 W. |2 M4 x
大眼 dà yǎn - eye with two or more spaces
$ _" b9 K$ ^  f/ @大猪嘴 (大豬嘴) dà zhū zuǐ - j group
! Z& y1 O. T. q5 S带钩 (帶鈎) dài gōu - long l group
) S( [* ?, K6 O; W" T2 E单关 (單關) dān guān - one-space jump
9 G) i$ O, N  b" D3 y& V: Q单官 (單官) dān guān - neutral point6 s$ t( C; X- M9 N2 C: m
单劫 (單劫) dān jié - half-point ko
  d& J$ k" e" p/ I+ i单行道 (單行道) dān xíng dào - one-way street*) [+ J5 Q1 R: G
挡 (擋) dǎng - block*
3 g7 `0 X! m+ f- i刀把五 dāo bǎ wǔ - bulky five
; H7 F+ b, G- Z刀板五 dāo bǎn wǔ - bulky five- U: s6 T7 F. \) Y& W% W% Q/ Z
刀柄五 dāo bìng wǔ - bulky five
$ v' o0 {- c! S% `/ E: Q刀五 dāo wǔ - bulky five. Q* k' i& e/ |- i  G4 ~' n$ f
倒扑 (倒撲) dào pū - snapback
1 X) v1 k. v+ d% K+ T倒贴 (倒貼) dào tiē - reverse komi
+ b) |$ i2 \; }" v( k! D倒脱靴 (倒脫靴) dào tuō xuē - under the stones7 J( Z: k/ @) S* `
低 dī - low*: s9 c1 O. n1 Y9 c" {! C: n
敌 (敵) dí - enemy*
- K4 w  V6 b) o9 v; D  S* E抵 dĭ - hold up; push against, to support, to resist*
& V8 ^" {  |9 L% ]+ W) M抵抗 dǐkàng - to resist; resistance*
- M% x5 L- ~, A6 L) o4 V敌人 (敵人) dí rén - enemy*
$ ^# v3 X. ]* q0 ~+ `8 h地 dì - territory*
4 {: s) ?9 M- {) C! S地盘 (地盤) dì pán - territory*1 e# I5 `- T4 G0 _" ?+ t6 ^
地域 dì yù - territory*
0 z1 K1 E0 V/ `0 I# V4 t" f/ n点 (點) diǎn - placement; point
' S9 Y5 o" O9 L% t7 Y9 n+ W点方 (點方) diǎn fāng - eye-stealing tesuji# F6 x$ A' ]  y( G
点角 (點角) diǎn jiǎo - corner invasion
7 n/ X1 r  f7 o0 f: u点目 (點目) diǎn mù - counting# G5 A/ a# r: L8 e1 N1 W# a
点眼 (點眼) diǎn yǎn - placement inside opponent's eye& w" R/ `, h  M  W& {
调子(調子) diào zi - choshi" I5 f2 N& n+ t* ?6 E; H4 p! ~" a
丁四 dīng sì - farmer's hat; pyramid four1 x7 \$ Y, g. ]- n8 G- y6 }
顶 (頂) dǐng - bump
* i% ]# m( v' _( G0 H' x3 x定式 dìng shì - joseki3 H2 q* p  H# o6 @5 b0 }
定型 dìng xíng - settle
, h  `" y5 B% h2 h东坡棋 (東坡棋) dōng pō qí - mirror go! y7 q8 ?: Y' k' B
斗方 (鬥方) dǒu fāng - carpenter's square
1 A; ~' h9 `% C8 D$ j. x# D' ]读秒 (讀秒) dú miǎo - byo-yomi3 {+ O3 P5 I3 j2 n& G/ _! G
渡 dù - bridge under
& K8 L5 ~( Q. J& K断 (斷) duàn - cut*
, C7 C# g2 A1 a段 duàn - dan& [! ^3 m9 R* e3 r
对策 (對策) duìcè - countermeasure*5 F# M0 G. N! k  P
对局 (對局) duì jú - play game*
% h6 ~( v3 ]- ]对杀 (對殺) duì shā - capturing race$ h1 y0 H+ f7 g/ R! u
对弈 (對弈) duì yì - play game*" S' s# |  P0 _( v0 H
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*+ F4 R, x4 J7 j
多元劫 duō yuán jié - multiple ko
# z, {! Z( h) o" h4 E5 J9 @
3 _1 j# G" C: x, a/ q* r$ [8 Y
( f! K& s9 B3 P# [E" s+ ]4 k- j6 O. D/ v
恶手 (惡手) è shǒu - bad move
7 t; G+ Z+ Q# N7 b/ i二间拆 (二間拆) èr jiān chāi - two-space extension' ]) Q! p: Z& O  S* n1 q0 L) M# W
二间跳 (二間跳) èr jiān tiào - two-space jump
7 G( Y0 v3 v- J- _/ f& w) Z二连星 (二連星) èr lián xīng - ni ren sei
9 E+ @4 K! V4 d4 q9 M: q二手劫 èr shǒu jié - two-step ko- B$ w& ~  }9 ~. U- x1 b
& q1 L' A3 t0 c' w' I

, ]& L" m- I2 f7 y* v% O  n' f5 OF' ^' s7 ?! B. E& k, [8 H1 E& ?& {
发展 (發展) fā zhǎn - develop*; P) J' X) w, T- x. d' s1 `; K+ X
法 fǎ method, way (also 下法 xiàfǎ)*0 F- g% @3 s3 [4 `
反扳 fǎn bān - counter hane$ p: @% F! r8 V2 ^/ v# T3 h
反打 fǎn dǎ - counter atari
# U: X) ^  F2 W) N# `5 j反攻 fǎn gōng - counter attack
2 O) H# s) M1 o; O, R7 f* F反击 (反擊) fǎn jī - counter attack; X' [& C, W0 m# p  p
反夹 (反夾) fǎn jiā - counter pincer5 n" p' B) P% G
反提 fǎn tí - recapture
" |; x) G# T+ B# y5 z9 ^, |& O方法 fāng fǎ - technique*
/ N+ R( g1 z7 r0 q方四 fāng sì - square four
$ y" E6 d* k! h8 p5 ^  m5 R2 l$ m" C方向 fāng xiàng - direction*
, ^" q1 j; g6 A4 Z  C: |. u方形 fāng xíng - mouth shape: K: Z* b9 V# F% r) I
防 fáng - defend*6 @% a: F9 N2 k5 l
防守 fáng shǒu - defend*% s  h, w. X& z& [. W9 J' y
飞 (飛) fēi - knight's move
; c, f' q! c1 a% ~1 w5 d4 m+ v飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete. J3 r0 i2 c+ w$ P' |. B
飞压 (飛壓) fēi yā - press- C+ Z3 a' f3 F) H+ E; ^
废着 (廢著) fèi zhāo - useless move7 i. a/ r: m8 d5 I2 k
废子 (廢子) fèi zǐ - useless stones) N+ ?8 ]& N4 |  ~7 @) m% i
分投 fēn tóu - splitting move
; e  c) i) f. E' g& L2 P0 k  w) t分先 fēn xiān - even game; v$ Y3 I% a8 o* T' w( B
封 fēng - seal in*! L4 A) i& s2 C) b% H
封手 fēng shǒu - sealed move6 j+ N# ~+ D$ i( K# G
封锁 (封鎖) fēng suǒ - seal in*
) t$ ?6 I3 L0 Y浮棋 fú qí - floating stones
7 _: i4 h3 @7 e浮子 fú zǐ - floating stones0 s. ]$ X. |/ d% A
负 (負) fù - lose*
" F0 R) g$ t4 u- c  Q复盘 (復盤) fù pán - game review" u5 V$ Y7 t, c
4 I* N, k0 k4 M4 Z3 p

4 H7 F2 a+ r! W, B' c' L" WG
  b. B! [; Z$ Z( A. J* ?9 P; z8 c概念 gài niàn - concept*
9 @# J! B  f/ U: o感觉 (感覺) gǎn jué - feeling*
4 H6 X$ i8 a' o; {7 E3 [. f高 gāo - high*9 @: {: D2 {( _1 [
高级 (高級) gāo jí - advanced level*) `( n+ W5 r1 K! _3 G
高目 gāo mù - 4-5 point
2 V; @4 B; l" O2 `0 e( x4 U0 V$ h: V) I根据 (根據) gēn jù - base*' W9 R3 x. j2 p
根据地 (根據地) gēn jù dì - base*
+ s$ K" R% \! y3 d: S攻 gōng - attack*# W. s5 U; n. a3 W- l! Q' s
攻击 (攻擊) gōng jī - attack*+ v5 M7 c0 O/ M# `% T0 ]% w
共气 (gòngqì) - shared liberty
5 }  ]/ A" P  S) C: `7 }公气 (公氣) gōng qì - shared liberty
9 t4 }. k' O/ c2 i1 A. C0 j攻守 gōng shǒu - attack and defence*! h+ G- G# I0 h- J! p
共活 gòng huó - seki
1 J/ v* K0 a; C' {  {( A孤棋 gū qí - floating stones. z5 N2 R5 J5 i7 A
挂角 (掛角) guà jiǎo - corner approach
. [- R+ \+ l6 N拐 guǎi - bend*9 v2 ?9 U) U: N. \% F. d$ V$ {9 W
怪着 (怪著) guài zhāo - ghost move/ y$ b& W: Y: X0 W4 L
关 (關) guān - one-space jump4 f* c9 X0 A7 T$ W
官子 guān zǐ - endgame+ [  s( V7 N: g/ N/ n2 [# _
龟甲 (龜甲) guī jiǎ - tortoise shell
* L( k# f6 h' \) O规则 (規則) guī zé - rules*
1 w5 ~3 e' X0 d1 k鬼手 guǐ shǒu - ghost move4 g9 K, v5 A  p7 a# {% O
滚包 (滾包) gǔn bāo - squeeze
" T5 S1 c% S& e2 n! j& G. r% X滚打 (滾打) gǔn dǎ - squeeze
) e9 t1 ^, ~9 W# T滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
5 _: ?& e5 ^- V$ ?, \# A过分 (過分) guò fèn - overplay
8 L" f: E1 ^, y1 v: q国手 (國手) guóshǒu - national champion*+ H- _& \, f/ G% d, E: B
# B( r3 C& K8 z/ E
( {9 h+ t- ]7 `9 W2 v6 y' Y8 O2 K
H; I. r$ F! p! C8 `. M
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki; y* c: [8 ]( t
好点 (好點) hǎo diǎn - good point
- p- ^0 L9 u6 u$ E和棋 hé qí - draw*: w$ x) D5 o: A( {
黑 hēi - black*
  V+ P& w( T. x4 ^黑方 hēi fāng - black player*) H  U# T+ N  v* T4 o+ C
黑先 hēi xiān - Black plays first*
, r, M% W; M: G* J, E猴子脸 hóuzǐ liǎn - Sake bottle shape
% G5 j2 v0 ^0 }+ G) I厚 hòu - thick*
9 d+ y0 r9 z' t# G/ M4 G后悔 (後悔) hòu huǐ - regret*% S( Z- j; N& C' S5 }& n
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind; c2 B5 Q8 f4 f8 P, A6 v
厚实 (厚實) hòu shí - thick*" ?4 I8 w$ K. M( s. C( C1 L
厚势 (厚勢) hòu shì - influence*
$ F  }( G- j- [9 d' A8 N* \后 (後) hòu - after; later*
2 J9 O9 ^/ w; |% M; l, `后手 (後手) hòu shǒu - gote
6 m# H" F. U) R, n, U0 T' X) z1 g+ k后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture2 x# U& P' N( K
后续手段 (後續手段) hòu xù shǒu duàn - follow-up. l: ]' }/ R' ]$ W0 J
后中先 (後中先) hòu zhōng xiān - gote with hidden sente7 v5 ?9 n. z8 W# `+ q" x$ O0 S
虎 hǔ - tiger's mouth
( K+ Q: H0 g( Z/ c5 V7 x虎口 hǔ kǒu - tiger's mouth
! h. v- P% `, a$ |7 |8 A互破 hù pò - mutual damage) F+ G9 w4 Z1 L& h, b
互围 (互圍) hù wéi - mutual surrounding of territory
! o* f" h' `0 e花见劫 (花見劫) huā jiàn jié - picnic ko
2 J# e; v, Z; H- o花六 huā liù - rabbity six
! _; o2 m0 t7 B  c1 J花五 huā wǔ - crossed five
4 ~& Y1 d) B+ D, u* `还原 (還原) huán yuán - transposition
9 V3 P2 L7 k% ~& ~+ x1 @1 u缓 (緩) huǎn - slow** }  U3 w/ w/ L! ^7 J( d) ?
缓慢 (緩慢) huǎn màn - slow*
, @7 f* C" y% T7 v3 U+ Z7 h缓气劫 (緩氣劫) huǎn qì jié - approach ko& \: Y5 e7 }- j% ^( V; o9 t% K6 N! S( C
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)8 V4 q/ W  e. L# _
缓手 (緩手) huǎn shǒu - slow
. }: S/ P. R( o; _缓征 (緩徵) huǎn zhēng - loose ladder
# s& t( x4 K6 _# c* B- H! G缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
5 J" I* o1 o! r8 d9 F$ N& `黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
4 s& t: |1 ~9 u3 ~2 z) J回手 huí shǒu - take back*
% K' ?- h) g3 E; v: N- ~( t: O回提 huí tí - recapture
! d/ T4 g- }3 d) H悔棋 huǐ qí - take back*
; K+ N4 [& P1 W/ _/ \" D- t活棋 huó qí - living group
3 d- m7 T1 f! H1 _+ h+ {& a( ]! G( ~$ k: r3 o) d
  ^& L. V2 q/ F! o
J
' P6 P, V; W3 n: k" w0 @急 jí - urgent*' \8 g9 g6 w- O0 F
级 (級) jí - kyu+ g6 c+ @) k$ l6 i. T/ E
急所 jí suǒ - urgent point* ~$ H% q2 a9 y& t. H/ Y, x! Y
挤 (擠) jǐ - bump into diagonal; choke; atekomi
6 U# z8 t* j+ _- w' x技巧 jì qiào - technique*8 {1 v, B* X4 L  u* k8 x+ n( w
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*0 f& `/ Y# \6 v& z* D: ^8 W
佳 jiā - excellent*
! ~9 U, i' ~4 y8 {9 j! j夹 (夾) jiā - clamp; pincer: @& S# |( O! N* X9 }+ k
枷 jiā - net! d' b' F5 y  q. F/ k# m# J. y! T
枷吃 jiā chī - net
3 H# X5 w$ [4 B' n夹攻 jiā gōng - pincer6 r3 M0 k& `, r& j
假劫 jiǎ jié - false ko threat
3 D8 r# r1 n# H* I+ T# R假双活 (假雙活) jiǎ shuāng huó - false seki
) K8 W( i1 P! Y* k5 Y0 I$ j假眼 jiǎ yǎn - false eye" g# W9 }( W' y1 ?0 F" B  P$ R* |4 ^: `
假眼活 jiǎ yǎn huó - two-headed dragon, u. M7 @, U3 ^: v9 W
尖 jiān - diagonal, u8 {( d- }0 i! Y5 E4 o! o* Z
尖冲 (尖衝) jiān chōng - shoulder hit
3 T. _+ j9 ]' S7 ]尖顶 (尖頂) jiān dǐng - diagonal attachment$ \5 j/ k5 p* v% `
坚实 (堅實) jiān shí - solid; d6 i( S5 J% g( L; Y- I. D% Z
见合 (見合) jiàn hé - miai
, M' l7 _+ _" j- v4 l/ ~! W' d教 jiāo - teach*
( P) A$ |7 O3 ]+ M3 c, r交叉点 (交叉點) jiāo chā diǎn - point
) I4 @6 Z8 s% B交点 (交點) jiāo diǎn - point
0 Q8 o) S7 w, f! [  @% \焦点 (焦點) jiāo diǎn - focal point*: R6 ^& W% U$ J, n% T# E: G0 d
交换 (交換) jiāo huàn - exchange*
/ C: q2 D, v: J# f) L角 jiǎo corner (angle, horn-shaped)*3 l5 l: O4 z4 D9 @+ e/ h$ ?
叫吃 jiào chī - atari7 F8 ]& B% t+ j- P' ]% e# W- M) \+ N* s
教师 (教師) jiào shī - teacher*1 `7 x2 Z, D' [
教室 jiào shì - classroom*
, s) N. B' o. ~- ]( c( C% @0 o基本功 jī běn gōng - fundamentals*0 L: G  U- A) Y: I6 a4 t
接不归 (接不歸) jiē bù guī - connect and die
1 ]3 K1 r$ V1 I0 y劫 jié - ko
4 v; `( e$ L  {- r劫材 jié cái - ko threat$ l& N, m- v$ P/ x. U$ g! c& o
结果 (結果) jié guǒ - result*
* B, G1 l; @# G- d劫活 jié huó - live by ko
6 }7 L0 o  r$ i* q诘棋 (詰棋) jié qí - life and death problem
+ ^( c( Q3 a% Y劫杀 (劫殺) jié shā - kill by ko
: G. E6 }& l) _. Y劫争 jié zhēng - ko fight& ?5 L% r* y- Z$ w" i
解答 (jiě dá) - answer, solution*$ p5 j1 M2 h+ j. i) @4 E+ j
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
; B) E, r4 H' f; v  q金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg5 H/ B! [0 a1 _, s+ L. D8 ~
紧 (緊) jǐn - tight** ]# Y) w4 t& {9 R
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
& }) G2 N* D  n/ z紧劫 (緊劫) jǐn jié - direct ko
/ k% Q1 T7 Y3 U- y2 W. r9 L紧气 (緊氣) jǐn qì - reduce liberties8 C: M# u' s+ ^" g
紧气劫 (緊氣劫) jǐn qì jié - direct ko! `% K& u$ Z! ?" Y! F* a. Z
禁着点 (禁著點) jìn zhāo diǎn - illegal point, ^! H) i6 q7 m
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)7 [! s. L4 i9 h" Y# @! \' M. y
净活 (淨活) jìng huó - unconditional life
+ u1 ~+ l4 R5 J$ Q. D6 O净杀 (淨殺) jìng shā - unconditional death' w9 [0 i! l, [: M
净死 (淨死) jìng sǐ - unconditional death- y4 j  K/ ~5 t% y6 G5 _
救 jiù - rescue; save*+ a, o5 q" j2 Q: E- \6 E
聚 jù - placement inside opponent's eye
. p- P) K6 A& j+ N1 ]) D: N1 z* ?俱乐部 (俱樂部) jù lè bù - club*8 x! O  C  g5 z/ P3 W" u' ~
聚六 jù liù - six-space killable eye shape
5 b5 Z( t8 r. z. B- |9 i- }8 ^" Y聚三 jù sān - three-space killable eye shape  c6 i. I* `# p- E
聚四 jù sì - four-space killable eye shape6 }) }2 O1 O& z' P
聚五 jù wǔ - five-space killable eye shape  L( c! y5 J3 c5 S0 R
决战 juézhàn - decisive battle*2 V, c; m$ N9 j# Z
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
, k* b4 s! Y! K; w+ \) _1 h, }( Q% F$ o! k1 a" X. o8 }/ t4 O5 |* A

  n4 v0 T6 U: q6 ^( q. H8 HK
7 p- O3 K; l4 ~$ J卡眼 kǎ yǎn - falsify eye
: Y2 M% X$ L. w: _+ V8 x$ G开拆 (開拆) kāi chāi - extension
" D- v. R# W% e. |开花 (開花) kāi huā - ponnuki3 i1 D2 u" _( a
开劫 (開劫) kāi jié - create ko
1 y* {+ S3 ]- O. w% J" B开局 (開局) kāi jú - opening3 o1 T9 R. o! i! k: w* v4 o( x* h0 o
看花劫 kàn huā jié - picnic ko
( {& k: \7 Z1 p7 q+ @抗 kàng - to resist, fight; to oppose to defy*
7 M4 N+ [0 w! x- W% A* u靠 kào - attach one line higher than enemy stone- f. _: j9 K7 ?/ D2 A* O, I
空 kōng - empty*
0 I6 v" w5 q8 I( P4 H, t' T; [6 n6 x空间 (空間) kōng jiān - space*' u& p2 ]- g5 l7 i2 K% I5 d7 G
空三角 kōng sān jiǎo - empty triangle* q% j7 }5 ]% ?$ D) A1 D4 @! q
空 kòng - territory*0 b4 A5 h. V" i" x- n
跨 kuā - attach at waist of knight's move3 T9 H/ V1 Y% Y# {+ p
跨断 (跨斷) kuā duàn - waist cut. ?% m4 M& J$ G- M* U7 \* K
快 kuài - fast*
4 X! t$ O" @, K快棋 kuài qí - blitz game; D+ e, X9 I; l" J. v% A; g+ I" c
宽 (寬) kuān - loose; wide*. g. _" E' t2 r6 u
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties+ C3 _$ P& O+ d5 c
宽气 (寬氣) kuān qì - increase liberties
, T- C; ]! i/ `7 `0 ]9 X  s宽气劫 (寬氣劫) kuān qì jié - approach ko
* Q3 q" \/ Z- e) @8 m亏 (虧) kuī - loss*
: N8 f- O3 z: u0 d亏损 (虧損) kuī sǔn - loss*
* b$ U! B  U* E5 @+ v* ]2 I扩大 (擴大) kuò dà - enlarge; expand*
# w" T& O: Z, `0 W- _! V2 U" P扩张 (擴張) kuò zhāng - enlarge; expand*6 g: J* X  g* o
[edit]
; x. @' i5 {, q) c% L- vL
8 B" E) s+ P+ L4 j& p# Y8 ^" y' [赖皮劫 (賴皮劫) lài pí jié - many move approach ko& L# B8 e1 P! P/ w. L2 o
拦 (攔) lán - checking extension; prevent opponent's advance*
; K/ J7 G8 @8 K! j拦逼 (攔逼) lán bī - checking extension
! e) z# H5 H4 P烂柯 (爛柯) làn kē - ranka
* N% C8 u1 t+ i7 `( `  k2 W老师 (老師) lǎo shī - teacher*, b* o( I6 e- f
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
4 m: D, R3 s- ~$ {9 K6 O类型 (類型) lèixíng – pattern, type*2 @+ q* w+ `5 a- N5 h& v; {  |3 T
冷着 (冷著) lěng zhāo - unexpected move
/ T: J' y& X  g7 z6 V利 lì - profit*+ e  ]+ o, e9 k; c& W
立 lì - descent; stand3 r1 S0 p' H0 L& n. Z; s6 w
利用 lì yòng - make use*1 a  u  ~6 h/ e& m3 k/ s: U
连 (連) lián - connect; continuous*! Q) |! Y! X- X' t1 Q+ D$ \$ u1 v
连扳 (連扳) lián bān - double hane" K+ [8 x( v. ]2 s1 E9 r: T# ]
连环劫 (連環劫) lián huán jié - double ko
/ }3 z: e6 ?' ~7 K2 M+ ]连接 (連接) lián jiē - connect*
  Z1 Q$ u8 O5 a4 @6 @& b联棋 (聯棋) lián qí - pair go
( E9 g' ]9 S* d恋子 (戀子) liàn zǐ - reluctance to sacrifice1 P6 t1 W! Y# f; @' T
两分 (兩分) liǎng fēn - equal*! s8 j: e  W  v& u6 l" d9 [
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
* B" L& N7 ?" @6 N# v劣势 (劣勢) liè shì - inferior*
# U! E' `7 _" X+ x9 z$ @裂型 (裂型) liè xíng - split shape# t, S% f- L/ @5 @* o
龙 (龍) lóng - dragon*
5 K' L7 B' J! f" S: o漏着 (漏著) lòu zhāo - oversight7 f( W) O: B* G
落子 luò zǐ - playing stone on board
- a* K! m3 b9 Z. K9 M" m
) d- o0 x; e. \& r2 A) ^* S) k' D& F* }  q) v; Q1 x
M
4 E, Q$ h% L' H; T% P( H% f4 Z满意 (滿意) mǎnyì - satisfied*
0 t% M5 W! I( C, I3 m慢 màn - slow*
1 A+ {5 A$ ~; D. O0 V8 h( u盲点 (盲點) máng diǎn - blind spot$ ]+ L5 \* P. k( \0 n4 [+ B
梅花六 méi huā liù - rabbity six
" t" s6 v7 @% d  |8 u梅花五 méi huā wǔ - crossed five, d; M; x4 S4 q! H( i" a4 R5 o0 Z
门吃 (門吃) mén chī - capturing technique by atari
' _- Z; c, a+ Q3 W$ o迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
& Q- d, m5 B( N1 \. @妙手 miào shǒu - excellent move8 W1 [4 W4 ?9 @3 j, }
妙着 (冷著) miào zhāo - excellent move
. `) a0 u- G5 c3 u% L: O模仿棋 mó fǎng qí - mirror go0 R6 ^& J, q. k0 `
模样 (模樣) mó yàng - territorial framework& H/ J' n+ M, ~* Y5 k* S' \& l
目 mù - point of territory. |" R! |0 e7 d$ Q8 q  g) u: @
目外 mù wài - 3-5 point
/ @5 Y. K. B; D6 A& k( N6 N$ G' v9 \2 W4 |

3 I4 C# k) s& w& GN
: e8 A9 l$ Y3 a6 d% [" M+ W0 x% w内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones' H( S$ D9 O3 `: B9 A
逆官子 nì guān zǐ - reverse endgame move8 j) e; \- m; o' T# \# B
逆先 nì xiān - reverse sente/ e( F$ k6 d; O2 p; z
逆先手 nì xiān shǒu - reverse sente% q% @3 Q, o9 b6 e2 t$ ?
逆转 (逆轉) nì zhuǎn - overturn game
# v# M& a7 v6 _# S9 J  r. @粘 nián - connect*2 Z% x8 ^# X& O0 n9 j5 b8 U
凝形 níng xíng - overconcentrated shape
( t* g3 ]$ N6 n4 J/ _! o扭断 (扭斷) niǔ duàn - crosscut
; V# t8 Z' t; t扭十字 niǔ shí zì - crosscut! o4 s7 @( Y" s- o
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut8 }3 ^1 a. e- u* A
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
8 j+ F( Q6 o4 |* p/ }2 b
5 n* v2 S; G4 t* B
3 I  }9 `+ B' R& M9 S2 D" K# |P
6 N4 W! n& V8 V+ a3 }$ A; y, j2 c爬 pá - crawl*
8 ]: Y0 x" X& m  }0 ^  |盘渡 (盤渡) pán dù - bridge under- e' S1 [* t- {; {, O* U) r; l
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner$ X) e: z. F5 k( }
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
! u& [6 g/ g1 @) @: ]9 f抛劫 (拋劫) pāo jié - throw-in ko0 j  Y' k( z, R- d" d2 o9 U: R" Z
配合 pèi hé - coordination*
: x( _4 Y% Y) c7 T( U碰 pèng - attach to the side
4 ]8 P9 d; ?# a* g便宜 pián yí - profit*
, |; o# s% p% m4 {; n骗着 (騙著) piàn zhāo - trick play, hamete/ ]0 N" f4 i/ y, q
平衡 píng héng - balance*
: L$ P9 l1 s0 v- H; D破 pò - break*" [( i, V9 i( e* G3 G
剖析 - pōuxī dissection / self-analysis+ @. s* o% @; x, U$ r/ z( ?' B
破解 pòjiè - solution, answer to a problem*& P( K; a) D; E- A* L; k, A6 u, k% p
扑 (撲) pū - throw in
6 s& ^. _6 ~, C葡萄六 pú tao liù - rabbity six
- P. o' y% b& ^谱 (譜) pǔ - game record; d% I$ ^3 ?2 C: A; ]" }1 v
普通 pǔ tōng - common*
3 B  y3 ]  r0 }+ i$ {' p[edit]2 `4 n" @: q1 b( f
Q' g) a8 i3 \& p  T8 u. E
欺着 (欺著) qī zhāo - trick play, hamete
* s! @3 {, ?. I% s. W棋板 qí bǎn - go board" R% {5 W7 F/ Y" L3 b3 ~
棋风 (棋風) qí fēng - playing style# D3 ?& n! S. a5 \
棋盒 qí hé - stone container
1 P0 L1 ^+ M9 [- i$ r) u7 ^棋筋 qí jīn - key stones
# W, E+ Q6 x7 Q& {棋精 qí jīng - key stones) H2 g/ Q- q7 W3 o0 N
棋理 qí lǐ - go theory
* i- d* e3 S* M/ r% x2 i# O2 y2 U  T棋力 qí lì - strength in go+ H8 z2 l( z) T
棋盘 (棋盤) qí pán - go board' S5 s0 P; @& O3 l8 D1 d
棋谱 (棋譜) qí pǔ - game record3 Q9 \5 p/ l5 P- C$ `
棋石 qí shí - stone) a' P- Y3 i$ Z* j8 Y- R- l: E! ~
棋手 qí shǒu - player*" H/ n/ X1 O& Y
棋书 (棋書) qí shū - go book
# k! \" d. l) M2 ]% s/ _棋院 qí yuàn - go institute, h% X" {8 Y  D9 n3 }/ U- l( O
棋形 qí xíng - shape; F9 j& }5 h5 N& N( V) ]
棋钟 (棋鐘) qí zhōng - clock*& i4 N' m# O- d) `- m$ a
棋子 qí zǐ - stone
+ n" e+ L8 {1 g4 @( J* P, ~8 r; H0 n弃 (棄) qì – abandon, to discard, throw away% }5 h- j- M  q2 _
弃子(棄子) qìzǐ - sacrifice
& R0 }. f, l) K气 (氣) qì - liberty
' ~0 i) E$ d# {气合 (氣合) qì hé - fighting spirit: r  \3 O" A( u2 V
气紧 (氣緊) qì jǐn - shortage of liberties1 Y2 i- P0 O8 y! r
前 - in front, before*1 f; h9 \. Z. i: l% J8 a( P8 D1 I- c# S
浅消 (淺消) qiǎn xiāo - erasure) H" i+ |$ L. d; V1 n
墙 (牆) qiáng - wall*# |& d7 H, r" J+ U
强 (強) qiáng - strong
& ]/ i0 r# g. o$ }2 C墙壁 (牆壁) qiáng bì - wall*
8 X  D) H: d/ B: G: Z强棋 (強棋) qiáng qí - strong group
- \7 r5 b" [! W5 [巧手 qiǎo shǒu - clever move
$ _/ c3 p0 J, O+ s  L巧着 (巧著) qiǎo zhāo - clever move, \! Z( @3 Q6 e; z" L0 f  |2 `
切断 (切斷) qiè duàn - cut*4 p2 @: i* a. @6 I- F
侵消 qīn xiāo - erasure% ~  P9 w( W0 {7 m- l& V) S  o: g
轻 (輕) qīng - light*
% m. L: W; X9 n0 o& ?/ b' o+ q+ a侵入 qīng rù - invasion( J# q1 \% e1 D1 U* `
轻盈 (輕盈) qīng yíng - light*
  B2 u- U3 ]# ]求活 qiú huó - make life) D( }6 O8 D6 R, o& D* P
曲 qǔ - bend
/ u  @. x5 L  b. N! S. B9 t+ E曲尺 qǔ chě - carpenter's square
0 U9 L4 n3 P! V+ t曲三 qǔ sān - bent three
. s" l# N2 r) Y3 S/ S曲四 qǔ sì - bent four+ S$ F, }# S. x" j
觑 (覷) qù - peep! _$ a5 ^4 D1 Q
权利 quán lì - privilege
9 z2 j2 V5 l4 i确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
. L- D3 n8 `5 [, i/ Q# a* ?! `3 P- ?& I+ s
2 `# |' j+ B3 A) U& O! x: ]1 H
R) q9 j) q% K0 W& I: z9 l
让子 (讓子) ràng zǐ - handicap
8 j9 I5 V: b; H  D, C让子棋 (讓子棋) ràng zǐ qí - handicap game
% T5 Q8 C& F2 C8 h/ {3 c认输 (認輸) rèn shū - resign*4 K: G' r+ Q7 j$ a6 p2 x
弱 ruò - weak*" w7 \% j% ?- p; c, D
弱棋 ruò qí - weak group
2 p/ ~1 z* j+ v% a9 q- g
, J4 o; d7 ]2 G3 u/ _
1 W2 _' i7 {0 Z) [/ E3 n  N9 x: a' I9 AS* b4 g2 K. Z$ }" P$ Q8 ^
三间拆 (三間拆) sān jiān chāi - three-space extension5 ?8 L6 w6 o! `2 h2 @) Y$ P
三间跳 (三間跳) sān jiān tiào - three-space jump% y* J) ]% S7 {8 g: G1 _
三劫 sān jié - triple ko5 i+ \! v$ `: E7 m6 m9 i2 `
三劫循环 (三劫循環) sān jié xún huán - triple ko
. A( g- h% {! R* R! `三连星 (三連星) sān lián xīng - san ren sei' J5 O( r0 ^& A/ f; `1 B/ q5 ^7 ?7 Y
三目正中 sān mù zhèng zhōng - center of three stones
9 m7 o/ ^- a& i6 C三三 sān sān - 3-3 point: c& D3 Z# w9 t% l; g
三手劫 sān shǒu jié - two-move approach ko8 H8 ^, z8 B8 A
三子正中 sān zǐ zhèng zhōng - center of three stones
; b% A; H1 q$ g% f9 f) P杀 (殺) shā - kill*
5 {$ _( C" p5 |杀棋 (殺棋) shā qí - kill; v% m5 c* A, j5 f" n# U( P7 K
杀气 (殺氣) shā qì - capturing race
7 M! F) G/ M/ y6 t: @上 shàng - upper*! X; Q% Q: [# r% i! m
上级 (上級) shàng jí - advanced level*/ m% q( h7 k0 |  I- V% k! B
上下同形 shàng xià tóng xíng - symmetrical position
7 p* k% M2 h: e; S0 f7 V6 X稍 shāo - somewhat; a little*3 [6 c* h% L. o  C. r
伸气 (伸氣) shēn qì - increase liberties
5 N5 n; H2 T$ Y- a& K伸腿 shēn tuǐ - monkey jump
4 G% p3 v5 }8 t- ~3 X# M: A生死劫 shēng sǐ jié - all-dominating ko) g: Y% Y' W# C: P  V
胜 (勝) shèng - win*
! N1 h% _4 ]5 V! _  x9 H5 W胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
' p7 O* \; v" G, R3 F3 O, x胜着 (勝著) shèng zhāo - winning move
9 T" g% r* }+ H2 t/ }$ k, J% g失败 (失敗) shī bài - failure*
0 V' ^7 C0 J+ `. Z$ ~$ ?7 h+ G  V6 {实地 (實地) shí dì - solid territory5 \. ^) n9 ?( G% F% z; ~: ]
十番棋 shí fān qí - ten-game match- d0 P+ h' _$ I) G1 v% f$ J
实接 (實接) shí jiē - solid connection7 t8 d7 r% L6 J. C
石塔 shí tǎ - two-stone edge squeeze- ?9 O( g$ c" z6 N, H1 E8 p& \% t
实战 (實戰) shí zhàn - actual game situation
3 G% _  x4 t, k5 ?- c: N2 ~实战手 (實戰手) shí zhàn shǒu - situational move! W7 a9 W; b7 B4 D# C: h
势 (勢) shì - influence** E1 x3 h9 `4 j, q8 \  G6 v  C
室 shì - house; room*
- b% `3 e* q) x6 r; O5 M势力 (勢力) shì lì - influence*8 I8 D. `" O) s! h
试应手 (試應手) shì yìng shǒu - probe1 M( s& c. e/ d; b7 e/ [& F
收官 shōu guān - play endgame
0 t0 a8 `6 S3 f; J  w* T3 m- H收官子 shōu guān zǐ - play endgame
- Q+ U$ \! i( p2 O# Y0 Z/ k! S4 `收后 (收後) shōu hòu - last play
4 N2 K- n/ N7 J0 Z收气 (收氣) shōu qì - reduce liberties
0 D6 q9 r+ A/ u# m  {- \9 b守 shǒu - defend*+ l- \! m) w7 J) E( l; S
手 shǒu - move$ n  [! v- _3 W8 r) N% y% Z0 q
手段 shǒu duàn - technique*' d( O( N+ ~! w1 ]2 }
手割 shǒu gē - reorder sequence/ O' D+ j; r/ h6 L: j% M' _9 Q2 g
守角 shǒu jiǎo - corner enclosure
/ P2 l& G  h; S0 p手筋 shǒu jīn - tesuji
7 Z5 }" n* t0 l, D手顺 (手順) shǒu shùn - sequence
# s4 N- f0 x( x" M- V. Z* V& P手谈 (手談) shǒu tán - hand talk0 a7 f5 O- j2 y9 W* {3 J- Y1 g9 c
授先 shòu xiān - one stone handicap' F& x* c: c% z0 v
授子 shǒu zǐ - handicap
: H2 |$ O. q' f$ C8 c授子棋 shǒu zǐ qí - handicap game
/ q  I, ?- p' t: j/ L9 l" a6 B书 (書) shū - book*
5 k3 G- y8 m& X! b* G! l输 (輸) shū - lose*
1 {7 r+ v: h5 C2 h5 n书本 (書本) shū běn - book*
6 D3 @0 d: V$ ^: i" t# S- [数目法 shǔmùfǎ - territory scoring- \2 d$ j1 [  p! N" R
数子法 shǔzǐfǎ - area scoring  G" w: J9 o  ^9 c; L+ @$ `& _6 u2 N
梳形 shū xíng - comb formation1 Q8 l( f8 C  h( S2 C" \
梳形板六 shū xíng bǎn liù - comb formation
& J9 p0 u# N- m& h: c3 H双 (雙) shuāng - bamboo joint
0 N) c0 j) I% `( p9 S' A双吃 (雙吃) shuāng chī - double atari8 e- |1 D" G. @1 w
双打 (雙打) shuāng dǎ - double atari* n' n* o7 b/ F% s$ H
双打吃 (雙打吃) shuāng dǎ chī - double atari
% g$ y5 L+ t, l' Z1 }+ G; x8 r双倒扑 (雙倒撲) shuāng dào pū - double snapback' k0 T( Q6 W3 ^3 m
双方 (雙方) shuāng fāng - both sides*
( {; L7 K5 F* \6 Q双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
- k% p  M4 \) [3 p4 O* i  M/ v双挂 (雙掛) shuāng guà - double approach" r0 ?4 Y* n% ~
双虎 (雙虎) shuāng hǔ - trumpet connection5 g+ _$ Y9 U: u( L  V
双活 (雙活) shuāng huó - seki/ q, J, {6 c% r' T' k2 t
双叫吃 (雙叫吃) shuāng jiào chī - double atari
" ~3 M+ X- X- Y9 F2 g双劫 (雙劫) shuāng jié - double ko
* r; v# K5 f9 B9 A. Z( U3 ^9 t双征 (shuāng zhēng) - double ladder6 q8 R9 x. V, H" I# I& A& H7 M8 f
顺序 (順序) shùn xù - sequence*6 F! D! Q" @6 n6 K2 H
死活 sǐ huó - life and death* p% c2 R; w: a, t$ n
死活题 (死活題) sǐ huó tí - life and death problem
, w# e. J" j4 D0 l6 s死棋 sǐ qí - dead group/ B; S8 S0 s8 I* f6 ?% j
死子 sǐ zǐ - dead stone7 k( M& t. w& V) x! ^
四间拆 (四間拆) sì jiān chāi - four-space extension
* U6 Z; G/ `$ J, z4 k四角穿心 sì jiǎo chuān xīng - occupying four corners and center
  Y$ `1 u- v& i2 g四劫 sì jié - quadruple ko9 H) k! v8 B( L% Y* n/ G5 s5 y
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
0 v" T' e) P" |5 w9 T* V四连星 (四連星) sì lián xīng - yon ren sei" Z4 a( Y: Z; V2 {6 e
松 (鬆) sōng - slack*7 @; Y) f. s. z7 q! U
松气 (鬆氣) sōng qì - increase liberties
% x- Q0 C% o6 u松气劫 (鬆氣劫) sōng qì jié - approach ko# c2 m: H/ ]# G- A! ]6 }( d
俗手 sú shǒu - crude move. a* u6 p( W8 ]
随手 (隨手) suí shǒu - hasty move
/ ~5 b& _6 w7 ]7 L% n  w随手棋 (隨手棋) suí shǒu qí - hasty move6 ]( F7 B& R, B7 T6 Q
损 (損) sǔn - loss*
7 o! U( W. T- U9 x损劫 (損劫) sǔn jié - losing ko threat, v* a0 g7 R* ~0 Q
损失 (損失) sǔn shī - loss*
/ D6 D) @7 U: u/ Z1 [3 d顺序 (順序) sùn xù - sequence*
6 _3 _" {  K1 q  ^- j! P$ i6 t2 a' n$ v$ |" X& }5 c
, R, H9 z" N- ?9 y: e# d
T
8 v9 s! r0 s. g: ^2 T( z台象 tái xiàng - Tower
& U2 X" ~/ v3 H$ d$ l弹性 (彈性) tán xìng - flexibility** N* L. {9 i  j/ R  Q2 \. p
搪 táng - block*: H8 c) B# M9 O6 A* ?
套劫 tāo jié - two stage ko$ B8 z# T, X; i0 V2 u
逃 táo - escape** x2 M5 i: X; a' x& w
逃遁 táodùn - to escape, to run away, flee*
9 h1 c6 O  N3 B) k逃生 táo shēng - escape*' U8 w8 t' I% ]/ W. f8 z! [0 j7 S0 I
腾挪 (騰挪) téng nuó - sabaki
! \4 E* |) `  D! G提 tí - remove from board2 n, j4 Y' v$ ^. V7 n8 p
提劫 tí jié - taking the ko4 ?6 ~% A( ~, Y3 {3 Q
提子 tí zǐ - remove from board; I, L3 P6 a* ]% S  _- E9 M
天王山 tiān wáng shān - tennouzan
; ^8 ~3 o2 w6 J) h& o7 R" _8 G1 a天下大劫 tiān xià dà jié - all-dominating ko3 g9 Q- |' Q, x7 R8 T$ v
天下劫 tiān xià jié - all-dominating ko8 K/ l; |  R, E* ?- Q6 Q- A
天元 tiān yuán - tengen
* Q# Z  e# Z3 O: \. m5 V5 V跳 tiào - jump*
3 e. Q( H- Q) ^; f1 S8 _8 i1 m+ u贴目 (貼目) tiē mù - komi2 D+ f" M2 I( y& m( B$ I
铁柱 (鐵柱) tiě zhù - iron pillar*& k& \8 Q- ^' [1 T% ~
挺 tǐng - push up; stand*( X' X/ e# ]7 o1 I
投降 tóu xiáng - resign*; s8 V/ N! U! e9 `) x, \! [( Q, R
投子 tóu zǐ - resign
! g0 Q0 W# p7 w2 W* X3 b透点 (透點) tòu diǎn - placement7 ~& Q( F7 u- G
图 (圖) tú - diagram*
( t8 N2 e& h( k0 \6 w& T) Y退 tuì - pull back* p' @/ b2 a  h/ f8 E! f* m, p
托 tuō - underneath attachment& N$ ]# Y3 ~+ r# t! H
脱出 tuōchū - escape, break out
+ X& X! j# V+ W- L脱骨 (脫骨) tuō gǔ - under the stones
1 I) @. v  N' e3 @脱先 (脫先) tuō xiān - tenuki
) F7 T0 y! r, P4 _# q* Y
. Z1 t+ P2 R! v( L+ ?
3 r% {5 e- W' W2 y# J! P" hW+ l+ d. K9 U! E+ n9 c+ b
挖 wā - wedge+ C) t# m% z: J* C
外目 wài mù - 3-5 point
+ `" C1 a+ S; @  q4 K9 H* v外气 (外氣) wài qì - outside liberty, q  y8 b- A/ h  N5 t7 w
弯三 (彎三) wān sān - bent three% E" ]* N( s# _. [" X
弯四 (彎四) wān sì - bent four
& W# Q  h- @% E- r  F" n' @7 a% P2 D万年劫 (萬年劫) wàn nián jié - ten thousand year ko: d/ Q! W" e) K3 @* X  d
围 (圍) wéi - surround*
, s; X' I3 k7 f围棋 (圍棋) wéi qí - go$ q$ g! C2 Y% q( y4 p& A" t4 A
尾巴 wěi bā - tail*
/ b6 h  N0 K8 L9 B/ E2 J* ~味道 wèi dào - aji
2 h8 b' d$ Y! d9 T) S文凭 (文憑) wén píng - diploma
6 n& X% _4 N( h" V稳当 (穩當) wěndang - stable; firm*
3 A8 j8 ~/ Q, {( `, ]. v# i% t9 t问应手 (問應手) wèn yìng shǒu - probe) q- s  @* z; A0 @; N0 P
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest' F/ X6 A+ `& n; S& K
无理 (無理) wú lǐ - overplay8 a5 p" r( W: L* W
无忧劫 (無憂劫) wú yōu jiě - picnic ko
  Y4 K! ?5 [+ ]( G2 D& M五子棋 wú zǐ qí - gomoku narabe" d! J9 b* i+ j! N
五间拆 (五間拆) wǔ jiān chāi - five-space extension3 X2 o: D, I" C1 n# ~- l
五连星 (五連星) wǔ lián xīng - go ren sei  R+ |& A* Z2 z* M
五五 wǔ wǔ - 5-5 point3 \/ Z* T6 m2 V! X! X

, B0 n% R0 l4 w/ _3 \+ X: P/ F! {: n. X" W0 V% ~
X
7 O6 R) X$ B% M# C+ r细棋 (細棋) xì qí - close game  s- w( Y4 C  K( S
瞎劫 xiā jié - false ko threat
4 t5 j' a8 q, R- {( I, z4 h下 xià - lower*# j  p  n5 c- R3 D4 R1 N" P
下法 xiàfǎ - method*% E1 E$ z9 K% q) I. o
先 xiān - before; first*
% Q) ?* c2 E: z, A先手 xiān shǒu - sente
; l3 I2 [/ s- E先手劫 xiān shǒu jié - a ko in which the player makes the first capture9 @4 k; ~9 {  n1 O1 j
先手利 xiān shǒu lì - forcing move. w3 q& N5 \2 r
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
3 B; d/ D' ?6 e1 [3 H陷阱 xiànjǐng - a trap*
$ b! n2 v! L0 O2 f/ s& j象步 xiàng bù - elephant's move6 p& k$ @+ h& t( n+ \) u3 }3 F% C3 ?( |
象步飞 (象步飛) xiàng bù fēi - elephant's move
4 D! t9 g! ?: ^8 h5 |- r象飞 (象飛) xiàng fēi - elephant's move
2 V0 y2 ^  x$ W! E7 u% z( F$ ^向小目 xiàng xiǎo mù - facing 3-4 points
  y2 R+ q5 n4 B9 [" y, K$ `  y象眼 xiàng yǎn - center of elephant's move* a% n/ w  @" m
消劫 xiāo jié - ending the ko
- D0 q4 b( v; O# H# F6 J小 xiǎo - small*
. a& T3 l1 M% h; I& C& T9 U小飞 (小飛) xiǎo fēi - knight's move
! d0 p; U% _5 x, f8 G: z1 ^  C" M6 l小尖 xiǎo jiān - diagonal
+ s! T8 E9 S1 E% a3 e) j# @  w+ @( p5 @小林流 xiǎo lín liú - kobayashi opening5 N! X1 k  e, F- E8 Q0 R- L  b  H
小目 xiǎo mù - 3-4 point5 W: R& e+ w" _! {( o7 e
小盘 (小盤) xiǎo pán - small board (13x13 or smaller); J# z- i0 v: @
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)" }9 G! a8 ], ]2 F0 C
小伸腿 xiǎo shēn tuǐ - small monkey jump5 {$ o% r5 M/ l3 f
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg8 f, k( N7 Z: i7 p- A- g6 O2 x
效果 xiào guǒ - effect; result*
) V0 @* o$ S( ]# r: A6 |' `& a# g效率 xiào lǜ - efficiency*6 ]: e# a. s3 E) W% }
新布局 (新佈局) xīn bù jú - new opening
: e8 S+ R7 E3 Z5 r新手 xīn shǒu - new move
& o( D. l3 L5 G9 Y5 x4 W星 xīng - star point8 A  l& j9 X; l, H: d! e
星位 xīng wèi - star point- N" o: h- O" h) c6 I
形 xíng - shape*& p1 W# \" p2 s4 Z9 i0 r; u$ Y
形势 (形勢) xíng shì - situation*% {) m  w6 T/ E: q! X9 }9 J; F
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
/ ~# Q- O1 V. m形状 (形狀) xíng zhuàng - shape*
, O$ I' g9 ^2 J1 v3 d8 ?秀策流 xiù cè liú - shusaku opening
. p  E3 h  c, v/ U! [. C& y虚手 (虛手) xū shǒu - pass
1 Y2 S% x3 U1 T6 f* Z' u虚着 (虛著) xū zháo - pass
( j3 r' U/ T5 p序盘 (序盤) xù pán - opening
7 d0 i: d* a% g6 d3 h/ s学生 (學生) xué shēng - student*
9 ~/ Q$ U# p' u( s$ H. m! x7 S' V雪崩 xuě bēng - avalanche*8 f3 O3 B& L7 z# w7 H5 C1 D! X
循环劫 (循環劫) xún huán jié - double ko
" r' D! c2 Y0 u% a. h/ d8 F: N9 A1 [  b! U6 T0 l1 V- ]
$ b: v. D3 T! U; x) X: m
Y- |% o; a/ i1 u0 |* P( ]5 D4 _; w6 R
压 (壓) yā - push down*
* \6 f! y) I+ R& X5 {压力 (壓力) yā lì - pressure*, c/ _+ V. U# [+ \7 l' |& J
延气 (延氣) yán qì - increase liberties
5 R; }2 E& D* n+ U5 d# @, ?眼 yǎn - eye*3 \, c/ E, l# m3 m. E: i: Z/ D/ T- i
眼位 yǎn wèi - eye potential; eye space2 F) ~5 z3 D7 Q2 I  w7 f
眼气 (yǎn qì) - eye liberties
) @2 V; ~, k1 ^( ~) S眼形 yǎn xíng - eye shape; eye space
3 z7 c% [6 ]* }" H6 m3 j% y妖刀 yāo dāo - magic sword
( q8 `2 h  X% v6 |摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
+ C: T; H- L, g4 Q( Z( E. }要点 (要點) yào diǎn - vital point
) r2 ~3 K  D+ \$ \: H! Q9 l; g" w' h要子 yào zǐ - key stones' A1 z) C( c9 T$ E- x
业余 (業餘) yè yú - amateur*
2 C% i4 T+ N- R一方地 yī fāng dì - one-sided territory! X9 d4 B! a* J% _" h
一间拆 (一間拆) yī jiān chāi - one-space extension
- w4 i( M9 e) e, p! F一间跳 (一間跳) yī jiān tiào - one-space jump( ^2 l# K6 Y6 K
一手劫 yī shǒu jié - direct ko
/ t8 N8 i/ R0 ]" ^$ M一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
0 g8 ^' s5 {/ T1 |1 U- [6 @疑问手 (疑問手) yí wèn shǒu - questionable move, e0 n4 F5 @) m6 W4 o
弈棋 yì qí - play game*
9 |6 m. U+ `' \9 b6 |7 j: h" S7 j引征 yǐn zhēng - ladder breaker7 [( z3 U# V: H1 L: M
赢 (贏) yíng - win*
) y$ C$ f3 C& Q应氏 (應氏) yìng shì - ing's! g4 p( B" q: y" i6 n+ c
硬腿 yìng tuǐ - first line descent
9 z; p5 r/ h4 H& c' H& B% _) x( W优势 (優勢) yōu shì - superior*" n1 U3 _, z1 z: M& K
有利 yǒu lì - advantageous*
" d/ k# k- o3 R有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye7 K. F0 J9 v0 w( s( p
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
" O6 Z$ _% V& t' e右 yòu - right*
6 M$ J- j! ~+ H3 m( h' t余味 (餘味) yú wèi - aji
0 B5 h- H  U3 h3 ]8 n: G% t愚形 yú xíng - dumpling shape/ R* x$ `0 t! \$ P. ^! t
宇宙流 yǔ zhòu liú - cosmic style
% r& n$ N9 b, ?原则 (原則) yuán zé - principle*
: n+ p% d" y  p8 ]* C2 I6 p+ v院生 yuàn shēng - insei" L) {5 U4 e( m# u2 J9 T" h

! f+ V% J; y0 e! I* p
/ G  y9 M) o- j# }Z
2 L0 q  z* s& |( i5 X枣 (zǎo) - jujube (Chinese Date Wood)*% \. N; M% ~" r9 @
扎钉 (扎釘) zhá dīng - iron pillar*
3 d) a7 g- p& M8 g( K9 _- [  J长 (cháng) - stretch' t, Y* b% f) r& ^5 B
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
/ Q. m- `% {/ q* r胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi$ U7 ^. G3 x/ s) w& N
着 (著) zhāo - move
( _2 }$ @" b, O1 i! i真眼 zhēn yǎn - real eye# e& v$ k: a; k0 f% c& ?$ ~- b1 X: U
镇 (鎮) zhèn - capping play
8 s" N3 u0 F+ q镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker( W7 @/ p9 B% O1 ?% P1 \
镇头 (鎮頭) zhèn tóu - capping play
7 P# d! ?) v1 @2 ^证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma, O5 [. m# J# U! |' S4 S9 P: h1 U; i; Y
征 zhēng - ladder6 w  f4 t4 a- r9 W4 t
争棋 (爭棋) zhēng qí - official challenge match
1 Y. f" {& O& t/ ]: \征子 zhēng zǐ - ladder. i5 F$ Q- b% D9 _/ g2 Z# V
征子劫 zhēng zǐ jié - ladder ko
4 `7 v1 ^% ?8 S. F  v! r1 `; i整体 (整體) zhěng tǐ - chain
6 U. g, v* n! f整型 zhěng xíng - settle# \# M7 ~9 a( L) H
正解 zhèng jiě - solution*
7 i  O5 e2 N1 S* X/ L正确 (正確) zhèng què - correct*
# J( \8 d% o+ z2 g$ \* X证书 (證書) zhèng shū - certificate*, y3 l3 m1 c: i( L9 d. u
正着 (正著) zhèng zhāo - proper move" s7 u) O$ i# Z7 L( m5 i
指导棋 (指導棋) zhí dǎo qí - teaching game& x; N: D; P" H* [4 N
直二 zhí èr - straight two6 G% z" c/ z  L  v) c
直三 zhí sān - straight three
8 k( k' P! C$ \2 ~直四 zhí sì - straight four
' s. f4 ~9 |" D) H& s& N, i; n职业 (職業) zhí yè - professional*
- [: B$ H. z* m/ f9 N( e% s$ M只此一手 zhǐ cǐ yī shǒu - only move4 ]8 p  ?) r5 D
治孤 zhì gū - managing isolated weak group
+ r( }/ V' B& @) D& r中 zhōng - center*, t; d  E: j2 m6 v3 b
钟 (鐘) zhōng - clock*
' p2 }* s0 V) w8 {. Z中腹 zhōng fù - center*
3 ^6 k/ J1 i2 o/ j2 `中国流 (中國流) zhōng guó liǔ - chinese opening
; w9 c* }. z& J6 o/ X中级 (中級) zhōng jí - intermediate level*' @: J- u2 z+ E1 n* B
终局 (終局) zhōng jú - end of game
. }7 P; V& q- ^" Z2 T8 Y1 E0 r# I中盘 (中盤) zhōng pán - middle game
' @, O) \% G! F7 f1 d终盘 (終盤) zhōng pán - endgame
/ C0 T6 s. e% L中心 zhōng xīn - center*& A9 Z; t5 g0 G; J& F
中央 zhōng yāng - center*7 F9 |8 C  i. v4 W: g
中原 zhōng yuán - center*
! V$ l) o6 w6 Y" E. j1 r8 @4 Q重 zhòng - heavy*
' Q- s! B, j5 K. a, y7 r主动 (主動) zhǔdòng - (to take the) initiative*
, E  |) t% _3 a7 d+ P专业 (專業) zhuān yè - professional*
; }- m# k/ G& o3 L( y转换 (轉換) zhuǎn huàn - exchange*) z/ @" M6 a7 a5 w8 G9 j0 d& C
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
& J' p; g5 F; z0 @: K+ L- `* V装劫 (裝劫) zhuāng jié - a move that threatens a ko
0 J& ~8 U. u5 h" D& W0 s撞气 (撞氣) zhuàng qì - reduce self liberties+ Q9 a7 [( [- `  A( p* N( W
追 zhuī - chase*% e; G& }3 O5 K7 Q
追捕 zhuī bǔ - chase*8 c2 {& M% I# I# j! Y# \8 p
子 zǐ - stone; unit in chinese counting5 v3 H4 Q/ B9 r& l2 `9 c
自然流 zì rán liú - natural style3 ?; t% R% P; c' v8 ^$ O4 R: g
自杀 (自殺) zì shā - suicide*% [) i; X- u9 }$ ^3 q" \1 y
左 zuǒ - left*
- Y& s' P; }- V左右同形 zuǒ yòu tóng xíng - symmetrical position. u% d' H$ n( b9 ?* W( d
做活 zuò huó - make life
7 z. T9 ^) {2 G( [& ~做劫 zuò jié - create ko$ O) @8 K7 ]4 O1 X6 ?# {
作战 zuòzhàn - combat*! F6 l" f* N: `8 O- j) E+ o
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
# _" b- n; n- A3 y) |( c* l9 y
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